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Posted by: Luthan.5236

Luthan.5236

I played it a bit more. What I don’t like: Killing others is a better way to get more points… and often the one staying alive until the end is not at the top score(cause the best way is to hide somewhere and this way he is not getting much kills).

Karka seems a bit too strong. Also the headshot seems a bit too strong. If not many enemies are around it is not a problem(or if there are many enemies like in the beginning – and there’s still the grace period timer) cause you can easily try to avoid it. But with many people it is a bit annoying.

Also: A bit boring if you are dead and there are not enough revenge items to find… sometimes there are a lot(shortly after I died). Later it is hard to find more… and most of the stuff is boring… only helping alive players to kill another player. Only the Karka where you yourself can get another player killed without help.

Other than that it is “okay”. Good thing: They didn’t add achievements for winning cause this is a bit luck based again.

The points requirement is a bit high compared to the other activity(Aspect Arena) where you easily can get all the achivements… here it takes much longer.

I think they should adjust it so everyone gets points every few seconds staying alive(after grace period). And maybe less for killing. Since the game is about staying alive the time you stayed alive should have the biggest influence on your points.

Trying to to all the main achievements other than the one with 2500 points… then I’ll play each day a bit… maybe I’ll reach 2500… maybe not. I don’t need that achievement and to farm and play only for that achievement is a bit too boring.

I’d rather play the Aspect Arena which also is good to farm support tokens and for getting the better chests(when you win). Survival it seems you only get this better chest for last survivor? (Cause I was 2nd and did not get it?) So Aspect Arena is much better. More fun and better in terms of farming stuff cause the matches are fast and you often get the better chest(when winning).

Only the Desert Rose back item from survival seems an incentive. But that is at the merchants that trade for fortune scraps… and since I’m still collecting for a head item(250) but I think they are not that interesting… and the achievement point reward head is also nice and the others already ingame… I might just buy the Desert Rose from there and play Aspect Arena for that other back item(which I don’t like – then selling it if the versions you can win are sellable at TP like with the back catcher skin items).

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Posted by: Lue.6538

Lue.6538

You win 1000 internets, good sir.

I’m honestly abit disappointed, I thought you’d atleast drop me some thoughts on the points suggestion

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Posted by: cesmode.4257

cesmode.4257

The idea of this minigame is awsome. I think it was executed…eh

Still fun though
Better than friggin crab toss

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: dunnberry.2964

dunnberry.2964

The only thing I haven’t liked after playing it more is how some people just go scavenge rations and hide away on corners of the map, that alone should be reason to keep Karka, to kill the little wusses who just hide the whole game, makes everything really boring

Borlis Pass
Asuran Engineer (Lost)

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Posted by: Lue.6538

Lue.6538

The only thing I haven’t liked after playing it more is how some people just go scavenge rations and hide away on corners of the map, that alone should be reason to keep Karka, to kill the little wusses who just hide the whole game, makes everything really boring

Karkas spawn automatically on a player every now and then, if they’ve cornered themselves they’re bound to die from it.

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Posted by: ZBeeblebrox.4928

ZBeeblebrox.4928

The only thing I haven’t liked after playing it more is how some people just go scavenge rations and hide away on corners of the map, that alone should be reason to keep Karka, to kill the little wusses who just hide the whole game, makes everything really boring

This. I’ve played this minigame quite a lot in the past few days, and while I like it immensely, it’s starting to kitten me off how 99% of the time the winner is a guy who stocked 9 rations and ran away to hide in the southeast corner, or in the salamander cave.

There needs to be a better mechanic to drive the final few survivors towards the center where they will have to fight each other. Why should every single game end with ghosts killing survivors? Let the survivors fight each other. Someone in one of my earlier games suggested an easy solution: reduce the cap on rations (perhaps to 5) and have more passiflora spawn late in the game near the center of the map. That way, any survivors left alive will have to head to the center of the map if they want to win, because you couldn’t stock enough rations to outcamp someone willing to move.

That, or allow revenge motes to passively spawn on someone if they stand in one spot for too long (10 seconds?). That way ghosts could get enough to drop a karka on their lazy, boring head.

