[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: LordByron.8369

LordByron.8369

The issue is not burst on cd…

The issue is this scenario:

Thief sees DPS Guardian, Guardian sees DPS thief.

Thief decide if he wants to engage or not and he is getting the first burst opportunity due to stealth.

But not before preparing a shadow return just in case…just to ignore any possible CC/condition.

At this pont i wonder how will the guardian mobility match thief.

Second case…
Thief is AFK looking map…Guardian sees the thief and burst it… ._.
On which you would balance the game?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: MercilessLemurs.7459

MercilessLemurs.7459

Guardians are hard to initiate on because of aegis and weapon based shields. Most dps guards run sword focus meditations. They can easily block the thief’s initiation and chase it down with judges int and sword 2.

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Posted by: nemka.1803

nemka.1803

Seven or eight months ago I took a break for GW2. It was easy to do, there are other games out there, and I was tired of playing a game where the answer to the question, “who can kill a thief?” was “another thief”

…and all this time later, the answer is the same.

Is everyone ok with this? Is it acceptable that one thief can kill four or five people without any risk of dying? If anything goes bad they just stealth, run away, come back and kill anyone who’s left standing…

…and don’t tell me there’s no such thing as permanent stealth. They attack walls.. whatever… just poof gone. I’ve fought mesmers that do this too. Poof, gone, and minutes later they’re right back where you saw them last.

Are they hacking? great… then there’s that too….

How has this game held on so long? Why are people still playing it?

It it just ‘cause it’s free? ‘cause that’s about the only reason I’m here.

ill give you two examples:
warrior: shield warrior, no CC utilitys, no CC weapons.
warrior starts by taking around 6k dammage in about 1 sec, blocks with a shield
so that the thief dumps his int into the block and then if the thief decides he is going to try an fight without resting the fight he is going to die.
ranger:
well the ranger has a few tricks.
condi ranger, shortbow, torch+sword
he can use pets..
a good choice is a pet with fear(wolf)
another great one is a pet with weaskness(there are a few)
burn the thief with a bout 8k burning dammage
eavde using sword
poison with shortbow and evade

power ranger:
also use pets.
its much more tricky here, you need not get hit first, use the range on the longbow
and stealth, cripple, rapid fire, fear, a few shots, knock back before thief heals, swap pet use the other pet skill.
basiclly never let the thief start the fight, use your stealth, or protect me (pet takes dammage) in case the tief did hit first youll have 6 seconds, id suggest to follow with cripple.

another good advice with the ranger would be never start with your elite.

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Posted by: Aggrostemma.1703

Aggrostemma.1703

@Nemka: this!

I think nobody can kill a thief who wants to run!
How to kill a thief who wants to fight?
Simple: As a ranger: thief goes into stealth first time, I use GS counterattack.
Second time: Spike trap.
Third time: count back from 3: dodge
Shadow Refuge: use wolf Fear
Teleport: Swoop

I run Dire-Rabid gear with 0/30/30/10/0 traits. I have 22k HP and 3000 armour unbuffed so it is very unlikely that a thief can burst me down in a few seconds. My conditions take time to kill him/her, but unless he refuses to run I can reliable kill a zerker dagger thief. Dire+perplexity thiefs give me a headache though

In the case a thief wants to run the only thing I can do is to anticipate his movement and throw a trap or two. Honestly, I have no chance catching them. I do not use LB or Sic’Em so I cannot track them. If my conditions are able to kill him I take it as a bonus but most of the thiefs are using some very good condi removal so it is unlikely.

#I no words have"

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Now the guy is a very good player, but really, it shows when used well stealth (and everything that comes with it) is just insanely strong. A thief in the right hands far outshines other professions due to its mechanics.

Funny that the first kill in that video is against a D/P thief when he’s just got D/. Actually, rewatching the video, most of his kills are against thieves.

What this tells me is that this player outdoes his opponents via the merits of the player, moreso than his class. The video isn’t very useful for showcasing balance, unless you’re trying to argue that no-offhand thief is better than other thief builds.

