Warrior's Ridiculous Mobility

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Posted by: MidoriMarch.8067

MidoriMarch.8067

Seriously Anet…..

GS + Sword/Warhorn + Bull’s Charge = Unstoppable.

how the hell does heavy armor class outruns thief and ele???

people says GS + Sword/warhorn does kitten damage but its wrong its just the other weapons do more damage it doesnt mean u cant kill anyone. still does massive damage + super bursty mobility.

Imagine u wearing maybe 500g light armor and other person wears 40kg heavy armor and who do u think will run fast??

and warrior got everything daze/stun/damage/armor/hp/mobility

seriously i’ve been playing my guardian for like the whole time and i played warrior for like 100 hours and feel like my guardian is completely useless…

warriors can survive much better than guardian and whoever says warriors are weak against cc, every class are weak to cc and warrior has berserk stance/endure pain / balance stance etc way more + highest hp/high armor maintaining high damage + got all the stuns/block massive hp regen (will get nerfed soon but wont be any huge difference) and crazy mobility that outruns every single classess..

tbh i think warrior is way more op than thief like i can stomp most of thieves 90% of the time except maybe some extremely well playing d/p thief with perma blind and condi necro. other than that i can stomp most of classess without taking any skills.

before anet nerf thieves on any they should nerf warrior first and buff guardians

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Posted by: glaphen.5230

glaphen.5230

Thief and Elementalist are faster and sacrifice less.

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Posted by: Lugubras.2365

Lugubras.2365

Unstoppable depends on if you have active Berserker Stance and Stability, otherwise with conditions and / or the cc the slow / stop.
I think the mobility of a warrior is perfect as it is, after all, not all the warriors traveling with GS – Sword/WH – Bull’s Charge.

The thing too much of the warrior is its access to Stability, immunities and Healing Signet.
All classes have a stretch against cc which generally prevents your opponent to take advantage with another cc, that of the warrior DENIES the cc and activate Balance Stance (Stability)… “Binding Blade” “Pull” you lost 1,5 second…
8-10 seconds of immunity to conditions are an eternity, i think it should last as Endure Pain, 4-5 second, i do not understand why this discrimination conditions.
Healing signet say that… OP!!! XD (but will nerf)

“Imagine u wearing maybe 500g light armor and other person wears 40kg heavy armor and who do u think will run fast??”

Imagine one that gets made of lightning and goes fast like a man who goes on foot…
Imagine one that becomes mist but does not pass through the cracks of the gate…
This is a fantasy game (unbalanced) not reality, these examples do not.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

Thief and Elementalist are faster and sacrifice less.

what kind of bs is this?

warriors are the class that sacrifice less while having everything

which class have 20khp / 2000+ armor while having 3000+ attack damage + mobility on swapping weapons / stuns/block?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

It’s because thieves and elementalists don’t have anything left to sacrifice.

Snap.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: Chorazin.4107

Chorazin.4107

Thief and Elementalist are faster and sacrifice less.

Elementalist?
FGS is on a 180 second cooldown
Outside of this you have lightning flash every 32 seconds if traited for a 900rng jump and RTL every 20 seconds if you hit with it or 40 seconds if you miss.

Warrior
Bulls rush – 900rng 40 sec cooldown
Rush – 1200rng 20sec cooldown
Whirling Attack – 450rng 10sec cooldown
Savage leap – 600rng 8sec cooldown

add to this mobile strikes breaking immobilise, warriors sprint, i really dont see how these classes can be compared in the mobility category.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: glaphen.5230

glaphen.5230

Warriors are sacrificing by using 2 weapon sets that can’t kill on their own. Elementalists only decent elite is Fiery Greatsword so everyone uses it anyways and its far better than Warrior greatsword mobility wise. Thieves get comparable mobility by using either main hand dagger or using a short bow.

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Posted by: Burnfall.9573

Burnfall.9573

Thief and Elementalist are faster and sacrifice less.

Elementalist?
FGS is on a 180 second cooldown
Outside of this you have lightning flash every 32 seconds if traited for a 900rng jump and RTL every 20 seconds if you hit with it or 40 seconds if you miss.

Warrior
Bulls rush – 900rng 40 sec cooldown
Rush – 1200rng 20sec cooldown
Whirling Attack – 450rng 10sec cooldown
Savage leap – 600rng 8sec cooldown

add to this mobile strikes breaking immobilise, warriors sprint, i really dont see how these classes can be compared in the mobility category.

