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Warrior Mythbuster

in Warrior

Posted by: teg.1340

teg.1340

There are so many warrior QQ threads nowadays with so many false facts. So I think it’s time to clarify some of those:

- Unsuspecting Foe doesnt work with knockbacks or knockdowns, only with stuns. Hammer only got 1 stun which last up to 2s.
- Adrenal Health ticks every 3 seconds, not every second. So nop, it doesnt heal for huge amounts. Most warriors use their burst as much as they can, so at average they are at 50% adrenaline which results in an average 125 hp / 3s = 41hps. With full adrenaline its 120 hps.
- Warriors strong healing skills compensate for the lack of all the defensive stuff other professions got, e.g. Protection, Aegis, Blinds, Weapon Heals, Stealth, Pets, Clones, Blinks, massive Evades
- Healing Signet and Healing Surge both have pros and cons. Healing Signet is useless against huge spike damage. Thats where Healing Surge shines. Example: In a 40s battle you can use Healing Surge twice for up to 20540 hp. Thats 514 hps vs 407 hps with HS. The reason most warriors just use Healing Signet is that just few enemies run zerker builds. Healing Signet shines against condition and bunker builds. Simple as that.
- Endure Pain lasts 4s not 8s. It doesnt remove conditions and it doesnt negate condition damage.
- Almost all warrior skills have very obvious animations, thus are easy to dodge.
- All warrior mobility skills rely on the actual run speed. They are hard countered by cripple, chill, root and boon stripping (in case of swiftness stripping). They all have a fairly long traveling time.
- Mobile Strikes only removes immobilize at the beginning of the skill. You can still immobilize the warrior during traveling time of the skill.
- Warriors can reduce cripple/ chill/ immobilize duration bei -98% via Dogged March, Melandru Runes and Food. But this is easily negated by +Condition Duration food. So with +40% condition duration food the reduction is back to -58%. If the warrior doesn’t use Melandru its only -33%. So a 3s cripple will last 2s, long enough to counter most of the warriors mobility skills.