Greetings all, and i apologize for my terrible English in advance.
First of all before hating this post or the idea by default listen to my reasoning, and you will see it wont change your most beloved game, and game play to worse.
Second, i would like to point out, that the reason behind taking away trinity was wrong to begin with.
1, Trinity gives characters a certain combat role , that was needed because of the game mechanic to succeed.
2,Gw2 had a system mechanic that does not call for these roles.
3, Why take it away then?
Your “excuse” to cripple the game play and combat variety to this extent was : Players dont have to wait so long for party and certain roles. (to do anything in general)
Which was a wasted effort to begin with, since you dont need those roles to succeed.
(not sure the devs were aware how there own system worked)
As a side note : LFG wait time is higher then anyone could dream of (to my opinion and years of experiance. Let it be pug or guild team or friends on ts.)
As non side note. Generally players tend to pick certain classes and “setups”, because its more effective. And that is like picking a healer instead of a “dps” class.
So basically you taken the the variety of roles a player can take up in combat, and further custumize its game play or combat, or generally his character, and achived the same favoritism.
And before anyone gets into the point of denying this i suggest to look at the forums and realize the 80% of the posts is around this theme, its the root of the frustration of the 80% of the players, that do bother about the game to the point to look at least the official forums, and wish to see others opinion. So its not rambling chant.
Dont get me wrong, i do not favor trinity in general, but in this situation it would not do any wrong to the game, but it would bring back a lot of fun to many players.
For example there is a champion, you dont need a tank or healer to bring it down, but you feel like you want to support your friends, and you go healer. Does THIS destroy the game? I dont think so. What it does is : You feel your character more personal, your own. It becomes an extension of yourself, because it does what you want to, it is like you want to, and it is not forced to be a general all around thing that all classes are right now. (or more like smacking machines all in zerkers)
Yes players would do try to bring a healer and a tank in each party, BUT they could chose not to, as they do right now. So you cant blame trinity or healer or game mechanic, when its the players behavior is to blame…no it seems not even the most caring game planning and mechanic can counter human behavior. I hope you understand this Anet….(at least not in all aspects of the game).
And NO, we dont have currently viable “support” or “tank” character or character setups. No matter how hard you struggle you wont be a viable healer as elementalist in current meta. And they wont bring you to dungeons or pvp to heal, they will bring you down for a certain aspect your character has (like condition removal), which is not your intent, and you wont feel more useful because of it. And will know, that you are not there to heal, so spare yourself the lies and admit it, “there are no viable support or tanks”.
I am looking forward to all your opinions on this topic, and i hope the people that need to read this do read it, and think about what they have done.
All have a nice day.