Recent Market Shifts. Follow-up: Precursors

Recent Market Shifts. Follow-up: Precursors

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Posted by: Psyduck.4701

Psyduck.4701

For what it’s worth, I feel that precursors are roughly where they need to be at the moment. While it’s true that RNG with the Mystic Forge is incredibly frustrating, if there is going to be another way to forge a precursor or obtain one, I’d still hope that prices for those remain high.

Atm some precursors are going for 25++ gold which is really dirt cheap.

Please don’t make legendaries easier to obtain.

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

I posted this earlier in another thread, but here it is again because I think I have a good point.

The problem is that there’s a lot of manipulation on precursor prices. For example one day there were like 10 dawns or something on the TP. In the matter of seconds they were all bought up and after a minute or so only 1 put back on the TP with double the original listing price. They are already hard enough to get, and with this kind of manipulation going on it’s just harder for new people to get them. So with this, the people that already has them (some acquired with bought gold) stays rich while hoarding precursors and the people that are trying to get them will not be able to keep up with the inflation.

I started on my legendary about 3 weeks ago and I’m making very good progress for my legendary; I can get all the gifts done probably within the next month, but the precursor will take me way longer to get and this shouldn’t be right.

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Posted by: Darthdevil.9015

Darthdevil.9015

We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.

Is the next build the cursed shore build or earlier ?

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Posted by: Erasculio.2914

Erasculio.2914

The problem is that there’s a lot of manipulation on precursor prices.

That’s one of ArenaNet’s main mistakes with the game, IMO. They have been trying to create failsafes in the game in order to avoid having too big of a gap between people who farm a lot and people who play more casually – daily rewards are more forgiving to casuals, and the Diminishing Returns system also punishes grinders.

However, there is no such system for playing the Trade House. As a result, while a grinder is not going to make that much more gold than a normal players by grinding, someone can make A LOT of gold by manipulating the Trade House; it’s little surprise that often people here claim that it’s “the only way to make gold” (as in, it’s the only way to considerably increase the gap between normal players and farmers/grinders without any kind of limitation).

ArenaNet should take measures to prevent TP manipulation, thus keeping it in line with farming.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: oZii.2864

oZii.2864

For what it’s worth, I feel that precursors are roughly where they need to be at the moment. While it’s true that RNG with the Mystic Forge is incredibly frustrating, if there is going to be another way to forge a precursor or obtain one, I’d still hope that prices for those remain high.

Atm some precursors are going for 25++ gold which is really dirt cheap.

Please don’t make legendaries easier to obtain.

This is something people don’t seem to focus on. If you are Arena Net you have to look a the entire precursor market not just Dawn, Dusk, and the Legend. Which is what everyone focuses on. You can buy the focus precursor for 25g on the TP right now that is dirt cheap. Regardless if you don’t like how the focus looks or not it is still a precursor and has to be factored into the equation.

I really don’t like the tie it to a quest idea because when the game came out everyone ran Ghost Eater in AC over and over because it was the easiest and most effecient. Now everyone runs all the paths not just because of the DR system but because all the paths are easy now. Why? youtube, guides, experience. I hated running the other 2 paths in AC then I ran it with a few guildes that had it down packed and can run all the paths in like 20-30 minutes. So while something can be hard at first doesn’t mean it remains hard. There has to be imo something that requires time.

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Posted by: Zasa.7154

Zasa.7154

IMO, Legendaries were done significantly better in GW2 than the equivalent in GW1. In the original Guild Wars, the hardest to get item was Fissure of Woe armor, which required a very expensive crafting material (Globs of Ectoplasm). It could be entirely bought, though. As such, acquiring FoW armor required no skill – it was just a matter of farming gold. A bot could get it if wanted to.

In GW2, in other hand, the idea behind Legendaries is to require proficiency in almost all aspects of the game:

  • Proficiency in exploration: the Gift of Exploration requires 100% world completition.
  • Proficiency in WvW: the Gift of Battles requires 500 Badges of Honor.
  • Proficiency in Crafting: a player needs two maxed crafting disciplines to get a Legendary.
  • Proficiency in dungeons: the dungeon gifts require some dungeon tokens.
  • Proficiency in earning experience: more than 200 skill points are needed.
  • Proficiency in earning karma: Obsidian Shards require a lot of karma.
  • Proficiency in luck: the clovers are a symbol of luck.
  • Proficiency in earning gold: Gift of Fortune plus Icy Runestones plus a lot of other things.