Edit: People compare this to the Hunger Games all the time. Well, in the Hunger Games they drop a “feast” in the center when there are only a few people left, to lure them into fighting each other. Dunno why that couldn’t happen here.

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Posted by: Gatiha.9483

Gatiha.9483

I have a lot of fun with it, and know of lots of persons that love it, you are not one them lol. Its a litle slow, but the brutal way of it make it really a survival game .

The one shot with stealth is zone limited, and if the character disapear you can try to counter it (try to get hoy much it takes to charge, then dodge, posible 2 times lol).
I have fight against all races and i am capable of notice when the one shot atack animation comes, and when someone is atacking me.

About the start moment atacks, i can notice lol, but yes its difficult, the confusion of the crowd is part of the game mechanic for this part.

The atack and kill in the beggining, when you can respawn, allow players to stock munitions, rations, etc; preparing themselves to the later fight. The fact you can kill means this:
Im getting all you collected, you collected for me!!! (lol).
You just got a second chance , of course you are at disadvantage lol, half health and in general less items that the ones that didnt died. You died, your shame, we are letting you play. I have been able to win it after respawning, specially if it respawn you in a part like the ship (i thin you only respawn in one of thge ships, not sure) or the bar (even more lucky if theres not people lol).
I can kill you in that time as part of my strategy to change the balance of who have more rations, traps and arrows (Yeah more strategy).

You get points in that grace period, because is part of the game strategy to kill people in this part and gain advantage.

Karka has inmersion lol: Is sunset cove (karkalandia lol).
Second it means your actions has a repercusion (you will be haunted for evil spirits lol).
Third it give the dead something to do- atack or expect, etc. principally atack lol.
Forth it make the later part of the game more difficult, the survivors need to fight the things the spirits summon (karka and traps). So they dont go in a completly desolated island (i knowis survival but well is pvp masive not 1vs1 lol) that will make them get bored as hell (its alredy slow paced lol).
Fifth, since many people die in the zones with more objects to get, theres more posibilities that one of them summon a karka theere, making more difficult to get that resources to the living players.

Lately since you expected for hate (lol):
Im not gonna hate you, well posted.

Sorry, the reason I didn’t reply to your response is because you typed “lol” every five words. I did read your post, however, and I am glad you contributed with your positive attitude.

Okay, I love what you said about the start and the grace period. I thought about it, even before you posted here, and I still am not a fan of how it is done. The points in the grace period is still not a great idea. It’s a grace period and thus you shouldn’t be able to die and people shouldn’t be able to receive points. Especially since, if you’re slow, you get nothing out of the start and just get killed by someone who picked up the pistol.

Onto the ghost and karkas, dude it’s about survival not about fighting ghosts. Players should be able to do something when they are dead, yes I agree. When players are dead they should be able to lay traps, and ONLY traps. Crippling traps, alerting traps, item stealing traps, ect. How it is right now, with ghosts able to spawn karkas, puts whoever wins in the ghosts hands and not on who was able to survive under the conditions the person is in without ghosts. I understand that this will make the games long, but that problem lies with how fast the resources at the bases respawn. This is why people are able to just camp out at a base and this shouldn’t be possible because it makes for less pvp and just pvg, which is stupid. Resources from bases shouldn’t respawn and thus would make the players move from base to base to try and gather more. This will result in more meetings and pvp. This is the other way to get items, killing other players. This way it makes it more about survival against the players. These are my solutions to the problems so far.

Southsun is the place where karkas are at and I am okay with them being around. What I am not okay with is that ghosts are able to spawn them.

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Posted by: Gatiha.9483

Gatiha.9483

You win 1000 internets, good sir.

I’m honestly abit disappointed, I thought you’d atleast drop me some thoughts on the points suggestion

Sorry, but what you said made me laugh uncontrollable and I thought you were just trolling.

Well, for the points they should be given out to those who are able to survive, which is what the game is all about. I have come up with a few solutions, but at this time I cannot post it all. After I am done with this response I will have to go. Tomorrow I will have time to post it so then check it out and let me know what you think about my ideas of solutions. Your idea for points is actually pretty cool too, I like it, 100 more internets your way, sir.

