Recent Market Shifts. Follow-up: Precursors

Recent Market Shifts. Follow-up: Precursors

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Posted by: wicket.2485

wicket.2485

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

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Posted by: Tempest.8726

Tempest.8726

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

But wasn’t that the entire point of the Legendary, to make people feel special? If not why not just call it “Just Another Weapon With Flashy Lights and Purply”.

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Posted by: XRTDiablo.9321

XRTDiablo.9321

Honestly the only two things that bug me about getting a legendary are not enough places to farm lodestones really, and the randomness of the precursor.
I don’t want it to be cheap. I don’t think it should be something everyone one has, that negates the purpose of it almost entirely.
I’d rather grind 1000 of something and know with a high probability I’ll get what I set out to get than grind 100 of something that only has a small chance to achieve the desired result and put it in the hands of the rng and have to do it again… and again

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Posted by: wicket.2485

wicket.2485

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

But wasn’t that the entire point of the Legendary, to make people feel special? If not why not just call it “Just Another Weapon With Flashy Lights and Purply”.

That’s all it is but called a legendary.

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Posted by: neoxide.7320

neoxide.7320

I spent 350g on my precursor last week, would suck if they became freebies next update.

They’re a little rarer than most would like but their price is due to the high demand for legendaries. If they nerf precursors it would really be a slap in the face to anyone who worked to get a precursor the hard way when compared to those who sat and cried until it was made easier.

It’s a slap in the face to me that you got your precursor at 350 but I have to pay 400 now and possibly even higher in a month’s time. imo they need to add an NPC that just sells it outright at 350.

That’s called supply and demand as I said in my last post. You can’t expect time to lower prices alone, and you can’t expect to get the same priced precursor as the guy before you. Demand is still high for precursors and when supply of them decreases, price increases.

I wouldn’t care if the price of precursors dropped naturally over time as the demand dropped, however, I do have a problem with ANET artificially adjusting precursors to make them “more available” without compensating those of us who obtained one when it was “less available”.

In other words, give me my 350g back and I will gladly re-obtain Dawn the easier way.

(edited by neoxide.7320)

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Posted by: siber.9821

siber.9821

We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.

Dear John,

Thanks to Anet for listening to the players.

One thing Id like to add though. Some of the Legendary weapon skins are kind of meh when compared to the others. For example, Meteorlogicus looks no where near as good as Sunrise or Twilight. Its discouraging for some of us who want to pursue specific (favorite) weapons.

Not requesting a complete makeover. But some improvements would be much appreciated.

Regards,

Siberz [Thai]
Blackgate

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Posted by: Exoddus.2753

Exoddus.2753

As a player who has taken a break from the game primarily do to this issue I hope to see change. I know peeps will QQ and say well I have spent 300g on an item etc. In my book to bad when Anet said that the legendaries were going to be about a personal journey not some greedy gold farmers jacking the price of mats up…I can completely relate to the frustration of working for it and seen a change..As I have everything except the one POS item that cost almost 400g on TP and I can’t justify spending the gold or even working towards the items to sell to make the gold.

I hope to see positive change….

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Posted by: Wanko.8103

Wanko.8103

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor?

It was their own fault, right?

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Posted by: Shadow Blade.1324

Shadow Blade.1324

im currently ok with the current method of obtaining pre-cursors for the following reasons

1. legendaries are a long term goal, you don’t need them right now
2. you have options, forge gambling/ buying them outright, trying to get lucky with drops
3. talk of price is only really focusing on certain precursors, some are only ~20g ; supply and demand etc
4. you can actually get precursors without spending any gold at all, just chuck weapons bought for karma or dungeon tokens into the forge and repeat as needed.

that said i dont really like rng as a method of obtaining anything, but recognise there needs to be a limiting factor to prevent them from becoming too common if they are intended to be rare

some of the solutions proposed in this thread are problematic.

adding precursors to the end of a new dungeon would make other dungeons less desirable and would lead to that one being farmed and the complaints of “farming isnt legendary”

adding some grinding method to get them over time will lead to more complaints of “grinding isnt legendary” and “takes too long”

adding them as a birthday present would lead to QQ about people who buy additional character slots or if account only would lead to “just have to wait a year” and then complaints about how a year was waited and they got the wrong precursor

making them account bound just screws people who wanted to get one as a present for a spouse/friend etc and makes the current ones in circulation an issue

regardless of the changes there will be a segment of the player base that complains, and if most people are happy with the change then they will move on to complain about lodestones or gifts

i wish the devs had a consistent vision and didn’t push out content they know is flawed

