No precursor crafting CANNOT last.

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Posted by: Hofulu.7325

Hofulu.7325

It’s official. A lack of precursor crafting is starting to deter people from the game.
Why, you ask? Because of the bad taste it leaves in players when they realize that the most reasonable way to obtain a precursor is to outright buy it, with gold, aka with gems-to-gold.

Massively, the website that seems to nearly smother Guild Wars 2 in praise with every column about updates and features, appears to have also had enough, as told by this article

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Posted by: Wanze.8410

Wanze.8410

So a bloggers wife, who is an “avid player” and “highly skilled” hardcore mmo gamer cant farm enough gold to buy a precursor and thats why she left the game.

If all she plays GW2 for is crafting a legendary and cant find fun in any other content, then she should play something else, what she did.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Ulion.5476

Ulion.5476

Read the article but alot of player save the hardest part of the legendary for last. No wonder why they quit. It took me ~500hr per legendary avg legendary cost at the time ~1500g. Legendaries have close to doubled in price since then but their have been easier way to make gold with the updates. Even help a friend get The Legend after a told him about one of the items that was extremely profitable after a update. He said it was only cost 200g(payed 1000g for it) a year ago when he start :P.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

(edited by Ulion.5476)

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Posted by: Obtena.7952

Obtena.7952

It can’t last? It’s ‘lasted’ for 2 years!!! A player quit because they made an unreasonable goal for themselves … the game isn’t the problem there.

(edited by Obtena.7952)

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Posted by: Ayrilana.1396

Ayrilana.1396

They quit over how much work they had to put in to get enough good for a precursor? Hopefully they don’t play any other MMO’s otherwise they’ll be into a shock about how much longer it would have taken them.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

It’s funny seeing you people put this article down, because I read it and found myself nodding my head to a lot of it.

Like, “yeah, I know that feeling”. “Yup, that’s what I saw too”. “Hey, if I was willing to pay a sub fee for a game, yeah I would be going there too”…. and much more. That article was spot on, and a nice fresh change from the sort of material that Massively usually puts out.

This game was marketed as a no-grind game (because Anet doesn’t make grindy games), with horizontal progression for cosmetic rewards as end game. I bought into that hype and I’m not at all happy with the direction this game has taken since then. Everything, absolutely everything has gotten more grind as time goes by, and we’re still stuck with either RNG your mats away to obtain a precursor, pull out your credit card, or grind your face off.

If anything I’m surprised it has taken this long for this sort of article to be written, but then, most of the online gaming websites depend on access to the developers and publishers for their material and they don’t want to offend the source of their material.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Cormac.3871

Cormac.3871

This game was marketed as a no-grind game (because Anet doesn’t make grindy games), with horizontal progression for cosmetic rewards as end game. I bought into that hype and I’m not at all happy with the direction this game has taken since then. Everything, absolutely everything has gotten more grind as time goes by, and we’re still stuck with either RNG your mats away to obtain a precursor, pull out your credit card, or grind your face off.

But, legendaries are largely cosmetic. Admittedly, that has become slightly less true now that they are account bound, but you can get the same level item with way less grinding. Legendaries have always been there for people who like the grind which is why you can get everything except the cosmetics elsewhere.

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Posted by: Ulion.5476

Ulion.5476

The problem with GW2 is longevity. Once you have done everything you may decide that getting a legendary is the only think left to do. Once you make it you will stop playing. Overall it is the lack of hardcore content that causes people to leave no the grind. GW2 is made for casual play with limited amount of hardcore content(most of which is grinding). If you play GW2 for hardcore content you will be disappointed.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

(edited by Ulion.5476)

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Posted by: Ayrilana.1396

Ayrilana.1396

Grind is what keeps most people playing a particular MMO. Otherwise you lose people.

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Posted by: Obtena.7952

Obtena.7952

It’s funny seeing you people put this article down, because I read it and found myself nodding my head to a lot of it.

Putting it down because the perspective of a hardcore, experienced MMO player would NOT be to QQ about how hard it is to get a legendary … and QUIT over it since it’s mostly just aesthetic. Sounds more like the credentials of a hardcore RPer.

Consider there are games a decade ago that most hardcore MMO players would have played where they literally had to raid for hundreds of hours to get a BiS bit of gear; a legendary pails in comparison to what any real hardcore, experienced player would have experienced.

