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Posted by: Geekfox.4267

Geekfox.4267

Please give us a reason too! hint can’t get in to Arah.

Drops a Glorious Chest that contains 9-10 loots, sometimes with a chance of rare item (and sometimes more than one).

Also acquired about 1g doing Gates of Arah chain events.

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Posted by: MadEasy.2173

MadEasy.2173

Every time I have done the event 0 rares(10+) like most in the guild. For that amount of time I can farm other places and make more then 1g in the same amount of time.

Also its to easy bring back how it was before.

Guild Leader of HOTTIES [HOTS] of Anvil Rock

Hotties[HOTS]

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Posted by: colesy.8490

colesy.8490

I normally get 2-3 rares from the Arah chest, so it’s all RNG.

You get a ton of loot killing trash on the pre events too (especially Crusader Angaria when she bugs out … which is basically one day after reset) so Arah tends to be quite popular on Seafarer’s Rest, plus the warmaster event isn’t actually that hard with a group of people to draw the nobles’ aggro.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: KingClash.3186

KingClash.3186

On the subject of crazy out of control scaling id like to share some pics of how bad the Lyssa event can be…

http://i39.tinypic.com/25zqetz.jpg

Why in the world is there literally an invisible creature known only as “Unknown” that can hit for 2x the max possible health? Working as intended? I think not.

And this.

http://i40.tinypic.com/o0v37p.jpg

Why is it that there can be 3 giant grape apes that can hit you for 17k aoes repetitively?

Just thought I would bring this to attention if its not already.

[In b4 zerker lolz] I have 1308 toughness with a total of 2519 armor and am being hit that hard.

EDIT: Sorry for the links as I’m clueless as to how to post the pics without them XD.

(edited by KingClash.3186)

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Posted by: JokerD.5173

JokerD.5173

There were no changes to make any creatures harder than they previously were in the patch on Tuesday, and the damage on Veterans and Champions in the events using the new event scaling should be significantly closer to what was intended.

We’re still looking at the difficulty of these events, and may make more changes in the future. If anybody has played any of the events using the new scaling since the patch, feedback is definitely welcome.

Just did the ‘Defend Jofast’s Camp’ and it was going great… Until the Champion Risen Wraith showed up during the last wave.

Even though the damage it did with his Life Transfer was lower, it singlehandedly caused the event to fail because it’s a long range channeled AoE that seems to last for what seems like 20-30 seconds.

So once you get a single Champion Wraith, that event WILL FAIL every single time because of its ridiculously long channel of Life Transfer.

This. The event was doing fine until the champ came up along with a vet and wiped all the NPCs, causing the event to fail.

There’s a real need to look at the one-shot kill skills of the enemies. More players → more enemies and the NPCs getting killed instantly because of mass enemy AOE is not good

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Posted by: Warchild.7865

Warchild.7865

I used to love running events and temples in Orr. Since the last patch, with the new scaling system, Orr has become something people avoid. The champion abomination at the end of the Plinx chain needs a significant nerf. He gets 25 stacks of permanent fury by attacking pets and npc’s, then one shots anyone with less than 27k hp. That is way too powerful, regardless of the size of the zerg. When he does go down, usually after your character is killed 5 or 6 times, he drops a blue you can sell for 60 copper. Not fun and not worth the effort.
Melandru is the only temple that has been open daily on my server. The champion spider is overpowered and needs to be brought back to pre patch. The veteran spiderlings just plain need to go. I believe that to be true for every event. Annoying does not equal fun. Get rid of them.
Grenth is just about impossible to do. I believe it was about right before the patch. Let’s face it, that temple is wrecked right now. Getting one shotted by an invisible champ spider and it’s swarm of veteran spiderlings is not fun and will never be fun.
Lyssa will more than likely join Grenth as another of the temples people will just not do. The changes to that are just all around bad. Sorry, I’m being honest.
Pact morale needs to be buffed for Balthazar and Arah chain events.
IMO, Orr was pretty darn good before this last patch. With a few bug fixes and some slight tweaks, it could have been very good. Anet went totally overboard with the last patch and tried to fix something that wasn’t broken. In effect, making Orr events either impossible to complete or sucking the fun right out of them. There used to be commanders running a zerg event to event in Orr, and that was a blast! Now, you will be lucky to see 20 people on the whole map. Please, bring back the fun.