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Posted by: Safari.3021

Safari.3021

so because after 2 months many people haven’t got the hard to get legendarys, they’re being made easier to get? waitwhut

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Posted by: Tempest.8726

Tempest.8726

Yep! I’m gonna /quit cuz it’s too hard to get the ultimate item in the game, therefore Anet needs to make it easier cuz it’s been a whole 2 months and I still don’t have what I want. This game has some of the most spoiled crybabies of any game I’ve ever played.

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Posted by: Delolith.9645

Delolith.9645

This game has some of the most spoiled crybabies of any game I’ve ever played.

Your average human is nothing but a crybaby. Unfortunatelly ANet seems to care and cater to the average Joe Doe even on their “exceptional” niches of the game. Apparently there is nothing exceptional around anymore.

And I don’t consider 2 moths of effort anything exceptional either. Legendaries are already too easy to acquire. They should have increase honor badges to 10.000 and add a solo part that is so ridiculous to achieve that people payed over 600 dollars per month for destroyed PCs from too much harassment.

(edited by Delolith.9645)

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Posted by: Ombr.9465

Ombr.9465

Wow, thank you for saying this Mr. Smith.

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Posted by: Homitu.7216

Homitu.7216

Theres a good chance you’ll see this so I’m going to say it.

Legendaries need to be less about money and more about an epic journey. An awesome difficult event or solo/group instance to obtain a precursor or gift would be alot more fun than what we got.

But it’s good to know you guys are listening and are planning to make changes.

Thank you!

Exactly this, and this is something that can be said about many rewards in the game. Right now, one of my biggest issues, and perhaps one of the larger reasons for loss of motivation for myself and others is that every reward indicates nothing more than financial wealth. Nothing represents a significant accomplishment in any particular area; and no reward has a lasting memory of an epic journey associated with it.

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Posted by: Snowstorm.3897

Snowstorm.3897

I don’t mind the Precursors being so expensive. Maybe they’re a little too expensive. But they should be a vast amount of money. Right now, the problem is having to acquire all the other stuff to go with it. I got lucky and had Zap out of the mystic forge. Now i’m sat on 200g, but the total cost i’m looking at for getting The Incinerator is; Precursor(400g), Lodestones(~150g since Molten are faily cheap), Runestones(100g), Recipes(20g). That totals at 670g. And then all the other materials on top of that. I could get all 5 cultural armours for that kind of money.

Slightly tone down the cost of the Precursor and make lodestones easier to get. Apart from that, add more elements to getting the legendary that aren’t to do with making money.

Sylas
Second Law [Scnd] – Guild leader
Currently: Axiom – Necro

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Posted by: Archer.6485

Archer.6485

Games change, things get adjusted. The feedback was that legendaries were becoming too unreachable and Anet agreed. Get over it.

Btw, some of you people have an incredibly broad definition of the word casuals. To me a casual is someone who’s still working on his exotics or map completion. Or at least someone who doesn’t have 500+ hours yet. You seem to consider anyone who isn’t a TP power trader or a 10h/day Plinx farmer to be a casual. Well in that case it’s no wonder Anet is catering to casuals. They can’t make a game this big for just 1% of it’s current population.

I guess you guys are just too hardcore for this game. How about you try some other game? Or how about life? I hear it’s a real kitten to be successful but if you can do it then all the fame and glory that comes with it will be yours

Btw, even if they actually handed out precursors I still doubt that even 10% of the population would actually go for legendaries.

(edited by Archer.6485)

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Posted by: Sajuuk.5706

Sajuuk.5706

Thanks John, I’m really glad to see this. This is what makes your playerbase happy! Just the light nod that lets us know you are listening. I’m currently in the process of working on a legendary, and I’m totally fine with most of this process, as it all demonstrates some level of mastery, as people have previously pointed out (I won’t delve into that).

Even the clovers are OK, because they eventually normalize to the probability curve (though my friend who got 5 for 40 tries would probably punch me). You may get lucky with them and be done with them sooner (I got 27 out of 40 tries, for example), or you may be unlucky and it may take a bit longer, but getting lucky on clovers generally isn’t an earthshaking deal on the legendary weapons. It just saves you some karma and ectoplasm later.