(edited by Obtena.7952)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

It’s funny seeing you people put this article down, because I read it and found myself nodding my head to a lot of it.

Putting it down because the perspective of a hardcore, experienced MMO player would NOT be to QQ about how hard it is to get a legendary …

Old dead games should be left to rot in their well deserved graves.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Obtena.7952

Obtena.7952

It’s funny seeing you people put this article down, because I read it and found myself nodding my head to a lot of it.

Putting it down because the perspective of a hardcore, experienced MMO player would NOT be to QQ about how hard it is to get a legendary …

Old dead games should be left to rot in their well deserved graves.

Maybe, but the point still stands …

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Posted by: Nusku.3941

Nusku.3941

The problem with GW2 is longevity. Once you have done everything you may decide that getting a legendary is the only think left to do. Once you make it you will stop playing. Overall it is the lack of hardcore content that causes people to leave no the grind. GW2 is made for casual play with limited amount of hardcore content(most of which is grinding). If you play GW2 for hardcore content you will be disappointed.

Well, the sad part is that most people who do this and take this kind of action are PvE heavy players. They simply lack that “spark” to try and use that PvE gear and apply it to WvW, then they complain that there nothing to do and quit the game. I’m going to take my guild for a sample size, and over 70% of the guild has one or more legendaries, but at the same time while they have nothing to do in PvE and nothing to grind, they come every night at 8:30 to put their gear to the most extreme test there is, and the fun part is we win all the time =^.^=. But in all seriousness, people pass on, and as for the topic at hand, all I have to say is, the precursor is not the hardest part, the gift of fortune is actually over passing precursors at a steady pace; pretty soon we’ll see more topics about t6 mats.

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Posted by: Ensign.2189

Ensign.2189

Goal/reward pacing is a Big Deal in MMOs. People will only work so long towards a goal before they get frustrated and give up, and if it’s far enough off they won’t even bother to try.

Legendaries, sans-precursors, are done pretty well; it’s a very involved, long term goal, but it is broken up into smaller goals that are achievable – gather this mat, do your map completion, grind some karma, etc. While the whole is pretty daunting from scratch there are a bunch of sub-goals with their mini-rewards of completing gifts and seeing it all come together.

The precursor though is well past the point of being a tractable stand-alone goal and now a lot of people just kind of look at it and go…‘yep, not going to get that’; and they’re justifiably frustrated that they’ve gone through all the other, well paced micro-goals and are stuck waiting on the mountain to be fixed.

I get that precursor crafting is hard – the forge devours an enormous amount of material from the game to generate precursors, after all, and you can’t just obsolesce that without causing a ton of damage to the economy – but it really should not have taken this long.

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Posted by: Ayrilana.1396

Ayrilana.1396

Well the cost of all the tier 6 fine materials that you need adds up to most of the precursor cost. Just set your goal to get 250 of each again and you’ll likely have enough between them and the gold you accumulated along the way.

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Posted by: Sauzo.6821

Sauzo.6821

If this person was a so called “Hardcore gamer” and they quit over farming gold for a precursor, I call them weak. Play EQ and get flagged all the way up to PoTime or work on getting VP key or work on your Epic weapon there. It took guilds of people to get the pieces to make 1 person a weapon. Also not to mention the weeks of running planes in a raid and praying your item you needed dropped and that you had enough DKP to buy it. Not to mention other games like EQ2, AoC, and vanilla WoW which took months and months and months to get geared out since all the raid content was time gated. In GW2 grinding gold for a precursor is not gated so you can farm zones for mats, run dungeons, do events etc etc.

If you want rage inducing system, play Tera when it came out and try to make a MW weapon and then get it +12 which cost literally thousands of gold and 99% of the time it failed and you lost all that gold. It’s like playing the mystic forge and having to have to win 12 times and the weapons were required for the high end dungeons or you were kicked or just not invited vs legendaries here just being cosmetics really.

If you quit over not getting a precursor fast enough, you would have quit after making a legendary anyways imo.

Also I read the article and I don’t remember reading about the timeframe they started or amount of time played. If they started at release and couldn’t save enough to buy 1 precursor alone or between them both, then they are doing something drastically wrong. I have been playing since release and have managed to farm enough gold to buy 6 precursors and finish 6 legendaries and I don’t even play the TP.

