Showing Posts For xKiddoliox.6785:
Hello,
It’s been a long time since the release of Emergency Waypoints and they constantly get pulled by trolls and by enemy spies to impede proper response. Why don’t we forbid them from being pulled until the keep’s waypoint is contested (it would have to be allowed on keeps below t3 because they don’t have waypoints yet)?
Just a quick suggestion I’m sure wouldn’t be too hard to implement!
PvE too hard nerf now
PvE too easy stop nerfing it
Rinse and repeat
That’s true for everything, even outside of the game. But that’s how a company tweaks its game to get better and better.
Hello everyone,
I’d just like to say that PVE has been getting constantly nerfed. When the game first launched, we could actually enjoy mildly difficult PVE content, whether it was the world bosses, the dungeons or the fracatls. But now? Everything is EASY!!! Fire Elemental is one of the most killed World Bosses and now it literally takes 20 seconds to kill!
It sounds to me what you’re complaining about is PvE skills/traits being buffed while the enemies aren’t. You’ve said you raid so I’m going to infer from that you know about elite specs and the new HoT stats. More players with those are obviously going to make old enemies much easier to kill. That’s why FE goes down in 5 seconds, not because of nerfs. Check out the Shatterer for a boss that’s been revamped since HoT and you’ll see he takes far longer to kill now than before. I’d like to see all Central Tyria world bosses updated to fit better with the new stats/traits/skills, but I’d rather have new content first.
I agree with the fact that they should revamp it all. But I don’t very much agree with prioritizing new content over fixing old content. New content shouldn’t be used as a distraction to what the game already offers, so that players complain less. It should be simply enjoyable, fun content that adds onto the already good old content.
Just look at World Bosses. They added new content but they didn’t properly think the old one through, so we get overpowered players when compared to the older World Bosses.
Hello everyone,
I’d just like to say that PVE has been getting constantly nerfed. When the game first launched, we could actually enjoy mildly difficult PVE content, whether it was the world bosses, the dungeons or the fracatls. But now? Everything is EASY!!! Fire Elemental is one of the most killed World Bosses and now it literally takes 20 seconds to kill!
When I play a game, I’d like to be at least slightly challenged. This is one of the main reasons I NEVER pve anymore.
With the addition of PVE raids, I’m starting to be able to enjoy good content again, as it actually takes training, focus and mastery to get through the raids. PLEASE don’t nerf that too!! I’m so scared of them nerfing raids as well!
What do you guys think? Should PVE be kept easy and not challenging, or should they slightly bump up the difficulty level, so that we don’t just steamroll through everything and look at PVE like just another mob farm fest? Thank you for reading
You do realize FE is in a starter area, right? If you want a more challenging boss do something in a higher level zone, like the recently reworked dragon in Charr territory that always has kittens.
I do not go telling people that play other content that their stuff should be changed when it does not impact me.
Just because it’s a starting area, does NOT mean it should be face-roll easy. It is called WORLD boss for a reason! It should take a world to kill one, because it’s supposed to be difficult! Not just run in, tag boss, and you’ve got free rewards.
Hello everyone,
I’d just like to say that PVE has been getting constantly nerfed. When the game first launched, we could actually enjoy mildly difficult PVE content, whether it was the world bosses, the dungeons or the fracatls. But now? Everything is EASY!!! Fire Elemental is one of the most killed World Bosses and now it literally takes 20 seconds to kill!
When I play a game, I’d like to be at least slightly challenged. This is one of the main reasons I NEVER pve anymore.
With the addition of PVE raids, I’m starting to be able to enjoy good content again, as it actually takes training, focus and mastery to get through the raids. PLEASE don’t nerf that too!! I’m so scared of them nerfing raids as well!
What do you guys think? Should PVE be kept easy and not challenging, or should they slightly bump up the difficulty level, so that we don’t just steamroll through everything and look at PVE like just another mob farm fest? Thank you for reading 
EDIT: I agree with you guys that I should maybe post suggestions to make World Bosses a little more fun and challenging. Although I would like to see us all think about new ideas, I’ll throw a couple in myself:
– The same way ANet revamped The Shatterer, I think all bosses should be revamped to work better with the current content that’s out there. Due to poorly considering how powerful players would become with each update and each game change, World Bosses are now way too easy to be considered fun to do. They are now viewed as a repeatable farming mechanism and nothing more. (Exceptions to this are the newly revamped like Shatterer)
– As polarbear.2497 pointed out, I think the boss scaling algorithm in regards to player count around it should be looked at and modified to provide a different scaling.
– A few bosses like Tequatl and Shatterer have more diverse, interesting mechanics to them that make fighting them not just a matter of sheer brute force, but also of group coordination and tactics. I believe a few bosses like Fire Elemental and the Great Jungle Wurm should get more thought put into their mechanics, so that they may become interesting.
With that said, I truly appreciate ArenaNet’s efforts in this game as it is amazing and unique, and I’d like to thank them for that. Any thoughts? 
(edited by xKiddoliox.6785)
Hey guys, I just came up with a crazy idea. Maybe for Guild Wars 3, players could buy a plot of land and build houses and shops, mines and defenses on it and have stuff like Guild cities and eventually whole maps filled with player cities, so the whole world gets “built” by players themselves! And we could have stuff like city vs city, the one who wins gets loot I guess haha I know, wouldn’t be much of an mmorpg cuz everyone would concentrate on that lol but maybe make it so when you build stuff, it takes days to complete so players don’t focus that much on it. Just a random idea! Hope you like it
Hey there all! Thanks for reading this post! Lucky People [LUCK] is a new-ish guild and we’re looking for more people to come have fun with us! When we have enough players, we like to do things like WvW, EotM, or even things that aren’t server-bound, like Dungeon runs, Fractals and, in the future, Guild Missions! We’ve almost unlocked Guild Bounty Training, so we’re looking forward to that! Our main server is Henge of Denravi, but we accept any servers. We don’t have a rigid rule saying “Rep us 100% or you will get kicked!” but if you could rep us most of the time, that would be very appreciated, as it helps us grow even quicker
You can go ahead and whisper me/send me a mail if you’re interested, I’ll answer as soon as possible. Thank you!