The precursors, on the other hand, make me understand the term “Mystic Toilet”. I’ve seen people flush dozens and dozens and DOZENS of exotic weapons down it with no return for their effort. It’s disheartening to see the prices of the precursors rise every single day. There’s already a huge amount of gold going into this, and to rely on winning the lottery or racing to gain gold with the nonstop rising precursor prices is really disheartening. Some way to gain them on par with other difficult things would really do a lot to alleviate this.

To the people who are crying that this cheapens the legendary they have, or that ANET is caving in and soon they’ll be passing them out on streetcorners, John pointed out that this is an issue they’ve been tracking. Clearly, precursor prices and the difficulty involved in obtaining them isn’t where they intended it to be. Some people got them when they were still 30-60 gold. Will you deride them for getting them at that early stage as much as you deride someone who thinks 500 gold and counting on the price of a precursor or winning the lottery for one is unreasonable?

“Maim. Rinse. Repeat.”

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Posted by: Delolith.9645

Delolith.9645

Games change, things get adjusted. The feedback was that legendaries were becoming too unreachable and Anet agreed. Get over it.

Btw, some of you people have an incredibly broad definition of the word casuals. To me a casual is someone who’s still working on his exotics or map completion. Or at least someone who doesn’t have 500+ hours yet. You seem to consider anyone who isn’t a TP power trader or a 10h/day Plinx farmer to be a casual. Well in that case it’s no wonder Anet is catering to casuals. They can’t make a game this big for just 1% of it’s current population.

I guess you guys are just too hardcore for this game. How about you try some other game? Or how about life? I hear it’s a real kitten to be successful but if you can do it then all the fame and glory that comes with it will be yours

Btw, even if they actually handed out precursors I still doubt that even 10% of the population would actually go for legendaries.

According to your definition I am a casual then. And if I have a legendary 2 months in the game at 430 hours played…then fail for a legendary item.

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Posted by: taomang.2183

taomang.2183

Thank you for commenting on this. I am currently working on my legendary very slowly. Because of the Jugs of Karma i am free to do everything else BUT farm in Orr all day which made my game time in GW2 far more enjoyable.
I don’t expect to have the legendary RIGHT NOW, and i am ok with gathering things at my own pace. I refuse to buy anything from the TP, ectos, T6 mats, you name it. I would like to collect everything all by myself. That feel much more legendary than buying every ingredient on a market that constantly shifts. However, this is a problem for me since most mats have a very very low drop rate. 100 lodestones? Since launch i collected 9 on my own. I don’t gain enough gold during adventuring to afford anything beyond Icey Runestones and 2 recipes for Gifts.
Some precursor change is what i’d welcome the most. Precursor does not equal Legendary, and currently i feel like that’s my biggest problem. I thought 100 Icey Runestones would be a financial sink with 100g, i don’t think a precursor should be worth more than that. To some 100g may not be a lot of gold, but with so many gold sinks i can assure you that most normal people consider having 5g in their possession to be rich. I don’t expect them to be given out like candy, but the current rate to obtain it is just way too low. Please consider that even when you do obtain a precursor, you have a lot more things to collect. There is nothing legendary about doing nothing but play the market all day, or farm in Orr all your time spent in GW2.

I welcome any breath of fresh air regarding this. If Anet makes it harder, so be it, just remove the grind for it, and instead make it into an epic adventure worthy of a Legendary weapon.

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Posted by: tyu.9470

tyu.9470

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

Makes sense, you wanted to gamble instead of buying it from someone else. If you can get it on first try and be lucky. You also can get it after a thousand gold and be unlucky. Did you not know this when you wanted to gamble? sigh let’s not make non-sense posts to look smart. What if you got it on first try on forge? then you were just gonna say how luck you were to your friends and keep gold.. it goes both ways.

(edited by tyu.9470)

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Posted by: Olba.5376

Olba.5376

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

Makes sense, you wanted to gamble instead of buying it from someone else. If you can get it on first try and be lucky. You also can get it after a thousand gold and be unlucky. Did you not know this when you wanted to gamble? sigh let’s not make non-sense posts to look smart.

