(edited by Marcus Greythorne.6843)
on randomness of drops
Interesting. Would be different and potentially fun.
Please give us a keyring…
i saw a guy first time to play this dungeons,he get the jetpack!!!! i played over 10times, i just take some craft’s items for sell. i tried to play this dungeons, cuz i can’t to use some item+gold to exchange some skin and then each times i spend 40~60mins to finish that.
i think that farm gold to buy jetpack skin easy than open the chest to get the jetpack in this dungeons.
+1 to everything. Working for your reward instead of wishing and praying to the RNG gods sounds like a fantastic idea. I like how it would bring a bit of traditional “questing” to dungeons as well.
I’m actually surprised that there is so little collectable stuff in GW2 which can be found playing the game.
-) Hearts / Map comletion: it’s just numbers and some random items + crafting mats. Nothing unique. Why aren’t there some artifacts spawning in different locations on the map which are part of a 10piece-set and reward you with unique(!!) items once a set is completed.
Like this: https://forum-en.gw2archive.eu/forum/game/suggestions/collectible-gonna-get-them-all-effect/first#post1955655
-) Minis only in the trading-post? Well I have to say I loved pets in WoW, you had to find them IN the world or doing some challenges to get them instead of buying them for gold in the trading post. Why on earth aren’t these some rare spawns in the world?
You want people go out in the world and explore: well give people MUCH more reasons to explore.