[Warriors] best landspeed, no balance

[Warriors] best landspeed, no balance

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Posted by: Criturmum.3679

Criturmum.3679

I want to see irl the Arena net Team in Heavy Amor running that speed, as the warrior has atm

It´s ridiculous, nothing more to say…

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Posted by: Distaste.4801

Distaste.4801

The distinction has already been made, there’s more than just “best mobility”, there’s also best landspeed. Warriors are the undisputed kings of [strike]GW2[/strike] landspeed. The question needs to be asked, has Landspeed been considered for balance?

This gameplay is outside the pale and warrior exclusive. It needs to be brought back in line with the rest of the game.

Oh, I was waiting when someone finally will copypaste this funny topic from WvW forums.
Hint: mobility PVT build is absolutely harmless, he can only run and tickle someone with GS before run away again. Even trololol CnD permastealth thief build is more dangerous.

Hint: You don’t need to be PvT to be not only mobile but also tanky and high damage. You can easily hit 3.4k attack, 40% crit(60% with fury), 80% crit damage, 3.2k armor, 22k hp, which also comes with healing signet, cleansing ire, Adrenal health, dogged march, and 25% run speed. Maybe 2k per auto-attack is a tickle to you, but for most other classes it adds up quickly. Oh and if you have a bow in your bag you easily do 5k crits so you can compete in ranged zerg battles

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Posted by: JorneMormel.9850

JorneMormel.9850

What about melee rangers out there that are spirit spec in pvp and are unkillable.

here is a video for those who say rangers suck in pve

Just clearing out the facts here because you are obviously unaware of the Ranger’s mechanics and where such claims as “Rangers suck in PvE” come forth from.

The Ranger in sPvP has one viable play style which is shared among all professions. Condition damage bunker. Just to be remotely viable the Ranger would have to trait for condition removal (30 points) which is a passive effect that harms their pet. Not to say condition damage bunkers are promoting healthy game play, but it is currently the only option for Rangers also because the direct damage is lower to compensate for having a pet.

As for PvE, what you witnessed in the video is one ranger in a group of 5 in a dungeon run where there are not as many one-shot mechanics as most other dungeons. In the event where it is dodge- or die, the pet always draws the short straw. Leaving the Ranger with a high recharge on pet swapping, lower damage and no utility from the pet. In this particular case, the Ranger is in the group for 2 passive effects; Frost Spirit and Spotter. Both require a trait investment and they do not stack so that makes having more than 1 Ranger in the party obsolete.

And that goes without saying the Ranger got pigeonholed into using a sword for both scenarios, about which there are plenty of topics about how its’ auto-attack is preventing the Ranger from dodging and/or is forcing the Ranger to disable the auto-attack resulting in a DPS loss.

Mysterious Old Geek
Co-founder of Flying Pink Unicorns [PWNY], Ring of Fire

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Posted by: Burnfall.9573

Burnfall.9573

I’m going to take some pressure of warriors, how about Elementalist being 2nd to landspeed and no balance?

Anyone who disagrees are in complete denial and i will invite Arena.net to wvw and see for themselves.

It was even mentioned that Elementalists are OP from the recent stream and somehow i believe, someone in the higher ups is keeping Elementalist OP.

And that is Unacceptable.

If they are going to bring warriors landspeed down, they might as well bring Elementalsit and Thief extreme mobilities down alltogether.

Obviously these Three Superclass are being endorsed by the higher ups, no wonder why every so-called “Balance” or “Nerf” does not effect their OverPowerdness whatsoever.

In other word, it’s all Deceptions and Manipulations from the Truth.

Enough of Favoritism!!

Warriors should be The Lead Melee and Offense Class… Nothing More

Thieves should be The Lead Evasion and Critic Class.. Nothing More

Elementalists should be The Lead Aoe and Element Buffer Class.. Nothing More

Nothing too much

Seriously, is this game an MMo or an Rpg?

I say RPG…. where there are no Balance, Diversity or Equal Treatment.
Where Super Heroes are choosen to Dictate, Control and Rule over a world; which obviously is Guild Wars 2

What else?

Which are The Favorites among their creators

Anything else that i’m missing?

Oh yea! because of them, we are continuousness Punished for not being Super Heroes.

If Guild Wars 2 continues the direction of an RPG, i might as well main these 3 Super Heroes classes and enjoy playing them for what they are and play an MMO that is an MMO

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Working as intended. Proper response for most classes upon encountering a slow/dumb PU mesmer not in traveller runes is to run away at top speed and not get involved.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

They are comparing one of the worst landspeed class (mesmer) with one class with the better (or near that).
What to expect from treads like this?
Instead of asking the devs to give their class landspeed without traveler runes they ask to nerf the other professions.
If there is something wrong with your class ask to fix it.