It’s not a matter of percentage or statistic, it’s a matter of how outrageous, unjust and unfair their design and mechanics are, in the first place

How is this reasonable, justifiable and fair, for a class/profession design and mechanics in an mmo?

Class Balance?

When did Impossible, considered Balanced ?

When did Unimaginable, considered Balanced’ ?

When did Unbelievable, considered Balanced’ ?

When did Indescribable, considered Balanced ?

When did Unthinkable, considered Balanced ?

When did Exceptional, considered Balanced ?

When did Incomprehensible, considered Balanced?

When did Inexplicable, considered Balanced?

When did Undefinable, considered Balanced?

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Shockwave.1230

Shockwave.1230

Infiltrator’s Arrow is 900 range every 6 seconds, base initiative.
Heartseeker is 450 range every 3 seconds, base initiative.

Heartseeker is impacted by IMS (increased movement speed) buffs, so it with swiftness or signet of shadows moves you slightly faster than infiltrator’s arrow.

Basically every second as a thief you can move a bonus 150+ range per second with one skill.

With all of those skills together on the warrior you get a bonus 193+ range per second. With all the 20% bonuses that’s 232+ range per second.

This is what’s being talked about when sacrificing less for mobility.

If I wanted to build for it, I could get 20% more initiative regen, use hastened replenishment, roll for initiative, and withdraw and move 274+ range per second as a thief with heartseeker.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Cush.4063

Cush.4063

Thief and Elementalist are faster and sacrifice less.

I’m sorry but elementalist’s are far less mobile than warriors. An elementalist can never catch a warrior who is running away or a can outrun a warrior coming after them.

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Posted by: Sinzaku.2980

Sinzaku.2980

Seriously Anet…..

GS + Sword/Warhorn + Bull’s Charge = Unstoppable.

how the hell does heavy armor class outruns thief and ele???

people says GS + Sword/warhorn does kitten damage but its wrong its just the other weapons do more damage it doesnt mean u cant kill anyone. still does massive damage + super bursty mobility.

Imagine u wearing maybe 500g light armor and other person wears 40kg heavy armor and who do u think will run fast??

and warrior got everything daze/stun/damage/armor/hp/mobility

seriously i’ve been playing my guardian for like the whole time and i played warrior for like 100 hours and feel like my guardian is completely useless…

warriors can survive much better than guardian and whoever says warriors are weak against cc, every class are weak to cc and warrior has berserk stance/endure pain / balance stance etc way more + highest hp/high armor maintaining high damage + got all the stuns/block massive hp regen (will get nerfed soon but wont be any huge difference) and crazy mobility that outruns every single classess..

tbh i think warrior is way more op than thief like i can stomp most of thieves 90% of the time except maybe some extremely well playing d/p thief with perma blind and condi necro. other than that i can stomp most of classess without taking any skills.

before anet nerf thieves on any they should nerf warrior first and buff guardians

Ye and the way they found for nerf warrior is 8% reduced on heal signet ,,, lol

If you want balance it aswell u better think about reduce this passiv regen from 50% or at last make a CD for it hit every 2/3 sec …

Every profession are supposed to activate their heal skill at right moment ect, this one cant be countered cuz no any warrior ever use it they full play on this passiv effect and this destroy abviously the game.

An other waste of time to write on forum cuz they wont care about anyway, there is no balance for a supposed PVP game -.-

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

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Posted by: Jake.5017

Jake.5017

play a warrior. done

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Posted by: Muchacho.2390

Muchacho.2390

It is always amzing how the profession, which is suppossed to be the manliest, is so good at running away.

Man, the warriors in thiis game are real cowards. They have high armor, blocks/invulnerabilty and good self healing but still they never stay in a fight.

I think we should rename warriors into something that fits their play style more…
Something like the scaredy cat profession…

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Posted by: Shockwave.1230

Shockwave.1230

Thief and Elementalist are faster and sacrifice less.

I’m sorry but elementalist’s are far less mobile than warriors. An elementalist can never catch a warrior who is running away or a can outrun a warrior coming after them.

Chill dude, don’t Cripple your perspective, Immobilize yourself so you can put more energy into thinking more broadly.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Chorazin.4107

Chorazin.4107

It’s not a matter of percentage or statistic, it’s a matter of how outrageous, unjust and unfair their design and mechanics are, in the first place

How is this reasonable, justifiable and fair, for a class/profession design and mechanics in an mmo?

Class Balance?

When did Impossible, considered Balanced ?

