Some really good points on what a good balance would be for a Warrior, gained from the thread so far:
From Julie Yann,
“One thing that could tone down Cleansing Ire is having it be affected by Burst Mastery. At the moment, you get all the benefits of cleansing 3 conditions when only using 2 bars of adrenaline and a bigger burst on shorter CD so you cleanse more often. Fixing it so that it will only cleanse 1 condi per bar used would tone down it’s potential and force us to make a choice between offense and defense. It’s not much but I believe it would be enough to bring it back in line.”
Over the course of multiple threads, and some feedback, I think the following balancing of the warrior might bring the class up in a better state than just flat nerfs. Personally, I would rather see other professions buffed (Rangers, poor guys, I know the feeling of being ‘down there’) than making Warriors binary. If I do not touch on a certain aspect, it might not have come up in my thoughts or I might not think it needs any changes. Also I compacted things as opposed to long-winded paragraphs, you are welcome.
Healing Skills:
Healing Signet: After 8% nerf, see how it goes, probably could take another 1-3% off before the signet loses value as the sustain warrior’s heal.
Healing Surge: Needs a revamp, burst heal can go up another 10% healing across the board and the active effect needs to complement and not punish warriors for using their Burst and Adrenaline. It’s a silly contrary heal to the profession.
Mending: Out-dated. Specifically due to the recent strain of traits to assist warriors with the formerly worst condition cleanse/mitigation of all the professions, now Mending falls behind for two reasons. The heal is pitiful, and the condition cleanse does not deal with spams. Needs either a rework or a huge buff.
Defiant Stance: Situational, don’t touch.
Utilities:
Endure Pain/Berserker Stance: These are perfectly fine as their durations and cooldowns, expending two slots which could have been used for other gimmicks or skills to have pretty much mandatory defenses to deal with other profession gimmicks is what the warrior NEEDS. And trust me, if the warrior pops both these stances at once, then you forced his big trumps and now you should rush him down.
Banners: Oh how I want these banners to be reworked. SO clunky…I have a few ideas but for the context of this thread I won’t go into detail. I suppose for now they are ‘fine’.
Shouts: I don’t think these need to be tackled at all, with the recent buff to support warriors Shouts might be just right.
Other Signets: In line with other profession signets, its too bad the condition meta is so strong that it is forcing the Berserker Stance or Die mentality in warriors. You would see more play from these otherwise.
Elites: I would love to do something about Rampage, like make their boons unstrippable and maybe add protection…or just increase the health pool, but whatever, warriors love the Signet of Rage.
Weapons:
Greatsword: You can nerf Rush range, if and only if you make the hit from it reliable everytime. Kthx.
Hammer: The things I would do to have leg specialist apply Immobilize to all of Crippling Wave’s targets… Anyways recent nerfs have made a simple stun-break capable of getting you out of the lock without having you near death. Going to get a lot of yelling from my fellow warriors, but stun-break either Earthshaker or Backbreaker, trust me.
Longbow: I actually agree with many of the complaints here, the damage on this weapon is insane. Not only does it build so well into condition, but power as well with Arcing Arrow. Ergo I say make Combustive Shot have the same max radius across all adrenaline levels, slightly nerf Arcing Shot’s base, and Pin Down loses a stack of bleed. I am curious to see how the double-hit from Longbow AA affects the new sigil changes.
Rifle: Although Killshot-build is silly and entertaining, I think the Rifle needs a serious buff and some changes to make it viable compared to Longbow. Ergo, Killshot now shows a special icon on target’s head (In case you can’t see the kneel…I can understand from a ZvZ point of view I guess..), Rifle auto-attack slightly buffed, Volley gets buffed in line with how the auto-attack is now, Brutal Shot applies 5 stacks of Vuln, but it’s cooldown drastically gets reduced in order for a single Rifle Warrior to rapidly stack Vuln on someone for a powerful Killshot. With these changes, Rifle becomes the Power Warrior’s dream and takes more skill to play.
I think I reached the limit for the OP, going to post more as I go down the list. Also just to let you know, I absolutely will be talking about Cleansing Ire in a bit, but bear in mind that a Warrior who does not run Cleansing Ire in this current PvP state of the game is a dead warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
(edited by Sykper.6583)