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Posted by: LordByron.8369

LordByron.8369

I’m going to take some pressure of warriors, how about Elementalist being 2nd to landspeed and no balance?!

wut è_é?
they already “balanced” (see nerfed to the ground) ele speed long time ago…
They planned nerfing more (see izzy post on fgs) unfortunately they made the class so bad they couldn t really justify that.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Carighan.6758

Carighan.6758

It was even mentioned that Elementalists are OP from the recent stream and somehow i believe, someone in the higher ups is keep Elementalist OP.

And that is Unacceptable.

“Hey, that other class is also overpowered! This means you shouldn’t nerf us!”

(How does that make any sense?)

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The distinction has already been made, there’s more than just “best mobility”, there’s also best landspeed. Warriors are the undisputed kings of [strike]GW2[/strike] landspeed. The question needs to be asked, has Landspeed been considered for balance?

This gameplay is outside the pale and warrior exclusive. It needs to be brought back in line with the rest of the game.

Horrible Mesmer in the video

Yeah, the guy has no idea how to chase down a warrior
http://www.youtube.com/watch?v=tffTmVN-zG0

Or Mesmer in general
http://www.youtube.com/watch?v=_8td7XyA1JU

haaaaaaaaaaa…

Did you see that when you use swiftness the thing become easy
The warrior of first video use SL > WA > Rush to maximize mobility, to you to say that all warrior has that mobility, you need assume that all warrior run GS + Sword, what isn’t true

My Mesmer is a shatter, and i gave perma swiftness without focus. About mobility i do not have what QQ

Actually if you watch closely you need:
-traited manipulations, both range and CD.
-So a 1200 range blink to close gaps on a 24s cd
-Arcane thievery to steal swiftness off the warrior
-Focus to land cripple, and to pull for some cc, also as a source of swiftness for the mesmer
-High Boon duration from chaos and/or runes to maintain swiftness
-Sword 3 for imob, 80% condi duration to get a measly 3s
-Combo that with 5s burning from prestigue to add to the overall DPS, which, depending on how the warrior is built might not be enough regardless.

All this assumes that when the Warrior decides to flee, all your skills are off CD so you can fire all the combo’s it takes to do it. There’s zero room for error, and while the skill is out there, a warrior with a GS to go with his sword makes the whole enterprise ridiculous. Pretty much you have to be tweaked to counter, and even then you have to get lucky, and the warrior unlucky.

Also, if you note the vid in the original post, the warrior isnt even using swiftness at the time. Had he been, he’d of created even more distance. Of course not all warriors run full mobility, but when they do their Landspeed is broken.

Of course, you should also know that a warrior doesn’t need to run full mobility. He can sustain in a fight indefinitely until his opponent makes a mistake all the same, or against those who’re not utterly tricked out to counter, leave the fight with minimal mobility.

You don’t seem to have a warrior do you?
How can warrior fight against his opponent with sword/XX + GS?
If you have a trouble to deal with GS warrior, that’s your problem
If you have a trouble to deal with sword warrior, that’s your problem
HB and sword burst skill are channeling skills which are very hard to land without CC
GS is not an ideal weapon in wvw unless you take a mace on your main hand
sword/XX (maybe warhorn) + GS is completely for mobility set

p.s.: I was watching the video again to make sure about this. Why did you just let the warrior escape? I would admit the truth if the warrior could escape with cripple or CC

iLeap was on CD. Weapon swap was on CD. Had the blink but the war was already moving out of range quickly. That left curtain, but by the time I’d swapped, and would have cast it, he was well out of range (not to mention ive been out of the game for a month and am rusty as hell). The point of the video was to draw attention to the sheer distance the warrior created, i.e. “Landspeed”.

The fight, and video, ran much longer than this. The warrior repeating the same gameplay. It’s not like we don’t already know about it, or don’t see it on a daily basis when we play. It’s ridiculous to even post the video, that’s why it had to be done.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

They are comparing one of the worst landspeed class (mesmer) with one class with the better (or near that).
What to expect from treads like this?
Instead of asking the devs to give their class landspeed without traveler runes they ask to nerf the other professions.
If there is something wrong with your class ask to fix it.

Forget Mesmer. Who cares about Mesmer. Can you offer an example of a class that can compete in "Landspeed’ with the Warrior? And not just in a race, but to be able to shut them down/counter the tactic?

