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These "secret" events.

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Aka that portal in Brisban top left that bandits have been building forever.

Speaking about that portal/bridge, I’m fairly certain the amount of bandits around there have increased, I could be mistaken though.

EDIT: I really like these small current event patches, it breaks up my daily routine quite nicely and it is imo good teaser content for the upcoming ls3. I do agree however that an ingame hint would be nice as well, I always read the patch notes, but there are a lot of people who don’t.

Supporter of support-heavy builds (pun intended)

(edited by thedarkaxe.1379)

Guild Wars Tabletop RPG lore and history

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Posted by: thedarkaxe.1379

thedarkaxe.1379

I’m pretty sure I won’t make it since it’ll be 4-5 am where I live. Oh well, the recording it is :p

Supporter of support-heavy builds (pun intended)

Names for Human Characters

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Posted by: thedarkaxe.1379

thedarkaxe.1379

The shortest way to describe them would be the following:
Ascalon: European (mostly english) ex. Logan Thackeray
Kryta: southern European ex. Doern Vasquez
Orr: middle-eastern/Persian can’t really find an example right now
Cantha: Japanese/Chinese ex. Shiro Tagachi
Kurzick: German ex. Holtz Lutgardis
Luxon: Greek ex. Daeman
Elona: African ex. Varesh Ossa
Lion’s Arch: Lion’s arch is basically a melting pot of names so almost any name would go

Supporter of support-heavy builds (pun intended)

Guild Wars Tabletop RPG lore and history

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Posted by: thedarkaxe.1379

thedarkaxe.1379

I doubt I’d be able to join in this weekend. There is a big 5 day festival starting today where I live ,so until wednesday I won’t have time.
Feel free to start without me though, I can always voice my opinion afterwards and I’m sure I can join the second time.

Supporter of support-heavy builds (pun intended)

Guild Wars Tabletop RPG lore and history

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Posted by: thedarkaxe.1379

thedarkaxe.1379

I’m a tad too inexperienced with tabletop games to really involve myself in any meaningful way, but I’ll definitely be watching from the shadows

As some people before me already said: experience isn’t really that important, someone with less experience offers completely different viewpoints on the matter. I haven’t really played that much tabletop myself either (I actually started tabletop around the time of guild wars launch, playing only in the weekends).
The more the merrier as they say!

Supporter of support-heavy builds (pun intended)

Guild Wars Tabletop RPG lore and history

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Sorry, yes. I am moving forward on my own and with any who want to join me. The original person went AWOL.

No need to apologize, I send a PM to the “missing” person which would explain why I never got a reply.
I’ll send a PM soon, would love to get started on the project

Supporter of support-heavy builds (pun intended)

Guild Wars Tabletop RPG lore and history

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Well, I never got a reply or anything in the original post about the tabletop RPG so I’d like to state my willingness to work on it again, if help is still needed anyway.

Edit: Should also probably mention that I’m a writer and a huge lorejunk :p

Supporter of support-heavy builds (pun intended)

(edited by thedarkaxe.1379)

Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Here are some more ideas concerning a whole new system.
Let me know what you think!

https://docs.google.com/document/d/14TVDlgcUa3jgr1cfkhZ1LnIUOdQqAgEHzv1QaIfD-ws/pub

The stats seem to work right this way, although for roleplaying purposes a stat measuring intelligence and agility are needed as well. Some solutions to this could be to either have them as a purchaseable skill or have them be tied to race, for example an Asura has a higher intelligence score than a Norn or a Sylvari having a higher agility than a Charr. That would be a bit stereotyping though :p

Personally I’m more in favour of the first dice system (the d20 one), because I feel it is more customizeable (it has a bigger range of possible DCs). I do believe that a 2d6 system could be interesting and it would definitely be easier for people new to tabletop gaming to play.

For the trait system I was thinking about something similiar as proposed here. I do think the cap for traits should be the same as in game, or halved and keep only the free to choose ones.

The skills based on weapons system is one of the things that makes this game different than others so I think that should be kept in this game (perhaps with a bigger pool of skills to choose from?)

Utilities I see as spells or special moves that one gains while levelling, to keep the Guild Wars flavour there should be a cap on how many you can ’’take’’ with you. Also the elites should be very powerful skills that you get around mid-level and can only be cast once or twice a day.

I agree on not having a skill list and discussing with the gm on what can and can’t be taken as a skill. That could however have unexpected results on the game and something the gm needs to carefully consider (which might be a problem to new people).

