In my view, Clock Tower is not fun [Merged]

In my view, Clock Tower is not fun [Merged]

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Posted by: Penguin.9482

Penguin.9482

Love the tower. Hated it at first, but once you get the hang of it, it is fun and rewarding (get loads of trick or treat bags)

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Posted by: neon.4863

neon.4863

Can’t we all just agree fun is subjective?

It’s fun for some, it’s not fun for others. Some people may care about the achievement, some may not. It’s definitely not fun for someone who is a completionist to not be skilled enough to get the achievement in time for the end of the event, while it’s definitely fun for someone who loves challenges to see a high difficulty jumping puzzle.

I agree gamers need to accept temporary failure, but the main issue here is the fact the puzzle itself is temporary, I think. That means those with a steeper learning curve won’t have enough time to get good enough at it to beat it. The added pressure of the puzzle only being available temporarily adds a lot to the frustration factor.

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Posted by: Soulweaver.2190

Soulweaver.2190

I am sorry you cannot invest the hour it takes to do a jumping puzzle. – - On a side note, I completed the tower in an hour and I just ran it 4 times in a row and didn’t fail once…

Good for you. As you can see in this thread and in a few others, though, it’s not always a matter of spending one hour on it, some spend hours and hours and still can’t do it. And there’s only so much time left to master it.

E: Exactly, neon. It’d be all right if this was one of the new permanent puzzles instead of a limited time puzzle.

[FR] Furious Rising, Ring of Fire; Soul Weaver (N/Ranger/80), Kuang Steak (C/War/80),
Zephyrweaver (H/Ele/80), Dusk Weaver (A/Thief/80), Soulweaver (S/Mes),
Svàlinn (C/Guard), Exxíon (A/Engi/80), Spectrallum (S/Necro)

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Posted by: samrogan.9132

samrogan.9132

I don’t mean this to sound harsh, so please try not to take it that way. However, there a reason a disability is called a disability- it means that you will not have the same abilities at certain tasks as the general population. Accessability has its limits and no matter how many wheel chain ramps we build in the world there will just be some things people with limitations cannot do. I have a special needs brother so I understand this very well. It comes down to where we can draw the line. Does ANet isolate the blind community by not releasing an audio based version of this game? No. There are certain limitations to the amount of accessibility the community has a responsibility to offer, and being that a large part of guild wars is possible for people with these issues, they have fulfilled that duty. Should we just take out all the jumping puzzles because some people are incapable physically of doing them, or maybe just never actually make the game because some people will never able to play? Again, this was truly not meant to be derogatory and I can empathize with your frustration and disappointment however I don’t think that there is really a solution for them as a company to handle this without also isolating the advanced and casual gaming community that aren’t handicapped in any way.

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Posted by: Raap.9065

Raap.9065

Guess for most people who ever played SNES its is.
Ages ago when games weren’t easy as hell…

It reminded me a lot of donkey kong’s toxic tower level where acid kept rising and you had to keep jumping like crazy to reach the top. I failed so many times on that level, just as I did here, but that’s great!

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

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Posted by: DemonNinja.1602

DemonNinja.1602

“To the creator of this threadh…. I am sorry you cannot invest the hour it takes to do a jumping puzzle. I’m sorry you have entitlement issues… and I am sorry that you feel everything in life should be given to you….”

I never said that. I made suggestions to tweak the event. Maybe you should have read my full post. FYI I’ve worked on the event for about 4 hours now. Also, its not about me but tons of people who PHYSICALLY can not complete this event. I enjoy a challenge as much as the next person but you must draw the line at some point. GW was never a hard core game, expect maybe PvP and that was about skill and understanding not reflexes.

Refer to my orginal post to see the few changes I suggest that would make it more accessible without losing the challenge. Instead of just nerd raging at the fact that someone does’nt like something in your beloved game.

Im not wanting to play demon souls online. GW is targeted at teens and up, and the content should reflect that. If you are looking for something hardcore might I suggest you look into Darkfall, it is a hardcore fantasy MMO.

NO DEVELOPER has stated that the event does not count towards the Mad King title… the thread linked had no official response.