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Posted by: jalmari.3906

jalmari.3906

Grenth is horrible.

I’ve been participating in grenth event on 3 different servers and more than 10 runs. All failed. NPC just randomly dies on something every time. And you got to start it all over again. It’s way too time consuming. If you want us to keep the npc alive at least make it obvious how you can do it without randomly succeeding. Difficulty scale just doesn’t seem to compare with anything else I’ve seen in this game.

I had no decent reward at any point for spending hours of my time.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: Kain Francois.4328

Kain Francois.4328

Some positive feedback for once:

Balthazar seems fine. Yes, it’s very difficult to open, and it requires co-ordination, but that’s what I really like about it.

You need dedicated parties who will co-ordinate ontop of Risen Noble spawns. Warriors with Earthshaker, Engineers with Smoke Bomb, etc.. I really like that. It makes so that you cannot simply faceroll the event, and makes a great use of commanders.

Risen Priest of Balthazar himself is a great boss because he is able to wipe out zergs without being too unforgiving either. A commander must co-ordinate his squad NOT to melee him when he uses his instant KO attack.

My only complaints are during the escort, where the difficulty spikes too high at certain parts. It seems to lack a leaning curve, and oftentimes Risen Nobles appear without warning. The escort is overall very unforgiving, but could easily be fixed by dividing the Pact Morale into separate “parts”, where you can only lose a certain amount of Morale at once.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

The statue of Dwayna hit me for 6,000 damage three times in a row, then 18,000 damage, all in the space of a few seconds.

That’s crazy

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Posted by: Kain Francois.4328

Kain Francois.4328

The statue of Dwayna hit me for 6,000 damage three times in a row, then 18,000 damage, all in the space of a few seconds.

That’s crazy

Was it her blue firestorm attack by any chance? I have no trouble dodging it.

Dwayna is actually too easy in my opinion.

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Posted by: Lambent.6375

Lambent.6375

I think this is the Temple of Lyssa when it’s fully scaled up, took around a half hour to finish.

The event was just a little ways in when I started recording, and the final few min is footage of people fighting a champ illusion after the event ended.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: FallenTear.3710

FallenTear.3710

No World boss can’t compare with Champ Orr.

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Posted by: Stupor.2786

Stupor.2786

I think this is the Temple of Lyssa when it’s fully scaled up, took around a half hour to finish.

The event was just a little ways in when I started recording, and the final few min is footage of people fighting a champ illusion after the event ended.

You know, I have always thought that the Lyssa fight was one of the more enjoyable ones in this game, so I could never understand why people were complaining that it was too hard and took too long. So now after watching this video, I am beginning to understand. IMHO the strategy used in this video is – how can I put this delicately – not optimal.

You say you start this video 11 minutes into the fight. The Priestess should be half dead by then. Why isn’t she? Because most of the people in this video are spread out fighting adds outside of the temple. This is the exact opposite of what you should be doing.

At the start of the fight, everyone should run into the temple and focus their fire on the Priestess. Ignore the adds. The adds will run in after and be killed by the AOE being dropped on the Priestess. With everyone concentrated in the relatively small area inside the temple, you are better able to support each other by laying down combo fields and rezzing. Fighting outside the temple should only happen when you need to defend the seals or if a small group wants to kill the trebuchets (useful but not necessary). I think if you follow this strategy, you will find the fight to go much faster.

I agree with you about the summoned gorilla illusion though. It should de-spawn when the Priestess dies. It doesn’t make sense to me that the illusion stays up after the mesmer dies. Hopefully this is a bug and Anet will fix it

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Posted by: IndigoSundown.5419

IndigoSundown.5419

You say you start this video 11 minutes into the fight. The Priestess should be half dead by then. Why isn’t she? Because most of the people in this video are spread out fighting adds outside of the temple. This is the exact opposite of what you should be doing.

