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dailies are forced atm

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Posted by: the Tom.1659

the Tom.1659

Afya… sure I would go with my friends!

Again, I think Daily should be rewarded for helping your world! Not as a reward for getting two rewards from dungeons. Killing random mobs for half an hour… well, it sounds like you were killing the same bunch over again Guild mission… yes, well thats another reward in itself… I dont know how to help you, but maybe go through the list, and see where the Daily wants you to go, and maybe do stuff there, not in your favorite places where you usually do your thing? The daily changes, because it tries to make you change what you do, or you´d just get stuck in the same place, doint he same thing….

Anyone Else Play like Me

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Posted by: the Tom.1659

the Tom.1659

Vayne, I like your posts btw… +1

There are more of you in the game, lots more I like to grab a camp or two in the morning, maybe challenge myself and my friends to a fractal or a dungeon… when I have time I roam (I love Metrica, funniest dialogues in the game! My favourite spot is the one classroom where various events disturb the lecture, I recommend )

After 10 months, Im at fractals lvl 12, I almost have all the dungeons explored, I do have 100% world completion though! I think Im doing something right, because I still find GW2 extremely fun to play!

do u want 5/46 dailies everyday?

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Posted by: the Tom.1659

the Tom.1659

Party repeating what I wrote in the other thread ( https://forum-en.gw2archive.eu/forum/game/gw2/dailies-are-forced-atm/2222189 ):

I think daily keeps the game fun and interesting for people around you by making you go places you wouldn´t go and do stuff the games needs the players to do in order to keep fluid. Events mostly, and WvW tasks. By doing these, either directly or indirectly, other players benefit.

I like this purpose, and I would take it to another level by taking out the “selfish” dailies, like: regular kills, gathering, crafting, visiting laurel vendors (“But that one is easy!”)… and keep only the ones that make you travel and participate.

And after hearing the story of Vayne and the 40 bandits, wouldn´t it be for the best if everybody randomed their own daily?

What's wrong and how it can be fixed

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Posted by: the Tom.1659

the Tom.1659

I am really sorry to point this out! Really!

If anyone spends 2000 hours playing one game, it is going to get boring. I can´t think of an activity that wouldn´t.

My advice: go outside, meet people, go away for the weekend, when you come back, the game will be fun again!

It´s not about what the game has become. It´s about what your life has become. Think about it.

dailies are forced atm

in Guild Wars 2 Discussion

Posted by: the Tom.1659

the Tom.1659

To summarize what Im about to write… it´s not the daily that is broken. It the playstyle.

Daily helps keep the environment fluid by making you do events, visiting various places, and thus the game doesn´t get stuck at “default” settings.
Same goes for WvW. Daily is easily done in there, and the whole world benefits, not just you.

Also, people who complain about not getting daily seem to be doing mostly two things: farming dungeons, and farming bosses. Why? Daily rewards for both! People who don´t do dungeons don´t complain about not getting tokens. Stop complaining about not getting laurels.

If you dont get daily from your daily “routine”, you´re playing quite boring and selfish game. Maybe it´s time for you to start playing GW as an MMO game.