It disheartens me to see so many people personally attack me when my post was a constructive critique, if you like, great say so, if you don’t say so and make some changes as to why. But to attack each other is just shallow. Lets keep the discussion constructive.

Aerilon Starsider
Elementalist Extraordinaire
http://twitch.tv/dustydemonninja

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Posted by: Shostie.6435

Shostie.6435

I am sorry you cannot invest the hour it takes to do a jumping puzzle. – - On a side note, I completed the tower in an hour and I just ran it 4 times in a row and didn’t fail once…

Good for you. As you can see in this thread and in a few others, though, it’s not always a matter of spending one hour on it, some spend hours and hours and still can’t do it. And there’s only so much time left to master it.

E: Exactly, neon. It’d be all right if this was one of the new permanent puzzles instead of a limited time puzzle.

People need to learn to take breaks because our unconscious minds do a lot of processing we’re not aware of. Work on it for a while, take a break, come back a few hours later or the next day and it will be easier because your brain will have been solving the problem without you even being aware of it. It might take more than a couple sessions for some people, but it will eventually work.

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Posted by: ykyk.2740

ykyk.2740

I sincerely hope the good folks at ANet don’t listen to the whiners and babies crying about the clock tower. I bashed my head against it for 2 hours before getting it and it was the most fun I’ve had playing GW2 in awhile.

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Posted by: RenRen.5706

RenRen.5706

NO DEVELOPER has stated that the event does not count towards the Mad King title… the thread linked had no official response.

You’re really going to disregard Anthony Ordon’s post on that thread? He is a Game Designer after all. You know, one who designs games? Particularly maybe the one you are currently playing?

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Posted by: midnight tea.3681

midnight tea.3681

People need to learn to take breaks because our unconscious minds do a lot of processing we’re not aware of. Work on it for a while, take a break, come back a few hours later or the next day and it will be easier because your brain will have been solving the problem without you even being aware of it. It might take more than a couple sessions for some people, but it will eventually work.

This would be excellent advice and I usually share that sentiment with any other frustrating game. The problem here is that the limited-time availability of the tower discourages that strategy.

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Posted by: Jia Shen.4217

Jia Shen.4217

I feel I should mention this is my first gripe about the halloween event. Exverything else I have had no issue with even the RNG chest skins. Here’s the deal, this puzzle would be fine if it was just you in the instance. Except you have to do it with tons of others. As a result they character models get in the way of you seeing where you have to go and make it harder than it has to be. It would be challenging enough without that. After all watching a video the acid rise is not forgiving at all with delay. So you have to figure out how all the jumps work over repeated attempts so that you can complete it without having to think. That right there sets the difficulty level just fine. Now assuming that alone the rise doesn’t happen so fast that it makes it so only 1% of all people playing can do it. Right now I can’t say for sure because as long as I’m forced to do this with others I’m not going to be able to finish it. I have tried well over 30 times now and fail in the same exact spot very early on because I can’t see where I need to land due to the volume of people. This much I agree with the OP on. And seeing as he/she said what was said for the opening statements I figure there must be a good deal of people who are feeling the same way. Jumping puzzles are challenging enough without having to deal with the grief this one causes by design.

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Posted by: Shostie.6435

Shostie.6435

People need to learn to take breaks because our unconscious minds do a lot of processing we’re not aware of. Work on it for a while, take a break, come back a few hours later or the next day and it will be easier because your brain will have been solving the problem without you even being aware of it. It might take more than a couple sessions for some people, but it will eventually work.

This would be excellent advice and I usually share that sentiment with any other frustrating game. The problem here is that the limited-time availability of the tower discourages that strategy.

People have at least 4 more days (assuming this ends on the 1st). That should be enough time for most people to do it. And if they can’t do it this year, there’s next year. I know some people won’t like to hear that, but…patience. If we got everything we wanted instantly, we’d have no drive to do anything.

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Posted by: DemonNinja.1602

DemonNinja.1602

Here’s the deal, this puzzle would be fine if it was just you in the instance. Except you have to do it with tons of others. As a result they character models get in the way of you seeing where you have to go and make it harder than it has to be. It would be challenging enough without that. After all watching a video the acid rise is not forgiving at all with delay.

