Showing Posts For tomwcb.9713:
Assuming you have Tempest, I have found this works well:
Dagger / Warhorn Fresh Air (I like D/Wh – find the playstyle a bit more fun than Staff)
Air: Zephyr’s Boon, Aeromancer’s Training, Fresh Air (1,2,2)
Earth: Elemental Shielding, Geomancer’s Training, Diamond Skin (3,3,1)
Tempest: Unstable Conduit, Invigorating Torrents, Imbued Melodies. (3,2,1)
Skills are Wash the Pain Away, Feel the Burn, Aftershock, Flash-freeze, Glyph of Elementals.
This is really decent for both DPS and survival. It is all geared towards applying auras. You get auras passively as well as from overloads, and your 3 shouts all apply an aura as well. Each aura grants Protection, Regeneration, Swiftness and Fury – in my case this means in a typical fight I have these up permanently meaning 85% crit chance and 40% damage reduction.
Diamond Skin also passively removes conditions and you’ve got some resistance to crippled etc so you’re less likely to get bogged down. All the boons stack in duration loads, and Imbued Melodies gives you an extra 20% duration.
If you want to use Staff, I’d use exactly the same build, just swap Air for Fire and use Burning Precision, Pyromancer’s Training and Persisting Flames.
Hope that helps!
And it sounds very easy to implement.
That is never, ever going to be true of adding a new elite spec to an MMO
OP is talking with irony
for sure.
OP is not I’m afraid. He has posted a longer qq on the Engineer forums.
My engineer is useless now, 100% useless in pvp and wvw.
Man… you’ve obviously just had loss streak haven’t you? Scrapper is great in PvP!
1. Go to Metabattle, and follow the exact build – and then learn each element of it properly, like how the traits affect each other so you understand why your build is doing what it does, especially the passive elements.
2. Spend less time crying on the forums, and more time practising. The harsh truth is, you are not as good as you think you are. So go and get better.
Ele is fine. If you need more HP to survive then try Marauder stats which are great. Or swap one of your traitlines for Earth. Just build a little more defensively basically.
You just gotta watch out for where the traps are and not walk into them. And dodge out, blink out, whatever to avoid them. If not then go into a defensive rotation while theyv’e got you in there. DH is fine. Just practice mate. Get better.
Sorry mate – I think you’ve got your maps confused. I think you mean Legacy – where you get 150 points for killing the lord. Which isn’t random at all. It’s a legitimate tactic which can either win you the game, or lose it for you depending on when and how you choose to do it.
Honestly – you just lost a couple of times on Legacy because you don’t properly understand the secondary mechanics. Go away, learn the name of the map, learn the mechanics, watch a couple of videos, and, without being rude… get better at PvP. And be honest with yourself – you aren’t as good as you think you are! This is something most PvP-ers need to accept at some point…
Personally, I really don’t see that this is an issue. Vast majority of the games I play in are all soloq, maybe with one or two duos thrown in. As far as I can see this has no impact on how the games go. Just suck it up mate. If you lost a couple of games so what. Practice.
My win rate this season has been around 60%, maybe 65%. Now I’m in Ruby my winrate has dropped off to about 50%. Honestly, that might just mean I am roughly where I’m meant to be in terms of skill. The same thing may have happened to you. That’s no reason not to keep on playing!
Thats weird, im Ruby t4 and getting 2 mins tops, playing everyday.
22 mins, ….. i better make a coffee
Yeah that’s very long – but you’re also playing in the middle of the day. Pop size is going to be a lot smaller.
I’m sorry to hear that you have wasted dozens of tomes needlessly!
The tutorial takes what, 5 or 10 minutes? Really not a big deal.
It is definitely harder than the other maps! For me, it’s a combination of 4 things:
1. get more familiar with enemies than you’d typically need to bother to in pre-HoT maps (their attacks, weaknesses etc)
2. get better! I don’t mean in this in a mean way. I have become a lot better at GW2 since HoT, because I’ve spent more time understanding the way the different bits of my build interact
3. get those masteries. things get a lot easier once you’ve got updrafts, mushrooms, wallows etc.
4. change your build. You didn’t say what class you are playing, but I’ve done the majority of my time in HoT on ele. For open world I change my build to be slightly more defensive, using Air, Earth and Tempest traitlines. On D/W this is small drop in DPS for a big survivability gain.
Have fun!
The solution is very simple. Remove might stacking, retaliation, vulnerability stacking, weakness.