At the start of the fight, everyone should run into the temple and focus their fire on the Priestess. Ignore the adds. The adds will run in after and be killed by the AOE being dropped on the Priestess. With everyone concentrated in the relatively small area inside the temple, you are better able to support each other by laying down combo fields and rezzing. Fighting outside the temple should only happen when you need to defend the seals or if a small group wants to kill the trebuchets (useful but not necessary). I think if you follow this strategy, you will find the fight to go much faster.

I agree with you about the summoned gorilla illusion though. It should de-spawn when the Priestess dies. It doesn’t make sense to me that the illusion stays up after the mesmer dies. Hopefully this is a bug and Anet will fix it

Times I’ve run it since the changes, people were leaving the center because of pressure damage from the huge mass of mobs, and they needed to get away from the pressure to heal. Of course, any mob that was targeting them followed. It’s natural to target the mob that’s attacking you if you are trying not to die. I’m not saying this is optimal behavior, but it is understandable.

The new Risen have more AoE than they did in April (which was more than they had last November) and it is a small area. Sometimes there is literally nowhere to stand that is not AoE, especially if the Risen artillery is all focused on the center temple platform.

And yes, get rid of the Champion once the event is over.

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Posted by: Thucydides.8510

Thucydides.8510

Last night I came across poor Plinx halfway through his mission to the chopper signal, lying on his back and surrounded by Risen. There were about 15 of them around him and no players in sight, so I left him there and shed a single tear for the days when he would’ve had a dozen or more escorts slaughtering Risen and Ooze by the dozens.

Whatever the reason for it, Orr events are more desolate now than ever before. Something ain’t right. Here’s hoping the latest patch changes this somehow…

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Posted by: Raine.1394

Raine.1394

Looks like we are out of luck for fixes in the 5/28 patch. I’m sitting in Orr and everything is contested that can be contested and Grenth is failing on schedule. I’ve done a couple DE’s and haven’t encountered a champ risen wraith or champ vet spewing spider so there may have been a very slight improvement. Pretty much failure appears to be the intention. If you’re not failing you’re playing it wrong.

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Posted by: AndrewMcLeod

Previous

AndrewMcLeod

Game Designer

We made some changes in the build today, though it looks like we may have missed release notes for the wraiths. The champion wraiths should now lose 2 stacks of defiance each tick of their life drain, and they won’t channel it as long. The Lyssa event was also scaling the veterans and champions more than intended, which should be resolved now (this was in the release notes). The creatures in that event were getting scaled up by both the old and new event scaling methods, so they were doing significantly more damage, and took far longer to kill than intended.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Thanks for the fyi, Andrew.

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Posted by: UmbraVictor.9842

UmbraVictor.9842

It’s like they want everyone in CoF…

Don’t even say, that. Else there won’t be anything worth doing in GW2 if CoF and SE is decided to be nerfed. Or when more annoyance mechanics decided to be put into it. Maybe “Annoyances Wars” should be a better name.

This is dejavu with Blizzard. First 3 months frequently on the game. 4th month forums, complains, etc…etc.

At least Gw2 lasted more than 6 months for me before I head for the forums more. Keep it up and you will lose players like Diablo3.

(edited by UmbraVictor.9842)

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Posted by: Kain Francois.4328

Kain Francois.4328

We made some changes in the build today, though it looks like we may have missed release notes for the wraiths. The champion wraiths should now lose 2 stacks of defiance each tick of their life drain, and they won’t channel it as long. The Lyssa event was also scaling the veterans and champions more than intended, which should be resolved now (this was in the release notes). The creatures in that event were getting scaled up by both the old and new event scaling methods, so they were doing significantly more damage, and took far longer to kill than intended.

Will test this out and provide feedback on the Wraiths as soon as I get the time. Though this is quite difficult, considering CS is now desolate with everyone in Southsun.

