Showing Posts For troytanning.3421:

Guilds: Activate Recruit Mode!

in Looking for...

Posted by: troytanning.3421

troytanning.3421

Name: Hired By a Wizard [WIZ]
Gameplay Choice: PVE
Server: Henge of Denravi (Required to join)
Active Time: 7pm till midnight PST – weekdays | Varies – weekends
Contact info: Matthias Grey or troytanning.3421

We are a smaller, casual guild, filled with a bunch of old farts who love questing, running dungeons, world events, doing jumping puzzle runs, and the occasional silverwastes farm run.
Our schedules are varied, and the organization is minimal, but if you’re looking for a group of filthy casuals to roam around with and actually grow our guild so we can get some sweet perks, then feel free to join up.
We understand time constraints and aren’t here to tell you what to do, we get enough of that at work. If that sounds up your alley, then come be Hired By a Wizard.

Always wonder what lies over the next ridge.

Crafting suggestion

in Suggestions

Posted by: troytanning.3421

troytanning.3421

Though I disagree with the dislike of crafting, I do think a tradesman profession could be a very neat idea. Especially if they could set up their own player shops or act as a vendor to their friends. However, giving a player access to more/better drops or gold would probably make this a must have for many of the hardcore players. I think some of this could use some balance, or a bit of a money sink as you level the profession, since almost all the other professions are a bit of a monetary sink until you cap them.

Always wonder what lies over the next ridge.

Fist Weapons in GW2!

in Suggestions

Posted by: troytanning.3421

troytanning.3421

Ok, now I’ll move on to the warrior class skill list using fist weapons.
MAIN HAND
#1. Jab: This is a three hit combo leading into an extra damage haymaker
#2. Tickle the Ribs: Furiously pound the internal organs of your target into jelly, causing bleeding.
#3. Raging Bull: Charge at your target delivering a vicious punch.
OFF HAND
#4. Brawler’s Respite: Take a swig of a flask granting the warrior regen and/or retaliation.
#5. Knock Out: Launch your target into the air.
BURST SKILL
#F1: Headbutt your target stunning them.

Always wonder what lies over the next ridge.

Fist Weapons in GW2!

in Suggestions

Posted by: troytanning.3421

troytanning.3421

They would need to turn off hand items automatically in the hero panel. To avoid clipping issues.

That’s a really good point. There would be quite a few clipping issues.

Always wonder what lies over the next ridge.

Fist Weapons in GW2!

in Suggestions

Posted by: troytanning.3421

troytanning.3421

Hey all, I’ve seen some threads about new weapons (e.g. whips) that should be added to the impressive Guild Wars 2 arsenal, and I figure “Gee, I have an opinion on fist weapons!” So here it goes, below I’ve listed a series of skills for an Elementalist using fist weapons.
TLDR verson: GUILD WARS 2 NEEDS FIST WEAPONS
We’ll divide up into each element as normal, but before we start that here are my basic design thoughts: First, each element should focus on either Area Of Effect (AOE) or Single Target. Second, both AOE elements as well as Single Target elements should focus either on conditions and attack or buffs and defense instead of just muddling them all together. This gives the player a reason to swap, and choose elements based on specific situations.
I should also note each attack is melee range unless otherwise noted.
LETS GET STARTED:
FIRE: (AOE / CONDITIONS)

  1. A 3 hit combo with the first two hits causing a blast which radiates from target, last attack is a 180 sweep kick that ignites opponents for a short duration.
  2. A fire dash, this is similar to the dagger attack, but does not have a flame trail and ends with a larger AOE burst.
  3. Spinning Flame Kick: ignite everyone in a 360 degree radius, possibly add torment.
  4. Wall of flame that reflects attacks and burns those that cross.
  5. Fists of Fire: Bounce between multiple enemies leaving each one burning.

WATER (Single Target / CONDITIONS)

  1. Be Like Water: the first two attacks do basic damage as the last evades behind the enemy for a stronger attack.
  2. Chilling Fist: (seems self explanatory)
  3. Ice Flurry: a flurry of blows where a cutting blade of ice surrounds your hands leaving them bleeding (perhaps a stack of 5 bleeds).
  4. Go With the Flow: Dance around your opponent confusing them, and also causing a short duration regeneration.
  5. Icy Touch: Immobilize your foe in a block of ice.

AIR (AOE / DAMAGE MITIGATION)

  1. Flash of Light: A three hit combo where the last hit blinds nearby opponents with lightning.
  2. Drawing in Breath: A create a vacuum cone that draws enemies into you.
  3. Tornado Kick: similar to the warrior’s greatsword whirlwind attack.
  4. Into the Wind: Dodge backwards and leave your opponents blinded with a gust of wind.
  5. Gale Force Punch: Leap into the air and knock your opponents to the ground in a 360 degree AOE burst of wind.

EARTH (Single Target / PROTECTION)

  1. Hard as Stone: a three hit combo that ends with a punch that grants protection
  2. Rock Slide: Dash towards your opponent knocking them down.
  3. The Mountain Blocks the Wind: Block an attack that then strikes and grants the player Aegis. If the attack is pressed prior to blocking it dazes the target.
  4. Fists of Stone: An attack that causes weakness or vulnerability.
  5. Unmoving as the Rock: Grants stability and retaliation (does no damage).

Well, that’s all I got for now, please let me know what you think.

Always wonder what lies over the next ridge.

(edited by troytanning.3421)