It’s definitely more balanced than just being able to farm. The issue with precursors and lodestones is that they are just more of the same, and in fact reward the worst aspect of the game – earning gold. This is something that doesn’t require skill, as any bot can do it. Those saying that they want precursors to continue to be as they are in order to keep legendaries hard to get are lying – precursors are not hard to get, in that they do not require skill. They simply require a lot of time, due to requiring a lot of gold. Having a lot of time in order to grind is not something that deserves a reward; something skill based would deserve it, though.

There are two aspects of the game that are not rewarded as far as Legendaries go:

  • Proficiency in the personal storyline
  • Proficiency in structured PvP

I would give people the option of getting an account bound precursor after finishing the main storyline (which would laughably break those playing the market). I would avoid giving legendary rewards to structured PvP in order to not make people exploit that game mode (see Hero Battles and the “red resigns” issue in GW1), although I would allow people to unlock legendary skins in PvP equipment through sPvP rewards. I would, too, make Lodestones a reward for some difficult content in the game, rewarding thus skill, not time spent.

This is the best explanation I have seen for the Legendary issue thus far. I agree sPvP should have it’s own legendary system separate from PvE, but for Lodestones/precursors, I’m betting on this new deep-dungeon being the way to go.

“Proficiency in Combat” – Being able to complete what ANet seems to be considering it’s hardest dungeon content, at least to my understanding, would be fitting to reward such a feat with a weapon/lodestone drops.

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Posted by: Cerise.9045

Cerise.9045

I got all of the component for the legendary that don’t involve money in less than a week.

I already have the karma/badges/other non-money junk for a 2nd legendary laying around, and I didn’t do any farming for those at all. The karma is extremely easy with the karma from dungeons and dailies/monthlies.

I’m strongly considering making a second legendary and selling it now.

People being able to sell base weapons for 300+ gold also results in people being able to control this market and make enormous amounts of profit because many of them have a profit margin of 50+ gold. I have seen evidence that trading in these base weapons is one of the ways RMT companies use to make money to sell to players illegally. But ANet is probably well aware of this as well.

Being able to make 50 gold just by buying and selling one item on the TP is completely insane. I’ve done it myself so I know how effective it is, in fact it’s by far the best way in this game to make money at all.

A better price that the base weapons should be around is 30 gold. This prevents a few people from controlling this market and making hundreds of gold each day.

And before people cry “but then everyone will run around with a legendary” or “you want free legendaries!?!?!” Think about it for a second.

You’re still dropping 140G on NPC items and 200+ G on lodestones, 100+G on ecto, and whatever else you need for the materials, so legendarily will still be expensive and hard to get.

The problem with this is, unless there is a a way for everyone to get a cheaper base weapon, for example with a mystic forge recipe, the horrible scenario I described on the first page will occur, and the market will become even more damage.

My suggestion:
Add a new temporary mystic forge recipe that requires

  • 100 elonian wine
  • whatever(ecto or something, not too much because the price is high enough)
  • whatever(mystic coins, again not too much because the price for these should be stable, if the price for this skyrockets again it will allow speculators to again make hundreds of god and damage the economy)
  • whatever(eldricht scroll? a different exotic weapon)

This will set the price for base weapons at around 40 gold WITHOUT DAMAGING THE MARKET BY LETTING PEOPLE GET 300+ GOLD THROUGH A RANDOM DROP

In case anyone is wondering why I want this changed so much even though I make a lot of money out of this, it’s pretty simple. I want this game to be a good as it can be, and this broken system is reducing the quality of the game. The money I make is just going to sit in my bank until the GW3 hall of monuments comes out and I use my money to buy my friends GW3 HoM points so they get cool things in GW3. The quality of the game is more important to me than making an extra 100G.

(edited by Cerise.9045)

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Posted by: Slic.2406

Slic.2406

Congratulations Anet,

I say this with all of the respect I have because GW II is so far the best game I have ever played, after 600 hours I didn’t get bored a single minute… But this?

Now Legendaries become WAY more accessible – as you read on the forums => precursor was usually the limiting factor in the creation of a legendary…

The way I interpret this post is that you’ll make it easier to acquire the precursor and thus also ease the process of making a legendary…

This is what ruined WoW imo – and every other MMORPG. The legendary was something to work for. People will cry, they will cry every single time. Be sure that after you “fix” the precursors you’ll be flamed and yelled at for other things that are too hard for most of the casual players.

There is NO CHALLENGE in a time-consuming and tedious task. All the current legendary process does ATM is exercise a person’s patience and willingness to SPEND TIME. That is not a challenge, and that is not even brag-worthy.