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Posted by: DaG.5103

DaG.5103

We made some changes in the build today, though it looks like we may have missed release notes for the wraiths. The champion wraiths should now lose 2 stacks of defiance each tick of their life drain, and they won’t channel it as long. The Lyssa event was also scaling the veterans and champions more than intended, which should be resolved now (this was in the release notes). The creatures in that event were getting scaled up by both the old and new event scaling methods, so they were doing significantly more damage, and took far longer to kill than intended.

Just wondering, were the other changes (especially those in Orr regarding Penitent event timers, etc) also just missed, or are those intentionally “stealth” changes?

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Posted by: Raine.1394

Raine.1394

It’s like they want everyone in CoF…

Don’t even say, that. Else there won’t be anything worth doing in GW2 if CoF and SE is decided to be nerfed. Or when more annoyance mechanics decided to be put into it. Maybe “Annoyances Wars” should be a better name.

This is dejavu with Blizzard. First 3 months frequently on the game. 4th month forums, complains, etc…etc.

At least Gw2 lasted more than 6 months for me before I head for the forums more. Keep it up and you will lose players like Diablo3.

As one who battled Blizz for 4-6 months in D3 I can appreciate the allusion. For me, the arpg can be summed up as smash monsters/find awesome loot. There were plenty of zombies in D3, but it was misconceived as a “circle trading game” and they forgot to include the loot. There is usually hell to pay when you mess up a success formula and the forums were the focal point of retribution there as they’ve become here. To me, the manifesto was the success formula of GW2 and it lasted until 11/15 when I decided to join the forum wars. I still love the game and don’t want to see it fail. It is so good in fact that they would have to actively work to see it fail. Sadly, on many fronts, that work continues. Beyond the VP, loot and Orr are the two main areas of failure I experience regularly. It would appear others do as well—hence this thread.

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Posted by: Carighan.6758

Carighan.6758

This is dejavu with Blizzard. First 3 months frequently on the game. 4th month forums, complains, etc…etc.

Oh noes, the other players! They want non-braindead grinding! How dare they?!

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

This is dejavu with Blizzard. First 3 months frequently on the game. 4th month forums, complains, etc…etc.

Oh noes, the other players! They want non-braindead grinding! How dare they?!

No offense to you, but I found the temple events to be engaging and non-grind before. After 4/30, Lyssa was made more grindy without improving the fun factor.

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Posted by: Aeros.2046

Aeros.2046

We just did Grenth. The wraiths add a very healthy challenge to the event, but they are no longer the all consuming death machines they once were. With some good coordination and strategy, they are handled. Also, thanks for reducing the AOE time, that honestly was what made them so ridiculous.

[KRTA]
Maguuma

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Posted by: JonSnow.5610

JonSnow.5610

I find this still ridiculous. Grenth is now the worst event ever (even worse then invisible rolling champion Karka)

The wraiths, even a veteran one, lays down AoE on Jonez. Jonez’s healths ticks down with roughly 20% every dot tick. Result? Jonez dies after 5 seconds.

And please get rid of the champion spider that one shots people with the stupid egg injection.

This is no longer a fun mechanic, it’s idiotic and not fun to play.

Many that live deserve death, and some that die deserve life. Can you give it to them?
Do not be too eager to deal out death in judgment. Even the very wise can not see all ends

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Posted by: Geekfox.4267

Geekfox.4267

Just tried Temple of Grenth since the update yesterday with a group of about 12 players, picked up from setting up the cannon, took down Grenth priest and successfully cleansed the temple in one try.

The Champion Risen Spider doesn’t actually one-shot people with Egg Injection, but it’s still a nuisance and we got enough DPS to kill the spider.

Champion Risen Wraith from the stairs got controlled by another attacker and I. We kept it near the stairs and the column, and knocked it down if it rises to do Life Transfer. Champion Risen Wraith only has 2 stacks of Defiant max during the cleansing event, and I think it’s been like that since the April 30, 2013 update.

I think the only issue is that Temple of Grenth events cannot be zerged. Too much players will spawn so much Shades that will quickly stack everyone with Corruption just by the overwhelming presence of Shades, as well as getting hit by invisible mobs and not seeing arrivals of champions due to severe culling issues.

