Showing Posts For valerria.3841:

Mystic Salvage Kit Is Soulbound

in Bugs: Game, Forum, Website

Posted by: valerria.3841

valerria.3841

Confirm this bug still exists as time of posting.

Bug in Gendarran Fields (Skill Point)

in Bugs: Game, Forum, Website

Posted by: valerria.3841

valerria.3841

Bugged on Stormbluff Isle as of 9/26.

Simple fix: score modifier according to manpower difference

in WvW

Posted by: valerria.3841

valerria.3841

A simplified example, one way we can do it is to calculate the average number of players per world at each tick, from the total, and the modifier is based on how much a world’s number of players is more or less than the average. So if Blue has 350 players, Red 250, and Green 150 at a tick, the average would be 250, and thus Blue will have a negative modifier applied to its score for that tick, Red no modifier, and Green a positive modifier.

The actual formula will probably be quite complicated to optimize, but the basic idea is the more manpower advantage one world enjoys, the less its score at a given tick will count. This I feel will have the least negative impact on the current state of things, compared to queue manipulation and region restriction, and do the most to equalize uneven population trends. The only downside is off peak players won’t make as much contribution to the score if they face few opposition, but that doesn’t take away much. They can still do everything else they enjoy.

Restrict your view point while dead please

in WvW

Posted by: valerria.3841

valerria.3841

It’s a valid tactic and everything but leaving a dead body behind to spy on the opposition makes no sense mechanically, scientifically, and gastronomically. The easiest fix is to zoom the camera onto the body so you can admire the beautiful armor on your corpse instead of becoming some kind of invulnerable spy sat.

Seriously in what game ever made is being dead more useful than alive?

Rebalance the mystic weapons

in Suggestions

Posted by: valerria.3841

valerria.3841

Does it make sense for some mystic weapons to be vit/healing/toughness and some to be pre/crit dmg/power? Let us choose among several stats or have slightly different recipes for them, for example in fine crafting materials.