Showing Posts For zincukfr.1304:

Defenders need something to do.

in WvW

Posted by: zincukfr.1304

zincukfr.1304

I agree that it doesn’t feel like there is a huge amount to do. It isn’t just being motivated by fights, but the rewards for are much less defending than attacking.

My suggestion would be to allow someone inside a location to become the Tower/Keep/Castle officer. While within a radius of this location, the officer has options and abilities open up. These benefits could include:

a) The ability to call upon the nearby NPC camps for reinforcements. If they are not friendly, then you can send guards/scouts on missions to bring them on your side. Tiers of friendship affects how many reinforcements they send. High tier local NPC camps also provide supply.
b) A moral system – the officer can provide buffs and shouts to player and NPC defenders. Equally if he/she dies, this adds a penalty to friendly players and NPCs.
c) Sending out scouts. This allows the local-commander to send out scouts to provide more warning of incoming attackers/zergs. Scouts also lay traps to slow down or interrupt enemy players.
d) The officer’s party. Those joining the officer’s party receives perma-buffs while within the location.
e) Set priority-status for the location. This helps other nearby players know how they can help. Whether it is to get more supply, capture camps, and so on.

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: zincukfr.1304

zincukfr.1304

Still bugged for me too (after mantainance today); NPCs do not follow to south gate, which subsequently does not unblock.

On a moot point, Trahearn is a terrible NPC, despite a huge devastating sword he dies constantly. Giving a scholar a melee weapon wasn’t the Pale Tree’s best idea.

Blocked Story Step- Forging the Pact

in Bugs: Game, Forum, Website

Posted by: zincukfr.1304

zincukfr.1304

Same here! I left a bug report and attempted the quest 3 times now, but I still can’t get past the south exit