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GW 2 dungeons are definitely the worst of any MMO I can remember. I think it boils down to a few things really.
1) Long term hardcore WoW raider experience was utilized to create the dungeons. So the AOEs, the boss attacks are all like end game raid mechanics. They one shot you or disolve your HP bar in a second. Just did TA explore and boy did the worm boss just suck. It is not that the content is not doable, it is just that its cheap and totally unfun. Having a plant spawn and do AOE poison puff that kills me in a second is garbage. And the pure volume of these AOE clouds and boss red circles make the game more about staring at the ground then strategizing your next round of attacks.
2) They removed the tank, DPS, support from the game. Probably the stupidest move I have ever seen happen. The game plays like WoW without a tank or healer, mobs just run all over the place and people are kiting for their lives. Utter chaos and it removes so much strategy and planning from the game. Its a mindless zergfest now. Having those intricate class roles and creating a viable team was a lot of what makes MMOs engrossing when grouping. Its like a football team with nothing but running backs, and no playbooks, and no designated player positions.
3) And I guess more of an offshoot of number 2, the dungeons are still copying the WoW model or typical MMO dungeon design. But in those games you have support, tank, and DPS roles. So we are playing dungeons that feel like we ought to have designated roles but we don’t. So its a lot of dying, a lot of annoying kiting, and the dungeons are tuned down just enough to make it viable. But the gameplay is horrible, no one wants to run around and kite as a melee character.
Also this game has that really uninspiring Korean MMO feel to it. The levelling in the beginning is so grindy, the mindlessly copied one shotting from other games end game raid content, the absurd implementation of a no class system. It all feels very Korean MMO to me. I have always thought that MMOs from Korea lack originality and tend to totally miss what makes a game fun or not, they simply copy X and Y from successful games like its a formula you can just reproduce.
As in most Korean games the artowrk and polish are top notch, but they really dont seem to get what makes RPGs and MMOs fun in my opinion.
I have to agree with most of this post. It actually captures most of my opinions.
The problem could be in the lack of the trinity.
I don’t mind not having it, in fact I commend the game for being different in that sense. But the fact is that, if you don’t want to have a trinity you cant create a dungeon system like if the game had it.
The dungeons are indeed confusing, and we spend alot of time kiting and fainting and getting up, and running around, and going back to fights etc etc.
Thats why I think the whole system must be reimagined and since I think it is very unlikely to change the game to the point where we will have a trinity system, they must come up with a dungeon system that works with the current gameplay type
Well, nachtnebel, you speak like if dungeons on WoW are not fun, guess what, they are. In fact I think they are more fun than this game’s dungeons.
I agree with OP, and I think the game could improve alot with a dungeon “reimagination”. What I disagree, is that many “fanboys” to try to say that this is a good system, and that the game is so much more difficult or technical than WoW, or others. Because it doesnt have trinity. When even developers like Robert Hrouda, say somethings like:
" There no sense in blowing all those things, and just through smart positioning and auto-attacking, I can put out bunches of condi-DPS."
this was posted on the thread about implementing damage meters
Meaning, that in this game to run round auto attacking is enough… Where is the technique there?
Try to play WoW and auto-attack and then tell me about it.
There is no value in this system, its boring, unrewarding, bugged and anti-fun. And the faster they change it the faster we can start to have fun.
We all love GW2, thats why we are all here. There are no wars, no hating. Just different ways to see things. Please, let’s improve this game that we all so much love
Hi. Is there any news, or can we get any more info about possible changes coming on next week patch?
Im surely hoping to get a bigger round of changes than the regular bug solving, but as far as I know nothing has been said yet.
I think that changes to LFG system are out of the question for now since we didnt hear anything about it…
Ok, ive been playing this game since launch, and yes, I never like it’s dungeons from day 1.
Difficulty. At first I thought difficulty was the problem, and I admit I still find them a bit hard for the everyday pug. But after 2 months and playign with some nice groups Ive learned that the game isnt difficult at all IF you have a good group. The problem is that good groups are not the normal, but instead rare. But ok, I can agree that the main problem here is not the difficulty.
So, what makes the dungeons so boring and uninteresting? First the whole environment. All the mobs inside the dungeons are the exact same as outside, there is no change, the god da*m bosses are exactly the same as any other mob inside said dungeon. I mean, sometimes I didnt even notice we are fighting a boss if were not the different circle around the name.
The drops… I mean, what the hell are we doing there? The bosses only drop cr*p. There is no motivation whatsoever to do if not for the tokens.
The downleveling. What the interest in getting better gear if we cannot fully take advantage of what we achieve? Wasnt it better to have different levels in story mode (level 30AC, level 40 CM and so on) and put every Exploration mode tuned for level 80? I mean, why 5 levels above story? Whats the point, who came up with this and why? Do they expect people who are at level 80 farming tokens for a level 80 exotic gear to have fun being leveled down to 35 and get level 35 blue drops?
So I wonder, why is taking them so long? As the person who came up with all this dungeon system been fired yet? Or at least replaced in command? And when can we expect a real change on all the current dungeon system?
I understand PvE isnt the main or at least only focus in this game, but even those of us who do dungeons regularly and dont find them hard, cant think this is the best system. This game could be SO much better when it comes to PvE dungeons…
No, really now people in this genre scream and shout about not wanting clone #131344 and when they finally get one that actually tries to be different some of you do you best to try and change it into yet another clone. Then you scream about how its nothing but a clone and abandon the game. Honestly what the kitten is going on!
You are totally mistaken there. I love GW2 and how it is different from other games, and I don’t want the trinity here. I didnt say that. What I want is a better and more fun dungeon system implemented. Even when you have lots of elitist crying about how perfect the dungeons are you have hundreds, of people saying it isnt.
You must see something is very wrong here because I never seen in any other game such a big debate about a dungeon system like in this game. This is obviously a proof that something isnt right
AvalonBright is tottaly correct, dungeons in this game are the most “unfun” experience I had in years of MMO playing.
That being said, Im sure ANEt will adress this issue soon, in fact I know they are planning to give out more tokens per boss and making this tokens account bound, together with this all dungeons will have tweaks to them to make them more enjoyable.
Im sure ANet hears its players and nott he morons who tell people to go play WoW, because they know that if people go to play WoW, they won’t be playing GW2, and I’m pretty sure they want people to play GW2 =P