In my view, Clock Tower is not fun [Merged]
Also, Id like to add that the jumping puzzle was the best part of the event. It only takes a few tries and it feels rewarding enough. You can do it in less than 20 minutes and feel satisfied. Not like the craft weapons that involve a ton of farming and gold.
If it was my decision, lucky for you it isnt, I would make the jumping puzzle longer and harder. scrubs.
>>This is not a primary-school sports-day where everyone gets a medal for participation.
Actually it is a videogame.
How does that contradict what I said?
Yep that’s what he said. He created it with the intention that only about 5% of the playerbase would be able to finish it.
Huh? He said “maybe 5% of people” not “5% of playerbase”. It was an ad hoc guesstimate not a statistical constant. Meaning the real number is probably a bit higher.
—-Here’s his exact quote:
“I designed it with the goal of having only ~5% of the population able to get all the way”Also, he actually said that when he first dreamed this puzzle up he wanted it to be single player, which is why it’s all zergy at the bottom, because there was only meant to be one of you.
Okay. Then he said it on two places with two different wordings because you can check his comment on the video here. Although we could further quibble whether he meant participating population or the entire playerbase with it
And I am aware of his post on Reddit. I posted a link to it on several places where people claimed the zerg was a design intent actually which it wasn’t.
When I’m playing WvW I’m really playing LSD.
I’m really amazed to see the amount of aggressive fanboy’s in this thread, ready to insult everyone who is voicing honest displeasure about the tower. Are you all so insecure that you need to attack those who have opinions different than yourselves?Do you really think you’re helping Anet by attacking everyone who exresses a negative viewpoint?
Simple fact is that large characters do block ones view. This would have been easily avoided if Anet, or their beta testers, had any foresight. Add to this that the tower drops the only “guaranteed” exotic in the event, and it’s fairly obvious that people will complain.
That the enjoyment of so many players is so easily disrupted and even griefed, is an utter shame. Those calling people with an honest complaint “whiners” need to grow up.
The tower, while a great idea, and a great pice of work, fails utterly to do what games are supposed to do – provide fun recreation.
Clock tower is the only thing besides game world detail that I can praise Anet for. Catering to 0 attention span and spoon feeding 10 year olds on every single blasted step isn’t the way you make history. Ever wondered why everyone loved vanilla WoW… even though it was buggy even though some classes weren’t even finished when it went live… even when all the filler quests were 1. fetch x of y from z and then bring it back. and 2. kill x y times and report back. It wasn’t those parts… it was the fact that game had content that was reserved for the ones that were willing to get 40 people to work as a team. it was that carrot that was always there luring people. its a fact that most team content was fun and required some ability to work as a team… no naxx didn’t require “m@d sk1llz” it required patience. I was full time college student with 3 hours of travel 1 way… and I still managed. And in the end you were rewarded for that work. I could walk into av and faceroll entire raid by myself. To get there I had to deal with 4 hours of sleep for 5 days a week. was it a good idea… no. did i enjoy every last second of it… hell yeah.
This xbox generation is so kitten used to getting spoon fed same crap over and over and over again and you still want moar. I’m baffled how some garbage like “modern” warfare #91231122321415151 is still called by some “game of the year” seriously? Don’t you have like 20-50 reskins of same shooter with same mechanics as it is?
How about you all relax take a chill pill and actually break a sweat. Try to learn the route and decide on best path. Yes there is actually more then 1 way for quiet a few jumps. Is the reward itself good? Its garbage… you need to cough up on casino if you want something good here. But it was still satisfying to finish clock tower on necromancer that can’t get any speed buffs. And yes I raged like a boss for those first 30 minutes.
I find it pretty low of you to use disabled gamers as your sthick, then suggest things that wouldn’t change much for them, just make it easier overall but still have it be a problem for disabled gamers.
Pretty obvious you just want it to be easier for YOU.
