Showing Posts For whiteshadows.7530:

Actual Needed Fixes

in Necromancer

Posted by: whiteshadows.7530

whiteshadows.7530

Let me start by saying I think our class is fantastic. True we don’t have the skilless simplicity of a thief or a mesmer, but we are excellent, we just take a lot to play. Personally i’ve been running a leeching well build and I stomp classes all day. The right guardian or engi can give me trouble, but those are few and in between.

However, there are some serious fixes that at this point are just insulting.

1.) Pets & Water- Ok why in the world does our Golem die in Raid on Capricorn every time we enter the water. Rangers pets don’t die, hell do mesmers clones even vanish? With how long the game has been out this feels like less of a bug and more of a slap in the face.

2.) Boxes and Locust swarm- Possibly the most frustrating thing is when my locust swarm hits a box on our sPvP seige map. Even more frustrating is why are the boxes there? Seriously other than making to Necro slow down to combat speed what do these boxes accomplish?

3.) DS stomp- So every single class in every single form can stomp. Eles in mist, Engi in elixer, thief in invis, so on and so forth. For what reason can we not stomp in DS? Hell we aren’t even invincible in DS. It just gives us a few more hp.

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: whiteshadows.7530

whiteshadows.7530

So here’s a thought for some PvP bugs that though invigorating at first, over time they have lost their charm.

1.) Make golems swim… Nothing like having your elite skill burst into flames everytime you jump into water. Rangers companions swim just fine, can we please stop auto killing the necro pet everytime you go into water.

2.) At the Battle of Kyhlo map can you remove those kitten boxes? Nothing like poping Locust Swarm only to enter combat speed because I hit a kitten box.