Here’s to hoping they do address it. Maybe come up with dungeons/quests that are ridiculously hard (but doable!), without being a huge time/gold sink.

John, I hope that’s what you’re aiming for – Castlevania/Contra style difficulty that allows a person to get legendary mats/precursors quickly, IF that person is genuinely a good player (not good at knowledge of gw2, or gw2, just a ‘good gamer’ period).

Examples of what a ‘good gamer’ can do and what you should promote and reward the most:
http://www.youtube.com/watch?v=ZhzXKMqZBBc

(edited by Slic.2406)

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Posted by: oZii.2864

oZii.2864

I got all of the component for the legendary that don’t involve money in less than a week.

I already have the karma/badges/other non-money junk for a 2nd legendary laying around, and I didn’t do any farming for those at all. The karma is extremely easy with the karma from dungeons and dailies/monthlies.

I’m strongly considering making a second legendary and selling it now.

People being able to sell base weapons for 300+ gold also results in people being able to control this market and make enormous amounts of profit because many of them have a profit margin of 50+ gold. I have seen evidence that trading in these base weapons is one of the ways RMT companies use to make money to sell to players illegally. But ANet is probably well aware of this as well.

Being able to make 50 gold just by buying and selling one item on the TP is completely insane. I’ve done it myself so I know how effective it is, in fact it’s by far the best way in this game to make money at all.

A better price that the base weapons should be around is 30 gold. This prevents a few people from controlling this market and making hundreds of gold each day.

And before people cry “but then everyone will run around with a legendary” or “you want free legendaries!?!?!” Think about it for a second.

You’re still dropping 140G on NPC items and 200+ G on lodestones, 100+G on ecto, and whatever else you need for the materials, so legendarily will still be expensive and hard to get.

The problem with this is, unless there is a a way for everyone to get a cheaper base weapon, for example with a mystic forge recipe, the horrible scenario I described on the first page will occur, and the market will become even more damage.

My suggestion:
Add a new temporary mystic forge recipe that requires

  • 100 elonian wine
  • whatever(ecto or something, not too much because the price is high enough)
  • whatever(mystic coins, again not too much because the price for these should be stable, if the price for this skyrockets again it will allow speculators to again make hundreds of god and damage the economy)
  • whatever(eldricht scroll? a different exotic weapon)

This will set the price for base weapons at around 40 gold WITHOUT DAMAGING THE MARKET BY LETTING PEOPLE GET 300+ GOLD THROUGH A RANDOM DROP

In case anyone is wondering why I want this changed so much even though I make a lot of money out of this, it’s pretty simple. I want this game to be a good as it can be, and this broken system is reducing the quality of the game. The money I make is just going to sit in my bank until the GW3 hall of monuments comes out and I use my money to buy my friends GW3 HoM points so they get cool things in GW3 so it doesn’t matter to me if I make 100G more or less.

That doesn’t fix the problem and it does damage the economy. If you make it 40g thats alot of people with Dawn right. What happens to charged lodestones? They skyrocket. The market is a free market hate it or love it. If they make precursors like your suggestion then someone with enough assets will buy the lodestones up and charge even more for them. Alot of the ingredients for precursors can be bought because of this making the precursors more available will cause those ingredients to go up. Anyone and everyone that has some capital will buy it up. I know people only 4 gold that will get in on a hot deal if you tell them to flip x on the TP or buy in on this or that.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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(edited by oZii.2864)

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Posted by: Cerise.9045

Cerise.9045

That doesn’t fix the problem and it does damage the economy. If you make it 40g thats alot of people with Dawn right. What happens to charged lodestones? They skyrocket. The market is a free market hate it or love it. If they make precursors like your suggestion then someone with enough assets will buy the lodestones up and charge even more for them.

I’d like to see a (soulbound?) version of lodestones that you can get with dungeon tokens, gives people something to use their tokens on after they get a full set of armor in a week, and this takes a lot of power away from market manipulators.

Either way you’re right, lodestones are way too rare, but I think 80s-1G is good price for them considering how rare they are currently. If they were more accessible, 40 silver would be a fair price, but lower than that and it would trivialize them.

(edited by Cerise.9045)

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Posted by: ozma.3498

ozma.3498

Thanks ArenaNet for addressing this issue (although we don’t know how yet).

Since it’s an issue that’s close to my heart, I thought I’d give my two cents.

I’m a long-time MMO player who has done the whole “spending every hour of the day sat at my computer playing MMOs” thing. I’ve been through a number of big “grinds” in my time.