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Posted by: fellyn.5083

fellyn.5083

Why do people care if a class can run away from you fast? If they are running away they can’t kill you which would just earn more complaints.

Do you think you deserve that kill and he should just stand there and let you have it or what?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

They are comparing one of the worst landspeed class (mesmer) with one class with the better (or near that).
What to expect from treads like this?
Instead of asking the devs to give their class landspeed without traveler runes they ask to nerf the other professions.
If there is something wrong with your class ask to fix it.

Forget Mesmer. Who cares about Mesmer. Can you offer an example of a class that can compete in "Landspeed’ with the Warrior? And not just in a race, but to be able to shut them down/counter the tactic?

your argument is invalid as warriors are meant to have the best “land speed” in the game. guild wars 2 has been out for more than a year. it is about time you digested the fact that warriors have the best mobility in the game.

accept it, move on.
nothing else to see here.

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Posted by: Marsares.2053

Marsares.2053

All hail your warrior overlords.

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Posted by: Burnfall.9573

Burnfall.9573

Why do people care if a class can run away from you fast? If they are running away they can’t kill you which would just earn more complaints.

Do you think you deserve that kill and he should just stand there and let you have it or what?

would you let a criminal get away?

Advocate of Justice, Liberty and Truth

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Posted by: zapv.8051

zapv.8051

Thematically, the idea of a warrior running away is ridiculous, and shouldn’t be allowed. Warriors are literally the front line battlers of the game and the idea of a warrior running a way should bring shame to people playing the class. Especially when they start with the highest passive regen, armor, and health in the game. Thieves have the lowest health and mid tier armor, so need speed to keep attacks from hitting them. At the same time a thief is the conniving and sneaky class, so it makes since for them to run away. The easy fix is to make the leaps not work if there isn’t a target, and there is no reason this is unfair in wvw, or pvp.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

They are comparing one of the worst landspeed class (mesmer) with one class with the better (or near that).
What to expect from treads like this?
Instead of asking the devs to give their class landspeed without traveler runes they ask to nerf the other professions.
If there is something wrong with your class ask to fix it.

Forget Mesmer. Who cares about Mesmer. Can you offer an example of a class that can compete in "Landspeed’ with the Warrior? And not just in a race, but to be able to shut them down/counter the tactic?

There are several “movement” skills in this game that gives more advantage in a fight that warrior gap closers. (ports, blinks, steal). A warrior movement cannot port you to a stair in no time or reach the enemy in no time.
So we have good landspeed mobility and that makes us good to run away. Other classes have better combat movement. So there is balance in that point. Warrior as to travel the distance. Other classes port.

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Posted by: LordByron.8369

LordByron.8369

equip a sword and you can jump in sposts where no blink and teleport can take you…

One of many things balanced for EVERY profession but warrior……
I ll just mention arah…. while i am here

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

equip a sword and you can jump in sposts where no blink and teleport can take you…

One of many things balanced for EVERY profession but warrior……
I ll just mention arah…. while i am here

I think that are exploits?

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Posted by: Harper.4173

Harper.4173

this is working as intended.
warriors are meant to be fast.
what is the problem?

do you remember that warriors have no direct access to:
- stealth
- illusions
- death shroud
- pets
- minions
- protection, aegis

warriors are balanced and not overpowered, it has been more than a year since launch, please accept that already.

Pretty much how it is.
Also – warriors don’t blink.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Working as intended. Proper response for most classes upon encountering a slow/dumb PU mesmer not in traveller runes is to run away at top speed and not get involved.

Pretty much.

Warriors are mobile – yes – but with that mobility comes the trade-off of no CC.
And with no CC you can’t exactly hold your opponent in order for you to kill him.
So yes – you can run away with said spec but it’s pretty much all you can do.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

They are comparing one of the worst landspeed class (mesmer) with one class with the better (or near that).
What to expect from treads like this?
Instead of asking the devs to give their class landspeed without traveler runes they ask to nerf the other professions.
If there is something wrong with your class ask to fix it.

Forget Mesmer. Who cares about Mesmer. Can you offer an example of a class that can compete in "Landspeed’ with the Warrior? And not just in a race, but to be able to shut them down/counter the tactic?

Thief.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Dalanor.5387

Dalanor.5387

Working as intended. Proper response for most classes upon encountering a slow/dumb PU mesmer not in traveller runes is to run away at top speed and not get involved.

Pretty much.

Warriors are mobile – yes – but with that mobility comes the trade-off of no CC.
And with no CC you can’t exactly hold your opponent in order for you to kill him.
So yes – you can run away with said spec but it’s pretty much all you can do.

