Ok, what about the opposite then, what if they just dropped the T6 requirements to 100-125 each rather than 250 each? They did a similar thing with Unidentified dyes. This would mean that without raising supply any, they could reduce the demand due to Legendary crafting at roughly the same rate they increased supply of Pres.
The mats are something that can be collected over time, while the precursor is a single, major purchase. A lot of players have the mats already, and are competing with each other to buy the popular precursors or give up and buy a cheaper one instead (as per the point of the thread, you can choose a “lesser” precursor if you are impatient). Lowering the requirements by 100 each would lead to a number of players dumping their excess mats to make the money to get a precursor. It’s good for the ones who can act immediately, but soon the price of mats will crash while the increased wealth being thrown at precursors drives up their price.
So the first few to dump their mats will get their precursors, and the after the cheap ones are sold the price will rise while late comers will get less money for their mats and still won’t be able to afford the precursor.
Anet can increase precursor drops and raise the price of mats, or reduce mat requirements and raise the price of precursors… Neither solves your “problem” because no matter what they do, making a Legendary becomes more expensive. Which is why they haven’t done anything yet, it’s better to let the market determine the prices than try to manipulate the market and mess it up for everyone.
they created the current state of precursors through item distribution, methods of aquisition, job weapon acessibility, etc. If they change it would not be any different than how they manipulated it when they created the system. Or if you dont consider it manipulation, but grand design, changing their design would be the same.
As for the legendary aquisition becoming more expensive, not really likely, theoretically legendaries have already hit their price point, it would theoretically mostly change the distribution of cost.
Most people actually trying to obtain a legendary would prefer the cost to be more placed in materials, because that value represents a consistent progress to your goal, lets say you want charged lodestones, you can hunt skritt, alchemical bags, sparks, do COE and Dwayna missions. Even if you only get one a day, you are looking at 1/100 progress per day.basically for many players, getting a precursor is like buying a house, which most americans would never be able to do in their lifetimes without credit. Having to save up 200k for house, by the time you save up 200k, its 300k, then by the time you save up that extra 100k its 350, so on and so forth
the legendary mats are more like building a house, you can get the materials as you can afford them, securing your progress each day.
It’s not manipulation if they did it as they were creating the system. There’s a rather big difference between changing something while you’re originally creating it from changing something after it’s already been released.
if you consider them to be the natural order, or the gods if you will, there really is no difference between their original design and whatever they seek to change. The gods will is the gods will.
Nature/time destroys markets and alters economics all the time. Resources dry up, new technologies are discovered, new resources are found.Politics change costs. If your premise is that anet are not manipulators, but represent the natural order/technology/evolution etc, then it also follows that changes they make after the fact all into the same line.
There is really no difference in creating or altering, other than it being rather annoying for people who are used to something.