When did Unimaginable, considered Balanced’ ?

When did Unbelievable, considered Balanced’ ?

When did Indescribable, considered Balanced ?

When did Unthinkable, considered Balanced ?

When did Exceptional, considered Balanced ?

When did Incomprehensible, considered Balanced?

When did Inexplicable, considered Balanced?

When did Undefinable, considered Balanced?

ummmmmmmm

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Myst.9182

Myst.9182

Have to I disagree, at least in regards to thieves.

In WvW I watched a thief and a Warrior 1v1ing each other from a tower. When one would start to lose they would break off and try to reset their hp or kite until CDs came back. This is a typical fight I see in WvW regularly.

Eventually the thief won. The warrior reset the fight 3-4 times, the thief reset it easily over 12 times. The thief had no problem at all escaping when he chose. Thats effectively three times the amount of “in combat” manuverability than the warrior had.

Thief players seem fine with the fact that they can turn invisible on command, reset almost any fight they are losing, have moderate to high control because as people like to point out “thats what thieves are supposed to be like.”

Well, in the same logic, Warriors should be scary and able to get into melee combat and stay close. Apparently no one has a problem with a thief that continually resets a fight until he eventually wins but if a warrior comes a long and puts out tonnes of pressure out and doesn’t relent he’s OP. The only way a warrior can be relentless is for him to have high mobility.

I get that the skill cap is lower for warriors then for thieves but lets be honest, when thieves are fixed (properly) then you can start whine on warriors, I think.

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Posted by: MarauderShields.6830

MarauderShields.6830

Thief and Elementalist are faster and sacrifice less.

i assume you never chased a warrior down burning all your initiative while the warrior went back to full health and no cooldown? running warriors are in the comfortable position to decide whether to keep running or snuff out your toon at one point during their rocket launch run.

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: Anirri.4156

Anirri.4156

I play and main thief but i also have an ele and war lvl 80. I can say my war outruns BOTH of them and then when the thief or ele chasing me hits their cool down i stop turn around and roll over them. Thief’s cant “turn invisible” on command like one of the post mentioned if they are chasing you with a kitten ed SB. ele has a little more of a chance but war holds more defense and hp and will win quite quickly.

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Posted by: jayson.6512

jayson.6512

Ah why not ask delete warrior profession instead? First they ask to nerf our damage so they switch our traits but still you guys aren’t happy still crying for damage nerf then our CC Hammer telegraph animation only a guy that doesn’t pay attention closely will get hit by ES and BB then our LB I understand the frustration for the burning condition if I can only make it pure physical damage but asking for mobility nerf too much And I wouldn’t say why because if your a tpvp player you’ll know

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Posted by: naphack.9346

naphack.9346

Actually, a modern soldier carries more weight than an armored knight of olden times.
Not even that, in the case of the armor, the weight is distributed way better. As plated armors are customized and optimized for the owner anyway, there is not much resistance, when moving, too. It would take time getting used to the armor and you’d have to learn some different sprinting techniques, but don’t mistake people in plate armor for slow. Of course, slower than a man of similar training with leather armor, but definitely not slower than the speed of an untrained person.

Obviously, there was specialized armor for heavy penetrative power, like for charging into spear bearer lines or experimental armor to stop bullets/bolts from penetrating(crossbows and muskets still punched right through, so that idea was abandoned) But normal armor was not as much of a hindrance to the user, as you’d think.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

“how the hell does heavy armor class outruns thief and ele???”

This is a game.
Real world physics dont apply here. Otherwise how a thief can gain stealth just using a knife and how can he walk right next to you without you notice the “camuflage”?

By the way thief also have good land mobility and the best combat mobility.

“and warrior got everything daze/stun/damage/armor/hp/mobility”

Not in the build you claim. A warrior could have that in a mace/shield – Greatsword build, but that build was nerfed in damage and the mobility would be greatsword 3 and 5.

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Posted by: LordByron.8369

LordByron.8369

“how the hell does heavy armor class outruns thief and ele???”

This is a game.

Yet the “heavy armour” translates in passive survivability and vitality.
And profession who would need a compensation instead lacks totally the mobility.

The key would be the tradeoff spoken by izzy.

Elementalist has mobility as tradeoff for “versatility”…(plus: health, armor, cooldowns, range, reduced effectivity etc etc)

I would like to hear wich tradeoff warrior is supposed to have.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I watched a Warrior with a MH Sword + GS try to get away once. He didn’t have Zerker Stance up, so I chilled him. I think he went a total of 1200 range, then got swarmed.