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Posted by: Meglobob.8620

Meglobob.8620

Who can kill a thief?

If they are half decent only another thief who takes them by surprise or if they get surprised by a large group in WvW or by some nasty bosses/cluster AoE places in PvE.

That’s it really…

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Posted by: urdriel.8496

urdriel.8496

Backstab MUST use initiative, it is stupid that one of the most powerful skill of thieves have a cost of ZERO init.

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Posted by: Valentin.2073

Valentin.2073

a zerker ranger can kill a thief. i dont mean to brag but i’ve beaten a lot of thieves both in pvp and wvw. the trick is to play defensively first then get offensive after. a combo of knockback and rapid fire is very dangerous to a thief. if im gonna play a spirit ranger in pvp, a thief is a free kill most of the times.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: psizone.8437

psizone.8437

Let’s not forget the ranger utility “sic ’em”, it’s brutally effective against backstab thieves.

Just last night I had an amusing run-in with a backstab thief that was camping our main spawn exit in EB. He had killed half a dozen people, so I switched to Sic ’em, started fighting him, when he backed off a bit, I used sic ’em on him, watched him stand still for 2 seconds after trying to go invisible (via smoke field and leap), clearly confused and then he was downed by the rest of my conditions in seconds. Sadly he ragequit before I got the finisher, but it was still amusing.

Brotherhood of Blub [blub]

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Posted by: urdriel.8496

urdriel.8496

a zerker ranger can kill a thief. i dont mean to brag but i’ve beaten a lot of thieves both in pvp and wvw. the trick is to play defensively first then get offensive after. a combo of knockback and rapid fire is very dangerous to a thief. if im gonna play a spirit ranger in pvp, a BAD thief is a free kill most of the times.

Fixed

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Posted by: phaeris.7604

phaeris.7604

Funny that the first kill in that video is against a D/P thief when he’s just got D/. Actually, rewatching the video, most of his kills are against thieves.

What this tells me is that this player outdoes his opponents via the merits of the player, moreso than his class. The video isn’t very useful for showcasing balance, unless you’re trying to argue that no-offhand thief is better than other thief builds.

Actually the video showcases how strong stealth is and how initiative just doesn’t work. It allows for far to much spamming of high damage abilities.

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Posted by: NinjaEd.3946

NinjaEd.3946

People who know their class can kill a thief. You don’t need some trivial skill that applies reveal to beat a thief, and you don’t need traps/marks/conditions to beat a thief. You just need to not fall prey to their game and be ready to pounce when they show their face. If they “perma-stealth” then move along, as its a waste of time and they will not give you the opportunity to get them low (i.e. wait in stealth until escape utilities are off cooldown). You only hurt yourself by waiting around for ages, good thieves don’t need to sit in stealth for days to kill someone.

(P.S If the thief has to hide in stealth the entire fight and you aren’t dead or even close to dead, you essentially won.)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Julie Yann.5379

Julie Yann.5379

Funny that the first kill in that video is against a D/P thief when he’s just got D/. Actually, rewatching the video, most of his kills are against thieves.

What this tells me is that this player outdoes his opponents via the merits of the player, moreso than his class. The video isn’t very useful for showcasing balance, unless you’re trying to argue that no-offhand thief is better than other thief builds.

Actually the video showcases how strong stealth is and how initiative just doesn’t work. It allows for far to much spamming of high damage abilities.

It’s hard to convince people that their favorite profession mechanics are utterly broken and OP. Nobody likes being told that all their wins are not due to their skill but to an imbalance in the game. However, I agree with Rotten Owen, it probably wasn’t the best video to prove your point. If you would have had the same thief killing every other profession and facerolling 1v4 (which happens a lot in WvW) it would have been a much better example.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: DeceiverX.8361

DeceiverX.8361

Ranger can’t kill a thief. Ever.
That skill that disrupts stealth? Doesn’t work. No point having it.

It’s easy with a Mesmer or Necro however. That low health pool melts like butter under a condi Necro.

I beg to differ. I find that it’s much easier to beat thieves on my ranger than anything else.

