Showing Posts For vittiesntodka.8576:
Daily quest would also help re-engage players who are coming back from a long time away. I recently came back from close to an 18 month break and I am often confused by things i encounter or stuff people discuss in chat. Some of these quest I’ve stumbled into others I have not. Much like keeping people using various mechanics daily quest would keep them viewing content they might not have done for a while or ever.
So it has been three months since the patch in November and aside from the very first post in this thread and some post by another mod named Ashley in the another thread in this forum I can’t see any official acknowledgement of this issue. Obviously it is affecting quite a few people. I would just like to see some sort of acknowledgement that they are doing something about this. As it is I love the game and would really like to be able to play it. The most frustrating part for me is that some days it will disconnect me every time I try to log in and other days it will work no problem. I have tried it at all hours of the day and night, different days of the week, and using different network connections (wireless with multiple networks and routers, hard wired Ethernet, both) so far none of this seems to have any effect. Since my game worked just fine before that November patch I am hard pressed to believe that it is on my end. I have Googled for solutions from every site that seems relevant and had no luck. As it is I bounce between so frustrated that I just stop trying to blindly hoping today is the day the internet gods favor me and keep trying every known solution in hopes that it will work.
(edited by vittiesntodka.8576)
I read through most of the other post and agree with several of the post. Personally I haven’t explored all the dungeons yet so I am basing this off of the ones I have finished.
Bosses have way to much hp. I understand its supposed to be a challenge but The Butcher in HotW is a perfect example not really a challenge but takes forever to finish.
Make dungeon bosses have chances to drop either gear from the set or other unique awesome stuff. That way players who have completed the set are more inclined to continue running stuff. There needs to be unique gear that can only be obtained from drops or a ridiculous amount of tokens.
I don’t really think an exchange system for tokens would work because I see that creating the same problem that already exist. Players will run whichever dungeon can be completed in the fastest time for the most reward (AC comes to mind). Then bank the tokens for the dungeons that they don’t want to run but want rewards from. The way I see it rewards from dungeon A should be earned in Dungeon A.
Personally the thing I would like to see implemented the most is something to make players want to do dungeons more often. Have a rotating daily dungeon with some sort of reward similar to the daily quest. That way players struggling to earn tokens for a specific dungeon have more chances to get groups because people will want to run the dungeon at least on the day of the daily.
Story Mode should reward tokens. As it is now most players have no desire to run story mode and that is a shame. ANet worked hard on that and its completely skipped by lots of players because the work to reward ratio sucks. At least if they gave tokens every player would be more inclined to run them at least once.
Random rare spawn bosses with interesting drops would be cool to make people more inclined to run specific paths.
Lastly and probably the single most useful thing that would improve dungeons is a looking for group tool. Similar to http://gw2lfg.com but in game. Have it draw from multiple servers to increase the pool of available players.