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Posted by: Nkuvu.2570

Nkuvu.2570

Someone in one of my earlier games suggested an easy solution: reduce the cap on rations (perhaps to 5) and have more passiflora spawn late in the game near the center of the map. That way, any survivors left alive will have to head to the center of the map if they want to win, because you couldn’t stock enough rations to outcamp someone willing to move.

That, or allow revenge motes to passively spawn on someone if they stand in one spot for too long (10 seconds?). That way ghosts could get enough to drop a karka on their lazy, boring head.

I like both of these approaches. Though for the revenge mote spawning, you’d probably end up with people just pacing back and forth so they’re not technically standing in one spot, but still not moving. So the lower ration cap would probably be easier to deal with from a technical standpoint.

Just… something to address the whole approach of “stockpile rations, hide in a corner, wait” to winning. It makes for long and dull rounds, and I’d like to see something actively encouraging players to avoid this.

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Posted by: Aerinndis.2730

Aerinndis.2730

I actually enjoyed Southsun Survival even if I could not be last one standing. I did get the 10 head shot pretty quickly and got one who was mid-dodge (O.o) as well. Overall, really liked that whole event a lot.

Kiel’s Crystal thingy was horrific for me…hated every minute I was in there. No team cooperation it was just a mess to me so I guess it is more what suits you better. I will do it enough times to get the achieve for lasting it out but no more. I am glad they gave us a variety of things to try, though. I got through my first dungeon because of this one and feel really good I managed it with some really great folk.

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Posted by: tom.7468

tom.7468

The only thing I haven’t liked after playing it more is how some people just go scavenge rations and hide away on corners of the map, that alone should be reason to keep Karka, to kill the little wusses who just hide the whole game, makes everything really boring

This. I’ve played this minigame quite a lot in the past few days, and while I like it immensely, it’s starting to kitten me off how 99% of the time the winner is a guy who stocked 9 rations and ran away to hide in the southeast corner, or in the salamander cave.

I disagree with this. The point of the minigame is after all surviving. Its why ghosts can attack them. They could also be one of the first who dies i have won without barely hiding at all but then i was very lucky because thats hotspot for ghosts. I love everything about this the only thing i don’t like. Is that when you kill a player he spawn on top of you and chances are he will try to kill you as fast as possible. I think it could be more random where they spawn when they enter ghost mode.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Southsun Survival is just… an awful minigame. I have never had such little fun playing a game.

for you and some perhaps, i think many more people having fun and enjoying it.

Even winning yields the same results, so don’t say, “Oh it’s because you’re bad at it you think it’s bad.” let me tell you that even people who are bad at something can still critic it, however I am not bad at it. So let’s go over what’s horribly wrong with it.

winning, being the last survivor gets 50 more points, slightly more coins (silvers) and some more karma. but i think the main goal of this mini game is to have fun in the process though.

First things first, the start. It was a cool idea to start everyone like that, but at the same time was just a failure. Dying right off the start is just stupid and you shouldn’t be able to.

actually, this is fine, working as intended. did you watch the hunger games movies? the hunger games tributes do not have 2 minutes grace period.

Even though you do come back to life you are left with half health which completely destroys you.

not really, you re-spawn in a camp and with x1 arrow and x1 ration, plus you get to scavenge for supplies immediately.

Also, dodging is difficult because there are some many people there crowded. You don’t know if it’s coming to you and because of how some races/genders look casting their kitten absurd 1 shot arrow makes it look like they are doing nothing but standing there.

well, survival is not really about skills, it is mostly about luck as well. if you are not lucky, then, too bad.