Truth of the matter is, when you involve a gambling factor, even if the odds were known, the price of the “winning ticket” item is often not what you would get from the gambling.

Mostly, the price is higher than the gambling, which has to do with merchant and people trying to recoup their losses.

However, this isn’t always the case. It is common enough to cause majority of people to try the gamble in hopes of getting “lucky”.

And let’s be honest, if you haven’t spent as much on the forge as it would cost to buy the weapon, you obviously have no reason to complain. If you have spent several times the cost of a precursor, then that’s just silly. There is no logic to gambling, especially when you have unknown odds.

The thing is, the precursor/legendary is mostly sought after due to the aesthetic aspect. There’s no price you can put on it. You can’t just go “Oh well, it’s *clearly worth this much”. With that, ANet can do whatever the hell they want. They could easily make the legendaries sold at some NPC for 1 Gold. All they would have to do is add better skins to compensate. And surely they can do that. After all, just adding skins doesn’t change the balance of the game.

(edited by Olba.5376)

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Posted by: Archer.6485

Archer.6485

Games change, things get adjusted. The feedback was that legendaries were becoming too unreachable and Anet agreed. Get over it.

Btw, some of you people have an incredibly broad definition of the word casuals. To me a casual is someone who’s still working on his exotics or map completion. Or at least someone who doesn’t have 500+ hours yet. You seem to consider anyone who isn’t a TP power trader or a 10h/day Plinx farmer to be a casual. Well in that case it’s no wonder Anet is catering to casuals. They can’t make a game this big for just 1% of it’s current population.

I guess you guys are just too hardcore for this game. How about you try some other game? Or how about life? I hear it’s a real kitten to be successful but if you can do it then all the fame and glory that comes with it will be yours

Btw, even if they actually handed out precursors I still doubt that even 10% of the population would actually go for legendaries.

According to your definition I am a casual then. And if I have a legendary 2 months in the game at 430 hours played…then fail for a legendary item.

I guess you don’t have to be at 500+ hours if you ARE a power trader and/or a huge farmer. If you got a legendary withut either of those methods within 430 hours then I question your methods…

I don’t see why this means the legendary is fail though. Stop looking at yourself as the standard and be objective. I’d say at least 97% of players aren’t anywhere near a legendary so I’d say that’s a win for a legendary item.

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Posted by: Chilling.5370

Chilling.5370

You waited too long to make changes now. I suggested changes on these boards too… but at this point I and many other people have straight farmed near 1k gold and obtained their legendary. Now you will make it easy and cheapen the dedication of those who earned it. =/

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Posted by: Olba.5376

Olba.5376

You waited too long to make changes now. I suggested changes on these boards too… but at this point I and many other people have straight farmed near 1k gold and obtained their legendary. Now you will make it easy and cheapen the dedication of those who earned it. =/

That’s pretty much how evolving games work though.

Any game that had a gear treadmill goes through an endless cycle of the best gear turning into the second or third best.

And tell me, would you complain about them cheapening Legendaries if that meant they added new, even cooler skins?

I know games that had aesthetic things like special mounts that you could only get through a pretty heavy amount of farming, only for the game company to put those same things into their RL cash shop. And guess what? They didn’t even stop there, they first added them temporarily, then later on they were added permanently.

(edited by Olba.5376)

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Posted by: tyu.9470

tyu.9470

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

Makes sense, you wanted to gamble instead of buying it from someone else. If you can get it on first try and be lucky. You also can get it after a thousand gold and be unlucky. Did you not know this when you wanted to gamble? sigh let’s not make non-sense posts to look smart.

Truth of the matter is, when you involve a gambling factor, even if the odds were known, the price of the “winning ticket” item is often not what you would get from the gambling.

Mostly, the price is higher than the gambling, which has to do with merchant and people trying to recoup their losses.

However, this isn’t always the case. It is common enough to cause majority of people to try the gamble in hopes of getting “lucky”.

And let’s be honest, if you haven’t spent as much on the forge as it would cost to buy the weapon, you obviously have no reason to complain. If you have spent several times the cost of a precursor, then that’s just silly. There is no logic to gambling, especially when you have unknown odds.

