People don’t understand that as soon as anet will announce precursor crafting, the price of all mats involved to craft a legendary will explode. Meaning mostly T5, T6, ecto, cores and lodes.
A lot of things will be more expensive and your legendary won’t be any cheaper.Those things are farmable (or farmable and promotable) and a significant portion of folk already have most mats apart from the precursor.
There’d be an increase but it’ll go along with an increase of farming.
T6 mats being “farmable” is debatable. Sure you can kill the same mobs in the same zone for an hour till DR kicks in and if you are lucky, you will get maybe 10 of those mats except you need 250 of 8 different mats…..
As for being promotable, sure it is but do you really think the T5 mats won’t double or triple in price considering that everyone knows they are promotable. Not to mention that now everyone is making precursors so the demand for those mats will outweigh the supply since the FG train and Queensdale trains are pretty much dead now.
As for most people already having those mats, I’m sure they do. That wouldn’t effect them really but any newer people would be screwed just like people who have everything but a precursor now. So in effect, someone is getting screwed and the forums QQ will just continue.
And as for an increase in farming those T5 and T6 mats, people already cry about having to farm gold to buy precursors now. Imagine having to farm 2000 T6 mats or a LOT more T5 mats. And the worst part is at least when you are farming gold you can do all aspects of the game. Trying to farm a specific T6 mat requires you to kill a certain class of mobs which I don’t about you but I have killed specific mobs for achievements like 1000 minotaurs and my god that was boring.
Like I’ve said before and others have said, making precursors craftable is NOT going to make it cheaper overall to make a legendary. If anything, I imagine it making more as now you will have the hefty boost to T5 and T6 mat cost plus ectos and I’m sure crafting a precursor isn’t gonna be free. I figure it will be about 500g to just craft a precursor. I’m sure you will need 500 in one or more craft professions.
Re-read what I said “(or farmable and promotable)”
you’re thinking about it wrong but have all the right info available.
T5 mats are excessively farmable, it’s well documented on the wiki what mobs drop with T5 mat, these mobs are in many zones that you’d really only encounter DR if you chose to or are just unaware. Play kittenomeone who recently (4 days maybe) sold all my (fine crafting) mats I’m sitting on average of 12 of each t6 mat, none are bought, I pretty much just do world boss, dungeons and karma train EoTM, during the week I’ll be online an hour or two each night most nights and 4 or so on weekends…given how many I have for the time played, not really something to complain about….that’s under 3 months from just drops.
(I have all slayer achievements apart from giant, I did them as part of the daily kill achievement….just because you can do it all in 1 go, and possibly bore your brains out, doesn’t mean you have to do it all in 1 go, it’s not a race, the mobs aren’t getting rare, they don’t cost you anything to kill, they aren’t doubling in TP cost every couple of months….)
precursor crafting could (depending on how it’s handled) make legendary crafting significantly cheaper for some players….players that aren’t impatient. The biggest hurdle to legendaries are the precursors due to the rarity and ever climbing price point, they aren’t farmable at all, rely entirely on RNG unlike t5 and t6 mats. To make the argument that a precursor is the equivalent to acquire the 250 of the 8 T6 mats is silly, they aren’t comparable, if it were it’d have 0 t6 mats from not actively going for them. Sure the impatient people will likely see no real difference in cost because they’re buying everything from the TP but that isn’t everyone that’s playing.
It may not be everyone, but realistically, how many people do you think would benefit from precursor crafting vs the current system, and how many people would lose out? This game has so many players. Many more than the people who appear to be legitimately upset by the lack of precursor crafting, I’m sure. People can talk all day about a bunch of different ways to implement it, how to mitigate damage to the economy, and make it as fair as possible for everyone, but in the end, if most players don’t mind the way things are, ANet has much more important things to be doing than redesigning an existing system that works as intended and could potentially wreck the economy if changed.
That said… yeah, so the new back piece scavenger hunt… hmm.