Showing Posts For thomasgfrerer.3469:
I opend a new topic for that, i saw here many usefull suggestions! Good ideas ppl!
I think there are many problems for WvWvW many (but not all) Servers have in common:
1. The tick only counts! (it doenst bring ponits if you fight for about two hours and defend a t3 fortress with 40 ppl against 80.) – Why shouldn it count the EVENT succeeds? – my suggestion: DELETE THE TICK, COUNT THE EVENTS AND PLAYERKILLS ONLY!
2. In connetction to point1: Make a difference if you deffend/attack a t3 fortress or t2. – Is harder to win a t3 tower, than a t1; its harder to defend a t1 tower than a t3 – my suggestion: Split Point-rewards for attackers/defenders depending on the objekt.
3. Bloodlust – good idea – why not always? if you kill blobs/roamers, u get no rewards exept you hold the centers, WHY? – Bloodlust for all servers – all the time.
4. REWARDS: there is no real feelable reward for my guild in WvWvW compared to PVP-reward-tracks, or finishing a living story part. – my suggestion: Give players chests for successfull defending/attack, give Champ chest if you reach for ex. 100.000 points in WvWvW.
5. Upscaled players: they are most of the time freeloot for lvl 80. My suggestion: Mists for max- and upscaled-lvl as it is, WvWvW for lvl 80 only.
6. U-Buff: this is so useless: u geht more wvw xp … well if i got kitten -kicked all the time, i dont care if i get 30% more of nothing. – my suggestion: Give more vitality
7. Stomping: no matter how u kill a player he can get revived: KILL by stomp should instant force a respawn and count double to a normal kill (see point 1 and 3)
Hopefully this post makes starts a usefull discussions without flame, I love WvWvW and this the thing, that keeps me still playing this game.
Your’s Tom
Server: Riverside ^( ~ . ~ )^