Showing Posts For zedixa.4063:

Ascalonian Mages Potion: Endless version pls

in WvW

Posted by: zedixa.4063

zedixa.4063

+1

I’d definitely get this, should put it up on gem store for 800 and see the cash flow anet.

Syndictive [Syn]
- Zed

Food for thought for ArenaNet

in PvP

Posted by: zedixa.4063

zedixa.4063

Thanks Mark, that’s really cool of you to re-open the thread for further discussion. A rare occasion, maybe it’s a sign…

Syndictive [Syn]
- Zed

(edited by zedixa.4063)

Food for thought for ArenaNet

in PvP

Posted by: zedixa.4063

zedixa.4063

1. It takes no skill to GvG.
In pvp, the communication between 5 people is less chaotic than in higher number fights. If you think it’s hard to sync up 5 players, just imagine 20. The sync between 20 people is a very hard thing to pull off. Each person has a specific job to do and they need to all play off the other 19 people in the gvg. So less individual skill…sure, maybe. But the teamwork aspect is much more developed and important. Three people wont carry a whole 20 man team to victory.

2. GvGs are no fun to watch.
That’s just personal opinion. If you don’t know all the loops and plays of a gvg it is much less interesting to watch, much like any sport. Maybe you do know and just have no interest, well that’s fine.

3. GvGs are too big for an E-Sport
Maybe they are too big for what we perceive as an “E-Sport” because the cost of Anet to fly 40 people out for a tourny is too high. That’s fine. However, that doesn’t mean that they have to actually do that. Nothing is wrong with them keeping it within the game. I, for one am fine with only in-game recognition for winning. I wouldn’t play if I didn’t think it was fun.

Please keep it constructive guys. Bashing each other can be left to the unofficial forums, where it belongs instead of cluttering a constructive post.

If you think I shouldn’t like GvGs then convince me with evidence.

1) Teamwork in spvp is more important than you give it credit for if you think gvg teamwork is somehow superior. Bad teamwork in spvp can easily cause teamwipes. I don’t think teamwork aspect is greater in one game mode or the other.

2) GvG look like visual gibberish to people. You have to understand that we aren’t saying you can’t decipher some of what is going on if you know what to look for. We are saying it would be the last thing we want to sit down a potential new player to watch and try to explain what’s going on. That’s why it really isn’t an opinion.

3) It doesn’t matter whether you are fine with gvg not being #esports. That’s the issue. If you were an Anet designer or developer under a budget from NCSoft or at least your budget is set because of NCSoft’s relation, you need to develop game modes, maps, and stuff you can show off like Stronghold at Cons. At this time, considering Anet is actually fairly small, there’s zero possibility they could even dump resources into make a few maps for you guys.

It would be nice for you guys to get your own game mode, but Anet has to go in the direction it thinks has the best potential.

Everybody is entitled to their own opinion.

We aren’t here to say that GvG requires more skill than a, b, and c. Simply giving a suggestion to Anet that would potentially bring many players flocking back to the game.

Anet doesn’t have to make a map as you are suggesting, simply copy paste the OS into guild halls and we can get the ball rolling.

Can we please stop arguing about skill caps on GvG vs PvP, it isn’t what this thread is about. Anet doesn’t care about skill caps, they just want something they can get profit out of , which makes total sense.

How hard can it be to implement an instanced OS into guild halls and charge guilds monthly to keep the arena active?

Minimal effort on Anet’s part, potential huge profit to be had. If it gets big enough and people really get into it, Anet can implement more in the future.

Syndictive [Syn]
- Zed

(edited by zedixa.4063)

Food for thought for ArenaNet

in PvP

Posted by: zedixa.4063

zedixa.4063

In response to people talking about it disrupting everyday WvW:

All the fights guild would still likely spend a good amount of time in everyday WvW running around, fighting blobs, practicing, all that good stuff, which would unfortunately mean alot of guilds would try to flock together in the tier that provides the most fights, and get an opportunity to also run into each other in the open field, which is what we see now anyways. So, unfortunately, that won’t change, what will change is that all the guilds will still have access in some way shape or form to fight each other in these new arena if they are implemented.

No guild spends all their time fighting in the OS, there’s a lot of potential good practice in the open field when going face to face with a blob double your size, so I don’t think in all honesty everyday WvW would be affected too much.

Syndictive [Syn]
- Zed

Food for thought for ArenaNet

in PvP

Posted by: zedixa.4063

zedixa.4063

I just want to point out that this isn’t the only time this kind of stuff has happened.

