Showing Posts For thatrobotguy.3690:
The vast majority of people doing this farm are not botting or macroing it, as it’s so simple and low maintenance you don’t even need to. I’m personally just sitting with this on one screen and a TV show on the other and every 5min replacing turrets manually
(edited by thatrobotguy.3690)
Personally nothing in game has made me feel as burnt out as Amalgamated Gemstones do right now, as they basically just feel like a huge gold grind because i can’t just play normally and make progress toward them. I finished the rest of the things i needed for HOPE weeks ago (yes all ~1800g of it, and none of that felt like too much) but having the last thing i need gated behind what is essentially a 700g straight gold grind, or a extremely boring farm method that’s all RNG based is just burn out inducing
HOPE T4: Mordrem-Influenced Crystalline Phial
Depends on the defend the temple lyssa event to fail and even if it does fail there is only a 50% (rumor) chance the Champion Wraith even spawns…Help!
this double, this event is the most frustrating thing i’ve ever come across in GW2
He states that no collection item should be gated behind failing events.
Great.
So then why was this ever done in the first place?
Likely because the devs who made the collection didn’t think to check the spawn conditions for the events they selected
lol that title so misleading xD i though you were asking for the healing turret to be nerfed. But yeah animation density is waaaaaay to high on the blue tele most of the time
dude they’re talking about tokens you can get in RAIDS to work towards RAID rewards for people with bad juju with RNGezus, and since raids are HoT content your complaint is about something that doesn’t exist
yup Portmatts lab is bugged for me as well T.T, just spent an hour doing to the JP for the first time only to get to the end and have this crap happen
dude do keep in mind a great number of the complaints are about PvE NOT PvP :P
Hammer is great, gyros are all terrible (function gyro is good in PvP only, really needs a lot of work to be usable in open world PvE )
In pve, function gyro is definitely good. Got so many challenges because of this tiny thing….. Also you will probably need it in raids, reviving at a pretty long range is good.
dunno what PvE you’ve been playing o_O i have yet to have the function gyro actually successfully revive anyone, and haven’t had many chances to use it either. It definitely needs more functionality (reviving dead players would be a good example of something it could do)
It only lasts for 10s once summoned, so you’re not going to do much ressing from dead with it as is. It would need the duration it lasts increased. One person ressing a dead state takes around 20s if you are out of combat and double that if you are in combat.
well, yeah xD obviously the whole thing would need to be changed (duration,etc.) but i honestly think it needs something changed, cause right now it’s basically useless outside of PvP
In pve, function gyro is definitely good. Got so many challenges because of this tiny thing….. Also you will probably need it in raids, reviving at a pretty long range is good.
dunno what PvE you’ve been playing o_O i have yet to have the function gyro actually successfully revive anyone, and haven’t had many chances to use it either. It definitely needs more functionality (reviving dead players would be a good example of something it could do)
The function gyro could honestly be really really cool but instead it’s just there to look cute floating near your head, as it can only revive downed players and even then not very well
It’s adorable, but it’s basically useless >.> if it could revive dead players, not just downed ones, it’d be much more useful
Wait since when can engi out dps ele
with this build here ( https://www.youtube.com/watch?v=0UeNcqdSJI8 ) , in fights lasting longer than 14ish seconds (time might be shorter/longer, don’t remember) the condi engi can pull ridiculous DPS with a good rotation
Achievement is broke for engineers
lose the kit every time i go in water, so can’t get 12 of the karka hatchlings
If you unequip your kits from both your normal and underwater skillbars, it should stop dropping the gun.
that did it, ty so much <3
Achievement is broke for engineers lose the kit every time i go in water, so can’t get 12 of the karka hatchlings