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Trapper, lets talk about that.

in Ranger

Posted by: unlikeyou.8452

unlikeyou.8452

They were similar to engie Nades, and I have to say I kinda liked that really. Since there’s 3 professions (that we know as of now) that use traps, it wouldn’t be too fair to have one that has the ability to throw them, even at the cost of a trait. I both like and dislike the changes they’re bringing to ranger traps, but still feel they could get something more.

I’m not seeing how it’s unfair. Let’s look at another example: Currently all classes besides Engineer have signet utilities, yet only Elementalist can retain the passive bonuses whether the signet has been activated or not, if traited. I don’t, however, feel that this is unfair to my Ranger or my Warrior, or…well, you get the idea. It is an extra benefit that that particular class may enjoy. Thieves will now have traps that do not unstealth them when triggered, which my Ranger will not have, apart from the new Healing Spring, perhaps. I also can’t exactly teleport like a thief, so why can’t I have a mechanic that they don’t, as well?

In my mind, this is quite a nerf for WvW, especially. Apart from the Runes of the Trapper thing, this change literally leaves one skill in the entire Ranger kitten nal that is a ground-targeted AoE (for wall fights, for instance)—Barrage. Before, if you could get close enough to the wall, traps were able to be tossed up there and provide pressure. I hope that that taunt trait has sufficient range to pull people off of walls, elsewise it looks like I’ll have to give up on the idea of being a damage dealer and swap to the role of team mascot with the occasional Allies’ Aid resurrection in such situations. Or maybe the new spirits will give me something to do in that 24/30 second window between Barrages besides look pretty (and yes, I know that Quick Draw can bring that down to 8/10 seconds one time, but still)? Hah!

All I see this nonthrowable traps change doing is killing a fun and unique playstyle and build diversity. Maybe I’m wrong, and I’d love to find out that that’s the case come the update, but I’m not seeing it now.

Healing Spring

in Ranger

Posted by: unlikeyou.8452

unlikeyou.8452

I never did understand their stance on limitations having to be imposed on Healing Spring when turning it into a trap. Why, I don’t have to look any farther than the skill of the same name in Guild Wars 1 to rebut this. Healing Spring (http://wiki.guildwars.com/wiki/Healing_Spring) was a “trap,” but did not have to be tripped. It benefitted from both the Trapper’s Focus and Trapper’s Speed skills, just like all the offensive traps, but functioned differently. As soon as it was cast, it began healing in an area around it immediately. There was none of this arming time delay or activation nonsense!

Is it really that difficult to categorize this skill as a trap, but leave its functionality as-is?

My game will not launch

in Account & Technical Support

Posted by: unlikeyou.8452

unlikeyou.8452

system restore???

For your information in case you ever need to know: If you go to the start menu and search for “System Restore,” you will find it. You just have to follow the steps in the wizard if it can find a day/time restore point. Basically, it resets your Window’s system files and settings to an earlier point in time, when you know they were working properly to potentially revert any changes that got made by accident—which seems to have been the case for me.

However, it sounds like your issue was probably the internet routing one that others have been reporting since you were able to get it working without changing anything on your end. I guess I was the odd man out with the Windows bug. Oh well, stuff happens—at least I was able to solve it. I hope your problem gets fully resolved soon, too!

(edited by unlikeyou.8452)

My game will not launch

in Account & Technical Support

Posted by: unlikeyou.8452

unlikeyou.8452

Thinking about it, my last post was slightly incorrect. Windows did not exactly refuse all administrative rights, as I was able to mess around with and “save” changes to the hosts file, approve programs to make changes to the system, and whatnot. I guess to be more clear, what was happening on my end was that these administrative rights were having no real effect 95% of the time and installations were freezing up because they were still “waiting” on that confirmation—beginning from the moment I tried to install the 05/20 GW2 update. Still, my System Restore did the trick, it appears!

EDIT: To answer your question Wilson: I’m sure that the problem, given time, will be worked out if you are indeed suffering from the same ISP/routing problem that others are experiencing (though there’s no telling how long that might end up taking—ask Verizon, I guess). I mostly mentioned my own success in case anybody else was having problems that didn’t seem to originate from or be solved by what was already mentioned on this forum.

