Why ANet hate condition in PvE?
Condition damage is a single stat. The anti-condition crowd keeps whining how you only need “one stat for it”. So can’t you just add the stat to your power setup? :P
(kidding)
because conditions are flawed by design. They ignore toughness, so you could have an entire team of tanky mofos just condi spamming.
Wait.. that sounds like pvp.. noooooooooooooooooooooooooooooooooooooooooooooooo
Somebody explained the thing that I think could fix this problem. Make it so criticals can work with conditions. There, you’ve added a new layer to this whole thing because then you can see ticks of bleeding, poison, torment, etc have random moments where it does double damage or something like that. It also opens the doors for new builds, and makes it so conditions can be effected by both ferocity and precision.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Somebody explained the thing that I think could fix this problem. Make it so criticals can work with conditions. There, you’ve added a new layer to this whole thing because then you can see ticks of bleeding, poison, torment, etc have random moments where it does double damage or something like that. It also opens the doors for new builds, and makes it so conditions can be effected by both ferocity and precision.
And what would this fix? The dps would still be lower then zerker while still needing 4 stats (plus whatever defense you need due to DoT) which gear can’t offer. You would be as glassy as zerker, do lower dps in peak performance and lose even more dps due the damage over time nature. It would be a great buff to rabid gear users but it would fix nothing.
Why It can`t work like in WoW\Rift\Swtor or other MMO game?
WHen we fight world boss\dungeon creatures\open world content – some dragon or something else take condition damage from me and all players who damage him? He suffer from my bleed+burning and from others players bleed+burning or poison or torment. Those condition effects should not replace each other – it’s just absurd!
I understand the state of sPvP or WvW but in PvE it need to work in another way!
There isn’t anything absurd about it. There needs to be an appropriate balance between different damage categories for large scale raids for every player using any class to get appropriate credit for participation. If condition damage is unrestricted, it would probably have a significant impact on difficulty for this kind of content across the whole game.
The only question here is IF the balance right now is a good one. Unless Anet gives mobs a second HP bar for each damage category (1 for direct, 1 for condition), they will simply need to continue with the some sort of scheme where they restrict condition damage.