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Posted by: jabberjabber.6804

jabberjabber.6804

1. Elementalist
2. Ranger
3. Necromancer

Commander Aldronia
Guild Leader of Alpharius [Alph]: a PvX guild in Gandara

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Posted by: Vol.7601

Vol.7601

1.) Ranger
2.) Necro
3.) Mesmer

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Posted by: Terravos.4059

Terravos.4059

1. Ranger
2. Elementalist
3. Engineer

http://www.youtube.com/user/Xsorus/videos?view=0
Xsorus – Ranger PvP movies Creator of the BM Bunker

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Posted by: Greek.4396

Greek.4396

Hello Allie, I think the game mode and build for the class should be specified when doing these votes to make things easier

Server – Blackgate | Rev Main
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist

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Posted by: kschmidt.5901

kschmidt.5901

1. Elementalist
2. Engineer
3. Necro

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Posted by: Adamantium.3682

Adamantium.3682

1. Engineer. A huge percentage of utilities are just not good, notably turrets. Traits could use help as well. This is all well documented in our forum!

2. Warrior. I can already see this won’t make the list because no one else is voting on it, but I still have to speak my piece. Warrior is way overtuned. It can fill too many roles with 1 build. While I appreciate the roles it fills, it is not fair that it can do them all at once with minimal sacrifice.

3. Ranger. Toss up between this and Necro for me, but I feel Necro has a lot more going for it. I don’t buy the “lol Ranger go away” fad, but the Ranger does need to bring more to groups. With the DPS meta that PVE is right now, it’s hard to justify a Ranger over a Warrior in those groups obsessed with said meta. Luckily I don’t find myself in those often, but it still brings up a real issue with Rangers I think. Similar DPS to Warriors but nowhere near the group utility at the same time (coincides with my #2, Warriors can have it all).

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Gutek.1534

Gutek.1534

1.Ele
2.Ranger.
3.Engi

You betwitched me, you evil magpie! -Chhk the Windmill King

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Posted by: Roy.7405

Roy.7405

I assume by balance you mean both positive and negative.

1. Ranger (no need to explain)
2. Warrior (a bit too good at everything at once)
3. Thief (high damage professions tend to pressure players into going heavy bunker or heavy glass-like specs to survive)

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Posted by: Devthom.8654

Devthom.8654

1. Ranger
2. Necromancer
3. Ele

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Posted by: delchev.9847

delchev.9847

1. Ranger – Pets (pet survivability, control, etc) and the interaction with them (F2) need rework. Traits/some utilities/some weapons need attention as well.

2. Necromancer – More options for power builds, more power based weapons. Bug fixes.

3. Warrior – Needs balancing, way too strong passive healing with Healing Signet, low cd on quite powerful utilities. It’s just ridiculous – they’re extremely efficient in literally everything without needing to sacrifice anything. Not fun at all. This needs to be changed, raise the skill cap for warriors by reworking some important skill types like stances and signets. Make them risk/reward, not reward/reward only, increase cooldown, tone down the unbelievable passive healing and get rid of the passive play as a whole. The class feels just stupid/brainless. Please get it in line with the others at least a bit.

(edited by delchev.9847)

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Posted by: Tim.6450

Tim.6450

1. elementalist
2. ranger
3. necromancer

EverythingOP

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Posted by: Taldiron.7308

Taldiron.7308

1.Ranger(Needs more condition removal, needs to be able to apply torment and/or confusion with a skill(s) with condition builds, Pets need improvement)Every other class out performs ranger is any type of build.
2.Engineer(Make flamethrower more viable please,class as a whole needs improvement)
3. Elementalist

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Posted by: DiogoSilva.7089

DiogoSilva.7089

1. Elementalist – situational active defenses that do not compensate for the innate squishiness, lack of a role in spvp, auto-attack spammer with Lightning Hammer in pve, buff bot in pve and pvp.

2. Thief – uncounterable stealth, spammy nature of initiative (evade spam, heartseeker spam), counters the existence of eles and mesmers in pvp.

