We’ve allllll seen this scenario before. Lets take one build of a class and nerf every build because of it. Yes, warrior mobility and sustainability is extremely good with a certain build/weapon combo. GS + s/wh with warhorn traits/boon duration creates a very tanky/mobile player. You also most likely wont be able to do a crucial amount of damage or set up spike damage.
I’ve been running 30/10/20/0/10 build with Axe/ Shield + GS. Its definitely an offensive build. I can sustain myself in a fight and do great damage, for a certain amount of time. Then I most likely HAVE to get out of the fray, take a quick breather for regen/cds, and go back in. Should be an acceptable concept for any class/build that’s shifted more towards offense. Save your mobility for catching prey, or when you are in trouble and need out of the kill zone. As I’ve already used bullscharge offensively in the first engagement, the ONLY mobility I have is GS Rush and whirlwind. Even then, I can get immob’d while trying to Rush, and its game over.
We may be quick on foot, but we don’t have the luxury of teleporting instantly to safety like most classes do, even guardians. (btw Judges Intervention + Leap of Faith + Sword teleport is basically unmatched in distance traveled per amount of time. yes you need a target but it doesnt have to be in range). Even necros have an insane amount of distance travel potential with Spectral Walk / Wurm Teleport, and its instant and stun breaking. Well over2500 distance if performed correctly, instantly. Guardian and necro teleports can be used for secure stomps as well, where warriors have to blow stability+zerk stance/endure pain for a secure stomp, and hope the downed player can’t teleport or move.
Concerning Bulls Charge, it’s one of the most powerful OFFENSIVE abilities I have. Being all melee, it allows me to quickly get to my target and CC, setting up critical windows for me to dps the target. And even after multiple attempts at correction, it still doesn’t function perfectly. I would guess it has a 40% success rate. Under and over shooting targets, CC’ing targets at locations they aren’t actually at. Do I use it to run away? If the cd is up and I’m facing a no-win scenario without using it, of course I will. And every single other class and player would too, given a similar skill.
Please consider all builds and playstyles when looking at warrior mobility. Don’t punish those with alternative builds/styles from the stupid meta builds. Yes, people run crazy high mobility warriors with GS + s/wh but you should hardly ever consider them a threat in combat, as there build is most likely selfish and solely designed for the mobility. Some people do use these abilities as intended in balance, and you cannot consider them just collateral while trying to nerf the builds that abuse it. Find a more specific way to reduce the individual builds mobility, otherwise you will be looking at another class casualty that shuts down the whole profession. Runners will always find a way to run. Its also very easy to see when warriors are trying to run and there are mechanics to prevent warriors from running, aka chill/immob/ranged cc.
Unless you want all warriors to run the OP hambow build, because that’s what will happen if a big mobility nerf came to warriors.
PS. Sorry for the wall of text.