I’m going to briefly recap all of the scheduled April 15th changes to the Engineer profession, and provide suggestions, where applicable, to maximize the flavor, uniqueness, and how memorable some previously bland mechanics can be.
In my opinion, a lot of Professions deserved better balanced, higher synergy, or playstyle defining traits than what has been put on the table, so far. I am most experienced at the Engineer profession, so what I did was evaluate the new Engineer Grandmasters based on: the Balance, the Synergy, and the Playstyle definition. Where I saw problems, I created suggestions.
Here goes:
Explosives:
- New Grandmaster: Synaptic Overload – Gain 3 seconds of Quickness when hitting a foe with a knockback skill. (20 Second cool down.)
^I have an extreme dislike for this trait, so far. It seems to be extremely disjointed and short on synergy with the rest of the Explosives trait line. Engineers have a distinct lack of synergy with quickness due to extremely short casts all around, and are not auto-attack intensive. This trait really lacks a soul.
- New Proposed Grandmaster: Demolition Specialist – Damage values of Fire Bomb and Concussion Bomb are improved. Successfully performing a blast finisher in a combo field generates a second, identical effect. (5 Second cool down.)
^Concussion Bomb would be increased to Pry Bar Strength and Fire Bomb would be increased to Acid Bomb Strength. A great amount of blast finishers and fields are what makes Engineers so unique and fun. This grandmaster gives further viability to Engineers with power-explosive utilities as their build’s core in PvE/WvW/PvP. An un-written goal is to create builds that can fight against a Grenade and condi dominated landscape, as well. This trait directly competes with Grenadier, and viable Grenade builds.
Firearms:
- New Grandmaster: Bunker Down – When you critically hit, you create a mine that lasts 10 seconds at your location. (2 second cooldown)
^I’ve been pretty puzzled as to why this trait is in the Firearms tree. I can see this trait perhaps being used in certain 30/30/x/x/x builds. Unfortunately, this trait is in competition with Modified Amunition, and both of those traits aim to do the exact same thing – more gratuitous damage. The question is whether the damage increase is better from modified ammunition, or the mines will be useful enough to overcome that. There simply aren’t any unique or interesting combinations that this can be used with. Boring.
- New Proposed Grandmaster: Sweltering Heat – Flame Jet and Flame Blast have increased area of effect, and deals further increased damage to burning foes. Flame Jet: Range increased from 425 to 700. Flame Blast: Range increased from 600 to 900, Radius increased from 240 to 360. Additional damage increase to burning foes: 20%.
^Flamethrower is, hands down, by far the most memorable, unique, and disappointing kits. The purpose of this trait is to give Engineers with Flamethrower in their build’s core a much needed boost in teamfight practicality, pressure, and heroic effect. Being able to position properly is a must, and Grenades have a huge monopoly on dealing adequate damage without being right on top of the target.
Extra Firearms proposed change:
- Rework Juggernaut: (Old) You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit.
- New Proposed Juggernaut: Incoming Retaliation damage while equipped with a Weapon Kit is suppressed. In addition, gain might and fury when swapping to a Weapon Kit (EG, FT, TK). Might: 3 Stacks for 15 seconds. Fury: 5 seconds. Cooldown: 10 seconds. Incoming retaliation damage reduction: 50%
^ This solves the problem with Flamethrower’s cruel and unusual punishment by attacking foes that stack retaliation. The Flame Jet would still hit up to 3 enemies for 10 hits each, so retaliation would still be a huge problem, but it would be less like instantly dying, and more like how other profession’s multi-hit attacks are punished. It also adds offensive boons to those with weapon kits (Toolkit, Elixir Gun, Flamethrower)
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(edited by Chaith.8256)