Class mechanics are something that needs to be designed per class and not in some general way, atunement switching for the elementalist is something that I think could be used more than once per battle, perhaps taking 4 turns to switch and in the meanwhile not being able to use elemental magic.

Supporter of support-heavy builds (pun intended)

Guild Wars Tabletop RPG

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Nice find on the Sylvari.

Abilities into GW stats:
I am trying to figure out a way to combine the 6 Abilities (STR, DEX, INT, WIS, CHA, CON) to a format more fitting to the Guild Wars stats. (Power, Precision, Toughness, Vitality) I might be able to include Ferocity as well, but not really seeing it. Some of these translate well (Power = STR, Precision = DEX, and Vitality = CON) But what about toughness, INT, WIS, and CHA? Any thoughts or ideas would be greatly appreciated.

I don’t think most of the Guild Wars abilities are so easy to translate. I agree on the Power=STR and Vitality=CON, but I don’t think Precision would be a good match with DEX simply because they are based on different things.
Precision is a stat which measures your critical chance and doesn’t have much to do with anything else.
DEX is used to describe how athletic a character is, I don’t think your critical chance has much to do with your ability to balance on a pole for example.
Let’s say you are playing a minion necro (basically the damage you deal is primarily caused by your minions and not by yourself.), for this player it wouldn’t be helpful to take too many points in precision because his minions do the damage and not himself. However it would also mean that his athletic abilities are limited because of this.
IF the stat would be directly translated it would lose its original meaning.

Toughness is another stat that can’t really be translated since it is basically a stat that raises your armour rating, some goes for ferocity since it is in a similiar situation as precision.

Supporter of support-heavy builds (pun intended)

Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: thedarkaxe.1379

thedarkaxe.1379

I think the respecing should just be tossed aside since it doesn’t really have a place in a tabletop game imho. I can’t really think of a way to implement it without breaking the game/making everything too easy, unless there are some very strict rules about the respecing

Not necessarily. Respeccing could be themed as a character focusing on a particular part of their training over another. It’s really no different to a cleric or wizard in a D20 system (4e excepted) being able to completely change their spell list every day if they so chose.

True, guess I was thinking more along the lines of traits=feats (or something similiar).

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Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: thedarkaxe.1379

thedarkaxe.1379

If you are interested in actually drafting up a team of co-developers with me, send me a message.

I’d love to help and just tried to send you a PM, but due to this being my first day on the forums I wasn’t allowed to send a PM (had to wait two days or something). I still wanted to let you know I’m interested in working on the project though.

Supporter of support-heavy builds (pun intended)

Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: thedarkaxe.1379

thedarkaxe.1379

BESM could also do it with relative ease.

But the hard part would be replicating the trait/skill respecing. Then again there are just some things you toss aside in tabletop because tabletop is not a video game.

I think the respecing should just be tossed aside since it doesn’t really have a place in a tabletop game imho. I can’t really think of a way to implement it without breaking the game/making everything too easy, unless there are some very strict rules about the respecing

Supporter of support-heavy builds (pun intended)

Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Ssshhh! Guild Wars 2: Heart of Thorns is a tabletop RPG.

That would actually be amazing, can’t imagine the rage that would be all over the forums

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Guild Wars Tabletop RPG

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Posted by: thedarkaxe.1379

thedarkaxe.1379

My personal choice of system at the moment would be 13th Age, very similar to 4th ed DnD, we tried 5th ed and found it was too much a step backwards. 13th Age is a fairly standard D20 system, so handles combat fairly well and with my group, fantasy games nearly always end up with combat, investigations and storytelling seem more geared to other genres, but that is partly down to systems.

I agree with the combat focus, but I believe Guild Wars also has a more ’’social’’ side too (the political intrigue in DR for example). Storytelling would play a huge part for me but that could be just the writer inside me speaking :p

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Guild Wars Tabletop RPG

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Posted by: thedarkaxe.1379

thedarkaxe.1379

Yes, yes and yes. I was planning on starting a Guild Wars tabletop anyway so I’d like to help.

Supporter of support-heavy builds (pun intended)

Would you play a Guild Wars 2 Tabletop RPG?

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Posted by: thedarkaxe.1379

thedarkaxe.1379

I was actually thinking about this today, even planning to start design on it some time later (even though I haven’t been a tabletop rpg player for long, but I’ve made a couple of rpg games before).
So yeah I think it would be great to have a GW tabletop.

Supporter of support-heavy builds (pun intended)