I played GW1 for ~6 months leading up to GW2 and was introduced to Anet’s “unforgiving” style of gameplay. At the last pull in a hard mode mission and make a small mistake? Sorry, you’re done. Start again from scratch.

I can accept “difficult” – that’s fine. I didn’t rage for a single second when learning the Mad King’s Clock Tower jumping puzzle, because I knew it was on me to get the job done.

I can also accept “expensive”. Some people complain about the cultural T3 prices… it doesn’t bother me. In fact, they could be 3x the price and I’d still be fine with it.

Why? Because it would be a level playing field, due to static prices and there would be only one way to get it – buy it from the vendor. No players winning the lottery. No feelings of disdain or “injustice” after you farmed for hundreds of hours and someone else got it from a random mob. None of that.

The real problem is that there is no fixed goal and only one realistic way of reaching that unfixed goal: go loot farming in Orr. (Some people apparently play the Trading Post and earn lots that way, but their methods are unknown to me and 99.9% of the playerbase.)

So you can log in one day thinking “only another week of farming until I can buy my precurs— oh, it’s gone up by 40 gold”. What now? Your only option is to farm so much that you’ll overtake the rising prices. But loot DR that even gets in the way of that.

I won’t bother to propose solutions, since I’m sure ArenaNet wouldn’t use them, but I will say this: whatever “fix” they come up with, I hope it a) keeps the legendary EXTREMELY difficult and time-consuming to get, but b) makes it more of a ‘static’ goal – one that doesn’t fluctuate every single day (usually getting further away).

By the way, I find it hilarious that some people view this as a “nerf” to legendaries and an insult to people who already got them.

If you talk to people and read up, you’ll quickly discover that almost everyone who already has a legendary got their precursor while the prices were still reasonable, and thus they got their legendaries in “easy mode” comparatively speaking. (Because let’s be honest – the precursor cost alone accounts for at least 50% of the “grind”, if not more.)

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Posted by: Ald.9418

Ald.9418

Theres a good chance you’ll see this so I’m going to say it.

Legendaries need to be less about money and more about an epic journey. An awesome difficult event or solo/group instance to obtain a precursor or gift would be alot more fun than what we got.

Listen to this man.

There are enough fantastic looking weapons that needs a ridiculous amounts of money to make as is. The distinguishing factor for legendaries should be the epic quest and not who can buy the most gold.

I can assure you without a doubt that a large amount of current legendaries were acquired by less than desirable practices. This option should be eliminated.

Unfortunately it may be too late to change since legendaries, in their current iteration, are carrying the economy.

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Posted by: Malediktus.9250

Malediktus.9250

For people saying some precursors are dirt cheap, like the focus precursor, there is a reason for it. The finished legendaries look very underwhelming and not worth the effort.
Same with underwater legendaries. Almost noone will make them, as long as theres no good reason to spend a lot of time underwater.

Alos legendary does not mean grind, lots of gold and farming or even RNG.
http://en.wiktionary.org/wiki/legendary

legendary (not comparable)

Of or pertaining to a legend or to legends.
Appearing (solely) in legends.
Having the splendor of a legend; fabled.
Having unimaginable greatness; excellent

nowhere it says legendary means takes months to get.

1st person worldwide to reach 35,000 achievement points.

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Posted by: oZii.2864

oZii.2864

For people saying some precursors are dirt cheap, like the focus precursor, there is a reason for it. The finished legendaries look very underwhelming and not worth the effort.
Same with underwater legendaries. Almost noone will make them, as long as theres no good reason to spend a lot of time underwater.

Alos legendary does not mean grind, lots of gold and farming or even RNG.
http://en.wiktionary.org/wiki/legendary

legendary (not comparable)

Of or pertaining to a legend or to legends.
Appearing (solely) in legends.
Having the splendor of a legend; fabled.
Having unimaginable greatness; excellent

nowhere it says legendary means takes months to get.

Who said they aren’t finished? I havent seen that quote from Anet. You could say they are finished and people don’t like their effects and maybe Anet updates them maybe they don’t. The torch is 60g and it looks great. Its not expensive cause people dont run around with torches to much. It has good effects. The weapon type isnt popular thats why its not as much as the other ones not because it isn’t "finished’ as you put it.

I can assure you without a doubt that a large amount of current legendaries were acquired by less than desirable practices. This option should be eliminated.

Unfortunately it may be too late to change since legendaries, in their current iteration, are carrying the economy.

Source? Data? Spreadsheet of your time spent on every server with all the people that have legendaries.