Build designed for burst mobility has high burst mobility, but also requires Condi Immunity to even work and saving all of your potential mobility cooldowns for escape instead of fighting (like Zerker Stance and Bull’s Charge).

I honestly have 0 problem with it. Heck, I’m even fine with Warriors getting away and resetting the fight, because if they don’t use Zerker Stance while fighting me, they’re almost entirely screwed. If they do, then they probably can’t get away.

Thieves are a much bigger issue for me because it’s difficult to anticipate the non-telegraphed Steal that initiates the fight, and Backstab is far more dangerous for me.

If you play the sustain game, it’s possible the other guy is as well, and if you don’t save control mechanics for a player’s potential escape, that’s something you can improve in your own play. If you don’t bring control mechanics, don’t complain about someone escape, because basically anyone could just run away from you at that point.

Play better.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: SkiTz.4590

SkiTz.4590

Sorry but Thieves are better simply because their mobility can also turn into invisible mobility….

A good thief can engage/disengage AT WILL against anything (1v1s or groups)

Thief wins the mobility because of their stealth AND variety of escapes (shadowsteps, infiltrator arrow, heartseeker spam, etc on short initiative cooldowns)

Warriors are no doubt #2 though…

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Posted by: LordByron.8369

LordByron.8369

Build designed for burst mobility has high burst mobility, but also requires Condi Immunity to even work

http://wiki.guildwars2.com/wiki/Cleansing_Ire

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

“how the hell does heavy armor class outruns thief and ele???”

This is a game.

Yet the “heavy armour” translates in passive survivability and vitality.
And profession who would need a compensation instead lacks totally the mobility.

The key would be the tradeoff spoken by izzy.

Elementalist has mobility as tradeoff for “versatility”…(plus: health, armor, cooldowns, range, reduced effectivity etc etc)

I would like to hear wich tradeoff warrior is supposed to have.

The build OP describes for mobility dont have surviability on battle, if goes wrong they must run for their live. Thats the tradeoff. You cannot stand there and fight. They run for a reason.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Build designed for burst mobility has high burst mobility, but also requires Condi Immunity to even work

http://wiki.guildwars2.com/wiki/Cleansing_Ire

Good luck hititng with GS and sword F1 while escaping.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Build designed for burst mobility has high burst mobility, but also requires Condi Immunity to even work

http://wiki.guildwars2.com/wiki/Cleansing_Ire

That was the absolute worst response you could have possibly countered with. But let’s roll with it:

Warrior has Sword+X/Greatsword. Warrior needs to get away from a group, or get out of a bad encounter in general. He doesn’t have condi immunity up, but he has xXx Cleansing Ire xXx_Sephiroth at his disposal. He’s in one of two places:

1. Right next to the group/person he is escaping from: he turns and uses his Burst ability to clear up to 3 of the conditions on him, freeing him up to then turn and start to run. But whoops, jeeze, many cripples/chills can be cast at range. Uh oh.

2. At a distance from the group/person: he needs to land the Burst ability to clear the conditions, so he turns and runs back into the fight. I hope he has enough time!

Neither of those situations is what a Warrior wants when trying to escape. They want to be clear of condis, and then be immune to them. The only weapon that can use Cleansing Ire when in the process of exiting that doesn’t require turning and landing an attack on an opponent in melee (or with a 3 second cast at range) is the Longbow. Word on the street is, that weapon isn’t very mobile.

It’s hard to imagine a stronger pair of blinders as to how the game actually works. I chill/immobilize Warriors who are just starting to Rush extremely often. It isn’t even difficult. It’s one of the easier reads in the game. Warrior turns his back on you, odds are he’s going to be running out. You can even sense when a fight is going against him and prepare for it.

Cleansing Ire. Almost laughed out loud in my office.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: LordByron.8369

LordByron.8369

Cog as if i doesn t daily put stuns + condition on warriors just to see them lol clean and fly away….

Feel free to read any of the many topics explaining why cleansing ire is mandatory in pvp or www section just answering all your points…

Will save both of us time.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Cog as if i doesn t daily put stuns + condition on warriors just to see them lol clean and fly away….

Feel free to read any of the many topics explaining why cleansing ire is mandatory in pvp or www section just answering all your points…

Will save both of us time.

Telling someone to read something else means you don’t actually want to have a discussion, and if you’re going to be dead weight, you might as not even be here saying anything at all.

