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Missing 1 second invulnerability in PvE

in Bugs: Game, Forum, Website

Posted by: terminustechnicus.9617

terminustechnicus.9617

I’ve noticed in PvE that the 1 second invulnerability after entering downed state and rally is missing for long time now, haven’t read anything in patchnotes… also monsters in AC explorable completely ignore most block skills 3-4 Upadates ago.

Quit testing Tequatle-Meta on mainserver?

in Tequatl Rising

Posted by: terminustechnicus.9617

terminustechnicus.9617

Before someone asks: I traced that ServerIP and the Problem is located at ANets.

What did you trace exactly and how did you determine that the problem is Anet’s just from their server IP?

You got a ping, in this case swapping from 1,5 sec up to 10+ but only on ANet servers. I also know that the game terminate the connection for good reason, somewhere else better known as “dupe attempt prevention” or less worse “timeout”, but it’s nearly impossible atm to get the last hardmode achievement for the box in my case, only because of these lag-spikes. Tequatle testing was only an assumption true, but a few days before the scarlet invasion release the same stuff happens. So it’s likely they test this stuff on main.

(edited by terminustechnicus.9617)

Quit testing Tequatle-Meta on mainserver?

in Tequatl Rising

Posted by: terminustechnicus.9617

terminustechnicus.9617

very constructive posts indeed… tell me more

Quit testing Tequatle-Meta on mainserver?

in Tequatl Rising

Posted by: terminustechnicus.9617

terminustechnicus.9617

Today is the second day in a row I get kicked out of SAB hardmode ‘coz of your anoying Tequatle tests starting always 8pm UTC. Its kinda anoying, you can’t rejoin the box for good reason but in this case you better keep servertrafic low, I don’t tend to start over and over for 1+ hour for nothing… Testservers ftw… Before someone asks: I traced that ServerIP and the Problem is located at ANets.

(edited by terminustechnicus.9617)