And to play devil’s advocate, if they made precursors craftable, what do you think would happen to the prices of T6 mats and anything else needed for legendaries? They would double or triple in price. So now you got a craftable precursor which saves you 1000g but now the cost of making gift of might and magic both tripled in price so now it costs 3k to make gift of fortune. Grats you just traded one evil for another. Now we will see threads about how T6 mats are overpriced and they should be handed out at a whime and so on and so on for every other piece of the legendary. Once the dust settles on all that crying, the answer will be, “once you hit level 80, Anet will send you a legendary token which can be traded in for a legend of your choice”.

Crafted: Meteorlogicus, Incinerator, Juggernaut, Sunrise, Bifrost, The Dreamer, Kudzu
Am I legendary yet!?

(edited by Sauzo.6821)

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Posted by: rfdarko.4639

rfdarko.4639

You guys should actually read the article.

“And not wanting to grind wasn’t really the issue, either: Like me, she sometimes finds grinding relaxing. This is a person who helped me farm ridiculous amounts of materials for my title in World of Warcraft; she camped rare notorious monsters endlessly in Final Fantasy XI; she gathers Atma in FFXIV with only the occasional dark muttering.”

“My wife saw that her three choices were to gamble a lot more than she already had, farm a lot more than she already had, or pay up in cash, and she began to suspect that the system was deliberately designed to encourage paying up. …the bad taste it left was enough to drive her back to a subscription-based game.”

It wasn’t about the grind. It was about the fact that the grind for a precursor comes in the form of gold, which can be conveniently circumvented for hundreds of dollars. Personally I doubt precursors are implemented they way they are to bait people into gem-to-gold conversion, but I can absolutely understand why someone would get that impression.

guildless hobo who likes to solo – [x]

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Posted by: ProtoGunner.4953

ProtoGunner.4953

That’s a fact. They simply won’t introduce precursor crafting etc. Actually, they are now very happy with the status quo: they make a lot of real money with players paying hundreds of € and $ to buy the precursor.

And I understand the argument of this woman (whose page is down btw): you don’t have this kitten in subscription based games.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Stooperdale.3560

Stooperdale.3560

As usual, this comes down to an “I’m entitled to a legendary for what I’ve done” argument. However players are not competing against the game to buy a precursor from the trading post, they are competing against other players. It is other players that drive the price up. The players who feel they have put enough into the game have actually put less into the game than the players who have bought their precursors.

Nobody needs a precursor so if anyone doesn’t want to compete against hardcore farmers on the TP then don’t bother, it will obviously take a lot of grind. The issue only gets solved by account bound precursors, which leaves it up to random chance, or when every player gets a legendary and then legendaries are not legendary at all.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

And I understand the argument of this woman (whose page is down btw): you don’t have this kitten in subscription based games.

The article is still there on the Massively site. It’s just the link from here that is broken.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The article has a valid point (just read it myself while hunting for fresh gw2 info). Farming for gold or credit carding gold should not be the only reliable means of acquiring what is considered by many to be the main component of the legendary. The mystic forge and/ or straight farming hoping for a miraculous RNG drop are not reliable methods.

Like the gifts themselves, the precursors need a firm, dependable means of acquisition – such as crafting. Some RNG involved is fine (such as with clovers for example), its a necessary evil in all games, but it should not be the main, or even the secondary option for acquisition for this type of item.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Vol.7601

Vol.7601

Ya well this is exactly what happens when you leave the precursor as the last thing to get. It becomes a psychological barrier that is difficult to overcome.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I think Anet should take this issue fairly seriously, particularly in light another reddit thread, http://www.reddit.com/r/Guildwars2/comments/2crfc3/the_death_of_my_guild_of_2_years_and_the_theme_i/

My guild is in the same condition that the reddit OP describes. Two-thirds have not been seen in months. Living Story is not working to bring players back to the game, or at best they log in for the down load, and then leave. We have a small number haven’t been seen since that last patch.

In short, players aren’t getting the rewards they want from this game, so they’ve left.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: mtpelion.4562

mtpelion.4562

The idea of crafting a Legendary never entered my mind as a serious goal until 2 months ago when Leaf of Kudzu dropped out of the forge for me (I was just forging cheap weapons to unlock skins).

I am only missing the T6 fine materials at this point, which I am slowly farming (Moldy Bags FTW).

Point is, I have not been disillusioned by the process because I had realistic expectations. If you go to Vegas expecting to win the jackpot you are going to be on suicide watch at the end of your trip. If you go to Vegas expecting to have fun no matter how much you end up with, you will have fun no matter how much you end up with.

