Recent Market Shifts. Follow-up: Precursors

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Posted by: John Smith.4610

John Smith.4610

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We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.

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Posted by: Darx.9842

Darx.9842

Theres a good chance you’ll see this so I’m going to say it.

Legendaries need to be less about money and more about an epic journey. An awesome difficult event or solo/group instance to obtain a precursor or gift would be alot more fun than what we got.

But it’s good to know you guys are listening and are planning to make changes.

Thank you!

(edited by Darx.9842)

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Posted by: Malediktus.9250

Malediktus.9250

Thanks. I am sure people will appreciate it.

1st person worldwide to reach 35,000 achievement points.

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Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

Theres a good chance you’ll see this so I’m going to say it.

Legendaries need to be less about money and more about an epic journey. An awesome difficult event or solo/group instance to obtain a precursor or gift would be alot more fun than what we got.

But it’s good to know you guys are listening and are planning to make changes.

Thank you!

This

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Posted by: Synthic.2894

Synthic.2894

Would these changes only have to do with the precursors?
I just hope there won’t be many changes with the required gifts.
I have myself aquired a few of these gifts and it would suck if they’d suddenly become useless :P

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Posted by: Deity.5170

Deity.5170

This update made me do a first post on the boards, cheers! Just wanted to say that changes are definately welcomed, and of course please keep the legendaries not super easy to obtain.

I had a couple of suggestions that I hear across the general public in the game a lot:

1- More variety on Legendary skins, so that for example a rough-looking Norn Ranger wouldn’t have to settle for a pink flowery bow
2- One thing that can really take away the fun while working towards a legendary is the really insanely low drop chance on Lodestones.
3- The precursor RNG is not well recieved by most, although this point is probably pretty obvious at this point.

Thanks for listening, and looking forward to seeing some changes!

(edited by Deity.5170)

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Posted by: BLUcorp.6970

BLUcorp.6970

This is great news, Thanks for the update Mr. Smith.
Hopefully it brings about changes to how precursors AND some of the lodestones are obtained. Those are really the most expensive pieces to get atm.

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Posted by: Ryuujin.8236

Ryuujin.8236

I wouldn’t be surprised if we see more sources of lodestones introduced. 2g per lodestone is just not realistic; the fundamental cause of that is that right now there isn’t many mobs that drop charged crafting mats; supply is far far FAR below demand

The Ashwalker – Ranger
Garnished Toast

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Posted by: Celestea.4105

Celestea.4105

Like others have said, Thank you for this update John. You’ve made a lot of people relieved to hear this.

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Posted by: fellyn.5083

fellyn.5083

Only question left is when is the next build?

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Posted by: Fazhu.4519

Fazhu.4519

Nov. 15th/16th. It’s only been the biggest thing after the halloween event now…

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Posted by: Izuna.5307

Izuna.5307

mhm the economy to even turn a precursor into a legendary is ridicolous im guessing because bots have been banned that everything has skyrocketed

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Posted by: Azelroth.6801

Azelroth.6801

Thanks Anet – I’d say most of the entire community would appreciate any changes.

(The only one’s that don’t are the ‘elite’ few who would rather not see others with legendary weapons; likely because they already own them themselves)

Power to the people! I can’t wait to see what type of changes will be implemented. Exciting stuff!

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: konosh.4721

konosh.4721

Thanks Anet – I’d say most of the entire community would appreciate any changes.

(The only one’s that don’t are the ‘elite’ few who would rather not see others with legendary weapons; likely because they already own them themselves)

Power to the people! I can’t wait to see what type of changes will be implemented. Exciting stuff!

This is projecting of the highest kind. I don’t have any legendary, nor am I in the path to get one, and I think that the harder legendaries are to get, the better. Yes, that includes gold.

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Posted by: Agemnon.4608

Agemnon.4608

I just need to grind Twilight Arbor explorable “a few” times and I’ll be set for the legendary. While I agree the RNG system is a bit much I hope the gifts we’ve made and the precursor still count towards making one.