Now lets talk about this horrible 1 shot arrow. To start this one question must be asked, why the hell isn’t it a still shot? Seriously, why isn’t it? It kills people in 1 shot! “Oh it’s a channel, so it’s fine.” no it’s not! It should be a skill shot to make it a lot more fun of a game and it would fix the absolute OP ability to be something that is difficult to hit. It will be a lot less OP than just clicking on a character, going stealth and charging the shot. Just stupid.

arrow skill no.1 “single shot” takes 1.25 seconds to activate. and it is not a 1 shot kill arrow. it only kills if the target has less health remaining. head shot kills but it has a 2.75 seconds activation time and requires one to be stationary.

source:
http://wiki.guildwars2.com/wiki/Single_Shot
http://wiki.guildwars2.com/wiki/Head_Shot_

Last thing is the after death stuff. I’m fine that ghosts are able to set triggering traps that alert the living players where that person is, what I don’t like is how they are able to spawn karkas that 1 shot people. This should be a kitten player against player game with the survival aspects of low ammunition and low food, not player vs ghots/karkas. Just…. wow.

southsun survival is about surviving vengeful ghosts too, not just surviving players. i hope you will come to terms with that or else your rage will never end. by the way, karkas can be avoided. it take a few seconds for them to emerge. the traps cannot be avoided though.

The other thing is the point system. Why can people get 50+ points while still during the kitten grace period?

because they can. and they earned it. points are awarded for being aggressive. less points for those who choose to be passive.

You shouldn’t be able to get any points until after it.

the first 2 minutes of the game would be very boring if this is true. thank goodness it is not so.

Also more points should be awarded the longer you survive, I mean it’s a kitten survival game Anet!

perhaps survivors should gain +1 points every few seconds for being alive? i could start a survey topic regarding this and see what other people say.

Think once and while! The other thing that is stupid is that even if you die first you can still accumulate the highest points, which is completely absurd.

completely fine. they make the game more exciting. waiting for survivors to hide it out is very boring.

If you die first, you should be dead last with no points. Points should be given in order where the longest survivor gets the most and the first dead gets 0.

points should be given to those who makes the game exciting, not boring.

In the absolute majority of my games it was mostly pvk (players vs Karkas). If I wanted to do pvk I would go to Southsun Cove and farm them without playing a kitten mini game!

most of my games were player vs players though. not sure what you were doing.

This minigame is easily the worst minigame Anet has given us. Good idea, but a failure. Seriously, just a failure compared to the other mini games.

i think that is just you. i am sure a lot of people do not agree.

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Posted by: Rezzet.3614

Rezzet.3614

Southsun Survival is just… an awful minigame. I have never had such little fun playing a game.

for you and some perhaps, i think many more people having fun and enjoying it.

Even winning yields the same results, so don’t say, “Oh it’s because you’re bad at it you think it’s bad.” let me tell you that even people who are bad at something can still critic it, however I am not bad at it. So let’s go over what’s horribly wrong with it.

winning, being the last survivor gets 50 more points, slightly more coins (silvers) and some more karma. but i think the main goal of this mini game is to have fun in the process though.

First things first, the start. It was a cool idea to start everyone like that, but at the same time was just a failure. Dying right off the start is just stupid and you shouldn’t be able to.

actually, this is fine, working as intended. did you watch the hunger games movies? the hunger games tributes do not have 2 minutes grace period.

Even though you do come back to life you are left with half health which completely destroys you.

not really, you re-spawn in a camp and with x1 arrow and x1 ration, plus you get to scavenge for supplies immediately.

Also, dodging is difficult because there are some many people there crowded. You don’t know if it’s coming to you and because of how some races/genders look casting their kitten absurd 1 shot arrow makes it look like they are doing nothing but standing there.

well, survival is not really about skills, it is mostly about luck as well. if you are not lucky, then, too bad.

Now lets talk about this horrible 1 shot arrow. To start this one question must be asked, why the hell isn’t it a still shot? Seriously, why isn’t it? It kills people in 1 shot! “Oh it’s a channel, so it’s fine.” no it’s not! It should be a skill shot to make it a lot more fun of a game and it would fix the absolute OP ability to be something that is difficult to hit. It will be a lot less OP than just clicking on a character, going stealth and charging the shot. Just stupid.

arrow skill no.1 “single shot” takes 1.25 seconds to activate. and it is not a 1 shot kill arrow. it only kills if the target has less health remaining. head shot kills but it has a 2.75 seconds activation time and requires one to be stationary.