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(edited by oZii.2864)

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Posted by: Starlink.6248

Starlink.6248

GJ Arena. And make a skill based system not a Korean farm system or RNG this time -.-

thx

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Posted by: ErikxRod.4832

ErikxRod.4832

take starlinks advice pls

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Posted by: Narkosys.5173

Narkosys.5173

Thanks but a little late now some of my guildies moved on.
So I take it you are going to give us actual legendary items them other than greatswords.
Cause frankly the others suck and the main reason I dont even bother.
If they are still based on RNG then dont bother.

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Posted by: tyu.9470

tyu.9470

Nooo..this is sad news. Why do arenanet only listen to casual people whining about everything that is a tiny bit hard?

If you are willing to make legendaries even a tiny bit easier than it already is what is left legendary about them? Just remove their legendary color and make them named exotics with the patch.

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Posted by: Cerise.9045

Cerise.9045

Nooo..this is sad news. Why do arenanet only listen to casual people whining about everything that is a tiny bit hard?

If you are willing to make legendaries even a tiny bit easier than it already is what is left legendary about them? Just remove their legendary color and make them named exotics with the patch.

Most people who actually have a legendary weapon got their base weapon early on when they sold for 15-20G.

So it’s not like it really matters.

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Posted by: Snow.5269

Snow.5269

Nooo..this is sad news. Why do arenanet only listen to casual people whining about everything that is a tiny bit hard?

If you are willing to make legendaries even a tiny bit easier than it already is what is left legendary about them? Just remove their legendary color and make them named exotics with the patch.

Most people who actually have a legendary weapon got their base weapon early on when they sold for 15-20G.

So it’s not like it really matters.

Exactly.

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Posted by: Tempest.8726

Tempest.8726

I see plenty of people on my server with Legendary weapons and it’s only about 2-3 months into the game. I’d say that’s anything but legendary. Instead of crying about how expensive precursors are how about thinking of ways to earn the gold to get it. There are lots of ways, if you can’t think of one you’re just not resourceful enough or just too lazy. If Anet made legendary weapons easier to get what else is left in the game to do. From day 1 of playing this game, I’ve never been in a need for gold. The game provides, you just have to pay attention. “Oh a few people have legendary weapons, I want one too but I don’t have enough gold so the game should make it easier and cheaper” When did we become communist? It’s a fancy skin with the same stats as every other weapon of it’s class, it just has pretty light effects, don’t have what it takes for vanity, live with it.

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Posted by: Safari.3021

Safari.3021

Secondarily, all can rest assured that Legendaries will remain legendary.

By the six, I hope so.

After 750 hours and a lot of playing, I crafted Kudzu tuesday night, the third (to my knowledge) legendary on Aurora Glade. And I actually feel legendary for having achieved this. (No I didnt buy a precursor when they were cheap, I had to pray to zommoros like most people)

I know I’m being selfish, but I do not want my achievement devalued in any way.

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Posted by: Cerise.9045

Cerise.9045

I see plenty of people on my server with Legendary weapons and it’s only about 2-3 months into the game. I’d say that’s anything but legendary. Instead of crying about how expensive precursors are how about thinking of ways to earn the gold to get it. There are lots of ways, if you can’t think of one you’re just not resourceful enough or just too lazy. If Anet made legendary weapons easier to get what else is left in the game to do. From day 1 of playing this game, I’ve never been in a need for gold. The game provides, you just have to pay attention. “Oh a few people have legendary weapons, I want one too but I don’t have enough gold so the game should make it easier and cheaper” When did we become communist? It’s a fancy skin with the same stats as every other weapon of it’s class, it just has pretty light effects, don’t have what it takes for vanity, live with it.

So it would be fine if base weapons were 30G each but you needed 200 icy runestones for a legendary, right? It would be the same amount of work, but would prevent RMT companies from further driving the whole economy of the game into the ground.

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Posted by: tyu.9470

tyu.9470

Nooo..this is sad news. Why do arenanet only listen to casual people whining about everything that is a tiny bit hard?

If you are willing to make legendaries even a tiny bit easier than it already is what is left legendary about them? Just remove their legendary color and make them named exotics with the patch.

Most people who actually have a legendary weapon got their base weapon early on when they sold for 15-20G.

So it’s not like it really matters.

Exactly.

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

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Posted by: Cerise.9045

Cerise.9045

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

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Posted by: tyu.9470

tyu.9470

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Have you read what i quoted? people generalise that legendary owners dont farm or pay the 300-400g and all are lucky people and/or got their precursors early in game. Which is totally false.