Plus, someone else arguing some point doesn’t prove anything. If you don’t personally understand it, you shouldn’t be speaking to it.

I think Warrior mobility is fine, and I don’t play my Warrior anymore. I play a Necro, arguably one of the least mobile classes in the game.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: TheflamingWolf.5861

TheflamingWolf.5861

Warriors are sacrificing by using 2 weapon sets that can’t kill on their own. Elementalists only decent elite is Fiery Greatsword so everyone uses it anyways and its far better than Warrior greatsword mobility wise. Thieves get comparable mobility by using either main hand dagger or using a short bow.

if it comes to running we are talking about wvw where the tornado is the king of ele elites

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warriors are sacrificing by using 2 weapon sets that can’t kill on their own. Elementalists only decent elite is Fiery Greatsword so everyone uses it anyways and its far better than Warrior greatsword mobility wise. Thieves get comparable mobility by using either main hand dagger or using a short bow.

if it comes to running we are talking about wvw where the tornado is the king of ele elites

And where axe/warhorn/hammer is usualy the choice for warriors in WvW

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Posted by: glaphen.5230

glaphen.5230

Warriors are sacrificing by using 2 weapon sets that can’t kill on their own. Elementalists only decent elite is Fiery Greatsword so everyone uses it anyways and its far better than Warrior greatsword mobility wise. Thieves get comparable mobility by using either main hand dagger or using a short bow.

if it comes to running we are talking about wvw where the tornado is the king of ele elites

You can swap elites at any time for a zerg fight.

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Posted by: Rednik.3809

Rednik.3809

Seriously Anet…..

GS + Sword/Warhorn + Bull’s Charge = Unstoppable.

how the hell does heavy armor class outruns thief and ele???

people says GS + Sword/warhorn does kitten damage but its wrong its just the other weapons do more damage it doesnt mean u cant kill anyone. still does massive damage + super bursty mobility.

Imagine u wearing maybe 500g light armor and other person wears 40kg heavy armor and who do u think will run fast??

and warrior got everything daze/stun/damage/armor/hp/mobility

seriously i’ve been playing my guardian for like the whole time and i played warrior for like 100 hours and feel like my guardian is completely useless…

warriors can survive much better than guardian and whoever says warriors are weak against cc, every class are weak to cc and warrior has berserk stance/endure pain / balance stance etc way more + highest hp/high armor maintaining high damage + got all the stuns/block massive hp regen (will get nerfed soon but wont be any huge difference) and crazy mobility that outruns every single classess..

tbh i think warrior is way more op than thief like i can stomp most of thieves 90% of the time except maybe some extremely well playing d/p thief with perma blind and condi necro. other than that i can stomp most of classess without taking any skills.

before anet nerf thieves on any they should nerf warrior first and buff guardians

Mmm… maybe because this game is about killing things, not about running ahead of them? Or you can instagib someone with your blazing speed of pure awesomeness?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: Azgarn.2145

Azgarn.2145

We’ve allllll seen this scenario before. Lets take one build of a class and nerf every build because of it. Yes, warrior mobility and sustainability is extremely good with a certain build/weapon combo. GS + s/wh with warhorn traits/boon duration creates a very tanky/mobile player. You also most likely wont be able to do a crucial amount of damage or set up spike damage.

I’ve been running 30/10/20/0/10 build with Axe/ Shield + GS. Its definitely an offensive build. I can sustain myself in a fight and do great damage, for a certain amount of time. Then I most likely HAVE to get out of the fray, take a quick breather for regen/cds, and go back in. Should be an acceptable concept for any class/build that’s shifted more towards offense. Save your mobility for catching prey, or when you are in trouble and need out of the kill zone. As I’ve already used bullscharge offensively in the first engagement, the ONLY mobility I have is GS Rush and whirlwind. Even then, I can get immob’d while trying to Rush, and its game over.

We may be quick on foot, but we don’t have the luxury of teleporting instantly to safety like most classes do, even guardians. (btw Judges Intervention + Leap of Faith + Sword teleport is basically unmatched in distance traveled per amount of time. yes you need a target but it doesnt have to be in range). Even necros have an insane amount of distance travel potential with Spectral Walk / Wurm Teleport, and its instant and stun breaking. Well over2500 distance if performed correctly, instantly. Guardian and necro teleports can be used for secure stomps as well, where warriors have to blow stability+zerk stance/endure pain for a secure stomp, and hope the downed player can’t teleport or move.

