Showing Posts For zMeul.7016:
the new interface is cumbersome, and I need a lot more clicks to do the exact same thing as I would do in the old one
selling multiple items of the same type is now a pain
the icons are way to big, switching to “Evon Gnashblade” mode is not as fast – quite a lot slower actually
a lot of the real-estate in the new interface is just wasted
and turns out that the 10item sell limit was not a “bug” but and actual artificial limitation
at this point, I rather have the old BLT back :/
is this normal? I’m only asking this because I yet have to understand a lot of the game mechanics
so, to explain it better: I have a Sigil of BloodLust on my 2h sword
has 25 stacks of BloodLust and I jumped into water – poof my stacks vanished
when i start GW2 in full screen mode I get massive image flickering
if I switch to full screen window, the flicker vanishes
my laptop: HP Pavilion 15-n000sq – http://h10025.www1.hp.com/ewfrf/wc/document?docname=c03966660&tmp_task=prodinfoCategory&cc=us&dlc=en&lc=en&product=5449858
updated both graphic drivers, for Intel and ATi
created a profile in switchable graphics for maximum performance
DirectX is up to date
OS: Windows 7 x64
Battle for Lion's Arch Open Issues and Tips
in Battle for Lion’s Arch - Aftermath
Posted by: zMeul.7016
the basis on latest patch is that people attending the knights kill even will be 50 at each and will not die/fall in any circumstance – flawed assumption
people will die, DPS will diminish, event will fail
to have 50 people constantly DPSing the knight(s), there should be more than 50 people at every knight
why? for the simple fact that extra players can an shall replace the fallen, get buffed, start DPS
I still see people that don’t know how to evade the knight’s pull, worst of all, I’ve seen commanders not knowing
and hell, I play this game for about 2 months, but I try to keep myself informed
to my knowledge, on the server I play (Fissure of Woe), we haven’t killed the knights since latest anti-zerg patch(es)
here we go again .. all of the sudden, around 8:10 PM GMT game became unplayable – just like yesterday, only at very different hours
server: Fissure of Woe.
and now (9:20 PM GMT), the client can’t login …
[img]http://i32.photobucket.com/albums/d25/zme-ul/Guild%20Wars%202/GW2_login_error_zpsd9b99d0f.png[/img]
~10:23 PM GMT, looks like is back to playable
(edited by zMeul.7016)
started today after 2PM (GMT) and even at this hour I’m still unable to play
sometimes I can’t even get any of my characters logged in, if I manage to kill something the game crashes back to character selection screenyesterday, at about same hours, the game played smootly
Exactly this. Though I was experiencing the same lag issues last night but I’m not sure when it started then. This hasn’t been an unusual experience as of late.
Also, this is only occurring for Guild Wars 2 but nothing else I do using the internet.
it’s 7:30 PM (GMT) and the game returned to playable state
how long it will last … hopefully a lot
severe lag problems, from Romania
ISP: RCS-RDS
server: Fissure of Woe
started today after 2PM (GMT) and even at this hour I’m still unable to play
sometimes I can’t even get any of my characters logged in, if I manage to kill something the game crashes back to character selection screen
yesterday, at about same hours, the game played smootly
(edited by zMeul.7016)