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Chronomancer UI

in Mesmer

Posted by: xoularius.7204

xoularius.7204

(So I’m not sure if this topic has come up before, but I haven’t seen it so here it is.)

Basically, the Chronomancer UI really annoys people with OCD like me because the F5 is on top of the other buttons and it just looks disordered and ugly.

I personally want the illusion counter moved to the top and F1-F5 set to a nice row like the engineer has.

Any other ideas are welcome.

So I'm watching Chaith playing Engie.

in PvP

Posted by: xoularius.7204

xoularius.7204

Yeah, engi is hardly the class I’d be complaining about being OP right now. It has a bit of utility that other classes don’t bring, mainly downcleave and moa. But pretty much everything else it does currently is probably better done by another profession.

About Rampage: Warrior’s Rampage does more damage when traited with Peak Performance. Arguably Elixir X is on a shorter cooldown, but when you factor in the chance of getting Tornado, Warrior actually has a shorter cooldown as well.

Constructive balance thread.

in Necromancer

Posted by: xoularius.7204

xoularius.7204

This is great! A lot of these are exactly what I thought Anet would implement in the future but just never happened.

Personally I’d like to suggest an Unholy Feast remake instead of a Spiteful Spirit remake. Unholy Feast is thematically unsuited for Axe because it’s a single-target ranged damage weapon but it has an ability that grants Retaliation, something more akin to a melee tank weapon. Also, it’s not a very useful ability in any game mode. If Unholy Feast could be buffed/remade there is no need to change Spiteful Spirit like the above posts suggests – basically killing two birds with one stone.

My personal suggestions for Unholy Feast:

  • add a Blast Finisher
  • drop the cast time to 3/4
  • remove Retaliation component
  • give Spiteful Spirit a flat 6-second Retaliation in addition to the current effect

so i heard courtyard leaves Q on 23rd?

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Posted by: xoularius.7204

xoularius.7204

Won’t miss the leavers at the start of almost all my Courtyard games, that’s for sure.

I think it’s still a good 1v1/2v2 map though.

Summer Beach Party!

in In-game Events

Posted by: xoularius.7204

xoularius.7204

I’ll take 19!

Ipherial Kaye

Stronghold Feedback

in PvP

Posted by: xoularius.7204

xoularius.7204

@briggah:
For future stronghold matches (if you ever plan to play another one), I suggest killing enemy players to prevent them from gaining objectives.

@devilion:
That is certainly interesting! I personally don’t remember the treb warning being that soft, but I’ll include it in my original post so maybe an Anet dev can look at it.

(Anet devs, if you are reading this: Please review voice acting for different alerts)

Stronghold Feedback

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Posted by: xoularius.7204

xoularius.7204

You do raise a good point.

Actually I’m not as concerned about the hero channeling as I am about the other stuff – it’s just that I saw some other people complaining about it so I’m suggesting a possible response, if Anet wants to respond of course.

I think if it remains as it currently is, the player base will adapt around it. And we know at least 1 more profession (necro) that will gain access to reliable stability so we will have more options in the future.

Stronghold Feedback

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Posted by: xoularius.7204

xoularius.7204

Hi everyone!

I played about 8 hours of Stronghold and I’d just like to give my feedback.

First of all – I actually think Stronghold is great, and what I’m suggesting are just minor tweaks that (I hope) are not too difficult to implement. I’m really looking forward to playing this and I wish Anet the absolute best in developing Stronghold!

Game Timer
This is kind of the only major gameplay change I would like to see. Personally I think an ideal game timing for this mode would be 25-30 minutes rather than 15 minutes.

This comes from an existing problem with Conquest. If the game is too short, a high MMR queue time will extend to close to the duration of game time, which is really unhealthy for high level playing/streaming and consequently the popularity of the game. And right now in Conquest I see top streamers having as high as 13-14 minute queue times, in which case 40% of their stream time would be spent in queue.