Just gotta get good with longbow and know how thieves work. How do you counter a thief’s damage? Timing dodges and repositioning.

Having the ability to keep hitting them while they run in stealth (and I’m not referring to Sic ’Em) is pretty amazing.

Everything can kill a thief. I consider myself a pretty established one, and have been beaten by everything. I kill them all the time on the other classes I play. It’s really a matter of player skill a lot of the time.

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Posted by: Valentin.2073

Valentin.2073

Let’s not forget the ranger utility “sic ’em”, it’s brutally effective against backstab thieves.

Just last night I had an amusing run-in with a backstab thief that was camping our main spawn exit in EB. He had killed half a dozen people, so I switched to Sic ’em, started fighting him, when he backed off a bit, I used sic ’em on him, watched him stand still for 2 seconds after trying to go invisible (via smoke field and leap), clearly confused and then he was downed by the rest of my conditions in seconds. Sadly he ragequit before I got the finisher, but it was still amusing.

i’m sure he did that because he couldnt accept the fact that a ranger was able to beat him. there’s not much respect rangers get in wvw but the truth is that rangers are really useful given that the person playing it knows the class well enough.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Zero Day.2594

Zero Day.2594

Maybe we should ask….

Who can’t kill a thief?

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: Chasind.3128

Chasind.3128

I’ve only been able to kill 1 thief on my ele & that was only a few days ago… but then again I don’t often engage with 1v1 bc I usually mindlessly follow a zerg.
Anyways, somehow I caught them offguard & killed them but I’m not ashamed to say- thieves are the only class I don’t mind running from xD

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Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

Anyone can kill a thief, if you go in with the right strategy. Simply put, it’s really more a matter of how much skill each player has and what their build type is.

Who can kill a thief? Me. And anyone with enough skill and strategy.

Edit: Oh, and this is coming from a condition necro with no movement skills.

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Posted by: akallou.9704

akallou.9704

I’m a full melee ranger and i kill thief daily, matter of fact they are the class i kill the most.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Anyone can kill a thief, if you go in with the right strategy. Simply put, it’s really more a matter of how much skill each player has and what their build type is.

Who can kill a thief? Me. And anyone with enough skill and strategy.

Edit: Oh, and this is coming from a condition necro with no movement skills.

Youre still a condi necro, you dont need movement skills. I only have spectral walk on mine and thieves aren’t a problem

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Grimreaper.5370

Grimreaper.5370

To kill a thief you must understand the theifs abilities well, you should pay attention to the initial location of shadow step because they will use shadow return soon after. Attack with aoe or cone ae inside shadow refuge, and most importantly, you need good burst. IMO with the proper burst methods ele can be a good class at for killing thief. It all comes down to you knowing when you can land a full burst.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

To me it sounds like the best way to kill a thief is to know that they are coming, know where they are coming from, preempt them in every omniscient way, and hope they fall into your traps…

As one of the few non-omniscient players, are there tips out there?

Also, since when is a class not imbalanced when everybody has to develop their characters to specifically counter these classes? If your pro-tip for not dying to this class mostly involves building your character around it, then that class is op. This isn’t a game with 2 classes. At any given point I might have to fight a different class. And being “good” means nothing when you are discussing balance. For all of the good non-thieves, there are plenty of good thieves that are more than capable of handling w/e you use to counter them. Skill should never be brought up in a balance discussion.

(edited by DaedalusDragon.3754)

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Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

To me it sounds like the best way to kill a thief is to know that they are coming, know where they are coming from, preempt them in every omniscient way, and hope they fall into your traps…

As one of the few non-omniscient players, are there tips out there?

Also, since when is a class not imbalanced when everybody has to develop their characters to specifically counter these classes? If your pro-tip for not dying to this class mostly involves building your character around it, then that class is op. This isn’t a game with 2 classes. At any given point I might have to fight a different class. And being “good” means nothing when you are discussing balance. For all of the good non-thieves, there are plenty of good thieves that are more than capable of handling w/e you use to counter them. Skill should never be brought up in a balance discussion.