Sorry, lots of people love it, both here, and on Reddit since you mention it. The designer even got the green-light on it, with ANet fully knowing that it was designed for “5% of the players to complete”. Obviously a lot more have done it.
I spend 3 nights myself, probably around 6-8 hours, before I finally made it – and I’m kitten happy I did it.
@HiSaZuL.2843: Thats pretty much derailing it but yeah I kinda agree. People are used now to linear paths with big indications of where to go. They cant think outside the box, they dont like to master skills.
From Dishonered devs about clueless testers: “People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,”.
This jumping puzzle is just that. People that are trying the same and the same thing over and over and wonder why they fail. They have to start trying new things and new ways of shortcutting jumps so they can save valuable seconds of time. But thats too much to ask to the attention disorder generation.
There more justified issues. Why are you so defensive anyway? Fixing the technical issues which have even been acknowledged by the designer won’t break any challenge. It may just make people who could do it in singleplayer also beat it or are you afraid that the mysterious 5% suddenly becomes a disappointing 100%? Which I can assure you it won’t. Also because you are not experiencing things at the same severity does not mean it’s not justified. It applies to all things in life. Luckily the decision about whether some complaint is justified or not is up to the developers not the players. So I don’t see what the reason is behind insulting players and calling them feeble and whatnot. I don’t agree with their complaints about difficulty either, doesn’t mean I am going to drop the hammer on them.
When I’m playing WvW I’m really playing LSD.
100% would not be dissapointing at all, in fact would be the opposite, it means there is hope for the videogames industry. I would love to see 100% of the people finishing this puzzle actually.
Speaking of Dishonored… that’s the quality I miss.
Flawless gameplay… right out of the box. Did it have a pointer… sure… you could finish the game technically in ~6 hours or so. Or you could be stuck for dozens of hours on 1 map trying to do things your way… not the easy mindless way. And back on puzzle… when I ran it one thing that I noticed almost instantly were people that constantly waited for other to jump… they didn’t even try to memorize the route or use a plan. Just rolled with the mass. Watching 10 people jump to their death just because one guy did is…. well… sad?
@Oculus… yep that’s exactly what I read from fist post. Does nothing for disabled people. It just spoon feeds the masses. When person is suffering from joint damage/arthritis… you won’t see them playing a video game that requires constant use of fingers which would cause massive pain to begin with.
My only issue with the tower is on an asuran. I can get my human through it ok, but the camera on the asuran is completely screwy.
My only issue with the tower is on an asuran. I can get my human through it ok, but the camera on the asuran is completely screwy.
That’s a general issue with horrid camera mechanics. You will get as much camera issues on human as on asura… just in different places.
My only issue with the tower is on an asuran. I can get my human through it ok, but the camera on the asuran is completely screwy.
I didn’t have much of a problem jumping it with an asura, the one that gave me the most trouble was charr, but that is only because the running animation took a while to get used to (wasn’t sure where my charr’s feet actually were)
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
Only suggestion I have is that it would be nice to have fewer people running at the same time. That section after the tower blows out with everyone jumping makes it very hard to track where you are (especially if you have a bunch of charr jumping around you).
It took me ages to do it but I am happy that I did. At one point I was going to give up but I knew I could do it as long as I kept trying. For me it was based upon luck, one run I could get further than previously whilst another run I would fall down quick. It was frustrating but I found it fun to do aswell. I also found watching some videos helped to see where I might be going wrong.
It is a doable puzzle, you just need to keep trying and learn from your mistakes. Some people may complete it quicker than others but it can be done
My only issue with the tower is on an asuran. I can get my human through it ok, but the camera on the asuran is completely screwy.
That’s a general issue with horrid camera mechanics. You will get as much camera issues on human as on asura… just in different places.
I did it on my human and didn’t remember having such horrid camera spazz. I did it with her on about the 5th or 6th try but i bounced off the top (i think they fixed it though). I can’t seem to get my asuran to the leap of faith. Sadly i got the POI but not the achievement, which makes me sad since I have to do it again to get the achievement.