The thing is, the precursor is mostly sought after due to the aesthetic aspect. There’s no price you can put on it. You can’t just go “Oh well, it’s *clearly worth this much”. With that, ANet can do whatever the hell they want. They could easily make the legendaries sold at some NPC for 1 Gold. All they would have to do is add better skins to compensate. And surely they can do that. After all, just adding skins doesn’t change the balance of the game.

I agree on most you say. I personally wish they removed gambling but people do not understand that gambling has 3 ways to go.. either you make a profit / negative income or you are even. And they know this as they start gambling then if they end up negative they start crying how gambling sucks.

This is exactly the reason i spent 350g on tp instead of gambling with the same money so i dont end up where they ended up. And i have no hatred towards those get lucky on mystic forge as i have no sympathy towards those get unlucky.

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Posted by: wicket.2485

wicket.2485

“Lucky” precursor-sellers mad. Legendary holders got “lucky” with a precursor and are now mad because they may not feel special. We don’t even know what the change is yet so chill. I <3 you Anet.

And what about those who farmed it all by themselves with no luck? Jealous people ruin every game after a while.. sigh

What about those who farmed for it all by themselves and spent all there money on the forge and got no precursor? People who want to be special try to ruin every game. sigh

Makes sense, you wanted to gamble instead of buying it from someone else. If you can get it on first try and be lucky. You also can get it after a thousand gold and be unlucky. Did you not know this when you wanted to gamble? sigh let’s not make non-sense posts to look smart. What if you got it on first try on forge? then you were just gonna say how luck you were to your friends and keep gold.. it goes both ways.

It’s simple as this: I see people reporting that they are getting multiple precursors within a few hundred tries. I see people reporting they aren’t getting any after thousands of tries. The precursor I want costs 300g and I already farmed 400g. Do I want to farm for 300g because I know it’s such an epic journey? No. I’d rather get lucky like most people or hope that Anet fixes such a garbage system. Anet sees there is a problem and I’m a happy customer. People that already have there precursor or are trying to sell theirs are just mad because they can’t profit off of there luck, whether it be kitten or gold. We don’t even know the change; it could be worse (you money) or much better (you mad) in some ways.

(edited by wicket.2485)

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Posted by: tyu.9470

tyu.9470

Games change, things get adjusted. The feedback was that legendaries were becoming too unreachable and Anet agreed. Get over it.

Btw, some of you people have an incredibly broad definition of the word casuals. To me a casual is someone who’s still working on his exotics or map completion. Or at least someone who doesn’t have 500+ hours yet. You seem to consider anyone who isn’t a TP power trader or a 10h/day Plinx farmer to be a casual. Well in that case it’s no wonder Anet is catering to casuals. They can’t make a game this big for just 1% of it’s current population.

I guess you guys are just too hardcore for this game. How about you try some other game? Or how about life? I hear it’s a real kitten to be successful but if you can do it then all the fame and glory that comes with it will be yours

Btw, even if they actually handed out precursors I still doubt that even 10% of the population would actually go for legendaries.

According to your definition I am a casual then. And if I have a legendary 2 months in the game at 430 hours played…then fail for a legendary item.

I guess you don’t have to be at 500+ hours if you ARE a power trader and/or a huge farmer. If you got a legendary withut either of those methods within 430 hours then I question your methods…

I don’t see why this means the legendary is fail though. Stop looking at yourself as the standard and be objective. I’d say at least 97% of players aren’t anywhere near a legendary so I’d say that’s a win for a legendary item.

I had my legendary on 450-ish hour play time and it included no playing the TP or mystic forge luck or drop. It only included the fact that i searched and found good farm spots for items demanded but not supplied at first few weeks. Also plinx/shelter/penitent spots i’ve been there before they were public knowledge.. cause i simply check around to see where is a good spot.

So yes.. it is totally possible and it already makes them easy enough as they are.

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Posted by: Magic.5027

Magic.5027

what makes a legendary legendary and uniqe if its easy to obtain?

or just lets say easier to obain then now?

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Posted by: cubed.2853

cubed.2853

I’m curious what those changes are.

I really can not understand why there are so many people who think they have to defend the current state.
No monthly cost, no reason to “enslave” the players.
Main target Group is not your typical conditioned hardcore MMO player.
The fun is above all – see below.
Trading post was for sure not intended as a casino for a few.
All this is / was in contradiction to the current precursor situation.

The game / gameplay itself should retain players for a long time and do not earn the objects.

