Showing Posts For tristen.7684:
yeah, but you can sell lodestones you don’t need and buy ones you need
if you have an android phone there’s an app for gw2lfg.com, use it
at least 1h. GW1 dungeons PLEASE come back
canach bugged – YET AGAIN… (Blacktide)
well, seems like he was one time event as well
Same on Blacktide. To elaborate, Canach is flagged as a quest enemy (orange fist symbol), but is green (friendly) and cannot be fought, and when talked to only produces the “What… what are you staring at? …” dialog. This blocks progress in the quest.
true data
Sunday 20:00 GMT – Login Wars 2
Whole post, man.i completely agree with u on the ridiculous difficulty the dungeons are set at. mostly everyone who knocked u down and said u do not know what u are doing, if u noticed have a regular group they run with. they are all mostly 80s with leg. gear, and like they said have learned and learned and learned, till they could beat the dungeon. the problem is the maj, do not have that leisure of groups all the time. hence making it difficult for the success of pugs. i know even in my guild, when someone suggests doing a dungeon no one wants to go. the lines waiting to get into dungeons are a lot shorter than when the game started. i think in it all., we have to look at the numbers. it seems to me and others i have talked to, a lot of people have quit this game. we have to ask y ? i would venture to guess that not all of them were elite players, and they certainly were not the worst players either. they have become frustrated with arena net not acknowledging the communities feedback of them needing to tone things down. all across the board. seriously, how is it that in AC <just ex> a full group of 80s. that even know what they are doing, can die so much. for those of u that say, u need patience, u dont know what ur doing. seriously . be honest with urself. u have memorized the dungeons, and u still are dying a lot , u just dont want to admit it to urselves. like i said. lets look at the numbers. are as many people playing now as on launch ? and u cant blame wow. a lot of people playing this game that are not anymore, never played wow. arena net. i hope u change the tone of this game. u promised a lot of things, got all of our hopes up, but really ur entire structure is driven to bring in profits from purchasing items from lions, to compensate for not charging us a sub. and for those of u that are frustrated with dungeons, and hate paying 5 silver or more in repair bills, and people leaving in the middle of dungeons because they are to hard. ur not alone. speak up. and maybe arenanet will change their tone.
First of all: use capitals, please.
Secondly: 80s with legendary gear? So far there are only single people out there, who got thier “legies”. You mean exotic probably and You are still wrong. I’m running dungeons from the beginning in rare equipment (as do my friends, with whom I currently do dungeons) hoping to get my exotic sets for tokens (which will happen soon enough). Hell, i began running in blues and greens only! Of course they where harder then they are now, but they were doable.
Thirdly: go around other locations asking for dungeon parties. Mainly Lion’s Arch, on primetime hours groups form every five minutes for almost every dungeon.
Nextly: group of 80s knowing AC and still dying a lot is only their own fault. Of course, accidents happen and even a good party can get a wipe or two (which they shouldn’t anyway). Dying isn’t a bad thing. Even dying a lot, when you are still learning.
I won’t address the rest of this rumble-mumble.
Dungeons are instances that are meant for coordinated players, who can play and know their classes well. They are meant to be hard and they are hard. There are several other issues connected with dungeons. They are boring, had some design flaws, etc. I won’t talk about it here, I think a lot of people addressed these issues in a lot of different threads.
tl;dr. dungeons are not way overpowered
i have to say i was expecting rifles from the beginning and was a little disappointed we didn’t get them. Even though I would really really like this to happen, I guess it won’t. First possible new weapon sets (and skills) will probably come with expansions. Still, we lack 1200 range attacks and it will, sadly, probably stay this way. Adding new weapon with new skills needs a lot of testing, two weeks just won’t cut it.
@osuracnaes: i totally agree with you, killing mobs in dungeons is simply too boring. Hell, I could even see dmg mobs deal increased if only their HPs would go down.
Anyway, I have to say dungeons in GW1 were more fun. They were way longer, had more appropriate difficulty level (it didn’t take ages to kill just one mob, which is simply boring in GW2, now you have to dance around mob for quite some time)… as for the rewards, it’s not that bad now (an increase is always welcome :p) but random drop tokens would be appreciated (decrease ammount on completion and have them drop every 3-4rd encounter or so? this would also encourage killing all mobs, instead of running past them)
seeing news that a new dungeon will be added soon I hope it will be more GW1 style! (preferably FoW or UW style)
i’ll just gladly join this mayhem ;D
invite: Salevas Terin
yay it started working!
edit.1
just wish we could get inside the instance
(edited by tristen.7684)
Yeah, good job Arena Net. For creating one time event that you can’t event see, because i just can’t log into game. Oh, you also made it an achievement yeah, keep up the good work