Showing Posts For yavi.3105:
WvWvW is an extremely efficent way to get exp now, and it’s a lot faster if you defend nothing.
Two “zergs” running around in circles = super-efficent level-up machine.
I have seen ppl run out of a tower while enemies were running in without fighting at all.
Maybe I am wrong, but i feel defending and holding things is not really rewarding ATM.
First, to hold it (for example a guild-claimed keep) you would need to stay there 24/7/365 because it takes so little time to conquer it for the other side.
Second, defense is less rewarding in terms of exp/karma/etc than go-around zerging.
Third, claimed structure doesn’t have a feel of being ‘yours’ AT ALL.
I am comparing it to L2 castles – that was soo much better. Fixed siege times, hard time to get, ability to get gold/throw ppl out/etc.
So i think its more of a WvWvW issue than the ‘overcrowded server’ issue – apart from the queue times for Eternal, which are horrendous.
Substituting level progression with gear progression and call it “endgame” is not really ArenaNet’s style.
But it is rewarding as hell. Think Diablo 2/WoW.
Farming for 2 months just to get a stupid-looking unicorn stuff (well, i kinda like MLP:FiM, but not the point) is useless, tedious and plain dumb. I do get my gear to smash mobs/players more effectively.
This game makes 100% sure that farming equipement AND exp doesn’t give me any plausible advantage.
Farming harpies on lvl 15 event with a 70lvl char with 70lvl equipement? Naah, downscaling, you get as pwned as the 15-lvl’s running around!*
Feeling powerful while mass-killing mobs with your hard-earned legendary? Naah, same stats as craft item costing 5-10 minutes to get!
*The traits DO give something. They are the only reason that leveling up is useful at all. If not for them everyone could stay at lvl 1.