Vote for the Profession Collaborative Development
1. Elementalist
2. Ranger (every attack looks like another autoattack.)
3. Guardian Condition builds. (Still better than Elementalist’s condition builds though.)
1) RANGER
2) THIEF
3) ENGINEER
1. Ranger
2. Elementalist
3. Engineer
Northern Shiverpeaks ~ [dO] Drop Otter
Ranger
Necro
Ele
1. Elementalist
2. Mesmer
3. Ranger
1. Necromancer
2. Engineer
3. Warrior
1-ranger
2-mesmer
3-element
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
1. Ranger
2. Necro
3. Engineer
1. Ranger
2. Elementalist
3. Necromancer
Necro (buff/modify role): get rid of some of the raw condi burst kitten and give us some bloody attrition/mobility. I hate being an easy target unless I go 100% into condi.
Warrior (re-evaluate role): tell me why one class gets it all?!? High armor, mobility condi cleanse etc. Small wonder why these are the most popular for dungeon runs and PvE in general.
Ranger (redo pets AI): the pet AI (same goes for necro btw) is just plain bad.
1. Ranger
2. Necromancer
3. Elementalist
All classes need a ton of balancing... Shame we can only focus on three.
1. Ranger (only 1 viable build, under powered!)
2. Elementalist (slightly-under powered)
3. Warrior (over-powered)
1) Ranger
2) Necromancer
3) Engineer
1. Necromancer
2. Rangers
3. Thief
1. Necro
2. Ranger
3. Engeneer
the 3 broken classes.
1 Necromancer
2 Elementalist
3 Thief
1) Ranger
2) Thief
3) Engie
Worst Necro ever!
1. Necro
2. Ranger
3. Ele
1. Engineer
2. Engineer
3. Engineer
You gave enough attention to other classes, now think only about us.
1. Necromancer
2. Thief
3. Ranger
1. Ranger, completely obvious, if you put anything other than ranger as 1, you are biased.
This class is completely and utterly useless in 100% of the game. Each class has something unique and SOME VIABLE BUILDS. This one is in complete shambles.
They bring absolutely nothing to the table in a zerg in wvw.
PvE, their only buffs are a spirit and spotter lol? any class is better at giving support in a PvE meta event or dung.
All rangers can do is condi roaming/spvp build thats it. Completely and utterly useless thanks to the fact pets are by far the WORST class specific mechnic in the game, it’s not even an opinion, thats a pure cold heart fact. Please let me know whos the creative genius that decided to make the only condi cleansing rangers have access too completely tied into KILLING THEIR OWN PET. Yes lets make a design for a mechnic like pets and LETS ADD TRAITS THAT HELP KILL THEIR OWN PET. Awesome thinking, seriously. Fix this class or delete it. Personally I would delete it, its painfully clear Anet you have no idea how to fix this class given the fact there has been 0 useful feedback in almost 2 years on this class.
2. Ele – They are in a decent position with a good synergy in terms of offensive capability but omg their surivivability is completely lacking. It’s not even worth getting full PVT armor thanks to the fact you’re DPS will be laughable AND STILL you will get destroyed by anything that breathes on you.
3. I’ll go with thief here… literally all they can do is stealth and backstabs lol. Most one directional class in the game…..
1. Necromancer (Conditions Viable/Better traits for build variance)
2. Ranger (turn off forced pet/make truly best ranged DPS class)
3. All Classes (Better Support Build Meta and Healing/DPS/Armor/Vitality Scaling to differentiate each professions true value in group dynamic)
1 ranger
2 thief
3
1. Mesmer (So many bugs)
2. Warrior
3. Necro
1. Ele
2. Ranger
3. Thief
1. Ranger
2. Necromancer
3. Elementist
1) Engineer
2) Ranger
3) Necromancer
1. Ranger
2. Warrior
3. Engineer
I don’t know about engineers honestly. But they definitely have a steep learning curve.
If this is “help” as in improve or rework than
1. Ranger
2. Thief
3. Necro
If this is “balance” as in one thing is too weak or too strong or a joke
1. Mesmer (too strong)
2. Warrior (joke)
3. Thief (too weak)
This is from a pvp stand point.
break. I feel like they should be back by now..”
1. Ranger – I won’t even touch the class because it’s heavily reliant on an AI pet and we all know how horrible the AI is.
2. Elementalist – Two major problems exists. First is survivability. Either more health, faster but weaker AoEs or enough defensive skills/traits to get eles near the evasive level of Mesmers. Second, create a way for elementalists to weaponswap in-combat at the cost of switching attunements. I can’t repeat that enough! It would fix a lot of attunement issues, open up at least 4 more builds and make eles far more flexible in combat! Players would actually take traits like Flame Barrier, Sunspot, Internal Fire, One with Fire and Pyromancer’s Puissance if they had access to 10 fire skills instead of 5. There’s just so much win in that proposal that I can’t understand why you guys haven’t done it already!
3. Mesmers – Way too many nerfs and broken skills. Almost immediately after you guys said you were going to open up more build potential, you nerf confusion until it was nearly useless and practically killed the Glamour build overnight. Timewarp never got a buff to counterbalance its huge nerf even though most similar skills have. Relentless cries about how awful the Phantasmal Mage is have gone unanswered. There’s still no profession-related way to sustain swiftness out of combat. Don’t even get me started on Portal. And then there’s Colin’s comments about Mesmers during the last podcast which showed us that he doesn’t even understand some of the core mechanics. In general though, I feel you guys are taking away the Mesmer’s “mind games” potential in an effort to make the game more newbie-friendly. That’s the wrong way to go about it. This is an advance class that has plenty of countermeasures. Anyone not willing to learn any profession countermeasures, not just the mesmer’s, has no place in a competitive setting.