Clock tower was my favorite part of the event so far and I’ve nothing to complain about the big characters in front of me. Took me around six hours to get it to the top, but I felt no frustated at all, it was fun, people in the room were nice and always chating.
for god’s sake SLOW IT DOWN!!!
Angry charr.
If you guys keep having so much trouble with norn and charr blocking you ask soemone to party with you and call target on you so you have a red target above you
I actually love the Clock Tower, despite the many hours spent trying to complete it and never coming close. I’ve come to the conclusion that no amount of practice will make this possible for me, and I guess that’s okay. It doesn’t count toward the Emissary of the Mad King title, which is most of what I care about, so it’s not a big deal. I am simply not good enough.
The only part of that that truly bugs me is the mass of people who have completed the Tower bragging and talking about how anyone willing to actually try could complete it if they want to, and how “easy” ANet made it. That irritates the crap out of me. Be glad that you did it, sure. I’ll congratulate you too, but don’t gloat when it’s obviously a sore subject for a massive amount of people.
Clock tower is the only thing besides game world detail that I can praise Anet for. Catering to 0 attention span and spoon feeding 10 year olds on every single blasted step isn’t the way you make history. Ever wondered why everyone loved vanilla WoW… even though it was buggy even though some classes weren’t even finished when it went live… even when all the filler quests were 1. fetch x of y from z and then bring it back. and 2. kill x y times and report back. It wasn’t those parts… it was the fact that game had content that was reserved for the ones that were willing to get 40 people to work as a team. it was that carrot that was always there luring people. its a fact that most team content was fun and required some ability to work as a team… no naxx didn’t require “m@d sk1llz” it required patience. I was full time college student with 3 hours of travel 1 way… and I still managed. And in the end you were rewarded for that work. I could walk into av and faceroll entire raid by myself. To get there I had to deal with 4 hours of sleep for 5 days a week. was it a good idea… no. did i enjoy every last second of it… hell yeah.
This xbox generation is so kitten used to getting spoon fed same crap over and over and over again and you still want moar. I’m baffled how some garbage like “modern” warfare #91231122321415151 is still called by some “game of the year” seriously? Don’t you have like 20-50 reskins of same shooter with same mechanics as it is?
How about you all relax take a chill pill and actually break a sweat. Try to learn the route and decide on best path. Yes there is actually more then 1 way for quiet a few jumps. Is the reward itself good? Its garbage… you need to cough up on casino if you want something good here. But it was still satisfying to finish clock tower on necromancer that can’t get any speed buffs. And yes I raged like a boss for those first 30 minutes.
Sad.
I’ve never seen so many people base their value and self worth on something entirely fake as many do on their “accomplishments” within a pixelated fantasy world. Comments which talk about it like it’s their responsibility or a “job” rather than a frivolous piece of entertainment…a game. It’s mind boggling. Talking about the participation in the game as “making history”, “break a sweat” as an example. WoW and every game like it (including this one) will be a cloudy distant memory months after it poofs into nothingness which it is bound to do. At least for those whose lives are built upon the foundations of real life achievements such education, career, family, community altruism, good citizenship, etc. a game, any game of this nature is just not that high on their priority list. Then they get snobbily labeled as “casuals” like it’s a dirty word and a disgrace. The anger and rage expressed by some over the very thought that their little pixelated worlds might undergo change and possibly upset the ever-so-fragile ego they’ve built for themselves upon it threatens them and they lash out calling people names like “10 year olds” and disparaging those from a generation younger or more than themselves simply for having the audacity to view a game as ….something to be done for fun, not to be taken oh-so-seriously….and not place so much importance on the the praise or recognition of others based on being able to win a battle against a cartoon character with their own cartoon character.
“How about you all relax and take a chill pill…”. “Physician, heal thyself” is the quote that comes to my mind in response.