Warrior can wear two weapon sets, so a hammer would solve the CC while you get a GS as an off set. Works wonders.

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Posted by: Thighum.7295

Thighum.7295

People comparing steal to the movement skills on greatsword just is wrong. STEAL REQUIRES a TARGET. If you use steal without a target it goes on a 20+ second cd with no added movement. In addition, it is a profession mechanic, and if you don’t trait for steal its like a 30 second cd.

Warrior gs skills have a shorter cd, and work without a target. What are you trying to compare here?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

People comparing steal to the movement skills on greatsword just is wrong. STEAL REQUIRES a TARGET. If you use steal without a target it goes on a 20+ second cd with no added movement. In addition, it is a profession mechanic, and if you don’t trait for steal its like a 30 second cd.

Warrior gs skills have a shorter cd, and work without a target. What are you trying to compare here?

Comparing in combat movement skills and landscape movement skills. We are good on landspeed and way worse on combat speed. = balance

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Posted by: Hammerguard.9834

Hammerguard.9834

The thing that puts warriors mobility over the top is the lemongrass + melandrus combo they’re all using. They practically bypass all conditions and remove all slow effects within less than a second. Slows effect all their movement skills but you can’t keep a single one on them for even half a second.

… I still want tengu.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The warrior is not the problem, any weapon skill on any profession that is a gap closer, being used for mobility and escapes, IS the problem.

This. It is about time these skills required a target. I mean if a Warrior decides to run, Good luck catching him. Engineer even with Rocket boots CAN be caught but isn’t exactly easy and of course it shouldn’t but you should at least have a CHANCE at catching them if they decide to run…

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Posted by: Maynolds.1539

Maynolds.1539

All clase should be balance on landspeed. Is awful to see how people just leave the combat. when you are in combat, you are fighting, should be a bit harder to escape from a combat that press your charge attacks. Now you just need to have good landspeed to kill them, being sure they don’t escaped, and run from those guys who can kill u being sure they don’t catch u. doesn’t sound funny to me

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I am fine with lighter classes being faster, i would even be okay with Necromancer not being that fast if to counter that it had ATTRITION! but it just seems SO very broken that a HEAVY armor class with all its traits, skills, immunities and everything should also be able to leave combat SO easily.

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Posted by: coglin.1867

coglin.1867

Why do people care if a class can run away from you fast?

Are you just being intentionally obtuse? I sure hope so, I would hate to think that with our 2 1/2 pages of post explaining this in detail, that you would actually be dense enough to ask in earnest.

your argument is invalid as warriors are meant to have the best “land speed” in the game. guild wars 2 has been out for more than a year. it is about time you digested the fact that warriors have the best mobility in the game.

Translated to plain English, this says, I am OP, and love it, and would probably lose many fights if I weren’t, so please do not nerf us as you would do any other profession, because I lack the skil to compensate for such a change.

Thematically, the idea of a warrior running away is ridiculous, and shouldn’t be allowed.

You make a good point in the area of theme. This also reminds me, that it appears to me to be contrary to what they listed when they defined the warrior and it’s role.

So we have good landspeed mobility and that makes us good to run away. Other classes have better combat movement. So there is balance in that point. Warrior as to travel the distance. Other classes port.

Do you have to tell this lie to yourself so you can sleep at night?

Warriors are mobile – yes – but with that mobility comes the trade-off of no CC.
And with no CC you can’t exactly hold your opponent in order for you to kill him.
So yes – you can run away with said spec but it’s pretty much all you can do.

Wait, wha.., what? The off hand Hammer he had with that great sword offers no CC?

People comparing steal to the movement skills on greatsword just is wrong. STEAL REQUIRES a TARGET. If you use steal without a target it goes on a 20+ second cd with no added movement. In addition, it is a profession mechanic, and if you don’t trait for steal its like a 30 second cd.

Warrior gs skills have a shorter cd, and work without a target. What are you trying to compare here?

Exactly. I have mentioned several times through out this thread, and others. The solution to all of these gap closers being used for general mobility and escaping after you get your butt kicked would be solved if they functioned exactly this way.

I am fine with lighter classes being faster,

I agree. Not only does it work thematically, but it is more in line with what Anet specifically stated in their post about what they feel professional roles are.

Rush, Bull’s charge and Savage leap should all require targets to use.

Rush and savage leap, absolutely. Bull’s Charge, I disagree with. In my eyes, there is a huge difference between the investment in a weapon skill and a utility still. If you invest 1/3 of you utility options for a mobile skill, then you deserve the mobility. Simply picking up a great sword or short sword on the other hand should not in it self offer you land speed, mobility, gap closers and escapes, where others have to trait ir invest utility slots for it.