Server: Devona’s Rest

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Posted by: Ayrilana.1396

Ayrilana.1396

It seems a new thread complaining about precursors is popping up daily.

There’s a very big issue if precursors were made to be craftable for current legendary weapons. This would have an impact on demand for the regular precursors depending on how much the crafting made obtaining precursors for widely available. The more easier it is, the lower demand for the other precursors will get. This will effectively lower the prices.

A lot of people stop thinking at that point and say that’s what they want. What they do not realize is what the impact will have on all of the other components for making a legendary. Take the tier 6 fine materials, for example. You need 250 for 8 of them. These average around 60 silver a piece. The last I checked, there was only enough supply on hand for 20 or so people. Players will then be relying on how quickly tier 6 materials are added to the market in order to acquire them. None of us know the velocity that they are added but we can be pretty sure that it’s much less than cloth scraps.

If the number of players attempting to create their legendary weapon increases, you can be certain that this will affect the demand for those tier 6 find materials. If the average price of 60 silver increase by 10% (only 6 silver), it’ll increase the costs for the gift of fortune by 200 gold. If the average costs go up to 1 gold a piece, it ’ll increase it by 800 gold.

This is just on tier 6 fine materials and not for may of the other components that you need. Ectos would likely go up but not as much as they’re still relatively easy to get. Cores and lodestones may see a sharp increase as they’re used for the legendary specific gifts and are not as easily obtainable as ectos. Ore will see a slight increase as about half (?) of the legendary weapons use the gift of metal.

The cumulation of all of the price increases of the other components could potentially add up to the costs of current precursors if not more. Not to mention the impact that this would have on everything else in the game that uses those components such as ascended armor/weapons.

Are players really better off?

All of this depends on whether the craftable precursors are for existing legendary weapons and/or whether they will use existing components to be created. How time-gated the precursors are to being created can help for the short term but will only prolong the inevitable for so long. There’s just no easy solution without negatively impacting the market which Anet said they did not wish to do.

If anyone wants to add on or correct what I wrote, feel free to. I wrote this off an on over the course of the past couple hours so it may or may not be coherent and contain exactly what I wanted to say.

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Posted by: Ensign.2189

Ensign.2189

There’s a very big issue if precursors were made to be craftable for current legendary weapons. This would have an impact on demand for the regular precursors depending on how much the crafting made obtaining precursors for widely available. The more easier it is, the lower demand for the other precursors will get. This will effectively lower the prices.

A minimally disruptive precursor crafting system would probably feature:

- Lower aggregate material requirements per precursor
- Higher material prices
- Less precursors created on the whole

That is, the system would be designed in such a way to consume a lot of mithril, elder wood, T5 fine, and globs.

Even with lower requirements, prices would be higher as a much, much wider swath of the player population would ‘start’ building their precursor with a set goal. This would drive prices up.

Many of them would never finish, but they would still have their partial precursors.

On the whole that would likely lead to fewer precursors overall (since materials are being stored in partial precursors) at higher prices (not hitting the market), even if raw material requirements were lower.

That is what makes this so hard. You can’t just say ‘oh greatsword precursors now require 45,000 mithril so just make that part of the recipe’, because that would make prices go utterly insane and the ‘cost’ of a precursor might go up to 3000, 4000 gold as everyone tries to start the process.

I’m confident that unless they badly, badly butcher the process the price of precursors will go up once they put in crafting – they are only as ‘cheap’ as they are now because of a steady supply of mats, and if those dried up prices would explode.

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Posted by: mtpelion.4562

mtpelion.4562

Any type of crafted precursor system would rely HEAVILY on Laurels in order to avoid negative market impacts.

We’re talking at least 500 Laurels.

Server: Devona’s Rest

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

We’re talking at least 500 Laurels.

Yet another 1.5 years to craft a percursor? Let the rage-quits begin!

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Mystic.5934

Mystic.5934

Any type of crafted precursor system would rely HEAVILY on Laurels in order to avoid negative market impacts.

We’re talking at least 500 Laurels.

maybe not laurels, but I can guarantee you that any ability to craft precursors will be something you don’t want to do. Most likely require lots of time and time-gated things. imagine an account-bound material you can only make once a day and cumulatively uses dozens of basic materials from several crafting professions, totaling about 10g each craft. now imagine you need 100 of those. now forge those together with 250 ectos, and 250 of each T6 crafting component required to make that weapon type.
There is no way they will make it easier for you to get a precursor. at best, all it will do is give you a way to guaranteed get the one you want rather than only able to buy it off the TP (cause let’s face it: you’re not going to randomly find the one you want). like how you can choose between buying those traits or doing the event associated with them.