@Anet This article was the best I ever read and I hope you will never forget! In the past two years the question if it is fun is what has me stopped playing nearly any game out there. I think this is a very important and fundamental question and the big gaming studios will realise some day.

To quote “If our model was subscription based, we might be spending all this time racing to add as much filler content as possible to keep players chasing the carrot. Instead, as content designers with the goal of creating fun, we get to spend this time refining our content and making it amazing. As designers, this is both liberating and refreshing in an industry in which developers rarely get time from publishers to actually polish their games. (High-five, NCsoft!)” – If I would not live nearly on the other side of the world I would apply immediately for a job ;-)

it was written…

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Posted by: Ulquiorra.6903

Ulquiorra.6903

1 question. will the other aspects of legendary stay the same? its just precursors ur changing right? or do i need to stop my rotation of farming and wait.

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Posted by: UrieltheFlameofGod.8643

UrieltheFlameofGod.8643

The question with precursors is “what does earning a precursor demonstrate?”. Right now, getting a precursor demonstrates that you’ve invested ‘sufficient’ time gambling in the Mystic Forge…but that was already demonstrated when you got your 77 clovers. Other things you have to do to earn the legendary are map completion, farm a single dungeon, earn badges of honor, have a lot of karma, have a lot of gold…there’s no point in changing the precursor to require any of these things. What’s missing? An honest-to-god demonstration of skill.

Either make it so the precursor is “earned” through some difficult achievements (WoW, for example, awarded mounts for completing the hard-mode achievements in high-end dungeons and raids) or maybe make it purchaseable for 600 of each dungeon token (since right now people only run one dungeon for armor set and one for legendary).

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Posted by: Magic.5027

Magic.5027

will this adjust hit with the content patch next thursday/ friday or the next patch?

im 95% done with the legendary and dont wanna get kittened up buy an adjustment patch

if its just precursor im fine with it, got one in my bank

(edited by Magic.5027)

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Posted by: Archer.6485

Archer.6485

I had my legendary on 450-ish hour play time and it included no playing the TP or mystic forge luck or drop. It only included the fact that i searched and found good farm spots for items demanded but not supplied at first few weeks. Also plinx/shelter/penitent spots i’ve been there before they were public knowledge.. cause i simply check around to see where is a good spot.

So yes.. it is totally possible and it already makes them easy enough as they are.

If they’re so easy to get then how come almost nobody has them yet? How many people have it now? I don’t think there are ten thousand people who have it yet and that’s barely 0,5% of the population. You can’t make money off those items you did in the first few weeks anymore. I guess anyone who bought the game two weeks after launch can go kitten themselves?

Again, you’re not the standard. If you have a legendary then you are among the 0,5%. The things you did don’t apply to the common player. 2 million people can’t make money off finding good farming spots before anyone else or selling items while they’re still in low supply. We need a more universal method, something everyone can engage in.

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Posted by: Alchemist.3692

Alchemist.3692

I think you people are missing the point. It’s not going to be any less difficult to acquire a legendary – so stop crying. It’s just taking out the luck factor which a two year old could do to get one.

If you’re concerned you don’t have the skill required to get one – then you just aren’t legendary, and that’s how it’s supposed to be. It’s unfortunate that clowns can RNG a precursor and suddenly claim they’re legendary.

I bet the same people whining about this change, are the same ones who bail on a dungeon because they died a few times and just cant figure it out.

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Posted by: Safari.3021

Safari.3021

Again, you’re not the standard. If you have a legendary then you are among the 0,5%. The things you did don’t apply to the common player. 2 million people can’t make money off finding good farming spots before anyone else or selling items while they’re still in low supply. We need a more universal method, something everyone can engage in.

Then rename “legendaries” to “common”?

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Posted by: Krulz.6245

Krulz.6245

Well to be honest I’m almost done with my legendary(have precursor and the 77 clovers etc) and I’ll feel a bit, how to say it, cheated, if now all the gold and time I used(not wasted) was for “nothing”.

Krulz – Guardian –
~Piken Square~

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Posted by: Alchemist.3692

Alchemist.3692

im currently ok with the current method of obtaining pre-cursors for the following reasons

4. you can actually get precursors without spending any gold at all, just chuck weapons bought for karma or dungeon tokens into the forge and repeat as needed.

