Showing Posts For winfong.2841:
New kit added:
Minigun kit: Walk 50% slower while wielding it but allows you to shed manly tearsI would also accept replacing mortars with a stationary gattling gun. No more slow projectiles that have a min range
And we can also get a AK47 kit coupled with offhand Desert Eagle and 7.62mm arctic sniper rifle……
Oh yes… we can also change our name to “COMMANDO” class…. ^^
Ever heard the saying “jack of all trades, but master of none”
which can mean that the person knows a little about a lot, but isn’t an expert, and his opinion is not worth much….^^
Don’t waste skill points in getting others – use SUPPLY DROP!!!!…..
your can Bonk Mobs on the head when the crate falls on them ^^
Although I think the special wolf skill is “suppose” to outshine everything…..
but I have the normal version – so don’t bother….
My Flame thrower build is a pretty good build which is PVE focused, Generally, my primary damage is on Condition damage FIRST, then Toughness and precision…. I am using asura and wielding rifiles, remember that rifile stats bonus are lost once you change to FT, the tier 3 cultural rifile (however Fugly looking) makes up for Healing and vitality stats.
Tips:
Forget “deadly mixtures” trait, not very useful, I tend to run out of HP most of the time – Go with “Backpack Regenerator” which will allow you to live a tad longer. Your HGH will make up for the %15….. Esp when you can get your Might to stack around 11 ~13 …. Coupled with supply Crate if battle gets too tough… a good mix…
Do a bit of Maths when using upgrade items – Major Runes may look good, but it may not be that beneficial….. ^^ and there are cheaper more effective items ^^
Firearm trait – “precise sights” – “Naplam specialist”(no fireforge trigger pls) – “Juggernaut”
Invention trait – “Energized armour” (to balance for the lack of Pwr)
Alchemy – “FAE” – "Backpack Regenerator "(No deadly mixture) – “HGH”