When we get to the point in our hearts and minds where we place so much of our personal validation on the foundation of achievements of cartoon characters in a fantasy land and actually react possessively and protectively of it against any change which would upset that pixelated foundation of self-worth, even if that change means being more inclusive of others in the REAL WORLD and in our real community, society and world one who just want to play a game, then I can only shake my head in sadness for those individuals. They’ve built their house of self worth and sense of accomplishment on pixelated cartoon sand in a non-existent fantasy world doomed to disappear eventually. Then they are left frantically scrambling for the next game in which they can build a false sense of accomplishment at the expense of achieving real accomplishments in the real world.
If you don’t enjoy it, it doesn’t mean it’s bad game design. Not everything is meant for everybody. I probably won’t get most of the achievements available in this game simply because I won’t want to do the things involved. We’ll all move on. Is it a pride thing? It’s meant to be difficult, there’s no shame in not being able to do it. It’s just a video game.
I love the Clock Tower puzzle, but I HATE the way ArenaNet implements. Total fail. Throw a mass of people in a spot where players with smaller characters can’t see where they are. What brilliant dev thought of this? I’d love to take their favorite hobby and inject fail to see how they like it. Ug. This is by far the worst component of the game so far for us completionists who have Asuras and can’t play off-peak so we’re stuck with blinders while jumping.
With all the rage and complaints here WTFH can’t ArenaNet break these down into more instances with only a few people each? And of course when we fail we have a queue and then are forced to watch the intro cinematic before starting again. In EVERY other jump puzzle in game we don’t have to be put through such torture.
This is coming from a loyal fan who loves pretty much every thing else in GW2 from jumping puzzles and dungeons to WvW.
Hammerfist Clan: http://www.hammerfistclan.com
I found the clock tower to not be fun, there is absalutly no need to have to wait for a team of 10 or so toons to gather before trying, make it a solo event, and not every body is body blocking the view, some disabilities can make this event a total fail, why such a short time to do it is no fun at all, there should be 2 mode novice and pro so every one can atleast have a good chance to achieve the title, just have better rewards for pro, although its probably to late now, some people just dont want the frustration.
Have a Halloween, not sure about the happy part.
I found the clock tower to not be fun, there is absalutly no need to have to wait for a team of 10 or so toons to gather before trying, make it a solo event, and not every body is body blocking the view, some disabilities can make this event a total fail, why such a short time to do it is no fun at all, there should be 2 mode novice and pro so every one can atleast have a good chance to achieve the title, just have better rewards for pro, although its probably to late now, some people just dont want the frustration.
Have a Halloween, not sure about the happy part.
I’d just like to say I felt this puzzle could have been more challenging, and I still would have enjoyed it. I realize some people probably can’t do it… But That’s okay isn’t it? There should be things for all types of people, this puzzle doesn’t stop you from getting the achievements, why should those of us who enjoy a very hard jumping puzzle be disappointed? There are plenty of easy not timed ones in the game permanently. I personally am looking forward to more difficult ones in the future, with this same timed format. Heck, I recently posted a topic of me intentionally making it harder for myself.
Guys I honestly do not know why you rage all over the place. This is a GAME! Do you flame about hard content in other games too?
Myself I have found Clock Tower to be an amazing puzzle. Yeah it was challenging – I knew that from beginning since I started it just today. So what did I do? I just took some cookies, a nice beverage and began my numerous attempts After each one I remembered how to overcome different obstacles and eventually I developed a route and technique. Result – I nailed it after about 1 hour. Another attempts on other characters were rather easy from that point (still not flawless however). So do not whine, just get your act together and DO IT if you want that achievement.
As for the Norns and Charrs – yes they obstruct the view… so? I just forgot about that and did my thing Good Luck to everyone on MAD KING"S CLOCK TOWER!
“I just forgot that I’m in a room full of giant Charr and Norn” LOL
It was a fun puzzle. If someone has arthritis that badly, I’m not sure they should be playing games like this.