In regards to all future balancing, I can’t express one simple point enough. Stop balancing all game modes around pvp! If anything, they should be balanced around WvW because it’s the best mix of pvp and pve environments.
1. Ele
2. Ranger
3. Engineer
1) Ranger (PvE/PvP)
2) Necromancer (PvE!)
3) Engineer
for the love of god RANGER!
1. Ranger
2. Ele
3. Engi
1. Ranger (PvE and WvW… in sPvP is fine)
2. Necromancer (PvE)
3. Elementalist (sPvP)
+ condition usage in general should get some redesing in PvE (that would for example almost solve Necro PvE problem)
And please do NOT do heavy nerfs of strong classes like warrior or guard, instead of that try to get that much level of usage to all other classes
1. Necromancer (Need PVE Love, make them wanted)
2. Engineer (Ditto, also buggy)
3. Elementalist (Too squishy)
1. Engineer
2. Elementalist
3. Theif
1) Ranger
2) Mesmer (bugs fix please…balance is ok)
3) Elementalist
4) Warrior (because it’s easy-mode)
Aerika [HoTR] – Necromancer
1. Necro (we’re shunned by the highend PvE community, and it’s such a shame because with just a few tweaks here and there we would be able to contribute so mucu more to group play) #WTBCleave
2. Ranger
3. Warrior (’cause no class should be considered an Autoattack-animatron)
1. Thief
2. Ranger
3. Necromancer
I think across the board though the medium armor classes in general feel like the red-headed step children of the game.
1) Ranger
2) Elementalist
3) Warrior (nerf)
1. Ranger gw1 ranger was awesome till some nerfs Gw2 pet is incredibly useless pulls kitten puts you in combat dies a lot even with more hp. its greatest dmg is sword 1 which sometimes makes you just keep leaping off in some distant galaxy.
2.Engineer I don’t even see these guys in pve. also legendaries should impact your kits which have more use in pve.
3.Mesmer sword’s leap skill sucks very short range and sucks most the time. clones are pretty bad.
1. Ranger – not going to suggest I know how to fix it but this class needs some work.
2. Elementalist
3. Guardian – (PvE I think it’s fine but they cannot roam for anything and are at a disadvantage in any 1v1) Ranged weapons could use some work.
1. Necromancer
2. Ranger
3. Thief
1. Elementalist
2. Warrior
3. Ranger
1. Mesmer
2. Engineer
3. Elementalist
1. Ranger PLEASE help him, help us, make him OP then tone down a tiny bit, power builds arent good enough
2. Elementalist needs help
3. Thief could use some buffs in Pistol/Pistol
I have a strong feeling that the results of this thread are going to closely reflect the most-played profession statistic.
1. Mesmer (by far the most bugs and generally-unfavorable skills (what is staff 4 for again?), and aimlessly-aligned traits)
2. Necromancer (no equally-viable power/precision type builds are possible)
3. …
I’ve played them all, and I can’t think of a valid reason why any other professions need any kind of intensive reworking.
Three professions that play exactly as I’d expect them too and certainly do not need any developer attention whatsoever in their current state:
1. Warrior
2. Elementalist
3. Thief
Sanctum of Rall since beta 3. Mesmer since 1070 AE
(edited by Aneirin Cadwall.9126)
I think it’s worth separating PvP and PvE to answer this question well.
PvP
1) Ranger: It’s only viable build (Spirits) is AI driven, auto-attack heavy (boring), and not particularly potent in many situations.
2) Elementalist: Fresh Air can be brutal in the hands of a skilled player, but the profession suffers from a lack of viable build options and is too easy a target for competent thieves.
3) Mesmer: Mesmer is in a rough place because it competes with thief for a roster spot. It desperately tries to outmaneuver its shortcomings in damage and mobility with team utility like portal and occasionally null field, but often it simply can’t add enough value to compensate.
3)Thief: This profession needs to be carefully evaluated in the context of other professions that occupy an offensive roaming role.
Honorable Mention) Engineer: This profession definitely has competitive potential, but outside of cheesy builds (a.k.a. Decap) one is compelled to take grenade kit and the related traits. This greatly diminishes the potential for build and role diversity and identity.
PvE
DISCLAIMER: These statements are made in accordance with the Zerker meta.
1) Necromancer: Though this profession can provide competitive DPS, it doesn’t add enough DPS to overcome its lack of cleaving options and feasible team utility.
2) Ranger: The profession is on the lower end of the personal DPS scale, which is disappointing considering how difficult it is to control (1hs sword autos) and how often/easily it’s primary team buffs (pet/frost spirit) get blown out by stray AoE.
3) Engineer: Engineer is more often than not just an inferior form of Elementalist. Excluding from comparison the ridiculously high DPS Elementalist can provide with FGS rush, the Elementalist provides much better sustained AoE DPS, better crowd control via warding, and comparable heals/cleanse. Engine stacks vuln, but Ele stacks might. The list goes on.
Honorable Mention) Mesmer: This class has a comfortable niche, only sometimes competing with guardian for utility type. What weighs heavy on Mesmer is that a significant portion of its DPS is single target, short lived (phantasms), and takes time to ‘wind up’. Most significantly though — this profession has many significant bugs that need to be addressed.