Hi,
Hi, thanks for talking a bit about ventari. It’s a pity that your post did not recieve more attention. For having played ventari healer (with max healing gear, whatever it is) in both raids and open world PVE content :
Legendary Centaur Stance
These changes are aimed at making the tablet more effective and reliable by reducing the clunkiness and reducing the gap in healing between Ventari and druids/tempests.Remove summoning. Tablet it automatically summoned at your location when you use a legendary centaur stance skill.
First, the healing in ventari stance is awesome no matter what people think, so few people really tried it and yet, so many have strong opinions about how bad it is. It heals more than druid because of the +125% healing trait, and compared to the tempest you heal maybe a bit less but the healing is not based on your position, making it really efficient. Plus, it is not cooldown based, only energy management.
Why not summon the tablet directly, but basically, the most efficient way to play it is to stay in ventari stance, and above 50 energy. So you summon the tablet once for 10 energy and that’s it. Imo there’s no need to change this.
- Ventari’s Will
Instant cast and increase the modifier to 0.5 (from 0.4)
yay why not
- Natural Harmony
Give it a 1 sec cast time, decrease cooldown to 1 sec, remove the delay and increase the modifier to 1 (from 0.6).
Disagree with that, having an instant Natural Harmony is what makes it awesome, you can move the tablet while using this skill and so land your heal when the tablet reaches the target. Having a cast time on that skill sould ruin this mechanic.
- Purifying Harmony
AoE stunbreak centered around the tablet (If enhanced bulwark is removed) . Decrease energy cost to 25.
It’s because there is currently no condition damage to counter in PVE that this skill seems so weak and in PVP I just find it great how it is now despite it is useless in PVE, having some CC on it is a great idea tho
but you would still prefer to use staff5 that is cheaper (15 energy) and stronger
- Energy expulsion
Increase energy cost to 40 to compensate for not having to re-summon the tablet.
Useless skill unless they like triple the healing from the fragments, using Natural harmony heals 5 people for 5k and 20 energy when the few fragments heal 1 person for 2k in the same conditions, and in addition people have to pick the fragments up. Not having to re-summon the tablet is the least they could do but it would still be a useless skill.
Salvation
These changes are aimed at making the control line more viable. Changing underused traits and allowing “Ventari camping” to be a viable play style while increasing our healing.Minor
- Hardened Foundations
Change it to Toughness->Healing Power 7%
+1, we don’t care about toughness, atm it is more a concern than something helpful as you have have no choice in the traits and you don’t want that toughness
- Serene Rejuvenation
Increase to it to 20% outgoing healing.
why not
Talking with a PVE player point of view (raids/open world). You point out things they could improve mainly about the healing itself whereas it is just great at the moment. We don’t need more healing., for having played both classes we are already better than druids on that, no matter people think.
What we need to be competitive and to be useful to the squad is to bring something offensive, ie : damages. Who cares about protection/regen (we can have a 100% uptime on both easily)/great healing when so many groups can clear the current raid wing with a zaelot/berserker trinkets druid. The min/max meta says it is up to the people to dodge correctly, not to walk into seekers and to mitigate their damages by playing with eyes opened, run zerker/viper stuff and have a healer that deals as much dmg as possible.
Raid squads think as they won’t lack healing, and if they are correctly playing they won’t. That’s why the druid is meta, it is the only one bringing damage bonus to the squad.
Thought in comparison with the druid able to virtually deal as much dps as any other dps because of the dmg bonus, my suggestions to make the ventari useful would more be something like :
1 - either adding a trait that converts 300% of the tablet healing into damages in a 360 radius area around it, can’t do critical hits, so you would have a personnal dps equivalent to any another dps like the druid that compensate his dps loss with a HUGE damage bonus on the squad.
300% is because : Natural Harmony heals 5 people for 5k and is representative of what a ventari can do on average without healing bursts, that’s 25k max total healing. Used at the average maximum pace of once every 4 sec because of the energy regen rate that gives us an average maximum dps of 18.75k. It would actually be like twice less because you don’t really heal for 25k every 4sec (people lose much less health in general). So you would pull your own weight like the druid does.
300% is maybe too much but with less than 200% a druid would do better for the squad according to my calculations.
This would surely cause balance problems in pvp, but you have the idea.
2 - or having a bonus damage on others like the druid when using for example tablet6 (http://wiki.guildwars2.com/wiki/Ventari%27s_Will). Like +3-4% output damages for 10sec on the people healed. That would be a maximum of +15% damage with the 2s cooldown.
3 - or the same kind of mechanics with Natural harmony (http://wiki.guildwars2.com/wiki/Natural_Harmony). +10% damage for 4s when using it. Which would be +10% average bonus damage because of the energy regen (5/s, skill cost is 20) but spammable in burst phases at the expense of healing because you empty your energy.
4 - A mix of ideas 1,2 and 3 : your damage bonus using tablet6 is based on your healing stat. With full exotic healing gear + food + utility you can have about 1600 healing. Using 6 could grant healed people a stackable damage bonus of (0.2%)x(healing stat) for 10s like explained in 2. This way there would be no zerker ventari because of the tablet6 cast time that breaks your dps + the healing stat needed. And the maximum damage brought would be +16.5% on 5 people with 1650 healing. Less than the druid but easier to keep up.
- But with 3 you would see ventari zerkers everywhere, dealing their autoattack dps while using their energy to support the squad with an instant skill.
- 2 it would be a bit better than 1 because the efficient squad support would come from tablet6 spam, and because of the small cast time doing this will prevent autoattack zerkers to do decent damage.
- 1 is the idea that I like the most, having a dps based on the healing would be awesome !!! but despite the number are good for PVE, landing a 50k hit in pvp would be kind of a problem ahah, I did not find a good way to have heal based damages without breaking the pvp….
- 4 is just how I would do things, that’s doable and it doesn’t break any balancement in the game for what I can think of, it would just improve the current meta with more diversity and viability
Devs did an amazing job with the tablet mechanic and the dedicated healing stance, a shame that we are useless to the squad compared to the druid because of this lack of offensive support
Anyway no one is going to read this, and no improvement will happen, let’s just dream about how good this stance could be and keep being kicked from pugs for wanting to heal as ventari
(edited by trebmi.5180)