I agree. The best change they could make would be to make this a solo instance. Would help a ton and still preserve the challenge and difficulty. I did well when there where no Norn or Charr but when they where in the group I just couldnt see anything. That does not equal fun.

Aerilon Starsider
Elementalist Extraordinaire
http://twitch.tv/dustydemonninja

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Posted by: Shostie.6435

Shostie.6435

Here’s the deal, this puzzle would be fine if it was just you in the instance. Except you have to do it with tons of others. As a result they character models get in the way of you seeing where you have to go and make it harder than it has to be. It would be challenging enough without that. After all watching a video the acid rise is not forgiving at all with delay. So you have to figure out how all the jumps work over repeated attempts so that you can complete it without having to think. That right there sets the difficulty level just fine. Now assuming that alone the rise doesn’t happen so fast that it makes it so only 1% of all people playing can do it. Right now I can’t say for sure because as long as I’m forced to do this with others I’m not going to be able to finish it. I have tried well over 30 times now and fail in the same exact spot very early on because I can’t see where I need to land due to the volume of people. This much I agree with the OP on. And seeing as he/she said what was said for the opening statements I figure there must be a good deal of people who are feeling the same way. Jumping puzzles are challenging enough without having to deal with the grief this one causes by design.

I gotta say I disagree with this. I understand the issue with other players characters making it more difficult, visually. I encountered this as well. But there is actually a social aspect to this (people talking between rounds). I don’t know what the best solution would be, but I don’t want this to become another solo pursuit. This game promotes playing solo enough, already.

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Posted by: Hinoreth.5978

Hinoreth.5978

I just spent from 2:40pm m-11:20pm doing this event.

And I finally give up. If it’s not the huge group of Norn and Charr jumping with me. It’s the fact that I’m getting randomly reset after the upright gear before the two beams. It’d be a fun challenge if it was a solo instance, and the bugs where fixed.

This is where I agree. I think the Tower looks really cool and it’s a very interesting puzzle. I am a disabled gamer as well, and since I can’t map camera look to keys like I can in many other MMOs, I am at a disadvantage but that didn’t really bother me about the puzzle.

What bothered me and made it frustrating rather than fun is that I couldn’t see where/when to jump because there were like 20 other people standing there too. The puzzle would have been challenging and fun, despite my handicaps had it been a solo instance, or if everyone was changed to see-thru ghosts for it. As it stands I am hoping people will get bored with it before the event ends to I can make some solo run attempts.

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Posted by: Vistal.2906

Vistal.2906

Its worse for char the way they run we get stuck on every little out of place grafix . They need to stop Jumping puzzles all together this is not a PLATForm game Until the grafix get smoothed out and people can actually JUMP and not have the camera Fall into their chests and you can not see any other jumps while your facing the walls then i say remove them.

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Posted by: Unspecified.9142

Unspecified.9142

NO DEVELOPER has stated that the event does not count towards the Mad King title… the thread linked had no official response.

Apparently the link opens the thread slightly below the Dev response. I’m sorry that it confused you.

Here it is again (remember, scroll up and look for the red):
https://forum-en.gw2archive.eu/forum/game/halloween/Emissary-of-the-Mad-King-Can-t-count/first#post551370

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Posted by: RenRen.5706

RenRen.5706

Remove them for what? They do not halt nor impede progress to the main game ASIDE from personal satisfaction of getting achievements.

Terrible idea.

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Posted by: Talsit.5689

Talsit.5689

I like the difficult JP’s in the game, but this is made almost impossible due to the fact that I can’t see where I’m standing and I can’t see where I’m to jump to because of the number of other people doing the same challenge.

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Posted by: Kirrund.2654

Kirrund.2654

The clocktower was incredibly fun and intense, and I was happy to have beaten it in an hour. Didn’t use any boosters.

The game needs more content like this, the kind that makes your palms sweaty.

Kaseira The False [NEWL]
www.teamnewl.com
“NEWL guys are cool guys.” -styx.7294 approved.

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Posted by: bluewanders.5297

bluewanders.5297

The jumping puzzle is a blast… I am enjoying it very much.