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Posted by: Tempest.8726

Tempest.8726

I see plenty of people on my server with Legendary weapons and it’s only about 2-3 months into the game. I’d say that’s anything but legendary. Instead of crying about how expensive precursors are how about thinking of ways to earn the gold to get it. There are lots of ways, if you can’t think of one you’re just not resourceful enough or just too lazy. If Anet made legendary weapons easier to get what else is left in the game to do. From day 1 of playing this game, I’ve never been in a need for gold. The game provides, you just have to pay attention. “Oh a few people have legendary weapons, I want one too but I don’t have enough gold so the game should make it easier and cheaper” When did we become communist? It’s a fancy skin with the same stats as every other weapon of it’s class, it just has pretty light effects, don’t have what it takes for vanity, live with it.

So it would be fine if base weapons were 30G each but you needed 200 icy runestones for a legendary, right? It would be the same amount of work, but would prevent RMT companies from further driving the whole economy of the game into the ground.

IDK in what way you are referring to RMT activity. Are you referring to them providing the rares or exotics needed for forging precursors or what. I’m not aware of RMT’s buying precursors and upselling them. I’m aware of players doing so. I personally forged my own and have forged about 15 of them. And the price that it’s set at is reasonable for the amount of resources needed to forge one. I’m not even sure you’re aware of how hard it is to get a precursor out of the forge. From what youv’e said you just buy and resell from other people who make them and sell them.

(edited by Tempest.8726)

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Posted by: Cerise.9045

Cerise.9045

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Have you read what i quoted? people generalise that legendary owners dont farm or pay the 300-400g and all are lucky people and/or got their precursors early in game. Which is totally false.

I think you just misunderstood the point of the post.

The issue is that a lot of people assume that having cheaper base weapons means suddenly having a legendary weapon isn’t legendary anymore. Some are even posting under the assumption that getting a legendary base weapon means you automatically get a legendary weapon.

Of course none of this is true.

The message the post was conveying is that even if base weapons are cheaper, legendaries are still legendary and are still hard to get, it doesn’t diminish their value at all. Or should everyone who got their base weapon cheaper get their legendary taken away? Maybe we should take away legendaries from people who got donations from others to get a legendary too? That’ll get rid of the first 10 or so legendaries ever made.

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Posted by: oZii.2864

oZii.2864

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Have you read what i quoted? people generalise that legendary owners dont farm or pay the 300-400g and all are lucky people and/or got their precursors early in game. Which is totally false.

Yup or legendary owners go RMT, legendary owners exploited, legendary owners are snobs, legendary owners want to remain special snowflakes I am probably forgetting a few. Terrible when your opinion is devalued because you have a legendary. People assume your only looking out for your own interests.

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Posted by: Mastruq.2463

Mastruq.2463

Please whatever you do to combat the market development, do not make legendaries easier, cheaper or faster to get. They need to be able to be worth the title and not turn into a default that every player that bought the game owns within two months.

Some of the above suggestions are awesome though, especially the idea of some instanced story involvement instead of the simple gold and material hoarding they are now. Look to the Everquest 1 epic weapon quests, those were pretty awesome 10 years ago (would have to update concepts to 2012 mechanics of course).

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Posted by: Narkosys.5173

Narkosys.5173

Nooo..this is sad news. Why do arenanet only listen to casual people whining about everything that is a tiny bit hard?

If you are willing to make legendaries even a tiny bit easier than it already is what is left legendary about them? Just remove their legendary color and make them named exotics with the patch.

Most people who actually have a legendary weapon got their base weapon early on when they sold for 15-20G.

So it’s not like it really matters.

I am sorry but opening my wallet and pressing paypal isnt legendary nor is hitting the forge button. Those who Exploited & bought gold had unlimited chances and no risk therefore the current incarnation of obtaining a precursor is flawed and an unfair process. Based off of dumb kitten luck is not fun or legendary or epic in any way shape or form.

Hopefully this will level the playing field for those who dont cheat/gamble and maybe give us a sense of satisfaction in obtaining the ultimate prize in the game. Besides there is still the clovers that require a gamble anyway.

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Posted by: tyu.9470

tyu.9470

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Have you read what i quoted? people generalise that legendary owners dont farm or pay the 300-400g and all are lucky people and/or got their precursors early in game. Which is totally false.

I think you just misunderstood the point of the post.

The issue is that a lot of people assume that having cheaper base weapons means suddenly having a legendary weapon isn’t legendary anymore. Some are even posting under the assumption that getting a legendary base weapon means you automatically get a legendary weapon.