Clearly you aren’t up to speed with the various patches made to fix that. That’s how people got the precursors to begin with – and it was an exploit. They never intended to have that happen. So as of a long time ago – that method no longer works. You need to gold farm and get lucky on drops and toss things into the forge. That is the ONLY method (refer to Linsey’s post about getting precursors). Everything else has been addressed and adjusted.

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Posted by: Ryuujin.8236

Ryuujin.8236

As a Mesmer I’m screwed in Orr, farming is not an option. So I took to trading.

I made good gold even if my class kept being nerfed every patch.

The sudden up-swell in price of T5 materials and ecto has destroyed my old business crafting exotics, but such is my life story in this game i looked for alternatives and carried on – this time moving onto a new business strategy of trying to build precursors for resale (On paper it’s a good investment idea and i have the funds to make it happen).

If these new changes suddenly kick the value of precursors in the head before i get any return on this investment and destroy yet another business venture I’ll probably just give up playing. There’s only so many times you can kick a player down by moving the goalposts and expect them to get back up.

Nerf my class, nerf my business opportunities, nerf my entertainment value and all you’re left with is an electrified skinner box (Push lever to not recieve pain)

The Ashwalker – Ranger
Garnished Toast

(edited by Ryuujin.8236)

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Posted by: Alchemist.3692

Alchemist.3692

I spent 350g on my precursor last week, would suck if they became freebies next update.

They’re a little rarer than most would like but their price is due to the high demand for legendaries. If they nerf precursors it would really be a slap in the face to anyone who worked to get a precursor the hard way when compared to those who sat and cried until it was made easier.

It’s a slap in the face to me that you got your precursor at 350 but I have to pay 400 now and possibly even higher in a month’s time. imo they need to add an NPC that just sells it outright at 350.

That’s called supply and demand as I said in my last post. You can’t expect time to lower prices alone, and you can’t expect to get the same priced precursor as the guy before you. Demand is still high for precursors and when supply of them decreases, price increases.

I wouldn’t care if the price of precursors dropped naturally over time as the demand dropped, however, I do have a problem with ANET artificially adjusting precursors to make them “more available” without compensating those of us who obtained one when it was “less available”.

In other words, give me my 350g back and I will gladly re-obtain Dawn the easier way.

You have no idea if this is “easier” or not. You might end up without a Dawn – permanently.

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Posted by: Malediktus.9250

Malediktus.9250

Again, you’re not the standard. If you have a legendary then you are among the 0,5%. The things you did don’t apply to the common player. 2 million people can’t make money off finding good farming spots before anyone else or selling items while they’re still in low supply. We need a more universal method, something everyone can engage in.

Then rename “legendaries” to “common”?

Why? legendary is not a rarity. http://en.wiktionary.org/wiki/legendary

1st person worldwide to reach 35,000 achievement points.

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Posted by: Wanko.8103

Wanko.8103

We need a more universal method, something everyone can engage in.

How about gathering copper ore? I’m sure you have enough skills for that.

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Posted by: Archer.6485

Archer.6485

Again, you’re not the standard. If you have a legendary then you are among the 0,5%. The things you did don’t apply to the common player. 2 million people can’t make money off finding good farming spots before anyone else or selling items while they’re still in low supply. We need a more universal method, something everyone can engage in.

Then rename “legendaries” to “common”?

Sure, call them commons if it makes you feel better. Btw, do you play League of Legends? Did you ever complain that it needs to be renamed into League of Common as well because anyone can get any champion? And let’s start calling Guild Wars 2 “moving pixels” as well.

OR we could stop obsessing over a simple word. Legendary isn’t even defined as “must be very rare and expensive” so I find it hard to see what the big deal is.

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Posted by: Plague.5329

Plague.5329

I honestly hate the whole idea of legendary items. Most don’t look any better than a normal item. Yet people are obsessed with them because they want to have one, because no one else does. They want attention. This negative reaction is from people who don’t care about the skin; they just want to make sure no one else has one. Whatever happened to your appearance being a choice in taste and customization, and not a race to get the single best thing?

Legendaries were a terrible idea to start with, especially in a sequel to Guild Wars, of all games. Tying them mainly to gold was also an incredibly shameful and disrespectful thing to do. You have people with legendaries now who don’t even understand some the basic mechanics of the game, because GW2 sometimes plays more like Trading Post 2, with the actual content only existing to support the monster that is the game economy.

