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Need some insight. PVE wise.

in Fractals, Dungeons & Raids

Posted by: yavi.3105

yavi.3105

Game is about aesthetics, not higher numbers.
But I believe Legendaries have like +5 more than Exotics, which is practically nothing, but I guess it makes your kind happy.

MMO is about theorycrafting and efficency for me. Vanity and looks are fun – but not 3-months effort fun. +5 more is worth a few hours of farm, not months.
Going back to the OP – dungeon sets are not worthwhile ATM. I find grinding low-level mats for gold → TP buys the most efficent method to get gear. Wich is sad.

Aesthetics doesn’t come into it (for me) either – i find most hard-to-obtain items looking far worse than drop/common ones. I hope that they would decide to keep pony-shiny stuff in gem store and get us some really cool legendaries.

Free transfers ruins Far Shiverpeaks WvW

in WvW

Posted by: yavi.3105

yavi.3105

WvWvW is an extremely efficent way to get exp now, and it’s a lot faster if you defend nothing.
Two “zergs” running around in circles = super-efficent level-up machine.
I have seen ppl run out of a tower while enemies were running in without fighting at all.

Maybe I am wrong, but i feel defending and holding things is not really rewarding ATM.
First, to hold it (for example a guild-claimed keep) you would need to stay there 24/7/365 because it takes so little time to conquer it for the other side.
Second, defense is less rewarding in terms of exp/karma/etc than go-around zerging.
Third, claimed structure doesn’t have a feel of being ‘yours’ AT ALL.

I am comparing it to L2 castles – that was soo much better. Fixed siege times, hard time to get, ability to get gold/throw ppl out/etc.

So i think its more of a WvWvW issue than the ‘overcrowded server’ issue – apart from the queue times for Eternal, which are horrendous.

Need some insight. PVE wise.

in Fractals, Dungeons & Raids

Posted by: yavi.3105

yavi.3105

Substituting level progression with gear progression and call it “endgame” is not really ArenaNet’s style.

But it is rewarding as hell. Think Diablo 2/WoW.
Farming for 2 months just to get a stupid-looking unicorn stuff (well, i kinda like MLP:FiM, but not the point) is useless, tedious and plain dumb. I do get my gear to smash mobs/players more effectively.

This game makes 100% sure that farming equipement AND exp doesn’t give me any plausible advantage.

Farming harpies on lvl 15 event with a 70lvl char with 70lvl equipement? Naah, downscaling, you get as pwned as the 15-lvl’s running around!*
Feeling powerful while mass-killing mobs with your hard-earned legendary? Naah, same stats as craft item costing 5-10 minutes to get!

*The traits DO give something. They are the only reason that leveling up is useful at all. If not for them everyone could stay at lvl 1.