Concerning Bulls Charge, it’s one of the most powerful OFFENSIVE abilities I have. Being all melee, it allows me to quickly get to my target and CC, setting up critical windows for me to dps the target. And even after multiple attempts at correction, it still doesn’t function perfectly. I would guess it has a 40% success rate. Under and over shooting targets, CC’ing targets at locations they aren’t actually at. Do I use it to run away? If the cd is up and I’m facing a no-win scenario without using it, of course I will. And every single other class and player would too, given a similar skill.

Please consider all builds and playstyles when looking at warrior mobility. Don’t punish those with alternative builds/styles from the stupid meta builds. Yes, people run crazy high mobility warriors with GS + s/wh but you should hardly ever consider them a threat in combat, as there build is most likely selfish and solely designed for the mobility. Some people do use these abilities as intended in balance, and you cannot consider them just collateral while trying to nerf the builds that abuse it. Find a more specific way to reduce the individual builds mobility, otherwise you will be looking at another class casualty that shuts down the whole profession. Runners will always find a way to run. Its also very easy to see when warriors are trying to run and there are mechanics to prevent warriors from running, aka chill/immob/ranged cc.

Unless you want all warriors to run the OP hambow build, because that’s what will happen if a big mobility nerf came to warriors.

PS. Sorry for the wall of text.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Telling someone to read something else means you don’t actually want to have a discussion, and if you’re going to be dead weight, you might as not even be here saying anything at all.

You are talking to LordByron, tbh. Don’t say you didn’t expect exactly what you got. :P

Haha, I come and go on these forums and I often forget names. I found myself with some free time, so decided to go harder in the paint than usual.

Cleansing Ire. I’m still chuckling about that response.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Aberrant.6749

Aberrant.6749

In PvP it doesn’t really matter tbh. If they run away they still are giving away free points. They won’t be able to do much with gs + sword/wh. Because of the level designs, teleports are generally better anyways.

In WvW is where it’s broken. The loss of 1 player not killing players doesn’t matter. Teleports aren’t as useful because of the maps, pure landspeed is. They can zip around the map killing yaks/taking camps etc. Out of the two the gs is the worse offender with two movement skills on one weapon (one with evade).

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Azgarn.2145

Azgarn.2145

In PvP it doesn’t really matter tbh. If they run away they still are giving away free points. They won’t be able to do much with gs + sword/wh. Because of the level designs, teleports are generally better anyways.

In WvW is where it’s broken. The loss of 1 player not killing players doesn’t matter. Teleports aren’t as useful because of the maps, pure landspeed is. They can zip around the map killing yaks/taking camps etc. Out of the two the gs is the worse offender with two movement skills on one weapon (one with evade).

Yeah using the landscape with teleports, teleporting up cliffs, up and down into valleys, and across bend platforms isn’t even close to running around everywhere on foot…

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The main thing that has been bugging me lately is the virtual immunity to mobility impairing effects, which is enabled by using condition duration reduction food.

Sometimes I’ll be using builds which have mobility impairing skills, but which aren’t deeply investeed into conditions and thus don’t have very high condition duration. The mobility impairing effects aren’t the cornerstone of the build (it’s not a control build), but they allow the build to make space or chase people down.

Unless I’m using the +40% condition duration food (which, to be fair, is more accessible than the condition duration reduction food), these mobility impairing effects are irrelevant. As such, I can’t stop the warrior from getting to me, and I can’t stop them from getting away. All I’m really doing by trying to cripple, immobilize, or chill them is giving them some regeneration.

I don’t mind that they can use those abilities to escape, I just mind that I virtually have no option to counter. In order to counter the mobility, I would need very strong investment in control, but then I can’t out damage the passive healing the warrior is getting in the first place.

Traits and skills balancing is one thing, but they really need to tone down the condi duration food (both the +% and the -%). That would be an easy way to reduce the unstoppable mobility without actually nerfing the warrior.

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Posted by: Simon.3794

Simon.3794

Thief and Elementalist are faster and sacrifice less.

what kind of bs is this?

warriors are the class that sacrifice less while having everything

which class have 20khp / 2000+ armor while having 3000+ attack damage + mobility on swapping weapons / stuns/block?

I’m sorry, but you, a no body(probably a zergling zerg wvwer too), calling a thief who reached top 25 leaderboard bs?

and based on your comment, you are clearly clueless, stuns/block on gs/sword wh, lol.
i personally agree on warrior nerfing, but your comment is just out of no where and you should stop posting.

i can stomp most of classess without taking any skills.
before anet nerf thieves on any they should nerf warrior first and buff guardians

lol i totally get it now, i really hope that no one take this guy seriously

(edited by Simon.3794)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The main thing that has been bugging me lately is the virtual immunity to mobility impairing effects, which is enabled by using condition duration reduction food.