My only critique: charr and norns block my view of my character… I can’t see when i need to jump. Couldn’t we have some kind of queue for smaller races like asura?

(edited by bluewanders.5297)

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Posted by: heartilly.8702

heartilly.8702

A few of my guildies and friends have completed it. They were SO excited when they did…like they truly accomplished something. Everyone cheered for them in mumble and in guild chat, because it’s HARD. It’s truly an achievement to finish it, and the devs really weren’t kidding in the live interview when they said they were putting in a jumping puzzle for those who really wanted to push themselves.

That’s the thing, though. If you can’t finish it (me! I’m terrible at it!), there are other fun activities for you to partake in. The people who REALLY want a true challenge have the jumping puzzle. I personally really, really enjoy the satisfaction I get when I do something difficult. I wouldn’t want that to be cheapened for those who have mastered the Clock Tower by slowing down the ooze or making it easier for others. It’s hard and I think that’s okay.

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Posted by: Spiix.6792

Spiix.6792

If something’s hard because of the player skill involved, I’m all for it. If something’s hard because of a problem with the game, I call shenanigans.

I HATE the jumping puzzle not because it’s hard but because I can’t see what’s happening between the mob of people and the camera that decides to take close-up pictures of my butt. Normally I’d just wait for the rush of people to get in front of me or play around with the camera until I can get a good view but these things are pretty impossible because of the timed aspect.

I dislike the having to wait for everyone to die and the unskippable cinematic but I can easily cope with those.

In short : Jumping puzzle is stupid because you can’t see what you’re doing and have no time to fix that.

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Posted by: Sidac.5168

Sidac.5168

this tower was a nice idea but an absolute hell to finally complete due to the fact that I could not see where i was headed most of the time. Its clear that the size that the characters players can make wasn’t even thought of. next time, scrap the idea of forcing people to walking hand in hand with a walking mountain. the only way i was able to finally complete this waste of time was that i managed to get into an instance where I could see.

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Posted by: Vejuz.8290

Vejuz.8290

I adored my time with this jumping puzzle. Not to mention the art in the level was amazing. The Spinning clocktower was very cool. (I know…the rubble is spinning but it doesn’t feel that)

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Posted by: Vistal.2906

Vistal.2906

Char chars need to either get exempt form jumping puzzles or Automatically stand on 2 legs during jumping puzzles.. they are the WORST char in the game for anything jumping. 4 kittenEN hours in the puzzle and never get more then 1/2 way due to geting stuck or not totally jumping high enough to make it up to the next ledge.

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Posted by: Soulweaver.2190

Soulweaver.2190

Well, if we then have so many people who think this is perfectly fine as it is now for a temporary puzzle, do tell me a reliable way to get past this part. I’ve tried about 120 times now and I’ve got past this part once. Either I need to hurry ? leads to me bumping my head to platforms from below or jumping off the area altogether, or take my time ? leads to the green mass catching up on me before any chance of getting to the later parts. Based on vids on YouTube, the green stuff becomes less of a problem once you get far enough, so it’s just this annoying starting part.

I usually play a norn, but switching to an asura didn’t change anything.

Attachments:

[FR] Furious Rising, Ring of Fire; Soul Weaver (N/Ranger/80), Kuang Steak (C/War/80),
Zephyrweaver (H/Ele/80), Dusk Weaver (A/Thief/80), Soulweaver (S/Mes),
Svàlinn (C/Guard), Exxíon (A/Engi/80), Spectrallum (S/Necro)

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Posted by: papryk.6273

papryk.6273

I actually enjoyed the clock tower and it was fun for ME

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Posted by: Detritus.5863

Detritus.5863

I think the puzzle is great, frustrating yes, but a lot of fun. And no, I have not completed it yet, after trying for a good few hours.

One issue I will agree with though, the mass of players can make it really hard to see where you or the landing spot is.

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Posted by: ykyk.2740

ykyk.2740

Well, if we then have so many people who think this is perfectly fine as it is now for a temporary puzzle, do tell me a reliable way to get past this part. I’ve tried about 120 times now and I’ve got past this part once. Either I need to hurry ? leads to me bumping my head to platforms from below or jumping off the area altogether, or take my time ? leads to the green mass catching up on me before any chance of getting to the later parts. Based on vids on YouTube, the green stuff becomes less of a problem once you get far enough, so it’s just this annoying starting part.

