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Anet want us all to play DH

in PvP

Posted by: xxoriginaldjxx.9182

xxoriginaldjxx.9182

Warrs kill DHs btw

No.. power war CAN kill dh. The matchup still favors DH.

true story war loses to dh easily

Piggy-backing to say I get kittened my DH’s all the time as WAR. I can win if they screw up, but it definitely feels slanted in their favor.

On the primary topic – the main problem I have with DH is actually how well traps fit into a bunker/contest the point style. I’ve had it happen on numerous occasions that a DH simply runs to the point, often against bad odds, and traps.

At this point I feel like I have 2 choices…

1. Eat the damage, pop all of my mitigation/iframes/dodges to prevent them from contesting the point

2. Back off the point and let them freely decap it

Neither choice feels acceptable, I feel like either way the DH has come out ahead. To me, though I’m far from the most experienced player, it seems like DH is the only build which forces the decision of either lose the fight, or lose the point. When I’ve chosen to eat the damage, even on WAR with a substantial amount of invuln, I’ve always lost the resulting fight without massive team support showing up. It takes too many of my defensive abilities and I’m left with a fraction of my kit following the traps.

By comparison, I choose to get off the point – I cannot re-enter it until my team shows up. I could enter and, just as I would had I remained on the point, blow all of my defensives to survive – but then I lose the resulting fight. I just don’t understand what the proper response is.

I completely agree. I don’t have enormous trouble fighting a dh. What I hate is trying to either hold or cap a point that they are on. They essentially have area denial because you can either sit in the trap and eat the damage or move out and lose the point. Maybe there are better strategies but that’s my experience

I am still really new to pvp and the game in general. I’ve been practicing in unranked and dh’s area denial also causes difficulties for me. I play p/p condi engi. The greatest success I tend to have is to use my toolkit to pull them off point and buy a little more time and try to blow their defensive skills.