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Posted by: BLUcorp.6970

BLUcorp.6970

Thanks Anet – I’d say most of the entire community would appreciate any changes.

(The only one’s that don’t are the ‘elite’ few who would rather not see others with legendary weapons; likely because they already own them themselves)

Power to the people! I can’t wait to see what type of changes will be implemented. Exciting stuff!

This is projecting of the highest kind. I don’t have any legendary, nor am I in the path to get one, and I think that the harder legendaries are to get, the better. Yes, that includes gold.

I’m afraid you are in the vast minority with that opinion Konosh. I don’t think anyone here wants legendaries to be easy to obtain. Difficult is perfectly fine, and desirable. The problem here is that huge gold costs does not equal difficulty. It turns something that should be “difficult” or “challenging” into a tedious grind for gold.

Add to that the fact that the prices on the precursors keep going up, it’s nigh impossible to get one by conventional methods. The only option is to be good or lucky at “playing” the trading post. Playing the Trading Post to get an obscene amount of gold should not be a step in getting a legendary.

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Posted by: morphemass.2850

morphemass.2850

This is great news – I just sold the precursor that I very luckily obtained from the mystic forge via four rares (no exploit involved) since it wasn’t the one that I wanted and the grind for gold to make the gifts was driving me up the wall after the HUGE increase in costs due to bot banning.

I hope that the changes will give more people a fair shake of the stick at obtaining a legendary without seeing them become further and further out of reach with each market shift.

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Posted by: xender.5286

xender.5286

I already have my sunrise so I do not really want them to be easier to get. But I do wish they were more of an accomplishment of skill, rather than just farming and having gold. I would have preferred if you had to do something like speed clear dungeons by a certain time, or something difficult like a heroic mode of a dungeon. Something where people won’t come up to me and say “you rich _” “You must have either bought gold or botted” and instead say something like “Wow that must have been difficult to do _, gratz!”

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Posted by: wicket.2485

wicket.2485

Thanks so much for listening. I can’t wait for the change!

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Posted by: morphemass.2850

morphemass.2850

I guess I should have added – can we also see an alteration in the drop rate of items involved in making legendaries? With the recent market changes the price of the gifts are absolutely ridiculous. When the other gifts cost more than the gift of fortune….I cant see that as being by design…

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Posted by: swiftpaw.6397

swiftpaw.6397

Finally, something! Thank you very much, any change at all is appreciated.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Gareni.3297

Gareni.3297

Yay! Let’s hope for the best and everyone wins!

Know what can not be known. -Whisper Agent

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Posted by: Krimpton.4879

Krimpton.4879

I will chip in my 2 coppers worth i think….

I believe the whole task of getting a legendary has been gone about the wrong way in the first place…
So you get one of these ’’precursers’’ ? and then you happily go off and grind the same places day after day week after week to get the Karma and all the other bits and pieces…
Thats not legendary behaviour, thats Farmville..

To get a Legendary i think you should have to unlock it…
By doing ALL paths of ALL dungeons in the game..
By having 100% map completion..
By having at least 2 craft skill at max..

you see what im trying to say here..?
The list above is not exhaustive and im sure some here could add to it.. but to my mind Legendary means doing things that are ’’Legendary’’ :p
And grinding the same old farm spots, and the same old dungeons day after day week after week isn’t..
Anyway if im totaly wrong flame me.. im a noob anyway :p

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Posted by: Jrunyon.3012

Jrunyon.3012

To get a Legendary i think you should have to unlock it…
By doing ALL paths of ALL dungeons in the game..
By having 100% map completion..
By having at least 2 craft skill at max..

you see what im trying to say here..?
The list above is not exhaustive and im sure some here could add to it.. but to my mind Legendary means doing things that are ’’Legendary’’ :p
And grinding the same old farm spots, and the same old dungeons day after day week after week isn’t..
Anyway if im totaly wrong flame me.. im a noob anyway :p