3. Ranger – pet and AI issues, too much dependence on AI, too much dependence on auto-attacks.

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Posted by: Allie Murdock

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Allie Murdock

Community Coordinator

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Hello Allie, I think the game mode and build for the class should be specified when doing these votes to make things easier

Greek.4396, our plan is to ask for game mode during the actual CDI when asking for what specific changes should be made.

So far, I’m seeing that it’s pretty unanimous that people think Elementalist and Ranger need the most help in all areas. If we get to the point where people feel there are classes that only need help in certain areas, we can change it up.

Thanks for the suggestion!

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Posted by: smitske.4912

smitske.4912

1. Engineer. A huge percentage of utilities are just not good, notably turrets. Traits could use help as well. This is all well documented in our forum!

2. Warrior. I can already see this won’t make the list because no one else is voting on it, but I still have to speak my piece. Warrior is way overtuned. It can fill too many roles with 1 build. While I appreciate the roles it fills, it is not fair that it can do them all at once with minimal sacrifice.

3. Ranger. Toss up between this and Necro for me, but I feel Necro has a lot more going for it. I don’t buy the “lol Ranger go away” fad, but the Ranger does need to bring more to groups. With the DPS meta that PVE is right now, it’s hard to justify a Ranger over a Warrior in those groups obsessed with said meta. Luckily I don’t find myself in those often, but it still brings up a real issue with Rangers I think. Similar DPS to Warriors but nowhere near the group utility at the same time (coincides with my #2, Warriors can have it all).

I think that is the main reason warrior doesnt make it, its a class that has no real problems just that it outshines the others because some are rahter broken.

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Posted by: CptCuddles.8912

CptCuddles.8912

1) Ele
2) Mesmer (Too many bugs)
3) Ranger

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Posted by: Wasbunny.6531

Wasbunny.6531

1. Ranger
2. Mesmer
3. Elementalist

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I wanted to add Warrior as a 4th for its dominace across all game modes, but I feel that some tweaks can make a big difference here.

Ranger and thief issues are more from design than from balance, but elementalist’s suffers greatly from both aspects.

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Posted by: thehipone.6812

thehipone.6812

Ranger
Necro
Ele

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Posted by: Paulie.6215

Paulie.6215

1. Ranger
2. Thief
3. Elementalist

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Posted by: MediaOffline.9376

MediaOffline.9376

1. Ranger
2. Elementalist
3. Engineer

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Posted by: Viking Jorun.5413

Viking Jorun.5413

  1. Thief
  2. Elementalist
  3. Ranger

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Posted by: mercury ranique.2170

mercury ranique.2170

1: Ranger
2: Thief (specifically the imbalance between ‘too op’ in WvW/pvp and bad in PvE.
3: Necromancer (or actually any conditionmancer, but necro’s are using the most conditions)

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Arrys.7145

Arrys.7145

1. Ranger
2/3. Elem/Engineer

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

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Posted by: Greek.4396

Greek.4396

Hello Allie, I think the game mode and build for the class should be specified when doing these votes to make things easier

Greek.4396, our plan is to ask for game mode during the actual CDI when asking for what specific changes should be made.

So far, I’m seeing that it’s pretty unanimous that people think Elementalist and Ranger need the most help in all areas. If we get to the point where people feel there are classes that only need help in certain areas, we can change it up.

Thanks for the suggestion!

kk that’s good to know i’ll vote then

1. Ranger
2. Ele
3. Guardian

Server – Blackgate | Rev Main
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist

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Posted by: speedbox.1473

speedbox.1473

1.Engineer
2.Necromancer
3.Elementalist

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Posted by: runeblade.7514

runeblade.7514

Thieves, Warrior, Necromancer.