Part of the issue here, is that too many posters are making this about warriors, when this issue is not that singular. It encompasses many professions. Swoop of the ranger great sword is just as bad. As far as I am concerned, ride the lightening also should not work without a target.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: piffdaddy.8014

piffdaddy.8014

Ele deserves to have rtl cooldown nerf reverted. If this happens greatsword will be ok for warriors. Right now judging by anets past balancing philosophies (they gutted ele gap closing) warrior mobility deserves double cooldown and a slight range reduction. Make the gap closers such as rush double cd unless it hits a target.

It’s only fair. Eles have to suffer the hypocrisy, so should warriors who are the absolute best class in all game modes (pve speed run, tpvp, and wvw zerging and roaming with mobility)

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Posted by: lunatyk.6172

lunatyk.6172

Warrior needs a nerf?
Coming from the most OP class in game since launch… hmmmm okay. Can they have all your illusions+Invis+Evades PLoxxxx

FYI THIEF IS THE MOST MOBILE ILL BET 1K GOLD.

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Posted by: Aza.2105

Aza.2105

The skills warrior uses for mobility are suppose to be used for gap closers not escape mechanisms. Its probably a oversight by Anet, because if its not then they would be hypocritical to had nerfed elementalist for the same reason.

Rush, Bull’s charge and Savage leap should all require targets to use.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: nicknamenick.2437

nicknamenick.2437

The skills warrior uses for mobility are suppose to be used for gap closers not escape mechanisms. Its probably a oversight by Anet, because if its not then they would be hypocritical to had nerfed elementalist for the same reason.

Rush, Bull’s charge and Savage leap should all require targets to use.

Why? You can blink away or blink in.. It works the same for savage leap/rush etc.. Not talking about rtl here. But every class has a way to get out or get in.. Is it with blink or shadowstep or other teleport skills or even stealth or other classes also have leap..

If you on use sword i dont see any problem.

If you only use gs i dont see any problem

if you use them both i do see a problem.. Now you suck and are made to run away

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Posted by: Artaz.3819

Artaz.3819

Fair enough, give Warriors pull abilities on each melee weapon then.

Requiring a target in order to activate Rush or Leaps would be even a greater buff to stealth (where you immediately lose target) and clone classes (read: Thief and Mesmer). You know because those two classes need even more buffs because they aren’t popular at all…

TL;DR bad idea because you didn’t think about the easy counter classes

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Posted by: killahmayne.9518

killahmayne.9518

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: MiniMe.1960

MiniMe.1960

I remember when Warrior just sucked. Playing one since 14 Months now, most of the time max damage GS and Axe/Shield. Gear and trinkets are Berserker.
Seen it overpowered a few months before 10th December when they change healing signet and most people were running GS and Hammer. Since 10th December its fine again and most Warriors i cross just die (probably because they aint good and following the fotm).
Where do you guys find those overpowered Warriors? in your dreams?
I was thinking to get rid of the GS but thats my mobility and for that i have to get rid of damage or cc. Please show me that uber Warrior.
Berserker’s Power, Warrior’s Sprint, Mobile Strikes and the utility Skill Bulls Charge (thats not working properly half time) are essential for me in this build.
If the Necro isnt just bad my chances are 0 (even with knight armor and Melandru Runes). Most Engineers also beat me. The only way to kill a thief is made him believe i play for the first time a Warrior and burst him down when he got 50 Health or they stealth and are gone.
PU Mesmer i cant beat but they also cant beat me. Ranger are freaking hard or ridiculous easy if they go LB and SB.
So my little resume would be:
Warrior went from bad to overpowerd to fine. If i want to be fast i have to sacrifice damage cause GS on Warrior is not half as good like most people say in this Thread.
I run all 8 Characters but the Warrior is the only Class where i think all Weapons have their meanings.

PS: Sometimes i think people are looking only for Ganks. I like winning but i love challenge even more. Greatest thing is winning by so little that 1 fault would make you lose the fight and my heartbeat still up for a few minutes after the fight.
Greezzz

Edit: Most time i roam alone.

(edited by MiniMe.1960)

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Posted by: piffdaddy.8014

piffdaddy.8014

The skills warrior uses for mobility are suppose to be used for gap closers not escape mechanisms. Its probably a oversight by Anet, because if its not then they would be hypocritical to had nerfed elementalist for the same reason.

Rush, Bull’s charge and Savage leap should all require targets to use.