But that’s stuff that everyone can complete given enough time. No matter how many more things you add, everyone will be able to complete it in time. That’s not what legendarys are about in my opinion. I think legendarys should be reserved for those who go above and beyond, doing things that most people would cringe at like risking everything they have on the Mystic Black Hole. I thought the system was fine as it was but I guess we’ll just have to see how it turns out.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Braghez.7529

Braghez.7529

The title of this post is “Legendary…luck”

I do not demand even to lower the recipe too much …it would ruin the mean of legendary ! But…idk….not make it just about money farming…the precursor right now is utterly useless and the clovers are kinda meh too…too much luck based honestly ! Don’t want to rage after 100 tries of mystic forge and hours of temples etc to get nothing…then the good for nothing player come, open a chest or put 4 weapons in the forge and he get the precursor ! Know ppl that got two of them by chests ! 2 ! I’ve never ever got an exo from a chest ! We like to work hard, not to work hard to play a lottery. What i’m trying to say is that the Gift of luck should be changed to my eyes…to many ectos wasted on it for something that doesn’t even work all the time… idk…remove it or change it…your choice…even with 1 gift less there’s plenty of other gifts to do…
Second is to change the way precursors work…i mean…it’s just like the clovers…pure luck..i agree on a lottery if it’s for the skin weapons from halloween…but not for a legendary…So, as ppl suggested already, put it as a reward in a dungeon…. or put differents of them divided between the dungeons ! like…idk Zap for CoE since it’s lightning based…dusk of rage in orr…Colossus in CoF…or put a new dungeon for all the legendaries (like this one coming now!) or even better to my eyes…make a specific recipe in the mystic forge for them ! No more luck at all ! again hard work ! The one that get you satisfied after a long journey to do it !
Another (smaller) point would be to reduce the amount needed of rare items to make some of the gift….not all the player can nerd lot of hours to make a weapon in a reasonable amount of time (would be fine even with 3 month of focusing on it…it’s a legendary…most of the ppl that already made them are those who used the unawareness of the other players regard the items needed to make them at the begin of the game…or with some help. It would be the only explaination i see to make a legendary in 1 month of something less , unless you got top notch lvl of luck).

To conclude this…I do not demand new legendaries right now…there’re so many things to work at in this right moment that are far more importants than legendary skins…later on it would be good ! but for now it’s fine i think ! (even if some skins are more “fun mode” than “legendary weapon”…c’mon a confetti popping gun isn’t legendary at all…so if you make some…make them look legendary kitten like some of them are right now es Twilight,Sunrise,Eternity…3 different 2h swords…lol…The juggernaut…Bolt…The predator…the others are so and so for some of them…like The flameseeker…and the ramaining is…bleh…).

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Posted by: Azelroth.6801

Azelroth.6801

But that’s stuff that everyone can complete given enough time. No matter how many more things you add, everyone will be able to complete it in time. That’s not what legendarys are about in my opinion. I think legendarys should be reserved for those who go above and beyond, doing things that most people would cringe at like risking everything they have on the Mystic Black Hole. I thought the system was fine as it was but I guess we’ll just have to see how it turns out.

So in other words, you’re just an advocator of mindless gambling? How can you claim that to be worthy of any legendary status?

I think they should make it about achievements or make an extremely complex dungeon that 80% of people can’t do. This would totally win my approval because the legendary weapons would no longer be about who has the most gold (or who has gambled the most) – but more about who’s got the most dedication and skill required to deserve the legendary status.

This would make more sense to me.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: neoxide.7320

neoxide.7320

I spent 350g on my precursor last week, would suck if they became freebies next update.

They’re a little rarer than most would like but their price is due to the high demand for legendaries. If they nerf precursors it would really be a slap in the face to anyone who worked to get a precursor the hard way when compared to those who sat and cried until it was made easier.