(edited by Geekfox.4267)

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Posted by: Aeros.2046

Aeros.2046

Nah, Grenth can be zerged. We’ve done it twice on Borlis Pass now, but the zerg has to be smart, not stupid. Doing it requires that mythical creature only heard about in legend. A PvE commander…that people actually follow. Which honestly, I think is what Anet was going for here. They don’t want Grenth (or Balthazar honestly) to be the kinds of places you can just ram rod through if you have enough people and I can appreciate thakittens

about just right now. The event requires skill, and some large degree of cooridination, but once you got both you can do it. And I think that is just fine. Decontesting Grenth has become like climbing mount everest. Not easy, but you can do it, and feel kitten good about it once you do.

[KRTA]
Maguuma

(edited by Aeros.2046)

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Posted by: Geekfox.4267

Geekfox.4267

The same could be said for other temples. Well except for Temple of Melandru. They left the easy difficulty untouched on it.

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Posted by: Edward.7362

Edward.7362

Today I have tried several times to do the Gates of Arah event. And I must say that the difficulty is ridiculous. We were usually 3-5 people and each time we were SLAUGHTERED by a group with an abomination and 20ish stack of normal mobs. I wanted to visit karma vendor either at Arah or Grenth but it’s practically impossible.

I can only guess that you expect me to conjure a 30+ friends who will sacrifice their time a sit on Team Speak so that I can visit a karma vendor. Well it’s not going to happen. I don’t have 30 friends in the game. Advertising on the map chat doesn’t work. Some people do show up but after being slaughtered (with event failed basically at the beginning) they don’t show up again, and I can’t blame them. Advertising on lfg website doesn’t work.

From my point of view, this is a huge mess. I don’t care how you want me to play it. I am not having fun even though I have spent considerable time and effort to complete the event. You need to fix this.

Desolation EU
Shandaara – elementalist, Liiana Iceclaw – warrior
Sir Edward Ironwing – guardian, Infinius Black – necro

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Posted by: colesy.8490

colesy.8490

you’re not going to be able to do Arah with 3-5 people.

If you’re that desperate, go advertise it in LA and mention that it has the biggest reward chest in the game. On Seafarer’s Rest, the moment the pre-events are done it’s quite easy to get a massive zerg for the event plus you get a ton of loot from the mobs.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Edward.7362

Edward.7362

I am more like very dissapointed. I am locked to another servers for now, I’ll try SRF. Thanks for the tip.

Desolation EU
Shandaara – elementalist, Liiana Iceclaw – warrior
Sir Edward Ironwing – guardian, Infinius Black – necro

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Posted by: Risa Aerulight.3914

Risa Aerulight.3914

The fact that there are a dozen or more forum posts for people to know where an uncontested Grenth is, should be call enough for a fix. I and many others have had it beyond up to our eyeballs in stress, not fun, trying to get Grenth completed… has Anet bothered to notice how many failed attempts there are? One after another, after another, etc… it doesn’t matter if it is 4 people or 50+… Jonez falls over if you wink at him. Please, at least make him a level 80 guardian with exotic armor and his trait line in vitality… and teach him how to use his healing skill. Oh yes, and don’t let him run from his post while channeling the cleanse. It doesn’t make sense for him to aggro on other monsters if he is supposed to be busy concentrating on a spell. Lastly, make it easier to pull the champion risen priest back to the skill point. He doesn’t seem to care how much we pester him, once he decides to walk to the middle of the chamber he usually stays there and then his aoe’s destroy Jonez in 2 hits… 2 hits! At least players can generally last 3 direct hits, 4 hits if we use a heal skill immediately and we have a downed state. Jonez flat out dies in 2 hits despite several full cleric gear heals being dropped on him. This is ridiculous. Before the patch the temple wasn’t fun and after the patch it still isn’t fun. I suggest all the staff at Anet try 4 man attempts and 30+ man attempts at cleansing the temple of Grenth. If everyone on staff can succeed in 1-2 tries and have fun, then the player base can reconsider their level of skill. I highly doubt you will find this will be the result however. While you are at it, try doing the same with Balthazaar… those pact members are nearly as pathetic as Jonez.

