Serukm – Mesmer
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Serukm – Mesmer
I think the only real improvements Mesmer’s need are these:
1. Allow illusions to persist, instead of vanishing the moment the monster dies.
2. Allow a portion of our stats to transfer to the illusions, say, 25% or so.
Serukm – Mesmer
All in all, at first it may seem like your DPS is lacking and it takes longer to kill monsters than say a warrior or guardian. With a little bit more effort I believe you can surpass their DPS entirely and provide more benefits to those around you (even if thats not your main goal).
Serukm – Mesmer
Right, I almost forgot about that, the big thing about using an ethereal field, even though confusion isn’t as great as other conditions when it comes to PvE, is the chaos armor. It works wonders during DE’s and there are other people around the monster, and they end up causing a lot of conditions to be placed.
I haven’t checked to see if it applies to the clones if they use a leap, but I assume it would, which would also be a benefit.
Serukm – Mesmer
There are probably better combo’s I assume if you have a AoE fire field without much of a cooldown that would be much better off as it would cause burning. I just found out about these last night so I didn’t get to play around with them too much.
Confusion definitely doesn’t do great on slow mobs, but against smaller more mobile ones it works quite well if you don’t have better alternatives.
Serukm – Mesmer
Another thing I realized, is once you learn to use your combo’s properly, you can up your DPS by quite a lot.
For instance, using a greatsword:
Feedback + Mirror Blade will cause a lot of confusion procs on the enemy, follow it up with Phantasmal Berserker and he will WW and cause confusion bolts for aoe confusion. Adds up to a lot of damage and burst.
Same can be done with various other AoE fields, such as Veil and the AoE poison skill you get from being Asura.
I haven’t experiment too much with these yet, but if you set up some combo’s you can easily drop most enemies.
Serukm – Mesmer
I’ve played my mesmer doing solo PvE quite a few ways, and in most ways i’ve been very succesful with it.
Staff:
A lot more survivability, good for boss fights and story quests. Requires kiting.
Sword/Sword:
Good damage and control, works great for running around doing DE’s and hearts. Kinda squishy but if you can dodge and evade well then you won’t have any problems.
Greatsword:
Great damage, kiting required, but you can drop enemies really quickly. Also seems to work very well if you do occasional dungeons and want to DPS.
Sword/Focus:
Haven’t done this one too much, but it works similar to S/S, just with some more survivability.
Serukm – Mesmer
There’s a night/day cycle? I don’t think I’ve noticed anything other than sunny since I started playing on launch.
Serukm – Mesmer