I did enjoy the clock tower event, took me 7 hours to get it, though that was not straight it was over 2 days with breaks and coming back again till i got it. To the ones who are unhappy with this event I wonder why that is? The reward of the slippers is available for purchase on the TP and the achievement is not necessary for the Emissary of the Mad King Title. So when it came down to it there is nothing special gained from beating it other than the sense of completion. The event is really more about fun as I had a good time and met some fun people during the event. The camera issues were annoying at first but you have enough time to let people go a little ahead of you and catch up later Little secret there! ^.^
Why remove the achievement? To be brutally honest: The clocktower is something me and many others ACHIEVED, so we earned the achievement. If you can’t beat it, then you shouldn’t have the achievement. Not every achievement shoul’d be out there for everybody, since you don’t achieve everything in life.
This is not life, this is a game. A game is fun. Meaning you don’t spend hours on it. This puzzle completely turns the GW2 philosophy upside down. Instead of you putting in a few hours and receiving the satisfaction of being able to still reach everything that the road runners can reach in 1 minute, now you must grind and pray to the 5 gods for your shiny title. This is WoW philosophy, not GW2.
In my life, I played football a long time ago. Football is game, a hobby and I did it for fun. I had to train, I had to be on the field on specific days for training and I wasn’t allowed to play if I missed the training.
Same with that puzzle. If it isn’t fun for you, then just don’t do it. If you want that 10 points, the boots and the achievment go and train until you get it.
- great warlord Waha of Sea 2981bc
Sad.
I’ve never seen so many people base their value and self worth on something entirely fake as many do on their “accomplishments” within a pixelated fantasy world. Comments which talk about it like it’s their responsibility or a “job” rather than a frivolous piece of entertainment…a game. It’s mind boggling. Talking about the participation in the game as “making history”, “break a sweat” as an example. WoW and every game like it (including this one) will be a cloudy distant memory months after it poofs into nothingness which it is bound to do. At least for those whose lives are built upon the foundations of real life achievements such education, career, family, community altruism, good citizenship, etc. a game, any game of this nature is just not that high on their priority list. Then they get snobbily labeled as “casuals” like it’s a dirty word and a disgrace. The anger and rage expressed by some over the very thought that their little pixelated worlds might undergo change and possibly upset the ever-so-fragile ego they’ve built for themselves upon it threatens them and they lash out calling people names like “10 year olds” and disparaging those from a generation younger or more than themselves simply for having the audacity to view a game as ….something to be done for fun, not to be taken oh-so-seriously….and not place so much importance on the the praise or recognition of others based on being able to win a battle against a cartoon character with their own cartoon character.
“How about you all relax and take a chill pill…”. “Physician, heal thyself” is the quote that comes to my mind in response.
When we get to the point in our hearts and minds where we place so much of our personal validation on the foundation of achievements of cartoon characters in a fantasy land and actually react possessively and protectively of it against any change which would upset that pixelated foundation of self-worth, even if that change means being more inclusive of others in the REAL WORLD and in our real community, society and world one who just want to play a game, then I can only shake my head in sadness for those individuals. They’ve built their house of self worth and sense of accomplishment on pixelated cartoon sand in a non-existent fantasy world doomed to disappear eventually. Then they are left frantically scrambling for the next game in which they can build a false sense of accomplishment at the expense of achieving real accomplishments in the real world.
You attack people, mocking them because you believe we want challenging content to stay challenging so we can be “better than others” and earn “fake accomplishments.” And then you turn around and practically call yourself “better than others” because you’re accomplishing things in real life. It’s pretty hypocritical and disgusting really…
I’ve said it countless times. Making the content accessible for everyone effectively EXCLUDES those of higher skill levels because content that’s too easy isn’t fun… there needs to be some challenge. Why can’t there just be content with varying levels of difficulty, something for everyone. It’s ONE optional event, not even needed for the title. Don’t like it? Move on to one of the many other pieces of content.
I’ve said it countless times. Making the content accessible for everyone effectively EXCLUDES those of higher skill levels because content that’s too easy isn’t fun… there needs to be some challenge. Why can’t there just be content with varying levels of difficulty, something for everyone. It’s ONE optional event, not even needed for the title. Don’t like it? Move on to one of the many other pieces of content.