(edited by neoxide.7320)

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Posted by: Bren.2169

Bren.2169

Well since the title of the thread says Precursors…I would guess that they will be addressed. Possibly other stuff too, i guess we’ll see.

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Posted by: Tyrick.9867

Tyrick.9867

To get a Legendary i think you should have to unlock it…
By doing ALL paths of ALL dungeons in the game..
By having 100% map completion..
By having at least 2 craft skill at max..

you see what im trying to say here..?
The list above is not exhaustive and im sure some here could add to it.. but to my mind Legendary means doing things that are ’’Legendary’’ :p
And grinding the same old farm spots, and the same old dungeons day after day week after week isn’t..
Anyway if im totaly wrong flame me.. im a noob anyway :p

But that’s stuff that everyone can complete given enough time. No matter how many more things you add, everyone will be able to complete it in time. That’s not what legendarys are about in my opinion. I think legendarys should be reserved for those who go above and beyond, doing things that most people would cringe at like risking everything they have on the Mystic Black Hole. I thought the system was fine as it was but I guess we’ll just have to see how it turns out.

Oh yeah, because running Plinx for 16 hours a day is SOOOOOO legendary.

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Posted by: Vash.1852

Vash.1852

Legendary weapons in this game are not legendary to begin with. They have no legend behind them like they do in WoW. The legendary weapons are just pretty skins that everyone should be able to obtain all of eventually, there’s even an achievement to get a few. The process to obtain them though is way way wrong. Having to farm for days upon days is not fun in any way, it’s a cheap tactic to keep people playing.

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Posted by: Thobek.1730

Thobek.1730

people aren’t going to like this but I love the way legendaries are legendary. Everytime I see one in WvW I stop and check them out. When I played wow legendaries were everywhere.

don’t change a thing. a legendary should be a long term commitment.

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Posted by: Vash.1852

Vash.1852

I spent 350g on my precursor last week, would suck if they became freebies next update.

They’re a little rarer than most would like but their price is due to the high demand for legendaries. If they nerf precursors it would really be a slap in the face to anyone who worked to get a precursor the hard way when compared to those who sat and cried until it was made easier.

Well that’s just the way these things work, look at it this way. You bought a new game the day it came out while I waited to buy it when it was on sale. Did I just slap you in the face?

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Posted by: Azelroth.6801

Azelroth.6801

don’t change a thing. a legendary should be a long term commitment.

Can I ask how you know the changes won’t be a long term commitment?

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: zOLtAm.7824

zOLtAm.7824

they havent changed anything yet and peeps have started to complain about lodestones. too. LOL

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Posted by: Failth.2935

Failth.2935

Oh man if they do something with the clovers….
I just used ~400k-500k karma TRYING to get them today.
I don’t know would they be good or bad news for me tbh. Since I still need 33 more…. hmmm – To be happy, or not to be

Ranger till the day I die!
Desolation [TLA]

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Posted by: Zogyark.4597

Zogyark.4597

Add a good dark aura legendary staff for necros while you’re at it then I’ll consider taking the time to get a legendary.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I welcome some changes, I would ask that Anet NOT make them too easy to get. Legendary weapons should remain just that, Legendary. It should take a lot of time and effort to get. The precursor weapons do need a complete overhaul, as the current RNG for them only favor the uber rich (that horde multiple ones) or uber lucky (whom I hate with envy).

Keep the RNG for the Mystic Clovers though. I say this after putting a hundred 1x mats into the Forge, only to walk away with 34 Clovers to my name.

In GW2, Trading Post plays you!

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

The way I believe legendary weapons should work is that the precursor shouldn’t be hard to get, but the rest of the materiel should. As of now, the precursor is harder to get than any of the other ingredients.

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Posted by: zOLtAm.7824

zOLtAm.7824

The way I believe legendary weapons should work is that the precursor shouldn’t be hard to get, but the rest of the materiel should. As of now, the precursor is harder to get than any of the other ingredients.