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Posted by: Vol.7601

Vol.7601

Any type of crafted precursor system would rely HEAVILY on Laurels in order to avoid negative market impacts.

We’re talking at least 500 Laurels.

I think I’d rather have it utilize other time-gated components while also buffing semi-rare and undervalued items

i.e.
-Lump of Mithrillium (time gate)
-Mystic Coins (boosts value of an item that should be valuable since we get one per day, ignoring the TP)

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Posted by: Kaldrys.1978

Kaldrys.1978

It’s like the people demanding precursor crafting believe that a precursor will just be handed to them once it’s implemented. You’re going to be disappointed if you think that precursor crafting will change anything. Either way it’s going to require an absurd amount of time and/or resources.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I think there are those players that are obsessed (maybe “highly focused” is a better choice of words) with obtaining a Legendary Weapon and those that don’t even think about them (until a Precursor drops). This major difference in expectations and goals has tremendous influence on each players perception of the game, it’s current status and future path.

Disgruntled and disillusioned players are going to be more vocal and thus you are going to hear their stories more often (just like everything else in life).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Ayrilana.1396

Ayrilana.1396

Well they could potentially time-gate it so that it’d take you as long to craft as it would to farm the gold for one. You could then make people have to do tasks or whatever in various zones where the various components for legendary gifts drop to help maintain prices.

This way players see progression but it doesn’t have too much of an effect in prices of everything else. I have an idea but I haven’t thought it through completely yet to be worth posting.

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Posted by: OmniPotentes.4817

OmniPotentes.4817

I’ve been playing this game since beta. I’m a hoarder and find it hard to sell or salvage any exotic item. My bank and toons are bursting at the seams with junk. I have everything required to craft any legendary’ I desire twice (except for the juggernaut). I have 2 precursors stored away, one of which is the colossus, which coincidentally I don’t care to craft. It dropped from the forge while I was doing a mystic forge daily. The other one dropped from a mob in the dungeon during the molten event. I have tabs full of t5 mats I have collected over time which potentially could be put to use into forging a precursor. I can’t however because I simply lack enough storage space to craft and store the amount of weapons required. My main which is also my only toon at max level is decked from head to toe in ascended gear, trinkets and weapons, but I have been wearing the same skins for about 8/10s of the games existence. I WvW often, and most people I run into are sporting multiple Legendaries. So much so, that by now IMHO the appeal has vanished, the luster has faded, the shine has tarnished.

(edited by OmniPotentes.4817)

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Posted by: thehipone.6812

thehipone.6812

I think the heart of the problem is that people just want a known path to getting it. And “buy it on the TP” used to be a reasonable solution to this. For a good chunk of this game’s history you knew, “ok, if I save up 750gold in 4 months, I can buy Dusk”. Have a look at the price history of some of the precursors. Examples here (click on All on the graph to see full history): Dusk Legend

Note the big, flat, stable periods of time after Jan 2013. August 6, 2013 introduced dungeon gold rewards, champ bags and the pavilion so the bump is not unexpected in hindsight given the new gold supply. But prices leveled off pretty quickly after that, and you could earn gold faster, so catching up wasn’t such an issue.

Compare it all to the recent behavior – up up and away with no sign of stopping. Uncertainty, coupled with the inability to farm gold fast enough to keep up with the rise should naturally cause people to want to quit. It feels even worse when you wonder if it is all designed to intentionally be so inconvenient that people are basically given the choice of pay $ or give up.

(edited by thehipone.6812)

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Posted by: Obtena.7952

Obtena.7952

It wasn’t about the grind. It was about the fact that the grind for a precursor comes in the form of gold, which can be conveniently circumvented for hundreds of dollars. Personally I doubt precursors are implemented they way they are to bait people into gem-to-gold conversion, but I can absolutely understand why someone would get that impression.

That’s really still a rather stupid reason to quit a game IMO. There are three options to get something, someone doesn’t like one of those options, so they quit …. on an aesthetic item? That article doesn’t have any insight to anything wrong with GW2. It’s more a self-loathing commentary on how someone didn’t live up to their own expectations as a ‘hardcore’ gamer.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I think there are those players that are obsessed (maybe “highly focused” is a better choice of words) with obtaining a Legendary Weapon and those that don’t even think about them (until a Precursor drops).