I usually play a norn, but switching to an asura didn’t change anything.

Is that right at the start? Jump on the little gear platform that spawns and then jump onto the next platform. It’s OK to spam jump here because you are unlikely to fall (it’s still possible obv) and you NEED to clear this part quickly to make it in time for the next portion.

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Posted by: Wendigo.7931

Wendigo.7931

I’ve spent hours on this puzzle, and now I’m puppied off. I got to the last staircase, and had terrible jumping/collision mechanics rob me of the achievement. As far as I’m concerned, I did ACHIEVE the 10 points, but fake difficulty intervened.

That’s what I hate about the Clock Tower:

-It’s not instanced, so we can’t see where we’re going. I had to do it as a Charr in order to get anywhere (which added to the problems of other players). My Asura? Pft, forget it.
-The camera is a mess. At one point, it was actually on the other side of the tower from my character. How the heck does that happen?
-Collision detection on a Charr. Bwahahahaha! The poor things stub their toes in mid-air and then do a fantastic Non impression from the end of Superman II.
-There is a section of the tower that’s difficulty is solely found in the camera angle. You have to swing your camera to the other side to view the jump from a beam onto a bridge. That’s also fake difficulty, because you’re using the limitations of the interface as an obstacle, and that portion is the #1 time killer in the whole thing.

So, I agree that, in theory, the Clock Tower is an awesome test of skill and should be commended. But, until this fake stuff is distilled out of it, it’s just puppy frustrating.

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Posted by: Soulweaver.2190

Soulweaver.2190

Well, if we then have so many people who think this is perfectly fine as it is now for a temporary puzzle, do tell me a reliable way to get past this part. I’ve tried about 120 times now and I’ve got past this part once. Either I need to hurry ? leads to me bumping my head to platforms from below or jumping off the area altogether, or take my time ? leads to the green mass catching up on me before any chance of getting to the later parts. Based on vids on YouTube, the green stuff becomes less of a problem once you get far enough, so it’s just this annoying starting part.

I usually play a norn, but switching to an asura didn’t change anything.

Is that right at the start? Jump on the little gear platform that spawns and then jump onto the next platform. It’s OK to spam jump here because you are unlikely to fall (it’s still possible obv) and you NEED to clear this part quickly to make it in time for the next portion.

Yeah, it’s right at the beginning, and that’s an awfully vague description. The main problem is the gear (visible in the distance) laying low a few jumps after where I stopped to take the screenshot. It’s so low that every time I get that far (after bumping to the small rubble blocks) it’s already sunken below the kill zone.

[FR] Furious Rising, Ring of Fire; Soul Weaver (N/Ranger/80), Kuang Steak (C/War/80),
Zephyrweaver (H/Ele/80), Dusk Weaver (A/Thief/80), Soulweaver (S/Mes),
Svàlinn (C/Guard), Exxíon (A/Engi/80), Spectrallum (S/Necro)

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Posted by: Keltin.7945

Keltin.7945

Why do people get so mad when they’re incapable of doing things? It’s obviously beatable, if you can’t beat it just pass on it, it gives you some crappy exotic you can’t salvage or sell and an achievement that won’t even be listed in a couple of days, woopty do, 10 extra points.

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Posted by: Kumu Honua.2751

Kumu Honua.2751

They won’t lose me over the clocktower. I am however disappointed that I simply can’t do it. I’m just too slow. Reaction time is not enough. Not even close. I have made it to the first “Gear”, but only with the ooze right on top of me and never farther.

I spent 5 hours trying.

Maybe if there were nobody else trying at the same time as me I would have a chance, but I’m just too slow. So that achievement will sit there forever taunting me and preventing a 100% =(

Sylvari Guardian. – Dragonbrand.

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Posted by: Kaon Lowe.7218

Kaon Lowe.7218

Why do people get so mad when they’re incapable of doing things? It’s obviously beatable, if you can’t beat it just pass on it, it gives you some crappy exotic you can’t salvage or sell and an achievement that won’t even be listed in a couple of days, woopty do, 10 extra points.