Therefore, I suggest extending the game time by X minutes each time a gate to a Lord room is destroyed. So say X = 5 minutes, the game time can be extended by up to 10 minutes if both teams push to the lord room. (Of course it doesn’t need to be that long, this is just an example.)

Additional reasoning for my suggestion: this would also make the game more interesting because you’d have to pull off a good turtle in order to not let the enemy team get to your Lord and extend the duration you have to defend. But if you’re attacking, you have to pull off a good enough attack so you can extend the timer and give yourself more breathing room.
It’s also healthier for spectator viewing because in a game with two turtling teams, game would end on the minimum timer.

Terrain
I really like the new boxes that were introduced in the second beta!

One tiny beef I have with it though – it doesn’t make a lot of sense to put a bunch of unsightly crates right at the entrance to the lord room, since he’s, you know, the lord and all. I suggest changing it to a nice fountain, a brazier, or a Dwayna statue.

Voice Acting
The voice byte and notification on hero on being summoned seems to be confusing for new players. (10-second video demonstration) I suggest changing it to something like “A hero has been summoned for Red/Blue team”.

Hero Channeling
I personally don’t see this as a huge problem, but I hear some people saying the hero channeling node favors professions with easy access to stability or invulnerability.

I suggest turning this into a control point that takes X seconds to cap/decap and produces a hero after being fully capped without contest for Y seconds, similar to those used in PvE dynamic events like Nebo Terrace.

Tone down overlords plz

in PvP

Posted by: xoularius.7204

xoularius.7204

I say we wait until the core specs and the condi changes before we start yelling.

First, the core specs are incomplete, but from what we know Engi is already a bit different. Grenades have their range cut, and if they want range they have to run Mortar, which means no Supply Crate. Also Leg Mods got moved out, and that’s actually a huge reason why Engi is so powerful — panic strike, pin down, frost grenade are all 66% duration on cele engineers currently. This is getting removed unless Engis start going into Firearms (which is highly unlikely). Also they already mentioned Celestial Amulet will be taking a hit. Now, I don’t think these changes will be that huge, but technically they are still nerfs so it’s still something.

Additionally, everyone knows that conditions are the main weakness of Engineer (people have already mentioned this in the thread with the condi necro). With the new traits and burn/poison stacking we could see condition builds come back into the meta. I don’t know how many people noticed from the core specializations stream but Lingering Curse got pretty big buffs, not to mention the new Putrid Defence.

As for timing since people on this thread were talking about it: Jon Peters already said in the stream that these things will come before HoT. HoT will most likely be later this year, so all these changes will be added to a patch this summer or early fall. So we wait at most 3 months, but most likely earlier because people will start crying as soon as the last elite spec is revealed. That’s not too far off honestly.

Even if nothing happens after the changes and we’re still running similar builds, keep in mind we have no idea what HoT itself or the elite specs will do yet. That includes the Necromancer spec which may make necros viable again. Also some of the Revenant abilities like Soothing Stone and Inspiring Reinforcement sound like they could screw over Engis pretty hard.

TL;DR: I do think Engis are a bit strong atm, but I say we wait and see, at least until the condi changes / core specializations hit live. If Engis are still strong after that, then I agree Anet should look into nerfing them.

(edited by xoularius.7204)

Is it possible to do something while waiting?

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Posted by: xoularius.7204

xoularius.7204

I think technically I’m more of an Osu and Touhou player than a GW2 player by now, because I spend more time playing it in queue than actually playing the game.

Best solutions so far to me (from best to worst) are:
1.) Able to enter a hotjoin/spectate while in queue
2.) some stupidly huge jumping puzzles that would take forever (use the thing next to the AoE golems, or the sealed-off island behind the HotM entrance portal)
3.) Crafting stations and Mystic Forge

I think for all three things, the whole “players will decline queue” argument is invalid. I have a much greater incentive to decline so I can finish a level in one of my queue games than, say, a hotjoin.

Of course having all of the above would be best, but I know Anet has other things to do, so that would be my personal order of preference.