Showing Posts For tim.5639:
Only 11g to get artificer to 400. Its really that simple.
One of my friends had his account hacked multiple times many months ago and after the last time, he got tired of trying to keep getting his account back and just quit the game.The hacker had a phone authenticator and everything. The new HoT Expansion has him wanting to play again, but can’t get a response from Anet Customer support in almost 72 hours. What is the normal timeframe for a situation like this?
My party and I have run through Pact Assaulted multiple times and killed four lobbers before the south gate breach each time without dying, but then the mission never progresses. Is there a trick to it or is this a bug?
Anyone else experience this?
Whenever I enter WvW, after a few minutes, this texture overlays my screen, making it impossible to see basically anything. I have no idea what is causing the issue. Can anyone tell me what the cause is?
Outside WvW I am having similar issues with a white texture covering everything.
(edited by tim.5639)
Is this a joke? I couldn’t be more bored by the delivery of the story and all of the new open world content is putting me to sleep.
Okay, I have to admit the new trailer looks AWESOME. But the other ones have also garnered my interest in the story. However, once I got into the story, it just involved running around doing bad story missions with forgettable dialogue and action. Not to mention most of the not story instance content being running around farming events and jumping up and down in a vertical cliff based map.
Is anyone else getting really hyped for the trailers just to be disappointed again and again?
PS. I really hope this new content breaks that cycle.
sigh too bad. Thanks for the quick response anyway!
Even though I have completed every dungeon’s story mode, most of my tracks aren’t unlocked? Am I forced to complete them again just to unlock the track?
I’ve come to peace with thieves hitting for 7k-20k, but with perma-stealth: unacceptable
Guild Wars 2 is the only game..mmo in the market having no/zero counter to stealth and with Op class balance philosophy.
My hope for guild wars 2 to survive will not be enough to save it.
Sigh, I am embarrassed for you when I read anything you post. There is almost no way that a thief can hit anywhere near 20k on a BS without might on signet activation trait on a naked up-level.
And to people QQing about blind fields, you can you know… use range OR just stand outside the kitten blind field.
On a difficulty scale of 31, after beating the berserker and firestorm, my group and I were unable to get a pristine relic or reward chest, which is super annoying because of how long it took for us to kill them. Is anyone else having this issue?
I read somewhere in the forums that simple infusions were becoming only +1 AR. I looked at the notes and was unable to find where it said that that was happening. And if it is, are the only infusions that are not getting put down to +1 AR the “Fine” rarity infusions?
Obviously this build isnt near a full dps gs build in damage, it can provide pretty good dps (100+ crit dmg and 88p/s on bleed) while granting a lot of survive at 3k armor and 23k health. I think this type of build has a lot of unexplored potential in wvw especially in small groups and soloing (which is what the build is made for. Granted a weapon swap would be a good choice for soloing
I made this build for mostly solo roaming and small group WvW, but still need about 20 days for celestial gear( thanks time-gating) Even with just the ascended trinkets, this has worked pretty well for me because i can provide pretty heavy direct damage AND condi damage from sword bleeds, especially flurry, while having around 23k HP and 2900-3000 armor depending on what set I am in.
not really sure why people are so ready to shrug off celestial stats on other classes than D/D Eles.
I recently have done testing with the gs as well and it can get some very good damage in this build. I have not done any offhand sword testing but initially I would be worried about how much CC is lost if Hammer and Shield are both swapped out.
The basic cc combo with sword/gs is to cancel flurry into 100b
I know that… but I was thinking more about missing out on Aoe CC from hammer in outnumbered or small group fights, and the defensive capabilities of the shield.
I recently have done testing with the gs as well and it can get some very good damage in this build. I have not done any offhand sword testing but initially I would be worried about how much CC is lost if Hammer and Shield are both swapped out.
I was playing around with a build calculator and plugged in full celestial stats and here’s what I got. http://gw2buildcraft.com/calculator/warrior/?8.0|c.1j.h17.e.1j.h1j.0.0.0|2.5j.hd.0.0.0|1j.71j.1j.71j.1j.71j.1j.71j.1j.71j.1j.71j|1j.67.211.e13.311.0.211.e12.311.0.2s.e13|0.p38.p19.0.k3a|6f.d|5x.6h.6i.6g.6m|e
these stats look insane, 900 cnd damage, 100+ crit dmg with around 3k armor? With that said, I was wondering why I had never seen a post about how good celestial armor is for warriors (especially with a mh sword) or If I am missing something here.
I recently completed a very tiring run of CM p1, only to find that i didn’t get any dungeon reward tokens from killing the final boss. Has anyone else encountered this?
Anet needs to make guardian the official healing class already and make the staff 1 skill heal