A few months back from TA (EU powerhouse) ventured to NA to fight the top guilds, their fight with Aggression (NA powerhouse) had around 4k live viewers. Here is a link to that, by the way:
http://www.twitch.tv/chemsorly/c/4557568

Another example is when Syn and TM fought, and it had a decent pool of players that came out to watch it live aswell, here’s the link to that:
http://www.twitch.tv/kyle_the_savage/c/5480730

Also note how both of these are shoutcasted, 4k live viewers and shoutcasting by players within the community for a made-up game mode that is totally self-driven? Not bad, huh?

And if Anet were to give a hand to this, even more people would come out to the twitch streams to watch and poke their nose to see what it’s all about.

Also, lets put this to perspective.
Here is the recent WTS finals hosted in Boston: https://www.youtube.com/watch?v=FIkJmb7PeyM

Here is the video of TA vs Agg: https://www.youtube.com/watch?v=B6feP_GRLw0

A game-mode that is 100% supported by Anet and a 50k cash prize pool gets 20k views on youtube, versus a COMPLETELY player made-up game mode with absolutely zero support from anet manages 16k views on youtube.

And they say GvG is not worth supporting?

Seriously Anet, wake up, you’ve got the best balanced combat in any MMO out there right now, and your neglecting to take advantage of it. I’m not asking to make GvG on a esports level, just give it a little bit more attention and make it an actual game mode so players will naturally be attracted to it instead of having to find out about it through the community. Would seriously keep alot of players playing the game and alot more people actively taking part in WvW and GvG which would result in a more sustainable game population overall.

Just keep an eye out for when HoT drops, ALOT of really good guilds and players have vowed to come back for HoT and be super competitve and recreate the scene once again, I expect it to be the most active scene the game will probably ever witness, and the number of players that will tune in to it will be fairly high with all the changes to the game. It would be the PERFECT time to implement something for GvG.

Also, here is a nice compilation of notable GvGs from the past just to give some insight about what the game mode is about and what top tier competitive fights look like.

- Agg vs TA
https://www.youtube.com/watch?v=kNFu_0gl3Lc – NS vs TA
https://www.youtube.com/watch?v=zz9iqSywHjI – NS vs Agg
https://www.youtube.com/watch?v=xTUp96Y51yU – Agg vs EP
https://www.youtube.com/watch?v=e-phbmZC4I4 – EP vs Ark
https://www.youtube.com/watch?v=nv_fHBSRArA – EP vs ST
https://www.youtube.com/watch?v=dySMaZODeLQ – Syn vs NS
https://www.youtube.com/watch?v=EpbO5G7o-Mg – Syn vs TM
https://www.youtube.com/watch?v=lIgVVlp6AK4 – TM vs CM
https://www.youtube.com/watch?v=QtRcnI-snrA – TA vs VII
https://www.youtube.com/watch?v=LNWs47koOeQ – TA vs dF

I could keep going, but I’m sure you get the point.

Not to mention the fact that some individuals within the scene put alot of time and effort to make GvG a little better and more available to the public, such as Equinox’s GvG Profession Playbook videos, and Kyle’s coverage of GvGs.
https://www.youtube.com/user/EPEquinox/videos
https://www.youtube.com/user/GW2NAGVG/videos

The player base is there, the commitment is there, the competition is there.
All it needs is a helping hand from Anet.

Syndictive [Syn]
- Zed

(edited by zedixa.4063)

MASSIVE Server/Skill Lag in WvW since patch

in Bugs: Game, Forum, Website

Posted by: zedixa.4063

zedixa.4063

It’s pretty obvious the lag in WvW is due to the fact that the server now has to do additional stability calculations for every player that uses a stability skill.

Lol, pretty amusing to see Anet making a change to their game that they can’t even handle.

Syndictive [Syn]
- Zed

Can we get a response about the Lag

in WvW

Posted by: zedixa.4063

zedixa.4063

It’s pretty apparent that all the lag in WvW is due to the additional stab calculations the servers now have to do for EVERY single player on that map that uses a stab skill.

Lol, its cute that anet decides to make a change to the game they can’t even handle.

Syndictive [Syn]
- Zed

What Stab has done to GvG/fight guilds

in WvW

Posted by: zedixa.4063

zedixa.4063

I’m just gonna come in here and host my opinion on this. I’m a player from Syn, not that it makes me any more qualified to put my opinion out there than the rest of you, but I have done a lot of WvW and here’s what I think about stab changes.

In even-numbered fights, the stab changes don’t mean much, so I have no complaint there.