Because for a lot of people the things preventing them from clearing it are not their own skill, but things like the camera’s moodiness and them being screwed over to even see their character if they got stuck with an unlucky group composition.

it is one thing to not accomplish something because you aren’t good enough at it, that motivates some to try harder and some to just accept such things aren’t for them, having to do something while unrelated annoyances are making it harder on you doesn’t motivate them, it angers them. the fact this puzzle has to be done as a group is already making some players rude and mean to Char and norn players (most of those norn and charr aren’t even trying to screw over the other players, they just liked the big races and already have to fight the camera 3x more than other races in jumping puzzles, they don’t need the community hating them too.

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Posted by: DUAxWolff.2759

DUAxWolff.2759

Can’t see your character?

Try rotating the camera about 20 degrees up so you look more down on your character.

Problem solved. ( makes the jumping puzzle easier too after you get used to it )

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Posted by: Account.9832

Account.9832

The jumping puzzle itself is fine. Having your view blocked by 14 charr when you’re an asura (and already have to deal with the mad asuran bouncing camera – still not fixed) is not fine.

I did the jumping puzzle on the 7th or 8th attempt on my human, on the 1st attempt on my norn, and it took me about 30 attempts with my asura (although I had done it with the other ones first). What finally allowed me to make it? Improved skill? Speed buffs? No. A group without any charr or norn. That simple.

By compounding the camera issues with the inability to see your own character or the places you’re supposed to be jumping to (because they’re hidden behind six tons of norn and charr meat), Arena Net is only hurting itself (well, not only itself, it’s also hurting its clients).

Simply telling the game client to not render the other players (or to render them as small plastic spiders, for example) would immediately eliminate the main source of frustration, and let people concentrate on the actual jumping puzzle (i.e., aiming and timing your jumps, and beating the clock) as opposed to the lack of visibility. This is absolutely trivial to code. We’re talking minutes.

Alternatively (more complex to code, but certainly within the abilities of Arena Net’s programmers), make it a party-based instance, same as dungeons. You can go in alone or with 4 friends. Not with 14 strangers who just block your view, summon pets, cast speed buffs and make you miss jumps, etc..

That’s also fake difficulty, because you’re using the limitations of the interface as an obstacle

Repeated for truth and shame.

- Al Zheimer

(edited by Account.9832)

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Posted by: ykyk.2740

ykyk.2740

Well, if we then have so many people who think this is perfectly fine as it is now for a temporary puzzle, do tell me a reliable way to get past this part. I’ve tried about 120 times now and I’ve got past this part once. Either I need to hurry ? leads to me bumping my head to platforms from below or jumping off the area altogether, or take my time ? leads to the green mass catching up on me before any chance of getting to the later parts. Based on vids on YouTube, the green stuff becomes less of a problem once you get far enough, so it’s just this annoying starting part.

I usually play a norn, but switching to an asura didn’t change anything.

Is that right at the start? Jump on the little gear platform that spawns and then jump onto the next platform. It’s OK to spam jump here because you are unlikely to fall (it’s still possible obv) and you NEED to clear this part quickly to make it in time for the next portion.

Yeah, it’s right at the beginning, and that’s an awfully vague description. The main problem is the gear (visible in the distance) laying low a few jumps after where I stopped to take the screenshot. It’s so low that every time I get that far (after bumping to the small rubble blocks) it’s already sunken below the kill zone.

I’m sorry to put it bluntly but I believe that will be because you are clearing the front portion far too slowly. The first time-gated jump that most people have trouble with is a little rock at 0:48 of this video:
http://www.youtube.com/watch?v=4w0NZAJVnQE

Observe the pace where you have to clear the front portion because you need to minimally be doing it that fast to clear that rock jump (he BARELY makes it, you can see the acid literally touching his feet).

After that rock there is another time-gated jump with the gear platform you have to jump down on. If you are too slow, the acid engulfs the platform with you on it. These are the 2 major time-gated portions in the run, if you are running into time troubles anywhere else my only advice is to practice and maybe watch some videos to become faster. Good luck.