Sometimes I’ll be using builds which have mobility impairing skills, but which aren’t deeply investeed into conditions and thus don’t have very high condition duration. The mobility impairing effects aren’t the cornerstone of the build (it’s not a control build), but they allow the build to make space or chase people down.

Unless I’m using the +40% condition duration food (which, to be fair, is more accessible than the condition duration reduction food), these mobility impairing effects are irrelevant. As such, I can’t stop the warrior from getting to me, and I can’t stop them from getting away. All I’m really doing by trying to cripple, immobilize, or chill them is giving them some regeneration.

I don’t mind that they can use those abilities to escape, I just mind that I virtually have no option to counter. In order to counter the mobility, I would need very strong investment in control, but then I can’t out damage the passive healing the warrior is getting in the first place.

Traits and skills balancing is one thing, but they really need to tone down the condi duration food (both the +% and the -%). That would be an easy way to reduce the unstoppable mobility without actually nerfing the warrior.

It’s for this reason that I use +40% duration food on my Powermancer. If I don’t, Chill/Immob don’t stick for more than a split second on Warriors.

If it turns out some other class doesn’t have -40% duration food, I almost feel bad about how long the immobilize from my dagger MH lasts. It’s somewhere in the realm of 5.25 seconds I think.

The +/-40% duration food really needs to just be removed from the game entirely.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Razor.6392

Razor.6392

Warriors should just be nerfed to oblivion.

Rush: 40 seconds cooldown if it doesn’t hit a foe.
Savage leap: Requires a target.
Healing signet: Caps at 350 hp/s
Earthshaker: Cooldown increased to 15 seconds.

And everything will be fine in this world.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Simon.3794

Simon.3794

Warriors should just be nerfed to oblivion.

Rush: 40 seconds cooldown if it doesn’t hit a foe.
Savage leap: Requires a target.
Healing signet: Caps at 350 hp/s
Earthshaker: Cooldown increased to 15 seconds.

And everything will be fine in this world.

im fine with rush with 40 cd if it doesnt hit a foe, as long as it wont get affected by Chill or Cripple and getting its range and speed cut by 66% and ACTUALLY hit the target .

just like, say, ride the lightning.

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Posted by: Razor.6392

Razor.6392

Warriors should just be nerfed to oblivion.

Rush: 40 seconds cooldown if it doesn’t hit a foe.
Savage leap: Requires a target.
Healing signet: Caps at 350 hp/s
Earthshaker: Cooldown increased to 15 seconds.

And everything will be fine in this world.

im fine with rush with 40 cd if it doesnt hit a foe, as long as it wont get affected by Chill or Cripple and getting its range and speed cut by 66% and ACTUALLY hit the target .

just like, say, ride the lightning.

Everyone always brings that up. I like how you try to put both classes on an equal ground when everything about warriors is better than eles. Okay so make it the way you propose, and while we’re at it also give eles 20k hp, stability traits, aoe stuns every 10 seconds, weapon swap and a low cd elite to abuse lyssa runes :^)

Dem warrior fanboys.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: glaphen.5230

glaphen.5230

Warriors should just be nerfed to oblivion.

Rush: 40 seconds cooldown if it doesn’t hit a foe.
Savage leap: Requires a target.
Healing signet: Caps at 350 hp/s
Earthshaker: Cooldown increased to 15 seconds.

And everything will be fine in this world.

im fine with rush with 40 cd if it doesnt hit a foe, as long as it wont get affected by Chill or Cripple and getting its range and speed cut by 66% and ACTUALLY hit the target .

just like, say, ride the lightning.

Everyone always brings that up. I like how you try to put both classes on an equal ground when everything about warriors is better than eles. Okay so make it the way you propose, and while we’re at it also give eles 20k hp, stability traits, aoe stuns every 10 seconds, weapon swap and a low cd elite to abuse lyssa runes :^)

Dem warrior fanboys.

I agree lets give Warriors 4 weapons and turn Kill Shot into Kill Shot Rain that works the same way Meteor Shower does.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Warriors should just be nerfed to oblivion.

Rush: 40 seconds cooldown if it doesn’t hit a foe.
Savage leap: Requires a target.
Healing signet: Caps at 350 hp/s
Earthshaker: Cooldown increased to 15 seconds.

