Showing Posts For wevrs.5690:

How to make everyone happy.

in Suggestions

Posted by: wevrs.5690

wevrs.5690

This is it! The solution!!! I know you won’t do it, but I can’t sleep and thought I’d try to make a difference!!

Exotics should be the top-tier items stat-wise. I’d revert that immediately, brozies.
Ascended items should be re-designed to have some sort of horizontal progression (ie: full set of ascended means 50% discount on map travel! you get a free pony! whatever, there are tons of ideas. Make them worth grinding for if people want that extra bang, perhaps beyond just cosmetic but still not vertical.)
Option to run dungeons in agony-free mode (this level is separate from agony level) – this keeps skill, not gear, available as the main factor in how far a group can get. Reduced drops (50-60%) compared to agony-enabled mode so there is still incentive to gear up for that… OR, agony resist gives you magic find in agony-free mode, to compensate. Now everyone can play how they want, and the grind is still worth doing.
ANY stats on infusions only work in agony-enabled content (ie: not even in the original dungeons, open-world, etc).
Obviously fix reconnecting
Provide a solution to differences in player fotm levels, giving incentive to help others with lower levels or a ‘sidekick’ mode or something.
Re-enable blast finishers (nerfed, fine) on ele trait.
Communicate with your players, admit you did some stupid stuff and what you are doing to fix it.
Focus on bugs and class issues (frankly, most ele traits need a re-design). Both the class and the game itself need to be acceptable for the game to be enjoyable… one doesn’t ‘boost’ the other.
While I’m making a wishlist, add some new modes to pvp, and expand on wvw.

BEST GAME EVER! Now I’m going to sleep.

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: wevrs.5690

wevrs.5690

Simply making a statement – Anet lost a customer, mainly due to this (though they do get credit for issuing a requested refund without hassle). If I ever see a lot of class fixes that make sense, fun class improvements, open discussion when requested, and honesty about what they intend to do with vertical progression, I might start again. Good luck, fellow eles.

Evasive Arcana death

in Elementalist

Posted by: wevrs.5690

wevrs.5690

It’s kinda like going out with a quirky but actually quite lovely lady, finally enjoying life, and then one day in the happy lull of it all, she calls you and apologizes for banging the neighbor… oh, and she’s moving in with the neighbor.

passing on concerns to the devs

in Elementalist

Posted by: wevrs.5690

wevrs.5690

I agree with the above posts. Whether I stay with this game at all hinges on whether we get some honest, forthright communication about this gutting of the Elementalist’s one good Grandmaster Trait, because I scraped an entire fun playstyle together around it, in spite of the profession’s overall lack of power.

Ditto.

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: wevrs.5690

wevrs.5690

I’ll simply say I don’t feel like playing today… Ele was the only class I found fun in pve, and after the gutting of staff pve build (a nerf would have been fine), I really have little hope for the future of this game/my char. A response would be welcome, but I hope Anet is seriously working out why their dev process could end up upsetting so many players, and fixing it.