They keep getting nerfed because of one OP build. There is less viable and less variety of builds because of the nerfs.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: MasterMc.7543

MasterMc.7543

1. Ele
2. Ele
3. Ranger

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Posted by: Malchior.5042

Malchior.5042

1. Ranger
2. Engineer (specifically turrets and their AI, which could go alongside in improving pet AI for rangers)
3. Elementalist

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

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Posted by: Invictus.1503

Invictus.1503

1) Mesmer
2) Necro
3) Ranger

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Durzlla.6295

Durzlla.6295

1) Elementalist
2) Ranger
3) Non kit Engis

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Zythan.5723

Zythan.5723

1. Ranger
2. Necromancer
3. Elementalist

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Posted by: Dual.8953

Dual.8953

1) Elementalist
2) Ranger
3) Thief

Registered Altaholic
Part-time Kittenposter

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Posted by: Valdis.5436

Valdis.5436

1) Guardian
2) Elementalist
3) Mesmer

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Posted by: paperRock.5340

paperRock.5340

1. Engie
2. Ele
3. Thief

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Posted by: Errant Masque.4596

Errant Masque.4596

1.Ranger
2. Mesmer
3. Elementalist

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Posted by: Moshari.8570

Moshari.8570

1: Ranger (needs to be able to function without the pet…give it striker capabilities…more build options that are useful) Ranger needs to be more useful in parties and in dungeons…I hate the ranger hate in dungeons.
2: Elementalist, needs to be buffed majorly for how weak it is. make it the ultimate glass-cannon. Ele should be the highest damage in the game for how glass it is.
3: Warrior, needs to be adjusted. One build is good for everything with warrior, there is never any need to change…thats not right. There should be glass-cannon (high power, high risk, or tanky, or CC, or party helping….not all in one build like it is now. Warrior should not be the highest damage, and have the highest regen, and have the highest CC, and have the best armor rating….give something back to the Guardian to do.

(edited by Moshari.8570)

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Posted by: jenzie.4083

jenzie.4083

1. Ranger
2. Ranger
3. Ranger

I got one, dont play it. When I’m on my mesmer and kill a ranger I dont even stomp, just /bow and leave them, sad little kitten lovers.

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Posted by: Valdorian.2481

Valdorian.2481

1. Ranger
2. Engineer
3. Ele

Ranger is the only class I’ve ever played to 80, and know enough about it to know how much help we need.

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Posted by: Neovy.1083

Neovy.1083

1. Elementalist
2. Ranger
3. Necro

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Posted by: apt.9184

apt.9184

Nothing needs help everything has to be nerfed on a grand scale pleaseee don’t buff anything because we clearly know how that is going.

Lil Apt
L2P deeez nutz

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Posted by: Ision.3207

Ision.3207

1. Ranger
2. Thief
3. Elementalist

Colin Johanson to Eurogamer: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”

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Posted by: Jaken.6801

Jaken.6801

1. Ranger
2. Mesmer (Bugs, very specific roles, etc..)
3. Necro

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Posted by: Virelion.4128

Virelion.4128

1. Elementalist
2. Ranger
3. Necro (something to help survive focus fire)

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Posted by: silvershadez.8421

silvershadez.8421

1. Elementalist
2. Ranger
3. Mesmer

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Posted by: paperRock.5340

paperRock.5340

1)Engie- needs more build diversity
2)Guardian
3)Thief

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Posted by: Chokolata.1870

Chokolata.1870

1.Ranger (traits, pet responsiveness, utilities)
2.Elementalist (survivability in PvP)
3.Engi (useless in PvE)

(edited by Chokolata.1870)

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Posted by: Brando.1374

Brando.1374

1. Warrior (need to be toned down)
2. Necro ( WoC needs to be fixed)
3. Mesmer

WvW standpoint

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Shanks.2907

Shanks.2907

1) Ranger – Not to get into everything but needing a grandmaster trait to use your signets is terribly unbalanced with the rest of the classes. It limits a lot of builds.

2) Ele – Very limited by weapons. You’re either short range or long range. Perhaps add a second weapon but limit each weapon to two attunements each. (S is F/W and d/d is L/E)

3) Guardian – Notably mobility issues and lack of conditions.

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Posted by: Fearless Wretch.6839

Fearless Wretch.6839

1. Ranger
2. Elemental
3. Mesmer