However, the stab changes do make it ALOT more difficult to win outnumbered fights, for example 25v50. Now, zerg busting is not totally impossible anymore, but with the stab changes, it does put to rest the old meta of the melee train taking big chunks out of the blob whenever you had stability uptime, and for that 5s the frontline was unable to be touched by anything, because stability was not in stacks, esentially the frontline could go balls deep in a blob, do some damage, and get out before stability ran out.

Now, all your stab stacks are gone alot faster, since when your fighting outnumbered, the other side can put out A LOT of just random ccs, and it litters the ground everywhere, and all it takes is a few of them to mitigate your stab completely. What does this mean? The new meta will now revolve around solely range players, range poking each other, forcing the enemy to pop and waste stab, then engaging when the opportunity is right.

I am not QQing about the change, but I do agree it makes playing melee train in outnumbered fights a living hell and forces guilds to use a very stale and boring meta of just simple range poking for 10 years until one side dies, and when your outnumbered obviously the opposing side will have more CCs then you, so it’s only a matter of time before you die to attrition.

But hey, why does it matter, anet have no clue what WvW really is and how outnumbered fights work, which is why they made this stab change to encourage players to blob it up because your odds of beating zerg busting guilds is soo much higher now.

Not to mention the fact that the servers are lagging like crazy because they now have to do the stab calculations for so many players, and it’s pretty much tearing WvW apart. Lol, how ironic.

It’s only a matter of time before WvW just becomes as casual as PvE, which is exactly what Anet wants. This game is slowly being catered more and more to the casual player, while punishing players that want a challenge and to play it more competitively.(As far as WvW goes)

Am i QQing? No. Just stating the facts to all of you that have no idea about how outnumbered fights really work and claim to blindly think this stab change is going to do any good for blob busting guilds.

If all the good guilds were still around that recently quit the game for reasons, then you’d see them all developing a meta to revolve around the stab changes and attempt to punish opposing sides for it, and the meta would be an extremely stale and rely very heavily on you winning the engages and get all the cc pressure before the other side.

Basically, one push or get one pushed is the name of the game now, so you remember those 5 minute long outnumbered fights that were extremely hype and required you to be constantly on your toes and stay engaged in the fight for a long time? Yeah those are gone now, because if you try and stay engaged in a outnumbered fight for too long, your going to die to attrition no matter what.

Just my 2 cents.

Syndictive [Syn]
- Zed

(edited by zedixa.4063)

New HoT Borderlands map

in Guild Wars 2: Heart of Thorns

Posted by: zedixa.4063

zedixa.4063

First of all: borderlands will be in rotation new>old>etc. etc.
Those 3 borderlands maps will be replaced in rotation for 3 new borderlands maps.
I care and I think will like those borderlands, I like eotm also.

Eotm isn’t WvW, the fact that you like Eotm totally invalidates your opinion about this map.

Like I said, these borderland maps are geared towards PvE players, NOT WvW. WvW is supposed to be about large scale fights, and this new map tries its absolute hardest to make that scenario harder to accomplish.

Kudos to Anet for at least TRYING to expand WvW and put out more content for it, but they’re just making it worse.

Terrible idea, terrible map, rip WvW as we know it. Perma EB queues here we come, maybe Anet can replace EB too with some wannabee PvE map.

Syndictive [Syn]
- Zed

(edited by zedixa.4063)

New HoT Borderlands map

in Guild Wars 2: Heart of Thorns

Posted by: zedixa.4063

zedixa.4063

“The Desert Borderlands Map will be replacing the old Borderlands map (Alpine Borderlands) when the expansion releases and we might reintroduce the old map in a rotation or tournament.”

Really….. replacing 3 perfectly good maps with 1 huge clustered map. I think this is a really bad idea. The old maps better come back real quick because if Anet seriously thinks this is going to help the WvW community at all, its not. It’s cool and all that Anet doesn’t care about WvW but it’d be nice if you’d leave us alone and not introduce this horrid idea and potentially ruin the whole game mode. It’s the most pve oriented WvW map i’ve ever seen. Fighting on this map is practically impossible, its a huge siege fest, overall its just bad news for the WvW community and your going to lose ALOT of wvw players thanks to this.

Kindly reconsider this idea Anet.

Best regards, somebody who actually cares about the future of WvW.

Syndictive [Syn]
- Zed

Solutions to GvG arena and scene

in WvW

Posted by: zedixa.4063

zedixa.4063

Totally support this. Anet plz read

Syndictive [Syn]
- Zed