And everything will be fine in this world.

Warriors would save Rush to escape, they’d Savage Leap to ambients/wolves/etc., and I don’t think most warriors use ES on cooldown. And 350 hp/s from 400 hp/s means that over a 100 second fight, they’d have regenned 5000 less HP from the latter to the former.

You’d still get wrecked, not because Warriors are too strong, but because you don’t understand why you’re losing.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Simon.3794

Simon.3794

Warriors should just be nerfed to oblivion.

Rush: 40 seconds cooldown if it doesn’t hit a foe.
Savage leap: Requires a target.
Healing signet: Caps at 350 hp/s
Earthshaker: Cooldown increased to 15 seconds.

And everything will be fine in this world.

im fine with rush with 40 cd if it doesnt hit a foe, as long as it wont get affected by Chill or Cripple and getting its range and speed cut by 66% and ACTUALLY hit the target .

just like, say, ride the lightning.

Everyone always brings that up. I like how you try to put both classes on an equal ground when everything about warriors is better than eles. Okay so make it the way you propose, and while we’re at it also give eles 20k hp, stability traits, aoe stuns every 10 seconds, weapon swap and a low cd elite to abuse lyssa runes :^)

Dem warrior fanboys.

im fine with ele with 20k hp and all as long as warriors can have 20 weapon skills with insta burst and huge aoe damage. if i really tried to put both classes on an equal ground i would have said much more stuff.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

Thief and Elementalist are faster and sacrifice less.

what kind of bs is this?

warriors are the class that sacrifice less while having everything

which class have 20khp / 2000+ armor while having 3000+ attack damage + mobility on swapping weapons / stuns/block?

I’m sorry, but you, a no body(probably a zergling zerg wvwer too), calling a thief who reached top 25 leaderboard bs?

and based on your comment, you are clearly clueless, stuns/block on gs/sword wh, lol.
i personally agree on warrior nerfing, but your comment is just out of no where and you should stop posting.

i can stomp most of classess without taking any skills.
before anet nerf thieves on any they should nerf warrior first and buff guardians

lol i totally get it now, i really hope that no one take this guy seriously

Never said warrior’s gs + sword/warhorn got stun/block learn to read

mace/shield got all the stuns and block prove me wrong go play ur easy peasy warrior kid

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Posted by: tom.7468

tom.7468

before anet nerf thieves on any they should nerf warrior first and buff guardians

Anet pls buff my main nerf the one that kill me.
Guardians are meant to stay until the end. If warriors cant run they will die because all they got in defense is their low regen and a few seconds immunity.
Stop trying to turn warrior into a guardian if i wanted a slow guardian i would just play it.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Build designed for burst mobility has high burst mobility, but also requires Condi Immunity to even work

http://wiki.guildwars2.com/wiki/Cleansing_Ire

That was the absolute worst response you could have possibly countered with. But let’s roll with it:

Warrior has Sword+X/Greatsword. Warrior needs to get away from a group, or get out of a bad encounter in general. He doesn’t have condi immunity up, but he has xXx Cleansing Ire xXx_Sephiroth at his disposal. He’s in one of two places:

1. Right next to the group/person he is escaping from: he turns and uses his Burst ability to clear up to 3 of the conditions on him, freeing him up to then turn and start to run. But whoops, jeeze, many cripples/chills can be cast at range. Uh oh.

2. At a distance from the group/person: he needs to land the Burst ability to clear the conditions, so he turns and runs back into the fight. I hope he has enough time!

Neither of those situations is what a Warrior wants when trying to escape. They want to be clear of condis, and then be immune to them. The only weapon that can use Cleansing Ire when in the process of exiting that doesn’t require turning and landing an attack on an opponent in melee (or with a 3 second cast at range) is the Longbow. Word on the street is, that weapon isn’t very mobile.

It’s hard to imagine a stronger pair of blinders as to how the game actually works. I chill/immobilize Warriors who are just starting to Rush extremely often. It isn’t even difficult. It’s one of the easier reads in the game. Warrior turns his back on you, odds are he’s going to be running out. You can even sense when a fight is going against him and prepare for it.

Cleansing Ire. Almost laughed out loud in my office.

While he made a mistake, you’re still wrong. Just use your GS Spin2Win and Savage Leap. You’ve created some impressive distance by now. Now you just have to toot in your horn to clear all cripples and chills and you’re free to go. Simple as that.