I don’t think anyone really minds there being content of varying levels of difficulty. I believe, after reading this thread, that the issue is the achievement associated with it. Having the Clock Tower be difficult isn’t an issue, having it for only a week isn’t an issue either, having it be time limited and associated with an achievement is a huge problem for some people (particularly anyone who’s a completionist). It’s unfortunate a those who’ve completed the achievement seem quick to forget the frustrations of it and turn around ridiculing the other side for suggesting some simple changes.
Personally I believe the most balanced tactic in this situation would be to remove the achievement while keeping the clock tower puzzle the same. It gives both sides what they say they want. Difficult content for one and making it optional for anyone who’s really into achievements.
If as has been suggested that the clock tower was designed such that 5 to 10% of the player base could do it, then by removing the achievement you cater to the majority of the player base. In the end that seems the best option for the longevity of the game as a whole vs the egos of the few.
I did however do some thinking, if the Clock Tower were just made available outside of the event timeline and the achievement moved to the jumping puzzle achievement section, that’d let the people who do complete the puzzle have their achievement points and relieve the stress on the folks trying desperately to finish the puzzle before the event ends. The clock tower is actually a really good puzzle, minus all the Char and Norn…and Humans (hey my toon is Asura). Shame it’s only available for a week now isn’t it
I’ve said it countless times. Making the content accessible for everyone effectively EXCLUDES those of higher skill levels because content that’s too easy isn’t fun… there needs to be some challenge. Why can’t there just be content with varying levels of difficulty, something for everyone. It’s ONE optional event, not even needed for the title. Don’t like it? Move on to one of the many other pieces of content.
I don’t think anyone really minds there being content of varying levels of difficulty. I believe, after reading this thread, that the issue is the achievement associated with it. Having the Clock Tower be difficult isn’t an issue, having it for only a week isn’t an issue either, having it be time limited and associated with an achievement is a huge problem for some people (particularly anyone who’s a completionist). It’s unfortunate a those who’ve completed the achievement seem quick to forget the frustrations of it and turn around ridiculing the other side for suggesting some simple changes.
Personally I believe the most balanced tactic in this situation would be to remove the achievement while keeping the clock tower puzzle the same. It gives both sides what they say they want. Difficult content for one and making it optional for anyone who’s really into achievements.
If as has been suggested that the clock tower was designed such that 5 to 10% of the player base could do it, then by removing the achievement you cater to the majority of the player base. In the end that seems the best option for the longevity of the game as a whole vs the egos of the few.
I did however do some thinking, if the Clock Tower were just made available outside of the event timeline and the achievement moved to the jumping puzzle achievement section, that’d let the people who do complete the puzzle have their achievement points and relieve the stress on the folks trying desperately to finish the puzzle before the event ends. The clock tower is actually a really good puzzle, minus all the Char and Norn…and Humans (hey my toon is Asura). Shame it’s only available for a week now isn’t it
I dunno… I believe that’s part of what makes it an achievement. Completing it, and completing it within a time constraint. It’s a measly 10 achievement points and it doesn’t go towards the title. Why can’t there be a few achievements that I can feel are worthy of being called an achievement?
No one’s forcing you get all the achievements, it’s all self-imposed. Anyone that get’s overly frustrated about an achievement really only has themselves to blame. If there’s something I can’t complete, I accept it and move on.
(edited by Mario.6309)
I have to ask. For everyone having serious problems with the puzzle, are you controlling your character using the right mouse button? If you’re not, it will be 50x harder to beat using just wasd.
I noticed a lot of people waiting in the lobby weren’t using right mouse button and they were getting stomped over and over again.
Varying difficulty levels with scaled rewards would be perfect for me, and I’m sure for most people posting here, too.