My “pro-tip” isn’t building a character around it. My builds are generally meant to handle any situation they encounter. What I mean is, some builds simply trump others. So my tip is, if you know your class/build or whatever struggles against a general build archetype, then edit your build a little bit to handle it, thief or not.

Also, skill IS a factor in balance discussion, because some people may argue that certain skills require more or less skill, and that may impact their opinion on a skill’s “OP-ness”. For example, if you’re a thief that just spams #2 heartseeker, one may argue that that skill is somehow overpowered or unfair just because it’s so easy to use, when it’s really not. And while I agree with you that skill should not be brought up in balance discussion, it is inevitable. I brought it up because it’s good to point out that some players may simply be raging about the countless times that they been owned by a few skills; just because an adept player effectively and strategically uses a skill does not make it OP. And that is why one of my tips is to simply have enough experience going into battle. If you know the player you’re taking on is way more experienced that you, why would you try to take them on?

As for your question, there are plenty of “non-omniscient” tips out there. If you have no knowledge of your opponent, don’t know where they are attacking you from, or don’t know how they will attack you (i.e. weapon skills), there is some advice I can offer you.

If you’re going on the defensive side, and a thief just stealthed, whether or not you know he’s coming, you should have certain skills set aside for taking him/her on. Simply put, use your profession’s skills to your advantage! If you’re a guardian, use aegis; if you’re a warrior, keep stability at hand. For me, I utilize spectral wall so if a melee thief tries to attack, they just get feared away. To sum it up, there’s almost always a counter, you just have to find it.

Also, timing is everything. If you know they just stealthed again after attacking you, use that opportunity to cleanse, heal, or whatever. Know when to attack and when to hold back. While the’re stealthed, I usually try to stick in one place and try to outsmart them. I make them think I’m either not paying attention or don’t know what’s going on, and then when they attack, I quickly get rid of blindness/break stun or whatever is necessary, dodge, and retaliate.

If you’re going on the offensive, I would try to interrupt them as much as possible. Chase them down with movement skills, and if they get away, make sure you keep your health up, as they probably just gained back all of theirs. If they pop shadow refuge, spam that area with AoE’s and what not. Find ways, like this one, to punish them for using stealth.

I hope this was helpful to you, and to all others reading this thread. I’m sure there are plenty of other tips people can offer you; these are just a few I like to keep in mind when attacking thieves.

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Posted by: LordByron.8369

LordByron.8369

Chase who?
People are still pretending you can guess wich direction a stealthed thief went, or when he is about to dodge while in SR….

Also if you go full glass you get killed in stealth before having chance to react…that is why nobody run full glass in www but thieves.

Don t give advices that relies on thief being bad and prevedible and attacker to be lucky…
It won t happen.

Those suggestion are useful as those saying to spam aoe randomly at the air just because you could kill a thief…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Grimreaper.5370

Grimreaper.5370

To me it sounds like the best way to kill a thief is to know that they are coming, know where they are coming from, preempt them in every omniscient way, and hope they fall into your traps…

As one of the few non-omniscient players, are there tips out there?

Also, since when is a class not imbalanced when everybody has to develop their characters to specifically counter these classes? If your pro-tip for not dying to this class mostly involves building your character around it, then that class is op. This isn’t a game with 2 classes. At any given point I might have to fight a different class. And being “good” means nothing when you are discussing balance. For all of the good non-thieves, there are plenty of good thieves that are more than capable of handling w/e you use to counter them. Skill should never be brought up in a balance discussion.

I have to disagree, skill should always be the main factor of class balance, otherwise you get an elaborate game of Rock Paper Scissors. You said it your self, you don’t want to build your self around the idea that you want to kill a thief. Well then it sounds like you don’t want Rock Paper Scissors either.

Now heres a thought, what if every profession took a fair amount of skill instead of only some? What if a ladder for rank was created which also took players skill level into concideration so that higher skilled players stayed out of newcomers matches? I’m thinking spvp matches in particular here, since we already divide a great majority of the players into specific sections of the game there wouldn’t be much of a down side IMO. This way classes that are a little harder to play, will also give you the time to learn your class while enjoying it.