(edited by unlikeyou.8452)

My game will not launch

in Account & Technical Support

Posted by: unlikeyou.8452

unlikeyou.8452

Well, I solved the issue on my end (I think). It seems that somehow when attempting to download the 05/20 update, Windows got messed up and began refusing all administrative rights. I got suspicious when other program/update installations were not successfully completing on my Windows partition (though not always the case). The Linux partition showed no problems.

What in the end worked for me (well, the downloader is actually running, so I will know in a couple of hours for sure—since I uninstalled the game entirely, as I mentioned in my first post) was running System Repair to revert everything to a backup point prior to 05/20. I have no idea what caused the trouble in the first place (I scanned everything numerous times over for malware, adware, viruses, etc. and it came out clean as a whistle, apart from a handful of tracking cookies), but my computer seems happy once again.

(edited by unlikeyou.8452)

My game will not launch

in Account & Technical Support

Posted by: unlikeyou.8452

unlikeyou.8452

You guys do realize that this seems to be an issue with the ISP and not ANet, right? Regardless if Verizon is your carrier or not some of your data might pass through their systems to get to the ANet servers. As Gaile mentioned in her post, Verizon has not responded to them either…

Yes, I realize that is the case for most people having trouble downloading right now (and I still haven’t ruled it out for myself, I just haven’t had the time at any one point today to go digging too deeply as other things in life come first). That is why I stated that I had tried the workarounds mentioned already—VPN network and editing the hosts file with Notepad.

I am not personally accusing anybody of anything. I am simply adding my voice and particular issues to the mix.

My game will not launch

in Account & Technical Support

Posted by: unlikeyou.8452

unlikeyou.8452

I have the exact same problem, so don’t feel all alone there (and no, I’m not on Verizon).

I happened to be logged on GW2 when the message went out stating that the new build was available. I logged out to update right away and the downloader froze at 0KB without downloading anything at all. I first thought that the servers were just overwhelmed, so I closed out and ran the errands I needed to a little early.

When I got back, I tried once again. Same deal. I even left the downloader open for a few hours while I went about doing other things to no avail. I tried the “workarounds” posted on these forums to no success. I figured that it must have been that my file got corrupted somehow since I hadn’t seen any other people reporting quite the same issue. I uninstalled the game and tried from scratch—nothing.

I also noticed that if I close the downloader, I cannot get the process to end on my computer through Task Manager. If I try to start the installer again, I get an error message stating that another version of the program is already running. The only way for me to try again is to restart the computer.

(edited by unlikeyou.8452)

Trap Potency, are you serious?

in Ranger

Posted by: unlikeyou.8452

unlikeyou.8452

Traps were already useless without that old trait. With the new nerf, basically the chill/burn trap will only apply 1 sec of burn and not 2 sec (rounded down). Basically UTTERLY useless. And traps are already worse then necro wells.

Anet this patch was a disappointment, but another massively uncalled, undeserved stealth nerf really is the worst you did so far. I sincerely hope you come in here, apologizing and saying it’s a bug rather then stealth nerf, but my hopes are pretty low.

I’m trying to tell you that there has been no nerf from my own testing. Just a mistake on the trait description. The skill descriptions of the traps are showing and the actual effects continue to have a 100% increase of condition duration. I have now tested all 4 traps numerous times and they all are acting just as they did before this update.

Trap Potency, are you serious?

in Ranger

Posted by: unlikeyou.8452

unlikeyou.8452

I’m not seeing this problem in-game. While the trait description does say 50% increase, the skills themselves are receiving a doubling of condition durations (i.e. 100% increase). I just went to the HotM to test. Flame Trap lists a 1 second burning duration per pulse with a 2 second duration when traited. When I threw down a traited Flame Trap, I got 6 seconds of burning on all the golems affected. Same deal with Spike Trap: 5 second bleed became 10 seconds per the skill description and 10 seconds of bleeding on the golems.