That will change before the patch hits. I’m expecting ppl paying at least 1.5 of the actual precursor price just in mats.

if you try buy some of them now:

250 globs: 52g (was 30g 10 days ago)
all 8 t6 mats: 110g (was less than 40g for all 250×8 of each type)
100 charged lodestones: 270g (I had myself paid less than 60g almost one month ago)

not to mention orichalcum ores, coins and globs for clovers.
my point is: try to figure that with more people walking around with precursors in their bags.

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Posted by: BowmasterSol.3457

BowmasterSol.3457

Things I would like to see in regards to the first-generation legendaries:
-Scale up or add particles effects to certain legendaries that need some more love.
-a new method of obtaining the precursors in addition to the current system. The new
system should require the same estimated amount of time/gold but give more a sense of definite progression. The current system is more of an “all or nothing” gamble, which is fine. This would make the process appear more player-friendly.
-Account bound precursors given a new method was implemented in addition to the original and a minority of players controlling a precursor market.

Things I would like to see in regards to second generation legendaries:
-Precursor models should have unique skins as well.
-Precursors be obtained through difficult PVE instanced missions or difficult combat related achievement check list that needs to be met to obtain specific material to craft them. Perhaps a combination of both that yields new crafting material each with both being Account bound. The idea is to reward PVE combat skill mastery as an element of mastery currently missing in the first generation Legendary recipe.
-A short clip showcasing each new legendary to prevent disappointment, even providing that the new batch of legendary weapons have good amount of particle effects or move-able parts. Perhaps even a temporary version that lasts 1 minute would be great to implement.

Knowledge is power.

(edited by BowmasterSol.3457)

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

The way I believe legendary weapons should work is that the precursor shouldn’t be hard to get, but the rest of the materiel should. As of now, the precursor is harder to get than any of the other ingredients.

That will change before the patch hits. I’m expecting ppl paying at least 1.5 of the actual precursor price just in mats.

if you try buy some of them now:

250 globs: 52g (was 30g 10 days ago)
all 8 t6 mats: 110g (was less than 40g for all 250×8 of each type)
100 charged lodestones: 270g (I had myself paid less than 60g almost one month ago)

not to mention orichalcum ores, coins and globs for clovers.
my point is: try to figure that with more people walking around with precursors in their bags.

I got about 60 clovers, 500 ori ingots, around 60 of each crafting mat for might and magic, and gift of ice. Other than the ectos and runestones I’m good to go provided I can get the precursor.

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Posted by: Izuna.5307

Izuna.5307

The way I believe legendary weapons should work is that the precursor shouldn’t be hard to get, but the rest of the materiel should. As of now, the precursor is harder to get than any of the other ingredients.

That will change before the patch hits. I’m expecting ppl paying at least 1.5 of the actual precursor price just in mats.

if you try buy some of them now:

250 globs: 52g (was 30g 10 days ago)
all 8 t6 mats: 110g (was less than 40g for all 250×8 of each type)
100 charged lodestones: 270g (I had myself paid less than 60g almost one month ago)

not to mention orichalcum ores, coins and globs for clovers.
my point is: try to figure that with more people walking around with precursors in their bags.

see the problem i believe is the lodestones in general i swear to god to all who are going for precursor legionaries do not get dawn or any of the precursors that require charged lodestones u do better getting dusk or something like that u may saw hey its 40 gold more but just from prices of charge lodestones to onyx lodestones u save like 117 gold plus u need like 100 gold for 100 icy rune-stones i think they need to change that because overall its not skill wise to make legendary but money wise if u have 0 ingredtents and u want to buy all of it well ur looking at about 300-500 gold depending on which precursor ur trying to make legendary

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Posted by: thetreebranch.4831

thetreebranch.4831

We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.

Oh please no. I hope this isn’t another knee jerk reaction. GW1 survived for a long kitten time with mostly RNG for the rare drops (Crystalline swords anyone?). We don’t need to make legendaries easier to get unless you want EVERYONE to have one. I don’t want to see everyone with a legendary 2 months from now.