This. Anet is sadly slightly biased in their decisions. I know a few of anets team actually dohave warriors as their main characters. I hope they consider what they have done to ele gap closing and either revert the nerfs or apply the same screwed balancing logic tothe warrior abilities.

Warrior sword and greatsword is more mobile than a thief. A warrior can outrun a zerg and troll all day in wvw if they feel like it. Why are they allowed this much mobility, as well as the top damage in the game? and to top it all off, they have the highest base health and tankiness of all the professions. #biased balancing

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Posted by: MiniMe.1960

MiniMe.1960

The skills warrior uses for mobility are suppose to be used for gap closers not escape mechanisms. Its probably a oversight by Anet, because if its not then they would be hypocritical to had nerfed elementalist for the same reason.

Rush, Bull’s charge and Savage leap should all require targets to use.

This. Anet is sadly slightly biased in their decisions. I know a few of anets team actually dohave warriors as their main characters. I hope they consider what they have done to ele gap closing and either revert the nerfs or apply the same screwed balancing logic tothe warrior abilities.

Warrior sword and greatsword is more mobile than a thief. A warrior can outrun a zerg and troll all day in wvw if they feel like it. Why are they allowed this much mobility, as well as the top damage in the game? and to top it all off, they have the highest base health and tankiness of all the professions. #biased balancing

Thats right but Sword is condition GS not. All you do with that is running.

Greezzz

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Posted by: Cynz.9437

Cynz.9437

The skills warrior uses for mobility are suppose to be used for gap closers not escape mechanisms. Its probably a oversight by Anet, because if its not then they would be hypocritical to had nerfed elementalist for the same reason.

Rush, Bull’s charge and Savage leap should all require targets to use.

Why? You can blink away or blink in.. It works the same for savage leap/rush etc.. Not talking about rtl here. But every class has a way to get out or get in.. Is it with blink or shadowstep or other teleport skills or even stealth or other classes also have leap..

If you on use sword i dont see any problem.

If you only use gs i dont see any problem

if you use them both i do see a problem.. Now you suck and are made to run away

every mobility move you named doesn’t actually do dmg or very low in fact, those moves WERE designed for movement and some classes have to sacrifice utility slots for it; note how those classes are actually squishy and do need moblity to stay alive… war is far away from being squishy

i can bring an examples of gap closers that do dmg like GS but you can’t zoom around the map with it: shadow shot or inf. strike… they are both gap closers, both do dmg but are not moving you anywhere unless you have target in range

All is Vain~
[Teef] guild :>

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Posted by: JoxerNL.3752

JoxerNL.3752

This game should have been called “Guild Warriors 2”

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Posted by: Distaste.4801

Distaste.4801

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

I’ve caught a fiery greatsword ele on my warrior. Not sure if he was bad or what but I caught and then killed him. Shortbow thieves are quite easy to catch as the arrow has travel time and the extra distance gained is very small and can only do it twice before it becomes basically a 6-7s cooldown. Stealth is good for getting away but honestly doesn’t compete for landspeed. Shadowstep is the same as blink and you saw how quickly the warrior gets out of range after it’s used. Heartseeker on thief is actually really good landspeed but I don’t think it’s faster than a warrior. I’ve never had a problem with a ranger outrunning me or killing me for that matter.

The warrior is FAR from average landspeed. You can get 25% runspeed for using melee for 10pts which is great. Then the rush+whirlwind combo will alone create a big gap between you and other classes. You can have nearly 100% swiftness uptime with balanced stance+Signet of Rage too. Then of course you have savage leap and you can pair that with warhorn(swiftness+remove movement conditions) or shield for blocking which is good if someone ever does catch up(unlikely), getting out of a fight(likely), or if you run into someone heading towards you(likely).

Some classes can be pretty mobile but they have to really spec for it and give up other things. Warrior can be very mobile and lose very little while doing it. Just using a greatsword makes you more mobile than majority of enemies on the battlefield and that’s why I don’t also run sword with it. If someone starts outrunning me or catches up to me then meh, it’s not worth the chase and I’ll take a death.

The absolute worst thing that I’ve found in WvW that are faster than any class in the game are the quick travelers. At the first sign of a class they don’t want to fight or numerous enemies they can’t kill they quick travel back to safety. Supremely annoying.