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Posted by: Soulweaver.2190

Soulweaver.2190

Well, if we then have so many people who think this is perfectly fine as it is now for a temporary puzzle, do tell me a reliable way to get past this part. I’ve tried about 120 times now and I’ve got past this part once. Either I need to hurry ? leads to me bumping my head to platforms from below or jumping off the area altogether, or take my time ? leads to the green mass catching up on me before any chance of getting to the later parts. Based on vids on YouTube, the green stuff becomes less of a problem once you get far enough, so it’s just this annoying starting part.

I usually play a norn, but switching to an asura didn’t change anything.

Is that right at the start? Jump on the little gear platform that spawns and then jump onto the next platform. It’s OK to spam jump here because you are unlikely to fall (it’s still possible obv) and you NEED to clear this part quickly to make it in time for the next portion.

Yeah, it’s right at the beginning, and that’s an awfully vague description. The main problem is the gear (visible in the distance) laying low a few jumps after where I stopped to take the screenshot. It’s so low that every time I get that far (after bumping to the small rubble blocks) it’s already sunken below the kill zone.

I’m sorry to put it bluntly but I believe that will be because you are clearing the front portion far too slowly. The first time-gated jump that most people have trouble with is a little rock at 0:48 of this video:
http://www.youtube.com/watch?v=4w0NZAJVnQE

Observe the pace where you have to clear the front portion because you need to minimally be doing it that fast to clear that rock jump (he BARELY makes it, you can see the acid literally touching his feet).

After that rock there is another time-gated jump with the gear platform you have to jump down on. If you are too slow, the acid engulfs the platform with you on it. These are the 2 major time-gated portions in the run, if you are running into time troubles anywhere else my only advice is to practice and maybe watch some videos to become faster. Good luck.

Yeah, the part I fail is right after the pause at around 0:30 in that video, and I just can’t figure out how to do it quickly enough, it seems. I’ll just put the whole thing aside and stop trying unless someone of my friends can do it for me, because I’m fed up of this fruitless failing.

[FR] Furious Rising, Ring of Fire; Soul Weaver (N/Ranger/80), Kuang Steak (C/War/80),
Zephyrweaver (H/Ele/80), Dusk Weaver (A/Thief/80), Soulweaver (S/Mes),
Svàlinn (C/Guard), Exxíon (A/Engi/80), Spectrallum (S/Necro)

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Posted by: Blueraven.4597

Blueraven.4597

I would also like to state that I think the original poster has merit. I have done EVERY jumping puzzle in the game, save this, been trying for 3 hours. Camera angles mess up, load time lag kills you, lag off the sides, bouncing off invisible bricks. NOT FUN. Challenging? Yes, enough so that the same people are with me after hours, failing the same jumps. Its a bit ridiculous. I don’t care how much flak or flames, or people who say, oh yeah, I found it to be fun and easy. Listen up, you only represent the 1% of people who make it up there, let alone the many different people who don’t use the forums. This needs to be fixed. Slow down the green goop, doesn’t have to be a lot, just give us some time to move our darn mouses.
I mean heck, top down view zooms in when trying to jump because something is above my head, or too close to the side of me. What were you thinking? Maybe that we would all break our keyboards in frustration so you could make a extra buck with licensing agreements for new computer peripherals? I love a challenge, but I HATE challenges due to poor programming, planning, and people being there.

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Posted by: Evo Sapien.5298

Evo Sapien.5298

YES listen to your audience indeed. It took me 4 hours and it was super fun.

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Posted by: TCL.9341

TCL.9341

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Posted by: synk.6907

synk.6907

Slow down the green goop, doesn’t have to be a lot, just give us some time to move our darn mouses.
I mean heck, top down view zooms in when trying to jump because something is above my head, or too close to the side of me.

If the "timer" wasn’t included or made much slower, this puzzle would be quite simple to complete, I feel. There are a few tricky jumps, sure, but that’s more due to not being able to stand there and gauge them at your leisure than their being some kind of wacky angle.

If you can make it to the part where you fall to a chest without the green gas getting you, you’ll definitely get it eventually -- the rest can actually be done at a slower pace.