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Posted by: Woodsman.3461

Woodsman.3461

I am really glad A-Net is making this change. In my opinion, precursors should be the first thing you get, which then starts your “quest” for a legendary.

On the other hand, i am fine with the Mystic Clover RNG. Obviously for the component called the “Gift of Fortune” there should be luck involved. It is also something which you can see progress, if you use the 1 clover recipe and approach the forge with enough ingredients for 10 shots, you will see PROGRESS, this is what is lacking the the precursor grind, for that you just keep burning money. It helps to look at the clover aspect as a single component costing 250 ectos, 250 mystic coins, 200 skill points and 500k karma, and use the 1 recipe so it will be far more likely to average out.

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Posted by: Jrunyon.3012

Jrunyon.3012

Oh please no. I hope this isn’t another knee jerk reaction. GW1 survived for a long kitten time with mostly RNG for the rare drops (Crystalline swords anyone?). We don’t need to make legendaries easier to get unless you want EVERYONE to have one. I don’t want to see everyone with a legendary 2 months from now.

And then they’ll complain that there’s nothing else to work towards..

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Epilog.2168

Epilog.2168

This is a giant smack in the face for anyone who already has a legendary weapon. I myself am only maybe 1 month away from getting my weapon…after saving up 350g. Why take the advice of players who want something for nothing? Anyone who has played any online game knows it takes a tremendous amount of work and time to get the best items. A-net doesn’t respect the dedicated gamers…just sad.

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Posted by: neoxide.7320

neoxide.7320

I spent 350g on my precursor last week, would suck if they became freebies next update.

They’re a little rarer than most would like but their price is due to the high demand for legendaries. If they nerf precursors it would really be a slap in the face to anyone who worked to get a precursor the hard way when compared to those who sat and cried until it was made easier.

Well that’s just the way these things work, look at it this way. You bought a new game the day it came out while I waited to buy it when it was on sale. Did I just slap you in the face?

Your analogy doesn’t apply to the situation for a few reasons.

Correlation doesn’t equal causation. Video games or any item in real life doesn’t decrease in price because of time, they decrease in price because of lessened demand. This is not the case with precursors. Precursors are expensive because of their high demand and remain just as expensive because of their high demand.

A proper application of your analogy would be “Well if you want a precursor for less money, then just wait for the demand to go down”. In other words, wait a while for more people to get legendaries until precursors don’t cost -as much- because less people need them.

Instead what is happening is people are complaining “I want my legendary now. It is too hard to get. Make it easier to get” and ANET is responding to their complaints while totally screwing the people who played by the rules and put in the work, effort, or risk into making a precursor by the current way.

I would be fine with a revamp of making legendaries so long as they remain legendary, but even more importantly, so long as the guys who did it playing by the rules get compensated.

TL;DR – only read the first paragraph to get the point.

(edited by neoxide.7320)

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Posted by: Hammerguard.9834

Hammerguard.9834

Is there a chance of new Legendaries anytime soon?

… I still want tengu.

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Posted by: realloc.5846

realloc.5846

Oh please no. I hope this isn’t another knee jerk reaction. GW1 survived for a long kitten time with mostly RNG for the rare drops (Crystalline swords anyone?). We don’t need to make legendaries easier to get unless you want EVERYONE to have one. I don’t want to see everyone with a legendary 2 months from now.

I agree that acquiring legendary weapons should require ‘legendary’ efforts. The problem is the bad design.

We already have Gift of Fortune, which require a lot of gold and luck. And using the same conception for obtaining precursors or special gifts (== lodestones) is just boring.

I think there are a lot of different challenges/achievements in GW2 that could be tied to the legendary weapons task without lowering the difficulty plank. And limiting all this diversity to only “farm gold/ get luck” is disappointing.

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Posted by: Captain Harlock.1568

Captain Harlock.1568

well Trahearne just got a legendary sword handed to him when i did just as much heavy lifting. i want mine! lol