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Posted by: MiniMe.1960

MiniMe.1960

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

I’ve caught a fiery greatsword ele on my warrior. Not sure if he was bad or what but I caught and then killed him. Shortbow thieves are quite easy to catch as the arrow has travel time and the extra distance gained is very small and can only do it twice before it becomes basically a 6-7s cooldown. Stealth is good for getting away but honestly doesn’t compete for landspeed. Shadowstep is the same as blink and you saw how quickly the warrior gets out of range after it’s used. Heartseeker on thief is actually really good landspeed but I don’t think it’s faster than a warrior. I’ve never had a problem with a ranger outrunning me or killing me for that matter.

The warrior is FAR from average landspeed. You can get 25% runspeed for using melee for 10pts which is great. Then the rush+whirlwind combo will alone create a big gap between you and other classes. You can have nearly 100% swiftness uptime with balanced stance+Signet of Rage too. Then of course you have savage leap and you can pair that with warhorn(swiftness+remove movement conditions) or shield for blocking which is good if someone ever does catch up(unlikely), getting out of a fight(likely), or if you run into someone heading towards you(likely).

Some classes can be pretty mobile but they have to really spec for it and give up other things. Warrior can be very mobile and lose very little while doing it. Just using a greatsword makes you more mobile than majority of enemies on the battlefield and that’s why I don’t also run sword with it. If someone starts outrunning me or catches up to me then meh, it’s not worth the chase and I’ll take a death.

The absolute worst thing that I’ve found in WvW that are faster than any class in the game are the quick travelers. At the first sign of a class they don’t want to fight or numerous enemies they can’t kill they quick travel back to safety. Supremely annoying.

I have seen both sides, sometimes you outrun sometimes you get outrun. Noway its always the same.

Greezzz

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

I have a great idea…

Why don t simply reduce the range and double the cooldown on miss?
Can be done with initiative cost also…should cost double and give half back on hit ….

I m sure it would work perfectly leaving untouched the gap closing ability…

You mean “just double cooldown”? Because all warrior gap closers are non-teleports with literally non-existent chance to hit against any opponent who able to press movement button.

So, exactly like RTL, yes. It’s called balance and/or justice.

I command you to be AWESOME.

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Posted by: Burnfall.9573

Burnfall.9573

This game should have been called “Guild Warriors 2”

I prefer Guild Elitists Wars 2

Advocate of Justice, Liberty and Truth

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Simply ignore Burnfall he’s a known forum troll.

I command you to be AWESOME.

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Posted by: coglin.1867

coglin.1867

Fair enough, give Warriors pull abilities on each melee weapon then.

Requiring a target in order to activate Rush or Leaps would be even a greater buff to stealth (where you immediately lose target) and clone classes (read: Thief and Mesmer). You know because those two classes need even more buffs because they aren’t popular at all…

TL;DR bad idea because you didn’t think about the easy counter classes

Why use such an unnecessarily complicated solution, when adding a target requirement as in other skills solves the entire issue.

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

Perhaps you should read the thread. It is in reference to any and all professions weapon skills. So yes, this includes swoop, rush, savage leap, fiery rush, and the like. Thieves short bow is excluded, it requires ground targeting. Similarly whirlwind attack is excluded from the list. Blink and rocket boots or bulls charge on the other hand are utility skills, thus require the sacrifice of a utility slot for the mobility.

So to recap, because some posters appear to have an issue staying on the topic here. We are discussing weapons skills only, not utility skills. Further more, of the weapons skills, we are only discussing the ones with no targeting of any kind required. Again, because time and effort (ever so small as it may be) are required to use them.

I remember when Warrior just sucked.

I call shenanigans (to put it politely)…..You do not remember that, because it was not the case. If you have something well thought out or intelligent to add, we truly welcome your input. But when you start off with a line such as this, it is clear you are just trolling, or displaying an unreasonable bias.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: MiniMe.1960

MiniMe.1960

Fair enough, give Warriors pull abilities on each melee weapon then.

Requiring a target in order to activate Rush or Leaps would be even a greater buff to stealth (where you immediately lose target) and clone classes (read: Thief and Mesmer). You know because those two classes need even more buffs because they aren’t popular at all…

TL;DR bad idea because you didn’t think about the easy counter classes

Why use such an unnecessarily complicated solution, when adding a target requirement as in other skills solves the entire issue.

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

Perhaps you should read the thread. It is in reference to any and all professions weapon skills. So yes, this includes swoop, rush, savage leap, fiery rush, and the like. Thieves short bow is excluded, it requires ground targeting. Similarly whirlwind attack is excluded from the list. Blink and rocket boots or bulls charge on the other hand are utility skills, thus require the sacrifice of a utility slot for the mobility.

So to recap, because some posters appear to have an issue staying on the topic here. We are discussing weapons skills only, not utility skills. Further more, of the weapons skills, we are only discussing the ones with no targeting of any kind required. Again, because time and effort (ever so small as it may be) are required to use them.