As for achievements being self-imposed, that may be true, but everyone has a different goal when playing games. It can be very frustrating when achievements are one of yours and you can’t get one, just like it would be if, say, getting every recipe was a goal but you couldn’t get all the seasonal recipes for whatever reason.
I dunno… I believe that’s part of what makes it an achievement. Completing it, and completing it within a time constraint. It’s a measly 10 achievement points and it doesn’t go towards the title. Why can’t there be a few achievements that I can feel are worthy of being called an achievement?
No one’s forcing you get all the achievements, it’s all self-imposed. Anyone that get’s overly frustrated about an achievement really only has themselves to blame. If there’s something I can’t complete, I accept it and move on.
If you don’t care about the achievement, a measly 10 points as you put it that don’t go toward a title…then why are you so adamant about having that achievement remain the way it is? Obviously you do care.
You aren’t as dense as that, you know why people will force themselves to do crap they don’t want to just for a random achievement. I’ve seen it in more games then just this.
Moving the achievement and puzzle off the special event doesn’t diminish the value of that achievement, it just gives those having problems time to learn the puzzle and not have to stress over it. Unless you actually think moving the achievement is a nerf to the difficulty?
No one’s forcing you get all the achievements, it’s all self-imposed. Anyone that get’s overly frustrated about an achievement really only has themselves to blame. If there’s something I can’t complete, I accept it and move on.
Self-imposed or peer pressure. Both are possible depends on how you feel about it. I’ve got only half-way through it then to fail all over simple issues at start again – and people spawning big pets and the usual issue with camera and occlusion but I am getting better at ignoring them. I quit and solo’d MK instead. Still I feel if I can do 50% of that JP then I could most likely do the rest as well. From what I have seen it gets much easier after and especially without people clogging your vision.
When I’m playing WvW I’m really playing LSD.
Varying difficulty levels with scaled rewards would be perfect for me, and I’m sure for most people posting here, too.
As for achievements being self-imposed, that may be true, but everyone has a different goal when playing games. It can be very frustrating when achievements are one of yours and you can’t get one, just like it would be if, say, getting every recipe was a goal but you couldn’t get all the seasonal recipes for whatever reason.
That’s exactly it though, it’s a goal. It isn’t something that will definitely, 100% happen. Achievements shouldn’t be a grocery checklist, they should be earned. Some achievements, some goals aren’t going to reached. I think people need to learn to accept that.
Cant do it or dont like it? Then dont do it
Its made to have a zerg of ppl in it that’s a design..most fall off at the beginning anyways.
No, the zerg is a byproduct of their limitations. It was supposed to be singleplayer but technically impossible right now.
When I’m playing WvW I’m really playing LSD.
I’m kind of ashamed to say, part of the fun of completing the challenge was seeing so many people fall on the way to the top.. But then again, I made some new friends as well whom I cheered on to conquer the tower.
Now, I’d like to focus on a word there.. Challenge.
This is no hand over the loot instance. It’s a HARD challenge.
If it’s too much, there’s plenty of far easier jumping puzzles in the game.
Personally I’m over the moon happy about ANET keeping some of the content really challenging.
Thank you, thank you, thank you!
I was too lazy to read everything here, I just came to post that I like the Clock Tower. It wasn’t difficult for me. I’m just a natural for the jumping puzzles it seems and I really liked this one.
It’s funny to see both sides. I know for a FACT the people who have completed it say to the people who haven’t, “you are just complaining, you want everything to be handed to you, this is not how games are, people of my generation were able to handle frustrating challenges like this, just go do something else you enjoy, this is not a big deal.” But then one someone brings up the idea to remove the achievement “THIS IS MY ACHIEVEMENT I WORKED HARD FOR IT NO ONE CAN TAKE IT AWAY.” But didn’t you just say it’s not a big deal and if you can’t do it do something else you can do?
And it goes for the other side, if you had gotten the achievement, you’d most likely be in the same position of the people have completed the puzzle are in.