Of course none of this is true.

The message the post was conveying is that even if base weapons are cheaper, legendaries are still legendary and are still hard to get, it doesn’t diminish their value at all. Or should everyone who got their base weapon cheaper get their legendary taken away? Maybe we should take away legendaries from people who got donations from others to get a legendary too? That’ll get rid of the first 10 or so legendaries ever made.

You see how that makes no sense right? Unless a game is made in this mind: every 1 kill awards x every 10 awards xx etc. then every 1m kill awards a precursor LUCK will have its place. It doesnt change anything. You cant force luck to get out of the way. What you are sugguesting is this:

If someone got lucky and had a precursor drop – now i want everyone to be equal to that person so his luck has no meaning. Why on earth? I personally had none drop for me but i have no problem with that.

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Posted by: Cerise.9045

Cerise.9045

Still think you’re missing the point, I didn’t say anything about luck.

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Posted by: Death Aggro.9602

Death Aggro.9602

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Hahahahahahaha so you got your legendary 4 days after launch huh. The crazy talk on this thread kills me.

The only difficult part of the legendary is the precursor. Its is insanely over priced and complete RNG otherwise. They need to do something along the lines of FOW armor in gw1. Except in gw1 you could make money. This game is about taking money. Not making it. Never in any MMO “I” have played have i had such a difficult time accumulating wealth. For those of us that have a job and families we dont have the time to play 12 hrs a day. ( i get 2 if im lucky and 4 on my days off) i farm cursed shore and chests there. I feel like my progress is next to 0 towards my legendary. As far as acquiring gold i need to make the rng items and buy the lodestones etc. And i refuse to spend rlm on digital currency. Thats silly and means you didnt earn that legendary. you bought it. I guarantee if ppl werent buying gold from anet there would be next to no one with a legendary. Those of you saying gold is ez to make, plz share with the rest of us how your doing it by farming. B/c i dont seem to be making much gold with max MF and all my free time farming in cursed shore. I would love to know what the more experienced players suggest.

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Posted by: Narkosys.5173

Narkosys.5173

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Have you read what i quoted? people generalise that legendary owners dont farm or pay the 300-400g and all are lucky people and/or got their precursors early in game. Which is totally false.

Not all cheated I think about 10% are legit and that is something to be proud of – it is just sad that Anet didnt stick to thier guns and keep the exploiters ect perm banned because now you cant be sure (slo on bots as well). I know a few people with 1000s of gold and didnt get it legitimately. I do feel bad for those who received it from a drop ect but they need to blame Anet for not dealing with bots and exploiters.
My 2c

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Posted by: Tempest.8726

Tempest.8726

“Never in any MMO “I” have played have i had such a difficult time accumulating wealth. For those of us that have a job and families we dont have the time to play 12 hrs a day."

LOL, I take it you’ve never played Final Fantasy 11. Where 3 hours of group grinding gets you a few gil that isn’t enough to pay for a piece of food in the game.

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Posted by: Cerise.9045

Cerise.9045

i bought mine for 250g other for 80g and other for 50g (i like getting precursors) only own legendary hammer ..lets see.. 380g right there oh wait hammer costs around the same.

Stop generalising just cause you can’t achive something.

I got my legendary weapon 6 or 8 weeks ago but I don’t see what that has to do with anything?

Hahahahahahaha so you got your legendary 4 days after launch huh. The crazy talk on this thread kills me.

The only difficult part of the legendary is the precursor. Its is insanely over priced and complete RNG otherwise. They need to do something along the lines of FOW armor in gw1. Except in gw1 you could make money. This game is about taking money. Not making it. Never in any MMO “I” have played have i had such a difficult time accumulating wealth. For those of us that have a job and families we dont have the time to play 12 hrs a day. ( i get 2 if im lucky and 4 on my days off) i farm cursed shore and chests there. I feel like my progress is next to 0 towards my legendary. As far as acquiring gold i need to make the rng items and buy the lodestones etc. And i refuse to spend rlm on digital currency. Thats silly and means you didnt earn that legendary. you bought it. I guarantee if ppl werent buying gold from anet there would be next to no one with a legendary. Those of you saying gold is ez to make, plz share with the rest of us how your doing it by farming. B/c i dont seem to be making much gold with max MF and all my free time farming in cursed shore. I would love to know what the more experienced players suggest.

I use the trading post to make money so I can spend my time playing the game in WvW having fun instead of pressing tab, 1, tab 1, tab 1 for hours in cursed shore.