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Posted by: Geekfox.4267

Geekfox.4267

Lose the invisible Veteran Risen Spider that spawns near Jonez during cleansing of the temple events.

Thanks.

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Posted by: Fenrir.3609

Fenrir.3609

Hit for 48k and 37k in the space of one second from an unkown source which was impossible to see due to culling at the Lyssa event.

Not great design.

(edited by Fenrir.3609)

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Posted by: colesy.8490

colesy.8490

Probably a champion plague carrier. But yeah, enemy PvE culling should never happen.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: LameFox.6349

LameFox.6349

Hit for 48k and 37k in the space of one second from an unkown source which was impossible to see due to culling at the Lyssa event.

Not great design.

There’s a veteran acolyte (I think it’s acolyte) which summons plague carriers, and I think a lot of the time these can run to you and explode before they render, or they just summon on you, because I often get nuked by them without ever seeing one even if it’s not for the event and nobody is around. Yours probably got scaled up, and boom, instant screw-you from the game.

Another thing – what in the nine hells is up with those champion wraiths? Even now they still deal idiotic damage. I was fighting one at one at an event outside a tunnel, shelter’s gate or something, and it would just lifesteal with no visible indicator of being hit besides ‘oh, my health is vanishing’. Literally the only reason I knew to move away was because I’d read on the forums about what they do.

And what do I get for knowing that? ‘Oh, I’ll just cast two wells on you simultaneously’. I started to dodge, fell into downed state, and died. Literally from the time I saw it and started dodging it dealt enough damage to kill me, a total of 26,689 from two wells appearing under me at the same time.

No event is worth this rubbish.

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Posted by: ilr.9675

ilr.9675

The scaling is BAD is when you want to try anything but Cursed shore in this part of the world. I can’t find ANY players doing events anywhere near “Straits” now.

They need to find a way to get people back together again… Maybe put districts back in so people can choose to all pile into one single NA or EU instance for each zone… like a version of the zone that’s not on their home server but a concentrated instance for those who don’t want to get stuck soloing (& can’t convince their guildies to come do old Events)

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Posted by: JonSnow.5610

JonSnow.5610

So nobody is running grenth on my server now, some are still doing Melandru, Dwayna and Lyssa.

I can’t be bothered anymore, they nerfed the drops from the mobs so I just come in at the last minute for the rare and bugger off.

Orr is going downhill.

Many that live deserve death, and some that die deserve life. Can you give it to them?
Do not be too eager to deal out death in judgment. Even the very wise can not see all ends

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Posted by: SniffyCube.6107

SniffyCube.6107

it’s fun doing the pact escort for balth with 20 people… having the combo fields up and finishers… putting all the regen and boons we can on the pact while using CC on the mobs that spawn only to have the whole pact one shotted by the nobles as soon as they spawn – thank you very much

The Black Tides
[TBT]
Èl Cid

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Posted by: ilr.9675

ilr.9675

Yeah that’s another thing… there shouldn’t be a Single Event in Orr that NPC Allies stay dead in (not even the “red-shirts”) or fail b/c any of them died. Anet needs to get smarter “Fail conditions”…. ones that actually feel like Attrition has taken place. Especially when any of the mobs that show up, don’t drop l00t. ….At that point there’s no Reward, therefore Risk should also be obey the same trend b/c at that point a lot of players are just doing Volunteer work to see the event through….

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Posted by: Khisanth.2948

Khisanth.2948

you’re not going to be able to do Arah with 3-5 people.

If you’re that desperate, go advertise it in LA and mention that it has the biggest reward chest in the game. On Seafarer’s Rest, the moment the pre-events are done it’s quite easy to get a massive zerg for the event plus you get a ton of loot from the mobs.