There is a third type. I like to think of them as diligent types who are willing to play the game, save, salvage, explore maps, run dungeons and just generally enjoy the game. All the way they can be working on a Legendary, but then they get slapped with that RNG bug in the game. The Mystic Toilet.

Those diligent people have other choices of course. They can find the gold in game, or buy that gold with real money. Neither of those choices is palatable to those diligent types.

I like to think that I am one of those types and I want a known way to obtain a precursor that does not rely on RNG, my luck or anyone else good luck. It should not be up to me to reward someone else for their good luck.

That article doesn’t have any insight to anything wrong with GW2. It’s more a self-loathing commentary on how someone didn’t live up to their own expectations as a ‘hardcore’ gamer.

I’m sure glad you’re not a game dev. Or, are you?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: Sauzo.6821

Sauzo.6821

I find it kind of funny that probably most of the people crying about precursor crafting are the ones who REALLY want a precursor. If you REALLY want a precursor, then work for it and start grinding. I mean I started playing the game at head start and in that amount of time I managed to buy 6 precursors and craft 6 legendaries. Now granted I do play a lot but I have also made 6 legendaries. You need to prioritize your wants. You cant buy all that shiny armor and skins and toys if you want a precursor. You need to turn into Scrouge Mcduck and sell everything you get and hoard every copper you get. You will probably also have to play through some times you would rather not. Getting a precursor fast is not an easy or necessarily fun thing. If you want to make it fun, then casually play and after about a year you will have one. Even casually, you should not have a problem making 10g a day. That’s 300g a month not counting anything really good dropping. So in about 90 days, you could throw in a buy order for a precursor and probably get it. Only 90 days. But again, it boils down to how bad do you want it and how much willpower do you have.

Crafted: Meteorlogicus, Incinerator, Juggernaut, Sunrise, Bifrost, The Dreamer, Kudzu
Am I legendary yet!?

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Posted by: Obtena.7952

Obtena.7952

That article doesn’t have any insight to anything wrong with GW2. It’s more a self-loathing commentary on how someone didn’t live up to their own expectations as a ‘hardcore’ gamer.

I’m sure glad you’re not a game dev. Or, are you?

I don’t need to be a game dev to ensure that ‘hardcore’ gamers don’t get BiS gear because they can’t handle the game. Anet already does a good job.

No precursor crafting CANNOT last.

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Posted by: Sauzo.6821

Sauzo.6821

I agree. A hardcore gamer who cant make a legendary after almost 2 years of playing(assuming she played since release, no idea since I didn’t read when she started) is not a hardcore gamer. They are a poser :P

Crafted: Meteorlogicus, Incinerator, Juggernaut, Sunrise, Bifrost, The Dreamer, Kudzu
Am I legendary yet!?

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Posted by: FearedbytheGods.8617

FearedbytheGods.8617

+ 1 to Herr der’s post.

Additionally it’s a shame some people get caught up on the small things and can’t see the ‘forest for the trees’. People got caught up on the semantics of how the article writer choose to describe his wife as a player instead of identifying what the article was really about. That is the sorry state legendary acquisition (in particular precursors) is in.

No precursor crafting CANNOT last.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I’m sure glad you’re not a game dev. Or, are you?

I don’t need to be a game dev to ensure that ‘hardcore’ gamers don’t get BiS gear because they can’t handle the game. Anet already does a good job.
[/quote]

As I’ve said, a good two-thirds of my guild is missing in action. Good Job!

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: thehipone.6812

thehipone.6812

I find it kind of funny that probably most of the people crying about precursor crafting are the ones who REALLY want a precursor. If you REALLY want a precursor, then work for it and start grinding. I mean I started playing the game at head start and in that amount of time I managed to buy 6 precursors and craft 6 legendaries. Now granted I do play a lot but I have also made 6 legendaries. You need to prioritize your wants. You cant buy all that shiny armor and skins and toys if you want a precursor. You need to turn into Scrouge Mcduck and sell everything you get and hoard every copper you get. You will probably also have to play through some times you would rather not. Getting a precursor fast is not an easy or necessarily fun thing. If you want to make it fun, then casually play and after about a year you will have one. Even casually, you should not have a problem making 10g a day. That’s 300g a month not counting anything really good dropping. So in about 90 days, you could throw in a buy order for a precursor and probably get it. Only 90 days. But again, it boils down to how bad do you want it and how much willpower do you have.