source:
http://wiki.guildwars2.com/wiki/Single_Shot
http://wiki.guildwars2.com/wiki/Head_Shot_

Last thing is the after death stuff. I’m fine that ghosts are able to set triggering traps that alert the living players where that person is, what I don’t like is how they are able to spawn karkas that 1 shot people. This should be a kitten player against player game with the survival aspects of low ammunition and low food, not player vs ghots/karkas. Just…. wow.

southsun survival is about surviving vengeful ghosts too, not just surviving players. i hope you will come to terms with that or else your rage will never end. by the way, karkas can be avoided. it take a few seconds for them to emerge. the traps cannot be avoided though.

The other thing is the point system. Why can people get 50+ points while still during the kitten grace period?

because they can. and they earned it. points are awarded for being aggressive. less points for those who choose to be passive.

You shouldn’t be able to get any points until after it.

the first 2 minutes of the game would be very boring if this is true. thank goodness it is not so.

Also more points should be awarded the longer you survive, I mean it’s a kitten survival game Anet!

perhaps survivors should gain +1 points every few seconds for being alive? i could start a survey topic regarding this and see what other people say.

Think once and while! The other thing that is stupid is that even if you die first you can still accumulate the highest points, which is completely absurd.

completely fine. they make the game more exciting. waiting for survivors to hide it out is very boring.

If you die first, you should be dead last with no points. Points should be given in order where the longest survivor gets the most and the first dead gets 0.

points should be given to those who makes the game exciting, not boring.

In the absolute majority of my games it was mostly pvk (players vs Karkas). If I wanted to do pvk I would go to Southsun Cove and farm them without playing a kitten mini game!

most of my games were player vs players though. not sure what you were doing.

This minigame is easily the worst minigame Anet has given us. Good idea, but a failure. Seriously, just a failure compared to the other mini games.

i think that is just you. i am sure a lot of people do not agree.

no it is just terrible

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

no it is just terrible

for you, perhaps. and maybe a few others more.

i am sure the majority who are enjoying it, does not come to the forum to complain.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

no it is just terrible

Obvious troll is obvious.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Epic.3950

Epic.3950

why does everything have to be “fast paced” honestly. Players are only hiding because they dont wanna deal with the OP ghosts and ghosts are only killing because it gives them tons of points. Slow the friken game down a bit, make the shots skillshots not auto attacks, make hunger tick slower. I wanna feel like im surviving, not constantly running around to satisfy my mad munchies with a bunch of ghosts running around throwing torment on you. Sure you can use karka as a zoning tool, but that needs to be the script not the players that control them, to zone them into the center. If you think its boring leave or get better. Thats how games should work not this oh you died here have godmode BS.

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Posted by: aspirine.6852

aspirine.6852

I was going to do the survival just for the points. I started out at 13:00 last sunday and suddenly it was 17:00. It was way more fun after a few times and getting better.
This was pretty much on the same level as sanctum sprint. They sure did great with the mini games.
Now the one i do not like untill they fix it is the candidate trials.

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Posted by: Galen Grey.4709

Galen Grey.4709

Ghosts are not OP. There is a very limited supply of charges in the matches, and the ghosts can only take so much before using it. Besides, do you people WANT these matches to last for the full 13+ minutes? I’d rather them end as fast as they currently do so it doesn’t take so long to wait for the next one.

You do bring up a good point, but still not a good enough solution for the player vs ghost/karka. The game is about survival against players so why should you be able to die because of ghosts? The matches may last for a long time without it, but still that is no solution to the problem. The solutions I suggest are: a timer or ghosts have all traps that do something special. Traps that cripple, alert your location, steal your rations and your equipment, ect.