(edited by Grimreaper.5370)

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Posted by: Juba.8406

Juba.8406

OP, you should edit your post to … Who can kill a PU mesmer ?

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Posted by: Valentin.2073

Valentin.2073

OP, you should edit your post to … Who can kill a PU mesmer ?

i find glassy mesmers more dangerous 1v1. pu mesmers are meh.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: EFWinters.5421

EFWinters.5421

Anyone can kill a thief if said thief goes into the fight with the mindset that only one player will leave alive. A thief that has no interest in fighting to the death, not so much.

Human Guardian
Fort Aspenwood

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Posted by: ThiBash.5634

ThiBash.5634

So instead of balancing the elementalist, they made the balance between eles and thieves rest on a single skill. That’s just lazy, not good design.

I don’t think its lazy design, because it makes the fight much more involved.

No, it’s lazy design alright. Instead of actually rebalancing the elementalist, they just added a trait to cover the problem and shut us up. Instead of actually balancing the game, they can now point at the trait and say ‘but if you use that, you can survive it’. Never mind that it only works vs bursts and the rest of profession is still unplayable.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Aeolus.3615

Aeolus.3615

So instead of balancing the elementalist, they made the balance between eles and thieves rest on a single skill. That’s just lazy, not good design.

I don’t think its lazy design, because it makes the fight much more involved.

No, it’s lazy design alright. Instead of actually rebalancing the elementalist, they just added a trait to cover the problem and shut us up. Instead of actually balancing the game, they can now point at the trait and say ‘but if you use that, you can survive it’. Never mind that it only works vs bursts and the rest of profession is still unplayable.

o_O why is elementalist unplayable?
IMO thats the same as say warriors are underpowered and cant tank and make no damage.

1st April joke, when gw2 receives a “balance” update.

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Posted by: MUDse.7623

MUDse.7623

as a main thief im sure a good thief wont loose any 1 vs 1 if he doesnt fail.
but i also know that ~99% of thieves can be killed easily just because their lack of skill.

according to my experience the best way to kill a thief is suprise him and make him fail

10k hours n still a noob

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Posted by: Akari Storm.6809

Akari Storm.6809

I’ve killed thieves on every class. I’ve killed every class on my thief. I’ve killed every class with every other class.

Some just aren’t willing to learn the mechanics of each class. Doing that will give you a better understanding of what and when to expect certain abilities.

It’s what every pvper should do. Learn every class.

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Posted by: Wanderer.3248

Wanderer.3248

Condition necro’s are a real problem. Better thieves can also be a risk. Groups with lots of CC are also a danger.

Pretty much anything else can either be killed or gotten away from. Some bunker classes can be too tough to bother with, but few can keep up with a theif.

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Posted by: LordByron.8369

LordByron.8369

I’ve killed thieves on every class. I’ve killed every class on my thief. I’ve killed every class with every other class.

Some just aren’t willing to learn the mechanics of each class. Doing that will give you a better understanding of what and when to expect certain abilities.

It’s what every pvper should do. Learn every class.

And you didn t read the part where if the thief want to run away in WWW he can t and you can t do anything to prevent it.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Fortus.6175

Fortus.6175

I have decided to rebump this to avoid multiple threads about this, I have attached a screenshot on the OP.

Attachments:

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: NinjaEd.3946

NinjaEd.3946

Was there a forum daily added that I’m not aware? I see “thief op” posts so often, it could only explain there is some reward to making one.

@Op, you just need to practice. Also in that photo, you took 8k in burning, something tells me you lack condi clear and melted shortly after a backstab.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Fortus.6175

Fortus.6175

Was there a forum daily added that I’m not aware? I see “thief op” posts so often, it could only explain there is some reward to making one.

@Op, you just need to practice. Also in that photo, you took 8k in burning, something tells me you lack condi clear and melted shortly after a backstab.