In my opinion, I hate the clock tower because it’s timed. I have extremely low FPS with a decent graphics card, I can not possibly do this puzzle. I am not ever ever ever going to spend 5-10 hours doing this, ever. Grats on getting the puzzle, I hope the shoes were definitely worth it.
What Anet should do is exactly what they are doing, nothing. I’m not gonna be the person who says “it’s just an achievement, deal.” because people take it much more seriously and they do become defensive when you say it’s just an achievement when you yourself were doing the clock tower puzzle for over 3+ hours.
I’m sorry to everyone who can not possibly do this puzzle, maybe take a few days off of GW2 after the 31st? (lol) Time always heals the pain.
50/50 GWAMM x3
I quit how I want
I personally love the jump puzzles. I’ll often bother my friend to just go exploring for jumping puzzles with me around the world for a days fun. I’m not very good at them, but it’s something different and challenging in another way other than combat.
Only thing I don’t like about this jump puzzle is it’s really not friendly with my PC setup. I use a desk built for a laptop and I literally have 3 cm’s of space left to right before my mouse falls off the desk. I have to play games with 2000 or 2800 dpi or I can’t move well in them. This does not bode well for puzzles requiring me to move in the same direction a lot without enough of a break to reposition my mouse.
TL;DR – The puzzle was fun for the first 10 hours but I just clocked in 40.5 hours total over the last 5 days and I still haven’t finished the puzzle once. Fun now at 0%.
I personally love the jump puzzles. I’ll often bother my friend to just go exploring for jumping puzzles with me around the world for a days fun. I’m not very good at them, but it’s something different and challenging in another way other than combat.
Only thing I don’t like about this jump puzzle is it’s really not friendly with my PC setup. I use a desk built for a laptop and I literally have 3 cm’s of space left to right before my mouse falls off the desk. I have to play games with 2000 or 2800 dpi or I can’t move well in them. This does not bode well for puzzles requiring me to move in the same direction a lot without enough of a break to reposition my mouse.
TL;DR – The puzzle was fun for the first 10 hours but I just clocked in 40.5 hours total over the last 5 days and I still haven’t finished the puzzle once. Fun now at 0%.
then you had your fun, time to stop.
Isnt this how its supposed to be?
then you had your fun, time to stop.
Isnt this how its supposed to be?
For sure. I really wanted to get my achievement to satisfy my OCD. The puzzle and the final party are all that is stopping me. And don’t get me wrong, I love challenging things. I’ve found a few of them and 40, 50, thousands of hours playing is awesome. But, to get this achievement, I have to finish it before Nov 1st. The rest I can do whenever.
I hope you dont aproch all life’s chalanges like this (in life there is no restart.)
The difficulty is what makes this paticuler jumping puzzle memarable with out it, it would be pretty bland and people wouldnt talk about it or keep talking about it.
This is how I play my games. I generally don’t compare my ability to DPS an ogre to death with my RL but s’cool. I’m just looking at ROI. There’s a point where I’ve invested so much time and practice to try and finish this that it seems silly to quit without getting anything out of it. It ends up as kind of a vicious cycle that you feel in pay to play games as well. I wouldn’t mind spending the time, finishing the puzzle and getting the achievement. I’m just lacking a bit on the last two.
I hope you dont aproch all life’s chalanges like this (in life there is no restart.)
I hope you understand there is a rather important distinction between a game and real life and there is a natural difference in expectations between the two. Many, obviously don’t seem to have that distinction because they rage hard about it being potentially changed in any way, even when most of the propositions would NOT effect them or the challenge -they- enjoy while still making it more accessible to others who enjoy a lesser degree of challenge (again, in a game which is supposed to be entertaining and/or “fun”). I have to wonder which group is placing a false or unhealthy value on this puzzle or any game content for that matter…this who want to have it be as enjoyable as possible for the majority of players or those who freak out about the very idea that it be changed in any way to be inclusive of others even if it doesn’t directly effect the level of challenge they themselves enjoy? Hmmm? Which group seems more unhealthily focused?