Combine condi and power into one stat have vulnerability no longer stack, limit and drop the number of might stacks. Remove the silly healing power, condi duration and boon duration stats. Let the class traits and skills modify the durations.
Oh yes… ‘very simple’. This is effectively a total re-design. Stats, armours, weapons, skills, trait lines have to be re-done. Totally simple. Mate. They just need to make the bleed from chill do a bit more damage and then you can be happy!
Two things really – those dart shooting frogs are really tough if you aren’t prepared. You’ll need to bring some way to reflect projectiles to help with them.
I’m confused about your post though. You say you are running Berserker stats, but using condi weapons (Pistol). That’s the first problem! Choose either a power build (using Rifle or Hammer if you have Scrapper) or a Condi build Pistols and swap your stats to Sinister or Viper. It’s going to be much easier for you to go Power since you’ve already got the armour.
Next thing is to change your build a kittenange your utility skills to be more defensive, and swap your trait lines for things like Alchemy, Inventions etc. This will reduce your damage potential slightly, but improve your survivability a lot.
No. It’s really good. Especially since the recent big patch that addressed a lot of the outstanding issues.
Hey! Yes solo in HoT can be tricky unless you change your build a little.
First off, as the other person said: get Tempest asap. Join one of the hero point trains you see advertised on Reddit to get that sorted out.
My build for solo is:
Full Berserkers armour, weapons, trinkets (w/ Scholar runes)
Dagger / Warhorn (with sigils of Force and Accuracy, plus Focus if you need even more defence)
Skills: Wash the Pain Away, Flash Freeze, Aftershock, Feel the Burn, Glyph of Elementals
Traits: Air 1, 2, 2. Earth 3, 3, 1. Tempest 3, 2, 1.
This is basically an auramancer build. It is all about applying auras all the time. You have 10 different ways of applying auras, and each aura gives you Protection, Swiftness, Regeneration, Fury and Vigor, which makes an enormous difference to your ability to survive when on your own.
Have fun
It’s definitely not dead. I run it all the time! I’ve done all 3 lanes at least a couple of times each in the last few weeks. To be honest I just go stand at the opening waypoint when it’s due to start and usually the map fills up. Maybe there is only one busy instance at a time but that’s fine with me.
I think a lot of your other problems with HoT relate to dying too easily.
I’ve recently changed my Ele build to make it easier to play solo (as I’m now chasing down lots of mastery points which involves travelling alone) and it has made it much easier. I know you’re playing Chrono but here’s a summary:
D/W (or D/F if its really tricky) Fresh Air build.
Using Air, Earth and Tempest.
The build is all about the Air Overload for damage and about applying auras to yourself for survival (and more damage via fury). Each aura gives swiftness, protection, regeneration, fury and vigor, and I have about 6 ways of applying them.
So it’s basically about taking a meta damage build and adapting it for playing alone. If you’re playing a build designed for group play you’ll obviously struggle on your own. Once you’ve done you’ll enjoy HoT a lot more!
I’ve been trying to work out exactly this – how to survive reliably on your own in HoT maps when out hunting down the mastery points etc!
Assuming you have Tempest, I have found this works well:
Dagger / Warhorn fresh air
Air: Zephyr’s Boon, Aeromancer’s Training, Fresh Air
Earth: Elemental Shielding, Geomancer’s Training, Diamond Skin
Tempest: Unstable Conduit, Invigorating Torrents, Imbued Melodies.
Skills are Wash the pain away, Feel the Burn, Aftershock, Flash-freeze, Glyph of elementals.
This is really decent for both DPS and survival. It is all geared towards applying auras. You get auras passively as well as from overloads, and your 3 shouts all apply an aura as well. Each aura grants Protection, Regeneration, Swiftness and Fury – in my case this means in a typical fight I have these up permanently meaning 85% crit chance and 40% damage reduction.
Diamond Skin also passively removes conditions and you’ve got some resistance to crippled etc so you’re less likely to get bogged down. All the boons stack in duration loads, and Imbued Melodies gives you an extra 20% duration.
If you want to use Staff, I’d use exactly the same build, just swap Air for Fire and use Burning Precision, Pyromancer’s Training and Persisting Flames.
Hope that helps!
I’m having some trouble with this achievement. I’ve run the instance a couple of times now on characters who have completed it before, and it doesn’t seem to register. Obviously I’m not using any mines – but am I missing something else here? Not sure why I can’t get it. Thanks for any help!