Ok, let’s run with this…let’s say a new player got the game last Christmas and spent 3 months leveling up and whatever and at the end of March decided that he wanted to go for twilight. He plays 5 days a week and can make the 10g/day that you cited. The other 2 days he plays sports or works or something and basically only logs on to do the dailies. He is sitting there at the end of march and says “ok, 850g for Dusk, I can make 10g a day so I’ll start grinding away at it and I’ll have it in 4 months or so. No biggie, I’m happy to work for it”.

So, on April 1 he sits 850g away from his precursor and starts plugging away on the champ/karka/world boss train or whatever for an hour a day to hit his 10g (yes, even when it isn’t fun or he would rather do something else in game). For 18 weeks from April 1 to July 31 he grinds away, 5 days/week, 10g/day = 50g/week. Sells everything, buys nothing. And on July 31 he sits with 900g in the bank ready to buy his weapon. So he clicks on the TP to buy it and… it is 1600g (today it is 1500). He started April 850g away and even after 4 months of unfun grinding, he is still 700g (600g in todays price) away.

Do you see the problem yet?

No precursor crafting CANNOT last.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

So a bloggers wife, who is an “avid player” and “highly skilled” hardcore mmo gamer cant farm enough gold to buy a precursor and thats why she left the game.

If all she plays GW2 for is crafting a legendary and cant find fun in any other content, then she should play something else, what she did.

That is not a fair comment. Nobody wants to be stagnant for years with no progression after reaching level 80.

To be honest, I feel the same way as his wife and I am feeling bored. My characters are pretty much using the same exotic gear as they did more than a year ago. I didn’t want to waste resources crafting an ascended if I am ultimately going for a legendary. Since there is no progression path from ascended to legendary, I have to choose between the two.

(edited by DarkSpirit.7046)

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Posted by: mtpelion.4562

mtpelion.4562

Do you see the problem yet?

Yes. The problem is that he doesn’t know how to use buy orders.

Server: Devona’s Rest

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Posted by: thehipone.6812

thehipone.6812

Do you see the problem yet?

Yes. The problem is that he doesn’t know how to use buy orders.

Nice attempted troll, but at no point would he have had enough to place a buy order that was even close.

No precursor crafting CANNOT last.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Do you see the problem yet?

Yes. The problem is that he doesn’t know how to use buy orders.

Nice attempted troll, but at no point would he have had enough to place a buy order that was even close.

I hate to say this, but I can only suspect that ArenaNet expects us to use the gem->gold conversion to make up for the difference (i.e. use your real money).

No precursor crafting CANNOT last.

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Posted by: Ayrilana.1396

Ayrilana.1396

Thehipone,

Players can make enough gold if they put in the effort. That large jump had nothing to do with the natural rise in prices but because of the wardrobe feature.

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Posted by: Ayrilana.1396

Ayrilana.1396

Do you see the problem yet?

Yes. The problem is that he doesn’t know how to use buy orders.

Nice attempted troll, but at no point would he have had enough to place a buy order that was even close.

I hate to say this, but I can only suspect that ArenaNet expects us to use the gem->gold conversion to make up for the difference (i.e. use your real money).

No. Players set the price and buy orders are quite often filled well below the sell price. The sell price doesn’t necessarily equate to an item’s value.

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Posted by: mtpelion.4562

mtpelion.4562

Do you see the problem yet?

Yes. The problem is that he doesn’t know how to use buy orders.

Nice attempted troll, but at no point would he have had enough to place a buy order that was even close.

He can place a buy order right now for 900g. It won’t be filled first, and he might have to wait a while, but one of two things will happen:

1. It will be filled and he’ll get his precursor.
2. It will not be filled, but he can cancel it and list a higher one later after more farming.

The current rise in precursor prices is the result of the wardrobe feature. LOTS of players are going for legendaries right now which has increased demand for the precursors. This demand is temporary as you only need to unlock the skin once (twice if you want the title). Once the people who have been playing for 2 years and have a lot more assets have acquired their legendaries, the prices will fall to meet the offers being made by those with less assets.

So, I reiterate, he doesn’t know how to use buy orders.

Server: Devona’s Rest