Showing Posts For thorium.8563:
IGN: Kurokanz
Playstyle: pve, spvp hotjoins, a bit of wvw
Server: crystal desert
Experience with thief: Main since 2 and a half years ago, only played on hotjoins cuz i wasnt confident with my ping
i drew this a while ago when i had nth else to do; i’ve used my gw2 character as reference.
first time posting my drawings on forums so im a bit nervous as im typing this Xd
reference: http://imgur.com/sXEGLSb
As title, i uses my thief as my main profession, throughout the gameplay i noticed that mobs, or players’ ranged attacks wont be affected by stealth if its deployed before the thief stealth, which doesn’t make sense, stealth is basically invisible, those projectiles shouldn’t be able to track the thief down and get a hit on him, on behalf of this, i’ve done a few experiments, and founding that dodge after stealth doesn’t help of these heat seeking projectiles? a great example will be the new mob Karka, their ranged attack does heavy damage while not being distracted by stealth, makes them a pain for lightly armored, or low health pooled classes such as thieves.
as i play through the game, i noticed most med and heavy armor isn’t as ‘good’ as light armor because of the appearance, please add skirts and better looking armor to med and heavy armor cater, not dull and odd lookin armor T_T