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Posted by: wicket.2485

wicket.2485

I think any change to the way we acquire a precursor is a good change. I feel like the other parts of the legendary-making process require enough farming/time/effort. I hope there is some kind of quest chain that is really hard or something that is totally different from farming, but any change is a good change at this point. Of course, people who are trying to sell precursors are mad because they may lose out on alot of profit. However, the luck-system or farming 300g to get precursor needed to be changed because some players don’t want to farm 300g after farming 400g for every other legendary component. Therefore, we were left with playing with the Mystic Forge where some people got more than one precursor in less than 100 tries and others got no precursor in thousands of tries.

tl;dr: Any change is a good change. “Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

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Posted by: Cerise.9045

Cerise.9045

I think any change to the way we acquire a precursor is a good change. I feel like the other parts of the legendary-making process require enough farming/time/effort. I hope there is some kind of quest chain that is really hard or something that is totally different from farming, but any change is a good change at this point. Of course, people who are trying to sell precursors are mad because they may lose out on alot of profit. However, the luck-system or farming 300g to get precursor needed to be changed because some players don’t want to farm 300g after farming 400g for every other legendary component. Therefore, we were left with playing with the Mystic Forge where some people got more than one precursor in less than 100 tries and others got no precursor in thousands of tries.

tl;dr: Any change is a good change. “Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

I’m a legendary weapon owner with 700G in assets to spare and I support this post.

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Posted by: Nub.2391

Nub.2391

i believe making precursor account bound will stop those manipulation market.
let precursor acquire through a combination of gold karma honor pvp. this will allow people enjoying all aspect of the game while still able to get legendary weapon.

i’m casualy play and planning to get my legendary in 1-2 years. but it’s better to get it sooner

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Posted by: Tempest.8726

Tempest.8726

I do not. When people start crying legitimately about not being able to acquire enough gold to forge Legendary after 6 months, then perhaps the game should look into ways of making it easier.

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Posted by: Cerise.9045

Cerise.9045

I do not. When people start crying legitimately about not being able to acquire enough gold to forge Legendary after 6 months, then perhaps the game should look into ways of making it easier.

The time required to get a base weapon isn’t the only issue, it’s also RMT companies and other illegal practitioners benefiting enormously from items like this being so expensive.

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Posted by: Wanko.8103

Wanko.8103

Most people who actually have a legendary weapon got their base weapon early on when they sold for 15-20G.

Care to prove it?

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Posted by: Nimraphel.7819

Nimraphel.7819

The problem isn’t really precursors. Some of them are actually dirt cheap.

The problem is stuff like Charged Lodestones (this one in particular) and now also Ectoplasms/Vial of Powerful Blood/Elaborate Totem/Armored Scale.

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Posted by: Tempest.8726

Tempest.8726

I do not. When people start crying legitimately about not being able to acquire enough gold to forge Legendary after 6 months, then perhaps the game should look into ways of making it easier.

The time required to get a base weapon isn’t the only issue, it’s also RMT companies and other illegal practitioners benefiting enormously from items like this being so expensive.

I think RMT’s are benefiting mostly through botting and selling the loot from botting. And that loot is for everything in the game not just legendary. You’re not gonna stop botting. Every game I’ve ever played there’s always been botting and gold selling. Making legendary precursors cheaper and more accessible will put a small dent in the vast money making machine of RMT’s. In fact I think RMT’s benefiting vastly from a few and very rare legendary precursors as opposed to all the sellable components in the game is very narrow minded.

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Legendaries becoming unreachable.

Well, i thought thats why they were called Legendaries -_-

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Posted by: Lyconium.9416

Lyconium.9416

So I have a quick question, I have dusk sat in my bank, which I havent equipped due to the fact that I am only about 50% through the rest of the mats, should I sell it to try and get some profit out of all of the work I have put in? Considering they are addressing the issue to make them easier to get.

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Posted by: Tempest.8726

Tempest.8726

They haven’t exact said what they are gonna do. What if people started panicking and sold all their precursors, only to find that the supposed change really doesn’t affect the cost of making a precursor at all. With the rising prices of weapons to make precursors and no more precursors for sale and no significant change, what happens, prices rise yet again.

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Posted by: tyu.9470

tyu.9470

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

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Posted by: Tempest.8726

Tempest.8726

Maybe I should have cried how a relic weapon in Final Fantasy 11 was so hard to get and took years, to Square Enix, unfortunately they wouldn’t have cared and told you to play the game as they wanted it to be played.