In case you didnt know, cleansing a condition which gets reapplied will still display the damage, I was fighting a burning guradian. I wasnt even at half hp, he couldnt pressure me at all becasue of my cleansing. The thief came and finished me off with 2 skills (as you can see) Stop trying to nickpick everything about my build. 13k backstab is by any standard, too much of a out-of-stealth skill with 4 seconds CD.

[GoM] Gate of Madness Server Elementalist|Guardian
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Posted by: Fortus.6175

Fortus.6175

Was there a forum daily added that I’m not aware? I see “thief op” posts so often, it could only explain there is some reward to making one.

@Op, you just need to practice. Also in that photo, you took 8k in burning, something tells me you lack condi clear and melted shortly after a backstab.

In case you didnt know, cleansing a condition which gets reapplied will still display the damage, I was fighting a burning guradian. I wasnt even at half hp, he couldnt pressure me at all becasue of my cleansing. The thief came and finished me off with 2 skills (as you can see) Stop trying to nickpick everything about my build. 13k backstab is by any standard, too much of a out-of-stealth skill with 4 seconds CD.

Lost 1v2.
Cries OP.

Btw most people now saying they can’t reach 13k with the recent 10% crit damage nerf.

This screenshot was taken yesterday, post patch btw….

I dont care about losing a 2v1, I dont care dying in a 2v1. However, it does not change the fact that the skill is toxic and OP.

edit: …. dat delete…

[GoM] Gate of Madness Server Elementalist|Guardian
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[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Wintel.4873

Wintel.4873

Post-patch Thieves just made all other glassy/zerk classes even MORE pointless than they already were.

What is going on, ANet?

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Burnfall.9573

Burnfall.9573

To thief players, why do no other mmo’s in the market Do Not and Refuse to accept and refuse to adopt Guild Warts 2 thief class Op balance philosophy?

Seriously think about it,

If Blizzard were to adopt Arena.net thief class design, mechanic and Op balance philosophy in wow, what would happen to wow?

would they still remain at the tops spot in the mmo market?

would their player base remain the same?

would wow prosper?

In fact the guild i am in were discussing how wow players were making fun of guild war 2 thief and warrior class being the only 2 class in the entire game.

Seriously,

are they lying?

(don’t get me wrong, i do want guild wars 2 to prosper, but refusing to balance/redesign Op classes: especially these 2 class alongside with a OP balance philosophy for class balance, will not result in prosperity but only failure)

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

TL;DR: After you use your stealth attack once, your #1 skill reverts to auto regardless of whether you left stealth or not. No stealth break, no reveal.

How about stealth skills can only be used once per stealth use?
What would happen upon a missed skill is not reveal or loss of stealth, but the stealth skill would just be replaced by the normal autoattack chain.
Active defenses still get some use but doesn’t horribly screw over stealthing because you could use a heartseeker or the like to clear off a blind/aegis, or even hard to catch. Literally the only thing this prevents is spamming the stealth skill until it hits, because after the first use you would be doing autos until another stealth effect was applied.
Sounds pretty fair to me honestly, it makes aegis, blind, dodging and other active defenses not entirely useless while not making them hardcounter stealth in any way, shape or form.

How do other people feel about this?

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Eloquence.5207

Eloquence.5207

- “If you nerf stealth, we will be left with no defence!!11!!”
- “Why don’t you fix Warriors first or PU Mesmers first!”
- “L2P”
- “Stealth is working as intended… L2P”
- “Stealth trap”
- “Stack toughness” <—— HAHAHHAHHAHA

Pick one, or all of them.

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.

(edited by Eloquence.5207)

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

- “If you nerf stealth, we will be left with no defence!!11!!”
- “Why don’t you fix Warriors first or PU Mesmers first!”
- “L2P”
- “Stealth is working as intended… L2P”
- “Stealth trap”
- “Stack toughness” <—— HAHAHHAHHAHA

Pick one, or of them.