As for the camera, I am certainly not trying to claim you are wrong, but I am surprised to see that. I have definitely had the camera spazz out inside caves or tight, indoor spaces, but I often have a zoomed-out, above-player angle for jumping puzzles. In particular, I have had no camera collision while working the tower. For my own curiosity, are folks who have camera issues here using "Free camera"? Or maybe it’s just a matter of the angle of aim.

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Posted by: Vashtion.6307

Vashtion.6307

I loved the challenge, it made me feel good to actually complete it. Though I was getting that reset bug quite a few runs -_-

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Posted by: zerospin.8604

zerospin.8604

Yes just logged out of the game because I don’t feel like beta testing without being paid. I don’t mind the timed nature of the puzzle, or how unforgiving it is to make a split second error, in fact I like this. However, I would like to SEE where I’m going! Which is not possible with all the ubersized Charr and Norn jumping with me. So you end up with a timed puzzle with no margin for error, rotating and moving platforms that you have to do BLINDLY. Really? No one bothered to beta test this and make this already INSTANCED puzzle a solo experience, as it should be? I’ll try again at 2am maybe there will be less people then, but why should I even be forced to do this, if it could be simply a solo instance?

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Posted by: Wendigo.7931

Wendigo.7931

For my own curiosity, are folks who have camera issues here using “Free camera”? Or maybe it’s just a matter of the angle of aim.

The camera spazzes generally happen at the beginning of the puzzle proper for me, where parts of the tower break off. If you look at the course, there’s very good reason for that: there are debris scattered not that far above. The camera then goes in-and-out in rapid succession, throwing the screen into confusion.

This, and the Charr/Norn issue, could be solved in one fell swoop if that mechanic could be turned off and instead the game rendered transparent any object that was between the camera and your character. You could even give players control over how transparent those objects should be.

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Posted by: EricGORE.7896

EricGORE.7896

Slow down the green goop, doesn’t have to be a lot, just give us some time to move our darn mouses.
I mean heck, top down view zooms in when trying to jump because something is above my head, or too close to the side of me.

If the “timer” wasn’t included or made much slower, this puzzle would be quite simple to complete, I feel. There are a few tricky jumps, sure, but that’s more due to not being able to stand there and gauge them at your leisure than their being some kind of wacky angle.

If it were made slow so you could time every jump, what would be the point of it at all? The whole point is that you don’t get to sit there and gauge your jumps for more than a few seconds, maybe less at the start, maybe longer towards the end. But slowing it down would kill the rush and defeat the purpose entirely.

Do I make you Norny, baby?

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Posted by: synk.6907

synk.6907

EricGORE, that was my point. It looks like you’re trying to make that point to me, but that’s what I was saying -- it’s a simple puzzle if you take away the mist.

For my own curiosity, are folks who have camera issues here using "Free camera"? Or maybe it’s just a matter of the angle of aim.

The camera spazzes generally happen at the beginning of the puzzle proper for me, where parts of the tower break off. If you look at the course, there’s very good reason for that: there are debris scattered not that far above. The camera then goes in-and-out in rapid succession, throwing the screen into confusion.

Yeah, I get why it would do that, I just had no runs with camera issues myself despite being zoomed out pretty far. I’ll play around with it some; I actually want to make it do that. I hate when the camera collides with junk as you play, so I would like to see how awful this section of the jumps becomes with seizure mode activated.

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Posted by: Khristophoros.7194

Khristophoros.7194

It’s a good challenge for people who want a challenge.

But it’s impossible when you have some max sized charr in there with you.

Need an option to hide other players, or make it instanced.

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Posted by: coffeeisyum.5297

coffeeisyum.5297

“How will they lose players over this OPTIONAL puzzle that will only be here for FOUR more days.”

They already have, and not to mention its not OPTIONAL for those who love achievements. No where as a developer stated it is not part of the Halloween title achievement.

What is up with this new generation of gamers who complain about things that are challenging and expect everything to be handed to them? Do you not understand the concept behind an achievement? It’s supposed to show that you did something CHALLENGING.

I mean, I suppose Anet could dumb down the jumping puzzle so that everyone could complete it within an hour, with little skill, because hey that’s why we play games, right? To waste time just to get an achievement with no real effort put behind it.