Did it with 4 the other day, guardian, thief, warrior, ranger. Two of the pre to get mroe reinforcements actually bugged, the NPCs stopped before getting to the end. Once we got to the gate we avoided aggroing the wizard and then people’s greed plus the timers automatically brought more people for that fight. Unfortunately the ‘biggest reward chest in the game’ wasn’t all that impressive. We only did it just to see if we could and one of the people in the party needed the Arah WP anyway.

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Posted by: Kain Francois.4328

Kain Francois.4328

We need some sorta underflow system. Believe it or not, much of the game makes for a great “farm”, but no one wants to group together to do anything. We have too many dang servers!

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Posted by: Halcyon.7352

Halcyon.7352

Please give us a reason too! hint can’t get in to Arah.

Drops a Glorious Chest that contains 9-10 loots, sometimes with a chance of rare item (and sometimes more than one).

Also acquired about 1g doing Gates of Arah chain events.

The glorious chest is good as any ‘dragon’ or world boss chest, if not better. I’ve always gotten a rare every time I’ve done it, twice gotten exotics.

You also get around 30 moldy bags (and that’s if you join up at the champ giant stage, more in the preevents), and right now, it’s a great place to farm coffers as well. Tons of mobs.

TC’s Cursed Shore actually overflowed today, primarily because of Arah. And it was far from peak hours….

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

(edited by Halcyon.7352)

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Posted by: morrolan.9608

morrolan.9608

So nobody is running grenth on my server now, some are still doing Melandru, Dwayna and Lyssa.

I can’t be bothered anymore, they nerfed the drops from the mobs so I just come in at the last minute for the rare and bugger off.

Orr is going downhill.

They change the major events so they require a lot of people especially if you’re not doing it as an organised guild event. Then they have other events and change the loot systems so that Orr is much less attractive as an endgame destination. Its counterproductive and ridiculous.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Navi.7142

Navi.7142

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Posted by: morrolan.9608

morrolan.9608

So no change in the current patch I notice. Shame.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Melandru scaling is still iffy. Had 9-10 players there tonight, and in the last event, the Champion Spider was spewing Vet and regular hatchlings all over the place. I’ve done it recently with 25 or so players and there were no more mobs for that many players than for 9-10.

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Posted by: Geekfox.4267

Geekfox.4267

Sad day in Tyria today.

Since the new update went live couple days ago, none of the servers could open Temple of Balthazar, due to multiple Veteran Risen Subjugators wiping the Pact in seconds with its newly held AoE attacks, just minutes after the Pact left the Rally Point. This is just the first wave of the Risen.

Servers that attempted the escort has failed, and none could even reach the Risen Priestess of Balthazar.

Edit: Corrected risen mob name that’s actually casting the AoEs.

(edited by Geekfox.4267)

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Posted by: Aleth.9630

Aleth.9630

Sad day in Tyria today.

Since the new update went live couple days ago, none of the servers could open Temple of Balthazar, due to multiple Veteran Risen Plaguebearers wiping the Pact in seconds with its newly held AoE attacks, just minutes after the Pact left the Rally Point. This is just the first wave of the Risen.

Servers that attempted the escort has failed, and none could even reach the Risen Priestess of Balthazar.

Another shining proof of how bad Arenanet’s Q&A testing is. How could they let through such an obviously broken mechanic?

The plaguebearer drops wells that damage my tanky guard for 1900 per second per hit, and it spawns 5~15 of them, covering a whole camp’s area with them. Oh I forgot to mention how they last for more than 10s. And even if players somehow manage not to wipe to the AOE, NPC’s sit in it until they drop dead (which is within a couple seconds, and the wells stay even if you magically kill the plaguebearers). And then there are the other veterans/champs that combo their skills flawlessly with the wells:

  • AOE pulls into double or triple well (and occasionally wraiths’ well of darkness too)
  • fears into wells
  • wraith’s life siphon (you can barely touch the wraith in the meantime because it’s completely covered with wells)
  • projectile reflect bubbles making it impossible to touch mobs ( they have wells around them so you can’t melee either)

(edited by Aleth.9630)