Tie the items to accomplishments only, make them account bound, and be done with it. Remove RNG entirely, remove gold entirely, make them something that’s hard to get, not something for the rich 0.5% of the population. Not everyone wants to keep excel documents tracking the market. ANet, kick the economists out of your board meetings. They’re ruining the game.

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Posted by: sanadin.8317

sanadin.8317

We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.

I…I love you?

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Posted by: Zakka.2153

Zakka.2153

I like the idea that they are looking into Legendary Weapons. However as someone stated above I’d much rather see Legendaries be attainable through a large quest chain, and less through gold/farming and crafting.

The current state makes it impossible for some people to ever get one, and that has nothing to do with it being “too” hard. It certainly will not “ruin” the game.

I honestly think most who are complaining are afraid “they” will no longer be as “unique”. But come on people, it is a video game and everyone deserves a chance at experiencing all of the content of the game.

I am sure the developers want that!

So relax – no one is taking away your Legendary – yes more people will most likely have them, and yes they will be more “common”. Yet give Anet time I am sure they will add many many more cool unique Legendaries and none Legendaries.

So stop complaining about something good, and go back to enjoying the game.

Anyways my two-cents.

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Posted by: cubed.2853

cubed.2853

“You can expect to begin to see changes addressing the issue starting with our next build.”

So “changes” and “starting” – that sounds like more than one change. Thus more than only precursor related?

it was written…

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Posted by: Kain Francois.4328

Kain Francois.4328

Thank you ANET!

We are all looking forward to the new patch!

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Posted by: Safari.3021

Safari.3021

Why? legendary is not a rarity. http://en.wiktionary.org/wiki/legendary

Goes to trade post, searches weapon, filters by rarity, sees legendary is the option after exotic, ignores your link thats unrelated to the game in question.

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Posted by: Wyrmrider.1692

Wyrmrider.1692

Glad to hear this.

However I’m with those who think the whole system as it stands now is just too dull to bother with. But I’d happily spend months or years pursuing an extremely complex, epic quest to craft a legendary, because the journey itself would be fun. “Harvest a corrupted acorn from Twilight Arbor explorable mode, and plant it in the volcanic soil of Mount Maelstrom during the real-life full moon. Water it, prune it, and defend it while it grows up, until it’s ready to be felled and crafted into a staff, which must then be dipped into the blood of each world dragon, and bathed in the glow of each WvW orb of power. Then you must travel alone to the highest point in Tyria (jumping puzzle?) where you must evoke the staff’s newfound power to summon the dreaded Beast of Such-and-Such….” etc. etc. etc.

Since we’re ultimately talking about cosmetic gear, there is plenty of room for any method of acquiring it you can imagine, and I look forward to seeing what A-Net comes up with as the game develops.

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Posted by: Archer.6485

Archer.6485

Why? legendary is not a rarity. http://en.wiktionary.org/wiki/legendary

Goes to trade post, searches weapon, filters by rarity, sees legendary is the option after exotic, ignores your link thats unrelated to the game in question.

I guess you’ll have a really good argument on your hands if legendaries become more common than exotics then.

Glad to hear this.

However I’m with those who think the whole system as it stands now is just too dull to bother with. But I’d happily spend months or years pursuing an extremely complex, epic quest to craft a legendary, because the journey itself would be fun. “Harvest a corrupted acorn from Twilight Arbor explorable mode, and plant it in the volcanic soil of Mount Maelstrom during the real-life full moon. Water it, prune it, and defend it while it grows up, until it’s ready to be felled and crafted into a staff, which must then be dipped into the blood of each world dragon, and bathed in the glow of each WvW orb of power. Then you must travel alone to the highest point in Tyria (jumping puzzle?) where you must evoke the staff’s newfound power to summon the dreaded Beast of Such-and-Such….” etc. etc. etc.

Since we’re ultimately talking about cosmetic gear, there is plenty of room for any method of acquiring it you can imagine, and I look forward to seeing what A-Net comes up with as the game develops.

Something like this would be my favorite thing as well. Sadly, that looks like quite a large content change so I doubt we’ll be seeing it for the current ones. But I remain hopeful that something like this will happen for the next generation of legendaries.

(edited by Archer.6485)