The mini game is about survival… not just from other players but other environmental things like karka and well hunger. Ghosts are just another threat to your survival perhaps the biggest one. I agree with RyuDragnier, they certainly keep players on their toes and make the game shorter but most importantly it keeps the ghosts engaged. They’re still productive. A trap that cripples, alters to your location or drops equipment would not be of any motivation because it will have nearly 0 effect on the game. Karka are really a threat to players who are hiding motionless in an enclosed hiding space. in the open spaces they’re easy to escape from. Think I only died once to a karka personally. As it is ghosts can take real revenge on the people that killed them. They’re already limited in their ability. On the other hand if you’re a player you have to also keep ghosts in mind. The game remains interesting from start to finish no matter in what state you’re in and thats a good thing. If you’re killed by a ghost, tough luck but you can stay engaged in the game yourself. if you die just after the 2 minute grace period and all you can do is cripple, alert or have players drop their stuff for the next 10 minutes would that really make for an interesting game?

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Posted by: Azzer.8137

Azzer.8137

What i don’t like is the fact that there is 2 ways to win, killing last one a live or staying alive for longer, now it’s none of those that is the problem but more the community that is like “noob camper, stop hiding” and so on, also the ghosts are not at all a good idea either, if they had made it like it was in the Beta where we played Hunger Royale, that was fun and in a cool map, Southsun cove is a really annoying map, to me atleast, i wish it was in a smaller map or even a new map like the aspec game is.

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Posted by: Highwinter.3190

Highwinter.3190

I had a lot of fun with the game, there’s a lot of tactics involved in trying to stay alive and I liked that there was a focus on actual survival, not just “kill everything”.

The grace period doesn’t make a lot of sense though, I agree with that. It leads to everyone just having an all out brawl for the first two minutes and if you happen to be low on health just before the time runs out, you’re pretty much screwed.

My bigger problem was with the achievements and both of the new minigames suffered from that. Instead of actually trying to play the game properly, people were only interested in getting kills for the achievements, winning the games was a secondary objective and that sucked a lot of the fun out of them.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I was going to do the survival just for the points. I started out at 13:00 last sunday and suddenly it was 17:00. It was way more fun after a few times and getting better.
This was pretty much on the same level as sanctum sprint. They sure did great with the mini games.
Now the one i do not like untill they fix it is the candidate trials.

I made exactly the same experience.

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Posted by: Riselight.3695

Riselight.3695

I’m having lots of fun actually with Southsun Survival. You say that the winner gets the same rewards as everyone else, wrong. Everyone but the winner gets a Chest, the winner receives a Splendid Chest, which contains better loot.
I agree that spawning everyone close to eachother at the bonfire is a bad idea, I rather have everyone to be spawned randomly over the island.

Riselight [WvW] – Elementalist
Smough The Cruel [WvW] – Warrior

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Posted by: Sharpkiller.8516

Sharpkiller.8516

What they should change, is that once you are dead you can’t get any more points. Currently, the person with the most points is whoever dies first because it is much faster to accumulate points when you are dead. If they make this change than the person with the most points will either be the person who survived the longest, or if they just camped in a corner the whole time, the person with the most kills.

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Posted by: castlemanic.3198

castlemanic.3198

I really hate the game, there are so many things that i feel are wrong with it.

Southsun survival should give points to survivors based on how long they remain alive.

Ghosts are extremely OP because utilising the traps and karkas takes almost zero skill. They should also focus the ghost abilities more on making the lives of survivors more difficult rather than giving ghosts the ability to outright kill suvivors and rack up points. Dying means you lose, not gives you the opportunity to get the highest score.

Spawning a Karka should be allowed only once per ghost per game, making it more strategic since this game is about strategy after all, and ghosts should not be exempt from needing to strategise. Though I’d much rather the karka were removed from the ghost skills and instead give a smaller creature that actually can be killed by survivors and give rations on being killed.

The map should be SO much smaller or the number of players in a single game increased significantly. It’s just too expansive to allow for players to truly get the meaning of survival if they can run off and hide somehwere. Having players in a smaller area means making players fight for resources instead of everyone running off to a safe place.

Also fewer places that give resources. This should be done to increase the pace of the game, right now it’s too rng based on whether you find any resources or not. Instead, when scavenging, garuntee something like an arrow or a trap, but have varying qualities, a ruined arrow would do half the damage of a pristine arrow, weakened traps activate a half second late etc. The resources can’t seriously be expected to be top quality all the time, but whether or not getting resources being purely rng based isn’t a good idea in my opinion.

