Showing Posts For tempus.6570:

Jormag Pre-event bug

in Bugs: Game, Forum, Website

Posted by: tempus.6570

tempus.6570

Fear and the Frigid Breath debuff are applied when you approach the final dragon crystal / stage one area of the map. Jormag isn’t up yet.

Doesn’t seem to be affecting everyone, as there are a couple other people who are destroying the final crystal. Several other folks also cannot approach past the Pact Cannons

Engi's in Dungeons

in Engineer

Posted by: tempus.6570

tempus.6570

Found this in the Dungeon Forums, thought I’d post a link to it here.

https://forum-en.gw2archive.eu/forum/game/dungeons/AC-Exp-Spider-Queen-Solo-Engineer-LvL36

Very uplifting, especially considering the QQ’ing about AC Spider queen since last update.

The Freezer Build - Keep enemy fresh:-)

in Engineer

Posted by: tempus.6570

tempus.6570

If you’re trying to maximize Freezing, it seems like 50% extra freeze is pretty mediocre. With 2 runes of Lyssa, 2 runes of Grenth, a sigil of hydromancy and a sigil of chilling, 30 into explosives (+condition duration), you’re sitting at 80% additional chill duration. Add cheap food, like mushroom Pizza, and you’re well over the 100% chill bonus (I think condition duration maxes at 100%, someone please correct me if I’m wrong). With grenades and your hydromancy sigil you’re able to keep up permachill easily. Add in some frost guns, to which there was a link recently on the engi forum, and there’s your Mr. Freeze build.

I know the Engineer class is typically bad at Min/Maxing, but this build seems to cry for it.

Darth 'Nader build

in Engineer

Posted by: tempus.6570

tempus.6570

Thanks for the reply Chaith, and from the builder of 100nades no less. I’ve revised my traits a tad in the direction you’d suggested, but it still feels somewhat lackluster (or it might be that I’m not yet used to the bomb kit and combo’ing with it).

I’ve been running with a 30/20/0/10/10 setup, same as before for explosives / firearms, but added perma-vigor from the alchemy tree in lieu of kit refinement. I still can’t get rid of speedy kits, especially with a 3 kit build.

The main thing I find is that I can spread / stack bleeding like a champ, and chill is up 95% of the time, but burning (our hardest hitting condition) is limited to my fire bomb which I can never seem to blast finish on.

The thing I liked about FT and kit refinement was the fire blast every ~10 seconds, as well as incendiary ammo (24 seconds of burn with food / traits), and the extra condition removal which may or may not be a bug.

TL;DR: How can I trait bomb kit to apply more burning, or if I can’t, what are my options other than the synergy-less kit refinement / FT combo?

Darth 'Nader build

in Engineer

Posted by: tempus.6570

tempus.6570

So I posted this in the builds thread, but there weren’t any responses, and I’m looking for a little input. Link to the original post below.

https://forum-en.gw2archive.eu/forum/professions/engineer/Post-Your-Build-Thread/page/3#post1272043

It feels strong for DE’s, but my survivability is suffering atm, and I was hoping for suggestions, or wondering if anyone else has had success with this for dungeons / higher level fractals.

Any input would be appreciated.

Lets see your engineers!

in Engineer

Posted by: tempus.6570

tempus.6570

Bixx the Tynkrer:

Attachments:

Post Your Build Thread

in Engineer

Posted by: tempus.6570

tempus.6570

My current build, focusing on condition damage and duration:

http://gw2skills.net/editor/?fcAQJAqel0piYn1ShF17IyIFd2nBSBghXfe8WpFEC;TsAAzCuoKyMjYGLUuikQNq4EwMAA
(Copy and paste into a new window should work)

This is largely a PvE build, because that’s what I play, seems to do decent in dungeons or DE’s. The build focuses around spreading conditions with AoE skills (Grenade #2 & #3, Grenade Toolbelt, FT’s Napalm, and kit refinement from ‘Nades and FT). I ususally use Rare Veggie Pizzas, which give me a combined 105% bleed duration, and 100% burn and chill durations as well. With Shrapnel, Sharpshooter, and nade #2, I can stack 25 bleeds continuously (as well as 25 vulnerability stacks from explosions). With Napalm and FT kit refinement I can get a decent burn going (not permaburn though). and with three chill grenades it results in an AoE perma-chill. I can’t seem to justify getting rid of elixer R, which is a great ranged party rez. Also, with kit refinement, swapping to FT removes a condition when it activates.

I was running this build with 30 Firearms and 10 Tools for the additional crit chance and cond dmg (+ juggernaut), but it got too obnoxious to switch from kit refinement to speedy kits when i was cruising Cursed Shore, so I’m trying 30/20/0/0/20 out.

PvE gear is a mix of rabid and carrion, and weapons don’t matter, other than having p/p or p/s, for the double sigils.

Thoughts / critiques welcome.

(edited by tempus.6570)

Engineer Versatility Challenge

in Engineer

Posted by: tempus.6570

tempus.6570

I guess I’ll start with the trait layout and then go into the different builds I see working out.

