Showing Posts For vranesteanu.7924:
This kind of starts to make it far TOO easy to cast / use skills that should require some skill to place. The entire ground targeted skills thing came from getting AWAY from being able to fairly effectively perform combat in GW1 without even thinking (or looking). You could run into a mob and TAB > # SKILL with your eyes closed and be only marginally less effective than if you were viewing the combat unfold (sans using any interrupt based build).
I support ANYTHING that would allow the mouse to remain more visible in a Zerg situation, but I don’t support making effective use of ground targeting a mindless button mash / mouse combo.
For people like you that want to feel more challenging game, the option was proposed to be on/off.
Center Target option could be a quite bugged because when target is moving and some mass skills have casting time and if target run out of range it will be messed up.
But thing with two feet is very interesting.
if I was skillful enough to never get that out of range message during WvW when terrain is not plain and all is messed up, then I don’t have to create this post
its not removing nothing, its on/off option and you really should consider not only PvP aspect of game.
Agree, such improvement would make WvW life much interesting, IMHO there’s a lot of people that get annoyed by Out of range issues.
Beside of all that I read here, an improvement for targeting system already has been done about year ago, like: Normal, Fast with range indicator and Instant.
It cost nothing to add checkbox that will limit range.
I will add this post into my Bookmarks and support you further.