More animals. Not karka, just regular animals like boars or cats or whatever. Not too many so that people don’t just go hunting animals instead of each other, just a few, enough for desperate people to try hunting them for rations.

add some kind of ration to mitigate hunger, but something that can only be acquired later in the game. The rations shouldn’t eliminate a stack of hunger, but they should be able to prevent a single stack from dealing damage over the course of perhaps 30 seconds. These types of rations should not be allowed for people with only one stack of hunger, if someone picks up a ration like this with only one stack of hunger, the ration would convert into a regular ration that restores full health.

One thing about this mini game is that it’s stuck somehwere in between a game that wants to last a long time and a game that players want to end very quickly, and i think that perhaps this is the games biggest fault. Without being sure about whether to make it a shorter game or a longer game, it’s ruined the balancing in my opinion, allowing ghosts to make karka reduces the amount of time the game lasts, but there are also tons of times where people just hide out and wait for everyone else’s rations to run out, making the game almost take the full 15 minutes.

I believe if the minigame is sorted out into either a long duration game or a short duration game, it would solve most of the problems as the balancing would take a turn in the positive direction as a whole, or so i’d like to think.

All of the above is my opinion, though i will say that my spite for ghosts is due to how many kills I have gained as a ghost. There’s no challenge being a ghost, no tactics.

Just... Horrible.

in Cutthroat Politics

Posted by: Remillard.8691

Remillard.8691

Played it enough to get my 15 games. A few observations

1) Overall positive. It has a slow but relentless feel to it, enhanced by the drum heartbeat.
2) Gameplay — Bit confusing really to start. Opening the map to see areas of potential loot is pretty useful but didn’t discover that until several games in.
3) Evon’s opening monologue is a bit long-winded. Why did he get an explanatory monologue but Aspect Arena didn’t get one? Not that I want it to have one, but it’s a little weirdly one-sided.
4) Gameplay — Everyone complains about the head shot but honestly I found that the sword was a LOT more powerful. Leap, plus two slashes is a kill, plus no running out of ammunition? Priceless
5) Ghosts — No problem with ghosts or their abilities. Honestly, it’s nice to have at least a little something to do after you’re dead and hanging around. A bit of incentive to stay involved and not just afk.
6) Actual survival — Honestly, I found it a lot better to keep exiting a game and then starting a fresh one in the hopes of getting started on the boat. Cheap? Maybe. I was mainly just trying to get my 15 games in for the achievement, but I had top scorer on several games where I started on the boat. On the other hand, I imagine the other way to handle it is a queue where you have to wait for a game which could be offputting to players. Don’t know.
7) Outright bug — Sometimes starting a game puts you at the camp and you are a ghost. Possibly what happened is you spawned during the loading screen and someone killed you while your character was there but had no way of controlling it. Or it’s just a bug. Either way it was an instant AFK from me on that one. It might be worthwhile to give the players 10 seconds of invulnerability during a spawn if you’re not going to implement a queuing system so everyone starts at the same location. Or 5 seconds. The number isn’t the important part, the not starting the game as a ghost is the important part.
8) Weapon switching — Would be nice to have a way to toggle weapons. If there was one, I didn’t discover it. I’d be getting arrows while holding a dagger. Suppose I could have dropped the dagger, but supposedly I have both, using both would be sweet.

Anyhow, that’s my two copper’s worth. Overall, think Survival is better than Arena. I loved the hell out of Aspect Sprint, but Arena felt just slow and annoying. Survival is distinctly different and gets the edge in my opinion, though I think Sprint still beats them both for pacing and excitement. Maybe for bugs too, dunno ;-). But then I always was a sucker for Mario Kart, so maybe that one just appeals to me more anyhow.

Just... Horrible.

in Cutthroat Politics

Posted by: Aedelric.1287

Aedelric.1287

Strangely the easiest way to get a high score is not survive but kill at the start and die as soon as you can to collect the revenge tokens.

The mini game could do with some more work, perhaps a timer to increase your score the longer you survive, another tweak could be when people die they spawn away from the character that killed them.

“I am Evon Gnashblade and this message is acceptable to me.”