It’s hard to when none of them actually answer my post, silly. It’s not about the damage, or even stealth in any way. Literally, the only thing that it affects is being able to use stealth skills without paying attention to any active defense. Even then, the only thing you have to do is use your lowest cost ability once, or wait out a dodge, but at least you can’t just backstab twice at no cost to ignore both blind and aegis.

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Tactu.4867

Tactu.4867

to the op suggestion : Yes , please.

SFR – lvl 80 Ornamentalist

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: the sober ninja.6539

the sober ninja.6539

Just leaving this here…

Yes I had a really fun and squishy build but seriously!? Why is the system allowing me to get one-shot into oblivion!? Whatever build one uses this shouldn’t happen..

You are a glass ele. Last I checked they were light armour class…

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Did a 30-day old thread really need to be Necro’d for this? There’s really no reason to disjoint the conversation and try to post the same thing in a different thread.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: idevourwater.3149

idevourwater.3149

I agree with OP. This would help make the game more skill based both for attackers N defenders

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Zero Day.2594

Zero Day.2594

Was there a forum daily added that I’m not aware? I see “thief op” posts so often, it could only explain there is some reward to making one.

@Op, you just need to practice. Also in that photo, you took 8k in burning, something tells me you lack condi clear and melted shortly after a backstab.

In case you didnt know, cleansing a condition which gets reapplied will still display the damage, I was fighting a burning guradian. I wasnt even at half hp, he couldnt pressure me at all becasue of my cleansing. The thief came and finished me off with 2 skills (as you can see) Stop trying to nickpick everything about my build. 13k backstab is by any standard, too much of a out-of-stealth skill with 4 seconds CD.

Lost 1v2.
Cries OP.

Btw most people now saying they can’t reach 13k with the recent 10% crit damage nerf.

This screenshot was taken yesterday, post patch btw….

I dont care about losing a 2v1, I dont care dying in a 2v1. However, it does not change the fact that the skill is toxic and OP.

edit: …. dat delete…

Yeah I rushed there, thought it was WvW (the origin of majority of the complainers). :P sPvP was unchanged.

(true it is a necro’ed thread….)

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[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: Fortus.6175

Fortus.6175

Great suggestion! I was brainstorming myself on some fix for it but this might just do! Backstab wouldnt be much of an issue this way, although some tuning down of the skill could be done given that it is too much upfront damage.

- “If you nerf stealth, we will be left with no defence!!11!!”
- “Why don’t you fix Warriors first or PU Mesmers first!”
- “L2P”
- “Stealth is working as intended… L2P”
- “Stealth trap”
- “Stack toughness” <—— HAHAHHAHHAHA

Pick one, or of them.

lmao! +1. Thief players in a nutshell.

[GoM] Gate of Madness Server Elementalist|Guardian
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[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Great suggestion! I was brainstorming myself on some fix for it but this might just do! Backstab wouldnt be much of an issue this way, although some tuning down of the skill could be done given that it is too much upfront damage.

- “If you nerf stealth, we will be left with no defence!!11!!”
- “Why don’t you fix Warriors first or PU Mesmers first!”
- “L2P”
- “Stealth is working as intended… L2P”
- “Stealth trap”
- “Stack toughness” <—— HAHAHHAHHAHA

Pick one, or of them.

lmao! +1. Thief players in a nutshell.

Actually, while this might end up affecting backstab more than other stealth skills, it’s not particularly aimed at toning down the power of anything at all. I don’t really want to comment on that. This is entirely aimed at making important skills require thoughtful use on the part if both the defender and the attacker, without just screwing anyone over unless they are actually just stupid and waste their skills, in which case they deserve to lose..
Ideas like losing stealth even when missing, or even revealed on a whiff, seem as toxic to me as entirely ignoring aegis and blind as well as other active defenses to a lesser degree. I want to make both players have to be thoughtful about their skill usage, so it doesn’t just end up like, “oh, he entered stealth? Better use aegis because it is a hard counter with no opportunity for retaliation!”, and doesn’t stay like, “Oh, he used aegis/blind? Better just continually use my #1 skill until it hits because it has a 1/4 cast time and has no cost!”.