I remember when Warrior just sucked.

I call shenanigans (to put it politely)…..You do not remember that, because it was not the case. If you have something well thought out or intelligent to add, we truly welcome your input. But when you start off with a line such as this, it is clear you are just trolling, or displaying an unreasonable bias.

Well what smart input did you just send? I play GW2 since the beginning and Warrior was an easy kill. Please enlighten that stupid little me please.

Greezzz

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Fair enough, give Warriors pull abilities on each melee weapon then.

Requiring a target in order to activate Rush or Leaps would be even a greater buff to stealth (where you immediately lose target) and clone classes (read: Thief and Mesmer). You know because those two classes need even more buffs because they aren’t popular at all…

TL;DR bad idea because you didn’t think about the easy counter classes

Why use such an unnecessarily complicated solution, when adding a target requirement as in other skills solves the entire issue.

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

Perhaps you should read the thread. It is in reference to any and all professions weapon skills. So yes, this includes swoop, rush, savage leap, fiery rush, and the like. Thieves short bow is excluded, it requires ground targeting. Similarly whirlwind attack is excluded from the list. Blink and rocket boots or bulls charge on the other hand are utility skills, thus require the sacrifice of a utility slot for the mobility.

So to recap, because some posters appear to have an issue staying on the topic here. We are discussing weapons skills only, not utility skills. Further more, of the weapons skills, we are only discussing the ones with no targeting of any kind required. Again, because time and effort (ever so small as it may be) are required to use them.

I remember when Warrior just sucked.

I call shenanigans (to put it politely)…..You do not remember that, because it was not the case. If you have something well thought out or intelligent to add, we truly welcome your input. But when you start off with a line such as this, it is clear you are just trolling, or displaying an unreasonable bias.

Well what smart input did you just send? I play GW2 since the beginning and Warrior was an easy kill. Please enlighten that stupid little me please.

Greezzz

Before the haste nerf 100b warriors were (while squishy) extremely lethal in pvp.

I command you to be AWESOME.

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Posted by: MiniMe.1960

MiniMe.1960

Fair enough, give Warriors pull abilities on each melee weapon then.

Requiring a target in order to activate Rush or Leaps would be even a greater buff to stealth (where you immediately lose target) and clone classes (read: Thief and Mesmer). You know because those two classes need even more buffs because they aren’t popular at all…

TL;DR bad idea because you didn’t think about the easy counter classes

Why use such an unnecessarily complicated solution, when adding a target requirement as in other skills solves the entire issue.

If people want to cite sword/GS as an example of broken mobility, How about I cite the elementalist with fiery greatsword, teleport and rtl? Can anybody catch that? Seriously. Or thieves with shortbow and shadow step and stealth, or rangers with sword + greatsword.

Warriors wielding only a greatsword, with no trait cooldown only has average out of combat mobility. Which many people tend to have in WvW.

Perhaps you should read the thread. It is in reference to any and all professions weapon skills. So yes, this includes swoop, rush, savage leap, fiery rush, and the like. Thieves short bow is excluded, it requires ground targeting. Similarly whirlwind attack is excluded from the list. Blink and rocket boots or bulls charge on the other hand are utility skills, thus require the sacrifice of a utility slot for the mobility.

So to recap, because some posters appear to have an issue staying on the topic here. We are discussing weapons skills only, not utility skills. Further more, of the weapons skills, we are only discussing the ones with no targeting of any kind required. Again, because time and effort (ever so small as it may be) are required to use them.

I remember when Warrior just sucked.

I call shenanigans (to put it politely)…..You do not remember that, because it was not the case. If you have something well thought out or intelligent to add, we truly welcome your input. But when you start off with a line such as this, it is clear you are just trolling, or displaying an unreasonable bias.

Well what smart input did you just send? I play GW2 since the beginning and Warrior was an easy kill. Please enlighten that stupid little me please.

Greezzz

Before the haste nerf 100b warriors were (while squishy) extremely lethal in pvp.

I just will believe that. But I also have written that i solo roam in WvW, and its pretty hard to give that 100 blades damage to your opponent. Most time they get out of it before you finish your 100 blades. Even with bulls charge or Trow Balls.

Greezzz

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Posted by: fellyn.5083

fellyn.5083

Why do people care if a class can run away from you fast? If they are running away they can’t kill you which would just earn more complaints.

Do you think you deserve that kill and he should just stand there and let you have it or what?

would you let a criminal get away?

I’m confused how this analogy is supposed to work. Please explain.