Traits: 30/30/0/0/10

With this layout you get maximum power and precision, as well as condition damage and duration from traits. The bump in toolbelt recharge and crit dmg is nice too. It forces you to either run GC builds, or make up the defense with armor / trinkets.

Possible Builds*
*Note: These builds may not be completely optimal, but in PvE / WvW they seem to work just fine, at least for those I’ve tried.

Condition Grenadier
Major traits in Explosives: Shrapnel, Short Fuse, Grenadier
Major traits in Fire Arms: Precise Sights, Infused Precision, Pistols Pierce
Major trait in Tools: Speedy Kits.
Pistol / Pistol or Pistol / Shield, with any combination of Carrion and Rabid gear & trinkets. Runes / sigils / food to increase bleed / freeze duration.
This build is mostly about stacking bleed and vulnerability with the Grenade Kit. I usually take along Tool Kit, Elixer R, and Med Kit, but the only real necessity is grenades. I can maintain 20 to 25 stacks of bleed by spamming ‘nade #2, and with procs from shrapnel, as well as 25 stacks of vulnerability. Shield / Elixer R / Tool Kit give this build a few escape / dmg mitigation options, and I rarely go down in PvE. With proper runes and sigils, you can get almost a 15 second chill on a 16 second cooldown. This build is also able to tag mobs like no other. With a sigil of luck and some MF gear, drops are quite liberal when farming DE’s.

FT / EG Conditions / Support
Major traits in Explosives: Exploit Weakness, Enhance Performance, Autodefense Bomb Dispenser
Major traits in Fire Arms: Hair Trigger, Fireforged Trigger, Juggernaut
Major trait in Tools: Kit Refinement.
Rifle, with defensive and/or healing gear & trinkets. Runes / sigils / food still undecided. Need some input in this department.
I feel like this build has opportunities to spread cc and debuffs pretty well, while giving support via kit refinement (double super elixer). FT and rifle offer knockbacks, traits will give you cripples, if you threw in ‘Throw Mine’, you should have a knockback available most of the time. I haven’t tried this build so it’s all theorycrafting at this point, but it seems like it could work in a decent group, at least for DE’s, maybe less so in tougher dungeons, without some serious finger skill to use all your available skills.

SD Burst Build
Major traits in Explosives: Empowering Adrenaline, Exploit Weakness, Incendiary Powder
Major traits in Fire Arms: Sitting Duck, Rifle Mod, Go For The Eyes
Major trait in Tools: Static Discharge
Rifle, Berserker gear & trinkets, crit dmg food.
Tool Kit, Grenade Kit, Utility Goggles. I don’t think I need to go into this build much further. It’s played out in my opinion, but has its uses.

Grenade AOE DPS
Major traits in Explosives: Incendiary Powder, Explosive Powder, Grenadier
Major traits in Fire Arms: Sitting Duck, Precise Sights, Napalm Specialist
Major trait in Tools: Any, I usually run Speedy Kits.
Pistol / Pistol, or Pistol / Shield, for double sigils.
Berserker gear & trinkets again. Sigils of Air or Fire and Bloodlust. crit chance, crit dmg, power foods.
This build is all about spamming grenades. Cycle through your attacks, spamming #1 in between. Other utilities can be based on either a desire for surviveability, or more dmg. Elixer B / Elixer U are good situationally. Unfortunately the 30% nerf took the DPS down from this build, but with the condition dmg / duration from traits, you get a little extra DoT that you can factor in. People will tell you this build is dead, but it has it’s place just like the SD build in my opinion.

I haven’t gotten time to come up with a bomb build, but I’m sure it’s there. Also, there are not that many viable builds using elixers or turrets with this loadout, but I feel like turrets are not viable with any build, and I’m not a fan of the P/P Elixer play style.

A slight variation on the traits is 30/25/0/0/15, which gives you the Inertial Converter minor, at the expense of your grandmaster Firearms trait. This can be nice if you’re purely using an explosives build, as with the Med Kit / Elixer R you get a self rez, and heal back at 25% health.

Engineer Guild??

in Engineer

Posted by: tempus.6570

tempus.6570

I’ve been looking for this. Not in currently in FA, but I will transfer.

Invite?

Equipment Bugs

in Bugs: Game, Forum, Website

Posted by: tempus.6570

tempus.6570

For a couple days I’ve been experiencing a bug where the Runes placed on my sPvP gear are stacking with my PvE Armor.

My PvE armor has (2) Superior Grenth Runes, and (2) Superior Ice Runes. I am currently in process of getting (2) additional Runes, so there are only 4 total on my armor.

My PvP armor has the same runes, plus (2) Runes of Sancturary.

The bug is that my PvE armor appears to show (4) Superior Ice Runes as being equipped.

This is not game breaking, and I have not had adequate time to test whether or not the bonuses are actually being applied to my stats, but the tooltip indicates 4 rune stacks. I also have not re-checked PvP recently to see if I have incorrect stacking there as well.

Thank you,